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Interview with 6 Artists: MelFebri December 2013
The following interview was conducted in the MelFebri Magazine on December 2013 in which 6 KanColle Artist were interviewed about who they were and how they got inlisted to work on KanColle.
Within one of the earlier interview article, Konishi, Kuuro Kuro, Yadokari, bob, Kujou Ischiso, and Ooguchi all answer similar questions where they discuss thier impression with being allowed to join into Kancolle and mentioning details involving thier involvement, some of the ships they due, inspirations and more...
Interview with 6 KanColle Artists (2013)
Following up on the interviews with Shibafu and Shizuma Yoshinori in the last issue, this issue features interviews with six more ship girl artists. We're getting closer to the secret behind the origins of the ship girls and the Abyssal fleet!
Japanese | English |
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Konishi | |
――――自己紹介をお願いします。 はじめまして。複数の艦娘を担当しましたコニシです。 ――――以前から艦船やミリタリーに詳しかったのでしょうか。好きな艦があれば教えてください。 『艦これ』の仕事をいただくまでは、ミリタリー関係にはまったく触れていませんでした。 ――――最初の話が来たときの企画の印象やご自身の取り組み方は? 描きたい!と純粋に思いました。お話をいただいたのは、活動し始めたばかりのときです。 ――――艦船の擬人化ということで、苦労した点や楽しめた点を教えてください。 楽しめた点は今まで触れていなかった文化に触れられたことです。 ――――各キャラクターの衣装などで、特に意識した点や工夫した点は? かぶりのないキャラクター制作です。 ――――キャラクターの性格設定など、イラスト以外の部分へのアイデア出しは? それはお任せしていました。 ――――担当キャラクターについて、コメントをお願いします。 【金剛型】日本で一番長生きした戦艦クラスであり、人気のある艦船ということで、 【翔鶴・瑞鶴】実は、一度通っていた原稿を全部取り消して、 【夕張】特徴的な艦船で姉妹艦がなく、ひとりっ子。夢の詰まった艦船で、 【駆逐艦】私が始めて『艦これ』のお話をいただいたのは、霞でした。 【熊野・鈴谷】悩んだ結果の航空甲板。 ――――他のイラストレータさんが描いた艦娘の中で、好きなキャラクターは? 書ききれないほどいます! 幸運の女神のキスを感じちゃう雪風が大好きです! ――――『艦これ』に対するユーザーとしての感想をお願いします。 片手間にできるゲームという感覚で始めてみましたが、 |
--- Please introduce yourself. Greetings. I'm Konishi and responsible for several ship girls. --- Were you well up on warships or the military before working on KanColle? If you have a favourite ship, please tell us. Until I got the job for KanColle I hadn't touched the topic of military at all. --- What was your impression of the project when you were approached with it for the first time, and how did you deal with it? I genuinely wanted to draw all this! I received the job offer when I had just started to work as an artist. --- Please tell us about what you struggled with or enjoyed while personifying the warships. I enjoyed that I could experience a culture I'd never come into contact with before. --- Where did you pay extra attention to detail or let your creativity run loose when designing each character's outfit etc.? I was going for low-key character designs. --- What about your input regarding aspects unrelated to the characters' illustrations, like their personalities? I let the writing team handle that. --- Please give us a comment on each of your characters. Kongou-class: Since they were Japan's longest-lived battleship class and fairly popular, I was somewhat stumped when I had to design them. I wanted their personifications to be something special, so I gave each of the four sisters distinct features. Shoukaku, Zuikaku]: I actually scrapped the initally submitted draft and massively reworked their designs from scratch. Yuubari: She's a special ship as she's an only child and doesn't have any sisters. A ship packed with dreams, with a small body but heavy armament, just the way I like it. Destroyers: My first KanColle job was Kasumi. Suzuya, Kumano: Ah yes, their flight decks, the cause of many headaches... --- Which character is your favourite among the ship girls that were drawn by the other illustrators? There are so many I just can't list them all! --- What are your thoughts on KanColle from a player's perspective? When I started playing the game I was under the impression that it was just something you can do in your spare time, |
Kuuro Kuro | |
――――自己紹介をお願いします。 くーろくろです。趣味と仕事の両方で兵器擬人化のイラストを描いております。 ――――以前から艦船やミリタリーに詳しかったのでしょうか。好きな艦があれば教えてください。 陸の兵器が興味の対象でしたので、艦船の知識がついてきたのは、仕事で描き始めてからです。 ――――最初に話が来たときの『艦これ』という企画に対する印象は? 艦娘の参考として送っていただいた吹雪が、 ――――艦船の擬人化ということで、苦労した点や楽しめた点を教えてください。 艦船は縦に長く、敵を側面に捉えて射撃するという、人とはかなり異なる特徴がありますので、 ――――各キャラクターの衣装などで特に意識した点や工夫した点は? 制服のデザインは少々のアレンジだと他作品とかぶってしまいかねないので、 ――――キャラクターの性格設定など、イラスト以外の部分へのアイデア出しは? 性格についての案は出していません。 ――――担当キャラクターについて、コメントをお願いします。 【龍驤】最初、実艦の箱型船体を表した艦載機収納箱を持っていたのですが、 【飛鷹・隼鷹】巻物から艦載機型の式神が飛び立つ軽空母のデザインは、 【千歳・千代田】実艦ではカタパルトが4基から2基になり甲標的搭載能力を得ますが、 【五十鈴】素早い敵機を相手にする艦ということで、 【長良・名取】最初の依頼は長良単艦でしたので、 ――――他のイラストレータさんが描いた艦娘の中で、好きなキャラクターは? UGUME先生の艦(編注:球磨型や古鷹、加古)が好きです。 ――――『艦これ』に対するユーザーとしての感想をお願いします。 時間がないときは仕事をしながら遠征を回したり、秘書艦の時報を聞いて楽しんでいます。 |
