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641 bytes removed ,  11 years ago
So that's what all those tables were for!
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<p style="text-align: center;">No{{TorpedoWeapon}}equipped</p>
 
<p style="text-align: center;">No{{TorpedoWeapon}}equipped</p>
 
|
 
|
<p style="text-align: center;">
  −
</p>
   
<p style="text-align: center;">No{{YellowGun}}or{{TorpedoWeapon}}equipped</p>
 
<p style="text-align: center;">No{{YellowGun}}or{{TorpedoWeapon}}equipped</p>
 
| style="text-align: center;"|One{{TorpedoWeapon}}also equippable
 
| style="text-align: center;"|One{{TorpedoWeapon}}also equippable
 
|}
 
|}
  −
===Damage calculation===
  −
====Cut-in====
  −
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;"
  −
|-
  −
! scope="col"|Weapon Type
  −
! scope="col"|Modifier
  −
|-
  −
|2 torpedoes
  −
|The 2 consecutive attacks - total 150%
  −
|-
  −
|1 main gun, 1 torpedo
  −
|The 2 consecutive attacks - total 130%
  −
|-
  −
|3 main guns
  −
|200%
  −
|-
  −
|2 main guns, 1 secondary gun
  −
|175%
  −
|}
  −
====Double-attack====
  −
  −
2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. ''(Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)''
      
==Effects of ship damage==
 
==Effects of ship damage==
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|Attack power, accuracy, and evasion are significantly decreased
 
|Attack power, accuracy, and evasion are significantly decreased
 
|}
 
|}
===On attack power===
+
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
  −
|-
  −
! scope="col" style="text-align:center;"|Damage
  −
! scope="col" style="white-space: nowrap;"|Modifier
  −
|-
  −
| style="white-space: nowrap;"|Minor damage (小破) or less
  −
|100%
  −
|-
  −
|Moderate damage (中破)
  −
|70%
  −
|-
  −
|Heavy damage (大破)
  −
|40%
  −
|}
  −
Modifier does not affect plane attacks (needs confirmation, because I'm not sure about google translate. source: [http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#lfa4fc2d wikiwiki])
      
==Factors involved in damage calculation==
 
==Factors involved in damage calculation==
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! colspan="7" rowspan="1" scope="col" style="text-align:center;"|<span style="color:rgb(0,0,0);font-weight:bold;">Remaining ammo modifier</span>
 
! colspan="7" rowspan="1" scope="col" style="text-align:center;"|<span style="color:rgb(0,0,0);font-weight:bold;">Remaining ammo modifier</span>
 
|-
 
|-
! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (need verification)</span>
+
! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification)</span>
 
|}
 
|}
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
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|}
 
|}
   −
===Formation modifier (pre-damage-cap modifer)===
+
===Formation modifier (counts as a pre-damage-cap modifer)===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
|-
 
|-
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Night battle and air combat are not affected by formation choice<span style="font-size:11px;line-height:0px;">.</span>
 
Night battle and air combat are not affected by formation choice<span style="font-size:11px;line-height:0px;">.</span>
   −
===Engagement form modifer (pre-damage-cap modifier)===
+
===Engagement form modifer <span style="font-weight:bold;">(counts as a pre-damage-cap modifer)</span>===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
|-
 
|-
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*Crossing the T (Disadvantage) can be avoided by equipping a {{Template:YellowPlane}}彩雲 Saiun (Carrier-based recon plane).
 
*Crossing the T (Disadvantage) can be avoided by equipping a {{Template:YellowPlane}}彩雲 Saiun (Carrier-based recon plane).
   −
===Illustration of engagement forms===
+
====Side note: Ill​ustration of engagement forms====
 
'''Parallel Engagement'''
 
'''Parallel Engagement'''
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|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">←</span>
 
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">←</span>
 
|}
 
|}
      
'''Crossing the T'''
 
