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62 bytes removed ,  10 years ago
removing additional explanation to the end of page as reference
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|Requires planes or high detection stat.
 
|Requires planes or high detection stat.
   −
Success increases hit rate and evasion.<br/>
+
Success increases hit rate and evasion.<br />
 
Failure decreases hit rate, evasion, and leaves you unable to participate in air combat phase.
 
Failure decreases hit rate, evasion, and leaves you unable to participate in air combat phase.
 
|-
 
|-
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==Factors Involved in Damage Calculation==
 
==Factors Involved in Damage Calculation==
===Main Formula (work in progress):===
+
===Main Formula:===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"
 
|-
 
|-
 
! rowspan="3" scope="col" style="white-space:nowrap;"|
 
! rowspan="3" scope="col" style="white-space:nowrap;"|
 
'''Damage ='''
 
'''Damage ='''
! scope="col"|<center>'''Basic Attack Power<br/>x<br />Pre-Cap Modifiers</center>
+
! scope="col"|<center>'''Basic Attack Power<br />x<br />Pre-Cap Modifiers'''</center>
 
! scope="col"|x
 
! scope="col"|x
 
! scope="col"|<center>'''Critical Modifier'''</center>
 
! scope="col"|<center>'''Critical Modifier'''</center>
! scope="col"|-
+
! scope="col"| -
 
! scope="col"|<center>'''Enemy Armor'''</center>
 
! scope="col"|<center>'''Enemy Armor'''</center>
 
! scope="col"|x
 
! scope="col"|x
! scope="col"|<center>'''Random Number<br/>(between 2/3 ~ 4/3)'''</center>
+
! scope="col"|<center>'''Random Number<br />(between 2/3 ~ 4/3)'''</center>
 
|-
 
|-
 
! colspan="7" rowspan="1" scope="col" style="text-align:center;"|x
 
! colspan="7" rowspan="1" scope="col" style="text-align:center;"|x
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|-
 
|-
 
| colspan="8" |Notes:
 
| colspan="8" |Notes:
 +
 
*''If it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification).''
 
*''If it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification).''
 
*''If [Basic attack power x Pre-cap modifiers] exceeds a certain cap, it will be modifed -- [[Combat#Attack_power_cap_.28applies_after_pre-cap_modifiers.29|see below]]''
 
*''If [Basic attack power x Pre-cap modifiers] exceeds a certain cap, it will be modifed -- [[Combat#Attack_power_cap_.28applies_after_pre-cap_modifiers.29|see below]]''
 +
*''This formula is under constant review and updated accordingly if there any inconsistencies or mistakes happens.''
 
|}
 
|}
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|-
 
|-
 
|Aerial combat
 
|Aerial combat
|Attack Type Modifier (see below) × [(Aircraft's divebomb or torp stat) × √(number of planes) + 25]
+
|Attack Type Modifier ''(see below)'' × [(Aircraft's divebomb or torp stat) × √(number of planes) + 25]
|*Dive Bombers/Seaplane bombers: attack type modifier = 1
+
|
*Torpedo Bombers: attack type modifier = 0.8 or 1.5 with a 50/50 chance according to wikiwiki
   
|-
 
|-
 
|Shelling (except Carriers)
 
|Shelling (except Carriers)
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"
 
|-
 
|-
|''Dive Bombers/Seaplane bombers are fixed at 100%.''
+
! scope="col"|Type
 
+
! scope="col"|Attack Type Modifier
''Torpedo Fighters' scaling is at 80% (0.8) or 150% (1.5). According to wikiwiki, it's a 50/50 regarding which scaling is used.''
+
! scope="col"|Notes
 
+
|-
''種別倍率 × (機体の雷装or爆装 × √搭載数 + 25)''
+
|Dive Bombers, Seaplane Bombers
 
+
|1
''Scaling of planes * (Total 雷装/爆装 * √(Plane Capacity) + 25)''
+
|
|}
+
|-
 
+
|Torpedo Fighters'
In the wikiwiki, the portion here:
+
|0.8 or 1.5
 +
|Calculation:
 +
''Scaling of Planes * (Total 雷装/爆装 * √(Plane Capacity) + 25)''<ref name="explanation">In the wikiwiki, the portion here:
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"
 
|-
 
|-
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Then there's the part whereby it informs us that it's effective against ships with high armor due to the possibility of having a 150% scaling during the bombing.
 
Then there's the part whereby it informs us that it's effective against ships with high armor due to the possibility of having a 150% scaling during the bombing.
   −
And as we all know, air superiority is also determined by how many planes were shot down and the side without air superiority will be doing considerably less damage on bombing. (Wording doesn't include torpedo, so I'm not sure whether they're including both bombing and torpedo as one category)
+
And as we all know, air superiority is also determined by how many planes were shot down and the side without air superiority will be doing considerably less damage on bombing. (Wording doesn't include torpedo, so I'm not sure whether they're including both bombing and torpedo as one category)</ref>
 +
|}
    
===Formation Modifier (Pre-Cap Modifier)===
 
===Formation Modifier (Pre-Cap Modifier)===
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| colspan="7" rowspan="1" style="text-align:center;"|<center>↑</center>
 
| colspan="7" rowspan="1" style="text-align:center;"|<center>↑</center>
 
| colspan="7" rowspan="1" style="text-align:center;"|<center>↑</center>
 
| colspan="7" rowspan="1" style="text-align:center;"|<center>↑</center>
|-
   
|}
 
|}
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*Friendly ship sunk while not meeting any victory conditions.
 
*Friendly ship sunk while not meeting any victory conditions.
 
*No damage done to enemy, while taking over a certain amount.
 
*No damage done to enemy, while taking over a certain amount.
 +
 +
==Additional Explanation/Details==
 +
{{reflist}}
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