--- Please introduce yourself. I'm Kuuro Kuro]. I draw personified weaponry both as a hobby and for work. --- Were you well up on warships or the military before working on KanColle? If you have a favorite ship, please tell us. My main interests were land-based weapons, so I only started to learn more about warships after I'd already starting drawing them for work. --- What was your impression of the project when you were approached with it for the first time? The mast and smokestacks, which are important for telling ships apart, were drawn particularly big in the Fubuki illustration I received as reference for ship girls, so I could already tell just how strong the developers' and Shibafu's passion was for military stuff. --- Please tell us about what you struggled with or enjoyed while personifying the warships. Unlike humans warships are pretty peculiar in that they're long and shell enemies from a flank, so I found it interesting to choose where to divide what and which parts I should make the most out of, but at the same time is was also difficult. --- Where did you pay extra attention to detail or let your creativity run loose when designing each character's outfit etc.? You can't really prevent school uniform designs from overlapping with those in other works if you arrange them only a little bit, --- What about your input regarding aspects unrelated to the characters' illustrations, like their personalities? I didn't make any suggestions for their personalities. --- Please give us a comment on each of your characters. Ryuujou: She used to have an aircraft storage box that represented the actual ship's box-shaped hull, Hiyou, Junyou: The light carrier design of aircraft-shaped shikigami taking off from a paper scrolls is something I originally came up with just for the Hiyou-class. Chitose Chiyoda: The actual ships lost two of their four catapults to be able to mount midget submarines, Isuzu: I drew her in a dynamic pose and overall gave her an aggressive aura as if she was about to face agile enemy planes. Her hairstyle represents that she's number "2" of the Nagara-class. Her outfit changes for her K2, so I made her grow up a bit and the equipment reflect the depth charge racks and projectors. Nagara, Natori: My first commission was Nagara only, --- Which character is your favourite among the ship girls that were drawn by the other illustrators? I love UGUME's ships. (Editor Note: Kuma-class, Furutaka, Kako) I like how all of them have different riggings. --- What are your thoughts on KanColle from a player's perspective? It's fun that when you don't have any time you can just run expeditions and listen to your secretary's hourly voice lines while working. You can do some simple levelling even if it's just daily PvP and expeditions, so I like that you can play it at your own pace. |
Yadokari | |
――――自己紹介をお願いします。 やどかりです。『艦これ』では第六駆逐隊(暁、響(ヴェールヌイ)、雷、電)、 ――――以前から艦船やミリタリーに詳しかったのでしょうか。好きな艦があれば教えてください。 銃器や戦闘機などはゲームなどで名前を知っていた程度。 ――――最初に話が来たときの『艦これ』という企画に対する印象は? 昔から擬人化は好きで、やっていたりやりたかったりしたので、 ――――艦船の擬人化ということで、苦労した点や楽しめた点を教えてください。 前後に長い艦船をうまく人型という縦長のものに反映させるのは非常に苦労しました。 ――――各キャラクターの衣装などで特に意識した点や工夫した点は? しずまよしのりさんもおっしゃっていましたが、 ――――担当キャラクターについて、コメントをお願いします。 【暁・響】暁は……結構キャラ付けに悩みました。 【ヴェールヌイ】実装が決まったときはかなり喜びましたね。 【雷・電】雷は史実を見ても、かなり沈めている強い子!というイメージだったので、 ――――他のイラストレータさんが描いた艦娘の中で、、好きなキャラクターは? ひえぇ~~の比叡も、最初に手に入れた戦艦・日向のキャラもとても好きですが、 ――――『艦これ』に対するユーザーとしての感想をお願いします。 まず、設定が好きです。細かいところも凝っていて惹かれます。 |