'''Crossing the T'''
   −
The course of the player's fleet and the enemy fleet are perpendicular to each other (that's 90 degrees, which results in a T figure).  A fleet is in disadvantage if it is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「|」</span>direction, and is in advantage it is is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」direction.</span>
+
The course of the player's fleet and the enemy fleet are perpendicular to each other (that's 90 degrees, which results in a T figure).  A fleet is in disadvantage if it is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「|」</span>direction, and is in advantage it is is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」direction.</span>
   −
(Historically, the point of this was for the <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」fleet to bring as many guns to bear on the enemy while limiting the firepower of the enemy that can only use guns mounted forward.)</span>
+
(Historically, the point of this was for the <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」fleet to bring as many guns to bear on the enemy while limiting the firepower of the enemy that can only use guns mounted forward.)</span>
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 100px; width: 200px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 100px; width: 200px;"
 
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span>
 
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span>
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|
 
|
 
|}
 
|}
 +
 +
 +
===Night battle special attack modifier (counts as a pre-damage-cap modifer)===
 +
====Cut-in====
 +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;"
 +
|-
 +
! scope="col"|Weapon Type
 +
! scope="col"|Modifier
 +
|-
 +
|2 torpedoes
 +
|2 consecutive attacks at 150%
 +
|-
 +
|1 main gun, 1 torpedo
 +
|2 consecutive attacks at 130%
 +
|-
 +
|3 main guns
 +
|200%
 +
|-
 +
|2 main guns, 1 secondary gun
 +
|175%
 +
|}
 +
====Double-attack====
 +
 +
<p style="font-size:13px;">2 consecutive attacks at 120%. Always procs, compared to cut-ins which proc only by chance and is affected by the luck stat. ''(Japanese wikis confirm that Yukikaze has a greater chance of doing cut-ins than Shimakaze)''</p>
 +
===Ship's health modifier (counts as a pre-damage-cap modifier)===
 +
 +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 +
|-
 +
! scope="col" style="text-align:center;"|Damage
 +
! scope="col" style="white-space: nowrap;"|Modifier
 +
|-
 +
| style="white-space: nowrap;"|Minor damage (小破) or less
 +
|100%
 +
|-
 +
|Moderate damage (中破)
 +
|70%
 +
|-
 +
|Heavy damage (大破)
 +
|40%
 +
|}
 +
<p style="font-size:13px;">Modifier does not affect aerial attacks.</p>
 
===Critical modifier===
 
===Critical modifier===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
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|<span style="font-size:12px;line-height:normal;">Scratch Damage</span>
 
|<span style="font-size:12px;line-height:normal;">Scratch Damage</span>
 
|}
 
|}
*Amount of ammunition also affects the aircraft carriers damage.
+
*Amount of ammunition also affects aircraft carrier damage.
*Ships which has low fuel and/or ammo remaining has higher chance of getting heavily damaged.
+
*Ships which are low on fuel and/or ammo remaining have higher chance of getting heavily damaged.
*Night battle When entering on night battle,the amount of ammunition is same after the day battle.
+
*When entering night battle, the amount of ammunition on a vessel is same as after the day battle.
 
*On the 5th round of the battle (nodes i guess) damage are minimized and on 6th round there will be no chance of winning, therefore the recommended boss node battle will be 4th round.
 
*On the 5th round of the battle (nodes i guess) damage are minimized and on 6th round there will be no chance of winning, therefore the recommended boss node battle will be 4th round.
 
*To prevent the the loss of firepower, avoid night battles and whirlpools on the way.
 
*To prevent the the loss of firepower, avoid night battles and whirlpools on the way.
  −
'''note''': this is a rough translation,edit it when you're good with english. - '''Kurisu022"'''
        −
('''Help''': Confirmation needed if the wiki is indeed saying ammo bar. And what are game eyes? And what is Only Kasudame? [http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#d50cd57a Here's the link])
     −
Magnification also affect air warfare. 
     −
Magnification is the same for day and night battle of the battle.
     −
'''User Amanies is asking for help: '''Everything is taken from [http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6 here]. Some sections weren't added because I felt that the google translation wasn't accurate (or I didn't understand it at all).
      
==Victory conditions==
 
==Victory conditions==
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