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User:Jigaraphale/Sandbox/13
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Resource Nodes Guide
Regular Ressource Nodes
Upon entering, adds a specific amount of a specific resources (), consumables (), or coin boxes () to the stockpile. Resource Nodes do not refill the fleet's current resource levels.
- Note
- The resources are added to the overall stockpile ONLY if either:
- The node is a "dead-end".
- The subsequent battle node must be completed.
- Immediately refreshing the game after reaching such nodes does not provide resources.
Using Drums, some Landing Craft, and Special Amphibious Tanks increases the resource gain up to a possible node-specific cap:
Resource Gain Bonuses | ||||
---|---|---|---|---|
Type | Name | Base Bonus | ||
Daihatsu Landing Craft Toku Daihatsu Landing Craft DLC + T89 Tank Armed Daihatsu Soukoutei DLC + Panzer II Toku DLC + Ho-Ni Tank |
+3 | +2 | +?? | |
Ka-Mi Tank | ||||
Drums | +2 | +1.5 | +?? | |
Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai |
0 | 0 | 0 |
1-2
Node B
1-3
Node D
Node G
1-4
Node C
Node E
Node G
1-6
Node G
Node M
2-1
Node B
Node E
2-2
Node A
Node F
Node J
2-3
Node D
Node G
Node H
Node I
2-4
Node A
Node D
Node G
Node N
2-5
Node B
3-1
Node B
3-2
Node B
Node B
Special Ressource Nodes
Is often considered an Ending node like Boss nodes.
- It can reward none, one, or two resources at once, but no consumable so far.
- Like Resources nodes, using Drums, Landing Craft, and Tanks increases the resource gain, but equipment effectiveness may vary.
- In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
- Unlike other Nodes, the resources here cannot be increased using any equipment.