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− <p style="text-align: center;">
− </p>
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− ===Damage calculation===
− ====Cut-in====
− {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;"
− |-
− ! scope="col"|Weapon Type
− ! scope="col"|Modifier
− |-
− |2 torpedoes
− |The 2 consecutive attacks - total 150%
− |-
− |1 main gun, 1 torpedo
− |The 2 consecutive attacks - total 130%
− |-
− |3 main guns
− |200%
− |-
− |2 main guns, 1 secondary gun
− |175%
− |}
− ====Double-attack====
−
− 2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. ''(Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)''
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− ===On attack power===+
− {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
− |-
− ! scope="col" style="text-align:center;"|Damage
− ! scope="col" style="white-space: nowrap;"|Modifier
− |-
− | style="white-space: nowrap;"|Minor damage (小破) or less
− |100%
− |-
− |Moderate damage (中破)
− |70%
− |-
− |Heavy damage (大破)
− |40%
− |}
− Modifier does not affect plane attacks (needs confirmation, because I'm not sure about google translate. source: [http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#lfa4fc2d wikiwiki])
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− '''note''': this is a rough translation,edit it when you're good with english. - '''Kurisu022"'''
− ('''Help''': Confirmation needed if the wiki is indeed saying ammo bar. And what are game eyes? And what is Only Kasudame? [http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#d50cd57a Here's the link])
− Magnification also affect air warfare.
− Magnification is the same for day and night battle of the battle.
− '''User Amanies is asking for help: '''Everything is taken from [http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6 here]. Some sections weren't added because I felt that the google translation wasn't accurate (or I didn't understand it at all).
So that's what all those tables were for!
<p style="text-align: center;">No{{TorpedoWeapon}}equipped</p>
<p style="text-align: center;">No{{TorpedoWeapon}}equipped</p>
|
|
<p style="text-align: center;">No{{YellowGun}}or{{TorpedoWeapon}}equipped</p>
<p style="text-align: center;">No{{YellowGun}}or{{TorpedoWeapon}}equipped</p>
| style="text-align: center;"|One{{TorpedoWeapon}}also equippable
| style="text-align: center;"|One{{TorpedoWeapon}}also equippable
|}
|}
==Effects of ship damage==
==Effects of ship damage==
|Attack power, accuracy, and evasion are significantly decreased
|Attack power, accuracy, and evasion are significantly decreased
|}
|}
==Factors involved in damage calculation==
==Factors involved in damage calculation==
! colspan="7" rowspan="1" scope="col" style="text-align:center;"|<span style="color:rgb(0,0,0);font-weight:bold;">Remaining ammo modifier</span>
! colspan="7" rowspan="1" scope="col" style="text-align:center;"|<span style="color:rgb(0,0,0);font-weight:bold;">Remaining ammo modifier</span>
|-
|-
! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (need verification)</span>
! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification)</span>
|}
|}
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|}
|}
===Formation modifier (pre-damage-cap modifer)===
===Formation modifier (counts as a pre-damage-cap modifer)===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
|-
|-
Night battle and air combat are not affected by formation choice<span style="font-size:11px;line-height:0px;">.</span>
Night battle and air combat are not affected by formation choice<span style="font-size:11px;line-height:0px;">.</span>
===Engagement form modifer (pre-damage-cap modifier)===
===Engagement form modifer <span style="font-weight:bold;">(counts as a pre-damage-cap modifer)</span>===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
|-
|-
*Crossing the T (Disadvantage) can be avoided by equipping a {{Template:YellowPlane}}彩雲 Saiun (Carrier-based recon plane).
*Crossing the T (Disadvantage) can be avoided by equipping a {{Template:YellowPlane}}彩雲 Saiun (Carrier-based recon plane).
===Illustration of engagement forms===
====Side note: Illustration of engagement forms====
'''Parallel Engagement'''
'''Parallel Engagement'''
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">←</span>
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">←</span>
|}
|}
'''Crossing the T'''
'''Crossing the T'''
The course of the player's fleet and the enemy fleet are perpendicular to each other (that's 90 degrees, which results in a T figure). A fleet is in disadvantage if it is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「|」</span>direction, and is in advantage it is is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」direction.</span>
The course of the player's fleet and the enemy fleet are perpendicular to each other (that's 90 degrees, which results in a T figure). A fleet is in disadvantage if it is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「|」</span>direction, and is in advantage it is is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」direction.</span>
(Historically, the point of this was for the <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」fleet to bring as many guns to bear on the enemy while limiting the firepower of the enemy that can only use guns mounted forward.)</span>
(Historically, the point of this was for the <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」fleet to bring as many guns to bear on the enemy while limiting the firepower of the enemy that can only use guns mounted forward.)</span>
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 100px; width: 200px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 100px; width: 200px;"
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span>
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span>
|
|
|}
|}
===Night battle special attack modifier (counts as a pre-damage-cap modifer)===
====Cut-in====
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;"
|-
! scope="col"|Weapon Type
! scope="col"|Modifier
|-
|2 torpedoes
|2 consecutive attacks at 150%
|-
|1 main gun, 1 torpedo
|2 consecutive attacks at 130%
|-
|3 main guns
|200%
|-
|2 main guns, 1 secondary gun
|175%
|}
====Double-attack====
<p style="font-size:13px;">2 consecutive attacks at 120%. Always procs, compared to cut-ins which proc only by chance and is affected by the luck stat. ''(Japanese wikis confirm that Yukikaze has a greater chance of doing cut-ins than Shimakaze)''</p>
===Ship's health modifier (counts as a pre-damage-cap modifier)===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
|-
! scope="col" style="text-align:center;"|Damage
! scope="col" style="white-space: nowrap;"|Modifier
|-
| style="white-space: nowrap;"|Minor damage (小破) or less
|100%
|-
|Moderate damage (中破)
|70%
|-
|Heavy damage (大破)
|40%
|}
<p style="font-size:13px;">Modifier does not affect aerial attacks.</p>
===Critical modifier===
===Critical modifier===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
|<span style="font-size:12px;line-height:normal;">Scratch Damage</span>
|<span style="font-size:12px;line-height:normal;">Scratch Damage</span>
|}
|}
*Amount of ammunition also affects the aircraft carriers damage.
*Amount of ammunition also affects aircraft carrier damage.
*Ships which has low fuel and/or ammo remaining has higher chance of getting heavily damaged.
*Ships which are low on fuel and/or ammo remaining have higher chance of getting heavily damaged.
*Night battle When entering on night battle,the amount of ammunition is same after the day battle.
*When entering night battle, the amount of ammunition on a vessel is same as after the day battle.
*On the 5th round of the battle (nodes i guess) damage are minimized and on 6th round there will be no chance of winning, therefore the recommended boss node battle will be 4th round.
*On the 5th round of the battle (nodes i guess) damage are minimized and on 6th round there will be no chance of winning, therefore the recommended boss node battle will be 4th round.
*To prevent the the loss of firepower, avoid night battles and whirlpools on the way.
*To prevent the the loss of firepower, avoid night battles and whirlpools on the way.
==Victory conditions==
==Victory conditions==