--- Please introduce yourself. I'm Yadokari. I designed the 6th Destroyer Division (Akatsuki,Hibiki/Верный, Ikazuchi, Inazuma), the Mutsuki-class (Nagatsuki, Satsuki, Mochizuki, Fumizuki, Kikuzuki, Mikazuki), Hatsushimo and Wakaba. Just your average straight guy. --- Were you well up on warships or the military before working on KanColle? If you have a favourite ship, please tell us. I knew the names of some guns and fighter planes from games, but that's basically it. --- What was your impression of the project when you were approached with it for the first time? I've always been a fan of anthropomorphications and have made my own when I felt like it, --- Please tell us about what you struggled with or enjoyed while personifying the warships. I had an extremely hard time translating the horizontal shape of a warship into the vertical one of a human. --- Where did you pay extra attention to detail or let your creativity run loose when designing each character's outfit etc.? As Shizuma Yoshinori already mentioned it, I also made sure that they could easily mount and demount their weapons depending on the situation. --- Please give us a comment on each of your characters. Akatsuki, Hibiki: I was really racking my brain about what kind of character Akatsuki should be. Верный: I was getting very excited when they decided to implement her. Ikazuchi, Inazuma: When I looked up Ikazuchi's history I got the impression of a strong kid who'd sunk a whole lot of ships, so she turned out like this. --- Which character is your favorite among the ship girls that were drawn by the other illustrators? I really love Hiei's "Hieeee~~" and the personality of my first battleship ever, Hyuuga, but the girls that left me dumbfounded design-wise were Kuuro Kuro's light aircraft carriers. --- What are your thoughts on KanColle from a player's perspective? First of all, I love the setting. That attention to details just draws you in. |
bob | |
――――自己紹介をお願いします。 前号にて、田中さんより直々に「脱衣パワー絵師」の二つ名を頂戴しました、 ――――『艦これ』に関わることになったときの気持ち、または打ち合わせの印象を教えてください。 中破! 軍艦! 擬人化! ……この企画は異彩を放っているな、というのが第一印象です。 ――――以前から艦船やミリタリーに詳しかったのでしょうか。好きな艦があれば教えてください。 さっぱりでした! 軍艦もミリタリーも嫌いではありませんでしたが、知識はゼロに等しかったです。 ――――艦船の擬人化ということで、苦労した点や楽しめた点を教えてください。 とにかく、艦娘のデザインの自由度がどこまで許されるのか、そのイメージをつかむのに苦労しました。 ――――各キャラクターの衣装などで特に意識した点や工夫した点は? 艤装をなるべく厳つく、鉄臭いイメージで描くことを心がけました。 ――――キャラクターの性格設定など、イラスト以外の部分へのアイデア出しは? 私の場合、イラスト以外には基本的にノータッチです。 ――――担当キャラクターについて、コメントをお願いします。 【那珂】私もファンです。 【川内・神通】川内は自分が担当した中では、 【妙高型】妙高型は4人姉妹なので、見た目にもバリエーションを意識してデザインしました。 【利根型】利根型は私がデザインした中でもかなりお気に入りの姉妹! 【祥鳳】お父さんとしては、普段はちゃんと着物を着るよう躾けています。 ――――他のイラストレータさんが描いた艦娘の中で、好きなキャラクターは? 島風、雪風、夕立、金剛、榛名、雷、北上様……ハッ、ずいぶん多くなってしまいました……。 ――――『艦これ』に対するユーザーとしての感想をお願いします。 びっくりするほど、クリエイター業と相性が良いゲームです(笑)。 |
--- Please introduce yourself. Greetings, I'm Bob, the illustrator whom Tanaka himself graced with the nickname "Master of Undressing". For KanColle I designed the Sendai-, Myoukou- and Tone-class as well as Shouhou for a total of ten ships. --- What was it like to get involved in KanColle, and what was your first impression when you got briefed on it? My first impression basically was "Medium damage! Warships! Personifications! ......Wow, this project really is something else..." --- Were you well up on warships or the military before working on KanColle? If you have a favourite ship, please tell us. Nope, not at all! It's not like I hated warships or the military, but my knowledge pretty much equaled zero. --- Please tell us about what you struggled with or enjoyed while personifying the warships. I generally had a hard time figuring out how much freedom we had when it came to the ship girls' designs and how to imagine them. --- Where did you pay extra attention to detail or let your creativity run loose when designing each character's outfit etc.? I tried to draw the riggings with a rough and rusty look wherever possible. --- What about your input regarding aspects unrelated to the characters' illustrations, like their personalities? I generally don't get involved in anything outside of my illustrations. --- Please give us a comment on each of your characters. Naka: I'm also a fan of her. Sendai, Jintsuu: Sendai is the first girl I designed, so she holds a very special place in my heart. Myoukou-class: Since the Myoukōou-class consisted of four sisters I designed them with different looks in mind. Tone-class: The Tone-class sisters are two of my favourites among the girls I designed! Shouhou: As her father I usually make sure that she's dressed properly.
