- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Changes
Jump to navigation
Jump to search
Line 229:
Line 229:
− +
Line 237:
Line 237:
− +
− +
− +
− +
− +
− +
− +
− +
− +
− +
− +
− +
− +
− +
− +
− +
− +
Line 366:
Line 366:
− +
− +
Line 385:
Line 385:
− +
Line 393:
Line 393:
− +
− +
− +
− +
− +
− +
Line 416:
Line 416:
− +
− +
− +
Line 429:
Line 429:
− +
− +
− +
− +
− +
− +
− +
proofing
|}
|}
===Formation modifier (counts as a pre-cap modifer)===
===Formation modifier (counts as a pre-cap modifier)===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
|-
|-
|-
|-
|Line Ahead
|Line Ahead
|100%
| style="text-align:center;"|100%
|45%
| style="text-align:center;"|45%
|-
|-
|Double Line
|Double Line
|80%
| style="text-align:center;"|80%
|60%
| style="text-align:center;"|60%
|-
|-
|<span style="line-height:20px;">Diamond</span>
|<span style="line-height:20px;">Diamond</span>
|70%
| style="text-align:center;"|70%
|90%
| style="text-align:center;"|90%
|-
|-
|Echelon
|Echelon
|60%
| style="text-align:center;"|60%
|75%
| style="text-align:center;"|75%
|-
|-
|Line Abreast
|Line Abreast
|60%
| style="text-align:center;"|60%
|100%
| style="text-align:center;"|100%
|}
|}
Night battle and air combat are not affected by formation choice<span style="font-size:11px;line-height:0px;">.</span>
Night battle and air combat are not affected by formation choice<span style="font-size:11px;line-height:0px;">.</span>
===Engagement form modifer <span style="font-weight:bold;">(counts as a pre-cap modifer)</span>===
===Engagement form modifer <span style="font-weight:bold;">(counts as a pre-cap modifier)</span>===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
|-
|-
! scope="col" style="text-align:center;"|Form
! scope="col" style="text-align:center;"|Form
! scope="col" style="white-space: nowrap;"|Modifier
! scope="col" style="white-space:nowrap;text-align:center;"|Modifier
|-
|-
|Parallel Engagement (同航戦)
|Parallel Engagement (同航戦)
|100%
| style="text-align:center;"|100%
|-
|-
|Head-on Engagement (反航戦)
|Head-on Engagement (反航戦)
|80%
| style="text-align:center;"|80%
|-
|-
|Crossing the T (Advantage) <span style="color:green">'''(T字戦有利)'''</span>
|Crossing the T (Advantage) <span style="color:green">'''(T字戦有利)'''</span>
|120%
| style="text-align:center;"|120%
|-
|-
| style="white-space: nowrap;"|Crossing the T (Disadvantage) <span style="color:red">'''(T字戦不利)'''</span>
| style="white-space: nowrap;"|Crossing the T (Disadvantage) <span style="color:red">'''(T字戦不利)'''</span>
|60%
| style="text-align:center;"|60%
|}
|}
*Night battle and air combat are not affected by engagement form.
*Night battle and air combat are not affected by engagement form.
*'''The engagement form attack modifier affect both your fleet and the enemy fleet.'''
*'''The engagement form attack modifier affects both your fleet and the enemy fleet.'''
*Crossing the T (Disadvantage) can be avoided by equipping a {{Template:YellowPlane}}彩雲 Saiun (Carrier-based recon plane).
