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1,170 bytes added ,  11 years ago
→‎Factors involved in damage calculation: started attack power thing too
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! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (need verification)</span>
 
! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (need verification)</span>
 
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Quote by Hakoniwa:
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
 
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! scope="col"|Attack power = 
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! scope="col"|
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<u>Attack power</u>
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<span style="color:rgb(0,0,0);">Aerial combat</span>
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<p style="color:rgb(0,0,0);">Basic attack power = 種別倍率 × (機体の雷装or爆装 × √搭載数 + 25)</p>
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<p style="color:rgb(0,0,0);">
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</p>
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<p style="color:rgb(0,0,0);">Shelling for all vessels except carriers</p>
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<p style="color:rgb(0,0,0);">Basic attack power = Firepower + 5 砲撃戦</p>
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<p style="color:rgb(0,0,0);">
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</p>
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<p style="color:rgb(0,0,0);">Shelling for carrier-type vessels</p>
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<p style="color:rgb(0,0,0);">Basic attack power = (Firepower + Torpedo) × 1.5 + 爆装 × 2 + 55 雷撃戦、開幕雷撃</p>
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<p style="color:rgb(0,0,0);"></p>
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<p style="color:rgb(0,0,0);">Torpedo/Preemptive Torpedo</p>
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<p style="color:rgb(0,0,0);">Basic attack power = Torpedo + 5 対潜攻撃</p>
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<p style="color:rgb(0,0,0);">
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</p>
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<p style="color:rgb(0,0,0);">Anti-sub warfare</p>
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<p style="color:rgb(0,0,0);">Basic attack power = floor(素の対潜 / 5) + 装備対潜 × 2 + 25  夜戦</p>
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<p style="color:rgb(0,0,0);"></p>
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<p style="color:rgb(0,0,0);">Night Battle</p>
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<p style="color:rgb(0,0,0);">Basic attack power = Firepower + Torpedo</p>
 
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===Formation===
 
===Formation===
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