Changes

25 bytes removed ,  10 years ago
rewording
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==Combat Stages==
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==Combat stages==
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
 
|-
 
|-
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|Attacks occur in lineup order from top to bottom, alternating between sides.
 
|Attacks occur in lineup order from top to bottom, alternating between sides.
 
|}
 
|}
==Night Combat Attacks==
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==Night combat==
*Night battle damage depends on either the Firepower or Torpedo (or both!) stats for attack power, depending on the specifc attack type.  Consequently, DDs, CLs, CL(t)s and CAs have drastically increase strength at night.
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*Night battle damage depends on either the Firepower or Torpedo (or both!) stats for attack power, depending on the specific attack type.  Consequently, DDs, CLs, CLTs and CAs have drastically increase strength at night.
 
*<span style="line-height:20px;color:rgb(0,0,0);">Any vessel at night must not have taken more than moderate (orange) damage before attacking in order to participate in night battle.</span>
 
*<span style="line-height:20px;color:rgb(0,0,0);">Any vessel at night must not have taken more than moderate (orange) damage before attacking in order to participate in night battle.</span>
 
*Main Gun = {{Template:RedGunMedium}}Red guns or 10cm High-angle Gun
 
*Main Gun = {{Template:RedGunMedium}}Red guns or 10cm High-angle Gun
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*You can add other equipment like radar, turbines, special ammo, or repair teams to remaining empty slots on a ship; these equipment types will not affect the combination.
 
*You can add other equipment like radar, turbines, special ammo, or repair teams to remaining empty slots on a ship; these equipment types will not affect the combination.
   −
===Examples of cut-in attack equipment setups===
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===Cut-in attack equipment setups===
 
{| class="wikitable"
 
{| class="wikitable"
 
| colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}}{{RedGunMedium}}{{RedGunMedium}}3 main guns
 
| colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}}{{RedGunMedium}}{{RedGunMedium}}3 main guns
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|}
 
|}
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===Examples of double attack equipment setups===
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===Double-attack equipment setups===
    
{| class="wikitable"
 
{| class="wikitable"
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| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them.  Cut-In and Double Attacks are ignored.
 
| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them.  Cut-In and Double Attacks are ignored.
 
|}
 
|}
===Special night battle attack damage===
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===Damage calculation===
====Cut-in attacks====
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====Cut-in====
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;"
 
|-
 
|-
 
! scope="col"|Weapon Type
 
! scope="col"|Weapon Type
! scope="col"|Magnification
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! scope="col"|Modifier
 
|-
 
|-
|2 torpedos
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|2 torpedoes
 
|The 2 consecutive attacks - total 150%
 
|The 2 consecutive attacks - total 150%
 
|-
 
|-
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|175%
 
|175%
 
|}
 
|}
====Double attacks====
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====Double-attack====
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2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. (Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)
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2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. ''(Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)''
    
==Effects of ship damage==
 
==Effects of ship damage==
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|60%
 
|60%
 
|}
 
|}
Night battle and air combat are not affected by formation choice.<sup>[source? That's what it said here [http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#y6bee898 wikiwiki]  ]</sup>
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Night battle and air combat are not affected by formation choice.<sup>[http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#y6bee898 wikiwiki]</sup>
 
===Engagement forms===
 
===Engagement forms===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
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|80%
 
|80%
 
|-
 
|-
|Crossing the T (Advantage) <span style="color:green">(T字戦有利)</span>
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|Crossing the T (Advantage) <span style="color:green">'''(T字戦有利)'''</span>
 
|120%
 
|120%
 
|-
 
|-
| style="white-space: nowrap;"|Crossing the T (Disadvantage) <span style="color:red">(T字戦不利)</span>
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| style="white-space: nowrap;"|Crossing the T (Disadvantage) <span style="color:red">'''(T字戦不利)'''</span>
 
|60%
 
|60%
 
|}
 
|}
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|
 
|
 
|}
 
|}
===Critical Attack damage===
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===Critical attack===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
|-
 
|-
 
! scope="col"|Attack Type
 
! scope="col"|Attack Type
! scope="col"|Attack modified by...
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! scope="col"|Modifier
 
|-
 
|-
 
|Normal Attack
 
|Normal Attack
 
|100%
 
|100%
 
|-
 
|-
|Critical Hit!
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|Critical Hit
 
|150%
 
|150%
 
|}
 
|}
 
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40.''' (If, on the other hand, the critical message appeared when the damage dealt was less than 40, then it was a critical hit.)
 
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40.''' (If, on the other hand, the critical message appeared when the damage dealt was less than 40, then it was a critical hit.)
===Amount of Ammunition Remaining (unconfirmed)===
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===Fuel and ammo (unconfirmed)===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
|-
 
|-
! scope="col"|Ammunition Amount
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! scope="col"|Remaining Ammunition
! scope="col"|Magnification
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! scope="col"|Modifier
 
|-
 
|-
 
|5 or more ammo bar
 
|5 or more ammo bar
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|<span style="font-size:12px;line-height:normal;">Scratch Damage</span>
 
|<span style="font-size:12px;line-height:normal;">Scratch Damage</span>
 
|}
 
|}
'''"'''Amount of ammunition also affects the aircraft carriers damage.
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*Amount of ammunition also affects the aircraft carriers damage.
 
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*Ships which has low fuel and/or ammo remaining has higher chance of getting heavily damaged.
When entering on night battle,the ammount of ammunition is same after the day battle.
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*Night battle When entering on night battle,the amount of ammunition is same after the day battle.
 
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*On the 5th round of the battle (nodes i guess) damage are minimized and on 6th round there will be no chance of winning, therefore the recommended boss node battle will be 4th round.
On the 5th round of the battle (nodes i guess) damage are minimized and on 6th round there will be no chance of winning, therefore the recommended boss node battle will be 4th round.
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*To prevent the the loss of firepower, avoid night battles and whirlpools on the way.
 
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To prevent the the loss of firepower, avoid night battles and whirlpools on the way.
      
'''note''': this is a rough translation,edit it when you're good with english. - '''Kurisu022"'''
 
'''note''': this is a rough translation,edit it when you're good with english. - '''Kurisu022"'''
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'''User Amanies is asking for help: '''Everything is taken from [http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6 here]. Some sections weren't added because I felt that the google translation wasn't accurate (or I didn't understand it at all).
 
'''User Amanies is asking for help: '''Everything is taken from [http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6 here]. Some sections weren't added because I felt that the google translation wasn't accurate (or I didn't understand it at all).
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==Victory Conditions==
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==Victory conditions==
 
;Perfect S
 
;Perfect S
 
*No damage taken, all enemy ships sunk.
 
*No damage taken, all enemy ships sunk.
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