*Crossing the T (Disadvantage) can be avoided by equipping a {{Template:YellowPlane}}彩雲 Saiun (Carrier-based recon plane).
|
|
|}
|}
===Night battle special attack modifier (counts as a pre-cap modifer)===
===Night battle special attack modifier (counts as a pre-cap modifier)===
====Cut-in====
====<span style="font-size:14px;">Cut-in attack</span>====
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;"
|-
|-
|175%
|175%
|}
|}
====Double-attack====
====Double attack====
<p style="font-size:13px;">2 consecutive attacks at 120%. Always procs, compared to cut-ins which proc only by chance and is affected by the luck stat. ''(Japanese wikis confirm that Yukikaze has a greater chance of doing cut-ins than Shimakaze)''</p>
<p style="font-size:13px;">2 consecutive attacks at 120%. Always procs, compared to cut-ins which proc only by chance and is affected by the luck stat. ''(Japanese wikis confirm that Yukikaze has a greater chance of doing cut-ins than Shimakaze)''</p>
|-
|-
! scope="col" style="text-align:center;"|Damage
! scope="col" style="text-align:center;"|Damage
! scope="col" style="white-space: nowrap;"|Modifier
! scope="col" style="white-space:nowrap;text-align:center;"|Modifier
|-
|-
| style="white-space: nowrap;"|Minor damage (小破) or less
| style="white-space: nowrap;"|Minor damage (小破) or less
|100%
| style="text-align:center;"|100%
|-
|-
|Moderate damage (中破)
|Moderate damage (中破)
|70%
| style="text-align:center;"|70%
|-
|-
|Heavy damage (大破)
|Heavy damage (大破)
|40%
| style="text-align:center;"|40%
|}
|}
<p style="font-size:13px;">Modifier does not affect aerial attacks.</p>
<p style="font-size:13px;">Modifier does not affect aerial attacks.</p>
===Attack power cap (applies after pre-cap modifiers)===
===Attack power cap (applies after all pre-cap modifiers)===
Conditions for the attack power cap to activate: [Basic attack power x Pre-cap modifiers] exceeds '''150 for day''' battle, '''300 for night''' battle, and '''100 for anti-sub''' attacks. This is the attack power cap, and represented below by <math>x</math>:
Conditions for the attack power cap to activate: [Basic attack power x Pre-cap modifiers] exceeds '''150 for day''' battle, '''300 for night''' battle, and '''100 for anti-sub''' attacks.<br />This is the attack power cap, and it's represented below by <math>x</math>:
<math>Attack Power After Caps = x + \sqrt {Pre Cap Attack Power - x}</math>
<math>Attack Power After Caps = x + \sqrt {Pre Cap Attack Power - x}</math>
|-
|-
! scope="col"|Attack Type
! scope="col"|Attack Type
! scope="col"|Modifier
! scope="col" style="text-align:center;"|Modifier
|-
|-
|Normal Attack
|Normal Attack
|100%
| style="text-align:center;"|100%
|-
|-
|Critical Hit
|Critical Hit
|150%
| style="text-align:center;"|150%
|}
|}
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40.''' (If, on the other hand, the critical message appeared when the damage dealt was less than 40, then it was a critical hit.)
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40.''' (If, on the other hand, the critical message appeared when the damage dealt was less than 40, then it was a critical hit.)
|-
|-
! scope="col"|Remaining Ammunition
! scope="col"|Remaining Ammunition
! scope="col"|Modifier
! scope="col" style="text-align:center;"|Modifier
|-
|-
|5 or more ammo bar
|5 or more ammo bar
|100%
| style="text-align:center;"|100%
|-
|-
|4 ammo bar
|4 ammo bar
|80%
| style="text-align:center;"|80%
|-
|-
|3 ammo bar
|3 ammo bar
|60%
| style="text-align:center;"|60%
|-
|-
|2 ammo bar
|2 ammo bar
|40%
| style="text-align:center;"|40%
|-
|-
|1 ammo bar
|1 ammo bar
|20%
| style="text-align:center;"|20%
|-
|-
|0 ammo bar
|0 ammo bar
|<span style="font-size:12px;line-height:normal;">Scratch Damage</span>
| style="text-align:center;"|<span style="font-size:12px;line-height:normal;">Scratch Damage</span>
|}
|}
*Amount of ammunition also affects aircraft carrier damage.
*Amount of ammunition also affects aircraft carrier damage.