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User:Jigaraphale/Sandbox/13
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Anti-Air Cut-in
Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as AACI, during Stage 2.
- AACI types
- Each AACI is defined by its "ID" (its API value), and is arbitrary (see the below table).
- They are then mostly referred to by their "ID".
- Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5.
- For all AACI, the "ID" therefore fully determines:
- The setup of the AACI and the ships able to trigger it,
- The "Trigger Rate" and the "Priority Order",
- The "K-value" and "shot down per slot" value,
- All those parameters are fully arbitrary.
- AACI effects
- Grant a multiplier to the "Fixed Shootdown" of all allied ships, referred to as the K-value, regardless of what ship triggers it,
- Remove a fixed number of planes from each enemy bomber slot ("shot down per slot").
These effects make depleting the entirety of enemy planes much more feasible.
- AACI triggering
- Only one AACI can be performed per battle,
- On "Aerial Combat Nodes", AACI can be triggered twice, one per phase.
- Only a ship equipped with proper AACI setups can trigger one (see the below table),
- If multiple ships are equipped with AACI setups, each ship will roll their available AACI in ID's "Priority Order" (see the below table).
- If IDs are tied, priority goes by fleet order from top to bottom.
- Thus, for a given fleet & setup, some ships will take priority over others always the same way.
- If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in ID's "Priority Order".
- The trigger rate is unaffected by Stats like the damage status, Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS.
- It is possible for all AACI rolls in a fleet to fail, triggering no AACI.
- If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally.
- It can activate during the regular airstrike phase, but not during other phases like the Jet Assaults, LBAS phases, OASW, or Shelling phases.
- There is a bug that allows enemy ships to activate AACI even if they were sunk[1].
For the following table:
- is used to indicate any High-Angle Gun (dual-purpose guns/HA guns), including Main HA Guns and Secondary HA Guns,
- is used to indicate any AA Fire Directors
, - is used to indicate any AA Gun,
- is used to indicate any Radar, including Surface Radars,
- Air is used to indicate an Air Radar (any Radar with AA stat of 2 or higher).
AACI Table
AACI Patterns | |||||||
---|---|---|---|---|---|---|---|
ID | Priority Order |
Type | Shot down per slot |
K-value | Rate | Users | Notes |
None | - | +1A = 1, B = 0 | 1.0 | N/A | Player's fleet only | Triggers if no other AACI is activated | |
1 | 11 | +8A = 3, B = 5 | 1.7 | 65% | Akizuki-class | HA Gun x2 + Radar | |
2 | 16 | +7A = 3, B = 4 | 1.7 | 58% | HA Gun + Radar | ||
3 | 26 | +5A = 2, B = 3 | 1.6 | 50% | HA Gun x2 | ||
4 | 15 | Air | +7A = 5, B = 2 | 1.5 | 52% | All | Large Main Gun + AA Shell + AAFD + Air Radar |
5 | 27 | 8+ AA 8+ AA Air | +5A = 2, B = 3 | 1.5 | 55% | All (except Akizuki-class) |
HA Gun (≥8 AA) x2 + Air Radar |
6 | 28 | +5A = 4, B = 1 | 1.45 | 40% | All | Large Main Gun + AA Shell + AAFD | |
7 | 36 | Air | +4A = 2, B = 2 | 1.35 | 45% | All (except Akizuki-class) |
HA Gun + AAFD + Air Radar |
8 | 33 | 8+ AA Air | +5A = 2, B = 3 | 1.4 | 50% | HA Gun (≥8 AA) + Air Radar | |
9 | 45 | +3A = 1, B = 2 | 1.3 | 40% | All | HA Gun + AAFD | |
10 | 6 | 9+ AA Air | +9A = 3, B = 6 | 1.65 | 60% | Maya Kai Ni | HA Gun + AA Gun (≥9 AA) + Air Radar |
11 | 9 | 9+ AA | +7A = 2, B = 5 | 1.5 | 55% | HA Gun + AA Gun (≥9 AA) | |
12 | 40 | 9+ AA 3+ AA Air | +4A = 1, B = 3 | 1.25 | 45% | All | AA Gun (≥9 AA) + AA Gun (≥3 AA) + Air Radar |
13 | 34 | 8+ AA 9+ AA Air | +5A = 1, B = 4 | 1.35 | 35% | All (except Maya Kai Ni) |
HA Gun (≥8 AA) + AA Gun (≥9 AA) + Air Radar |
14 | 25 | Air | +5 | 1.45 | 62% | Isuzu Kai Ni | HA Gun + AA Gun + Air Radar |
15 | 35 | +4 | 1.3 | 55% | HA Gun + AA Gun | ||
16 | 24 | Air | +5 | 1.4 | 62% | Kasumi Kai Ni B & Yuubari Kai Ni (not Toku/D ) |
HA guns + AA Gun + Air Radar |
17 | 42 | +3 | 1.25 | 55% | Kasumi Kai Ni B | HA Gun + AA Gun | |
18 | 43 | 9+ AA | +3 | 1.2 | 60% | Satsuki Kai Ni | AA Gun (≥9 AA) |
19 | 21 | 7- AA 9+ AA | +6 | 1.45 | 58% | Kinu Kai Ni | HA Gun (≤7 AA) + AA Gun (≥9 AA) |
20 | 37 | 9+ AA | +4 | 1.25 | 65% | AA Gun (≥9 AA) | |
21 | 22 | Air | +6 | 1.45 | 60% | Yura Kai Ni | HA Gun + Air Radar |
22 | 44 | 9+ AA | +3 | 1.2 | 60% | Fumizuki Kai Ni | AA Gun (≥9 AA) |
23 | 46 | 3~8 AA | +2 | 1.05 | 80% | UIT-25/I-504 |
AA Gun (3 to 8 AA) |
24 | 38 | 3~8 AA | +4 | 1.25 | 40% | Tenryuu-class Kai Ni |
HA Gun + AA Gun (3 to 8 AA) |
25 | 10 | Air | +8 | 1.55 | 60% | Ise-class Kai/Ni |
RLK2 + Air Radar + AA Shell |
26 | 14 | Air | +7 | 1.4 | 55% | Yamato-class Kai Ni |
10cm Twin HA Mount Kai + Air Radar |
27 | 19 | Air | +6 | 1.55 | 55% (5%)when accounting for ID 8 rate | Ooyodo Kai | 10cm Twin HA Mount Kai + RLK2 + Air Radar |
28 | 29 | Air | +5 | 1.4 | 55% | Ise-class Kai/Ni & Musashi Kai/Ni |
RLK2 + Air Radar |
29 | 23 | Air | +6 | 1.55 | 60% | Hamakaze B Kai & Isokaze B Kai |
HA Gun + Air Radar |
30 | 32 | +4 | 1.3 | 45% | Tenryuu Kai Ni & Gotland Kai/Andra |
HA Gun x3 | |
31 | 41 | +3 | 1.2 | 52% | Tenryuu Kai Ni | HA Gun x2 | |
32 | 39 | OR OR |
+4 | 1.2 | 50% | Royal Navy Ships & Kongou-class Kai Ni/B/C |
16inch Mk.I Triple + FCR + QF 2-pounder OR 20-tube 7inch UP + 20-tube 7inch UP / QF 2-pounder |
33 | 31 | 4+ AA | +4 | 1.35 | 45% | Gotland Kai/Andra |
HA Gun + AA Gun (≥4 AA) |
34 | 12 | +8 | 1.6 | 55% | Fletcher-class | 2 5inch Mk.30 + GFCS Mk.37 | |
35 | 17 | OR |
+7 | 1.55 | 55% | 5inch Mk.30 + GFCS Mk.37 + 5inch Single Gun Mount Mk.30 / Kai | |
36 | 37 | OR OR |
+7 | 1.55 | 50% | 2 5inch Single Gun Mount Mk.30 / Kai + GFCS Mk.37 | |
37 | 30 | +5 | 1.45 | 40% | 2 5inch Single Gun Mount Mk.30 Kai (not base) | ||
38 | 1 | +11 | 1.85 | 57% | Atlanta-class | 2 GFCS Mk.37 + 5inch Twin CD | |
39 | 2 | +11 | 1.7 | 57% | GFCS Mk.37 + 5inch Twin CD + 5inch Twin CD | ||
40 | 3 | OR OR |
+11 | 1.7 | 56% | 2 5inch Twin CD / GFCS Mk.37 + 5inch Twin CD + GFCS Mk.37 | |
41 | 5 | OR OR |
+10 | 1.65 | 55% | 2 5inch Twin CD / GFCS Mk.37 + 5inch Twin CD | |
42 | 4 | Sp 6+ AA | +11 | 1.65 | ?% | Yamato-class Kai Ni |
Very large radar + 1 or 2 10cm Twin HA Gun CD + 0 or 1 AA Gun (≥6 AA) |
43 | 7 | Sp | +9 | 1.6 | ?% | ||
44 | 13 | Sp 6+ AA | +7 | 1.6 | ?% | ||
45 | 20 | Sp | +6 | 1.55 | ?% | ||
46 | 8 | 9+ AA Air OR 9+ AA Air |
8 | 1.55 | 49.5% | Haruna Kai Ni B | 35.6cm Twin K3 (Dazzle) / 35.6cm Twin K4 + AA Gun (≥9 AA) + Air Radar |
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- Examples
- Akizuki with 8+ AA8+ AAAir fulfills the requirements of the AACIs with ID 1, 2, 3, and 13,
- Atlanta with
- Isokaze B Kai with 8+ AA8+ AAAir fulfills
- Sequential AACIs
The Sequential AACIs were the AACIs introduced with the implementation of Johnston, allowing to a single ship to roll multiple AACI IDs at once, greatly increasing the trigger rate. Since the 26/05/2023 update, this mechanic is defunct, being available to all ships.
- See here for more details.