Shimakaze, Yukikaze, Yuudachi, Kongou, Haruna, Ikazuchi, the almighty Kitakami...... Whoops, the list's gotten pretty long now...... --- What are your thoughts on KanColle from a player's perspective? This game is surprisingly compatible with the creative industries. *laughs* |
Kujou Ichiso | |
――――自己紹介をお願いします。 やっぱり駆逐艦は最高だぜ! どうも玖条イチソです。 ――――『艦これ』に関わることになった経緯を教えてください。 僕の場合、最初はゲスト的な感じでお仕事をいただきました。 田中さんはフランクで、自分の中にある情熱を率直に伝えやすい方です。 今の夕立と時雨の改二のデザインを生み出せたのも、 自由にさせていただいたおかげだと思っています。 ――――以前から艦船やミリタリーに詳しかったのでしょうか。好きな艦があれば教えてください。 僕はミリタリーに関しては、たぶんお気づきの方も多いかと思いますが、完全ににわかだと思います。 女の子が大好きなので、ミリタリーに関するアニメや作品などは観たりしますが、 完全に女の子しか観ていませんでした。勉強を始めたのは『艦これ』にハマりだしてからです。 装備やディテールの勉強もありますが、史実に関する物語が艦娘に重なって、 もう号泣ものばかりで、暇さえあれば実装されている艦の史実を調べたりしていますね。 ――――最初に話が来たときの『艦これ』という企画に対する印象は? よくあるメカ娘的な擬人化かなーとか想像しながら、そういう路線で描いていきました。 僕の発注は後のほうだったのかもしれないですが、しばふさんの吹雪をお手本として、 それに近づけていくという作業でした。最初から駆逐艦という指定があったので、 派手な装備ができない縛りはちょっと難しかったり。 でも、今までただの可愛い女の子だけを描いていた僕から、 一歩前進できたきっかけだと思っています。 ――――艦船の擬人化ということで、苦労した点や楽しめた点を教えてください。 前の質問でもお答えしたように、僕の場合は、 もうデザインが完成に近づいていた吹雪に寄せていく形でした。 そのため、しばふさんやしずまさんのように最初から形を考えていく必要はなかったので、 イメージはしやすかったです。 ただ、お手本ありきで自分の持ち味をどれだけ出せるかが苦悩しました。 どれくらいやっていいのかも、ホント手探りという感じでしたし。 ――――各キャラクターの衣装などで特に意識した点や工夫した点は? 僕の娘の白露型4人の制服は、旧日本海軍ということもあり、赤いラインは意識したつもりです。 工夫したというよりは、僕の場合、初期にデザインしたときはミリタリーの知識がほとんどなかったので、 どれだけ女の子が可愛く元気に暴れまくってくれるかというのを意識してデザインしました。 ホントすみません。今、猛烈に勉強しています(汗)。 ――――キャラクターの性格設定など、イラスト以外の部分へのアイデア出しは? 完全に、イラストを提出した結果、田中さんの目にどう映ったかだと思います(笑)。 でも、白露の「いっちばーん!」は、 僕のこうして欲しいというドストライキのラインをいってくれたと思います! 各キャラのデザイン詳細は次の質問で! ――――担当キャラクターについて、コメントをお願いします。 【白露】一番お姉さんなのに、一番頼りない愛すべきアホキャラになってくれました。 大丈夫! 何が一番かは提督さんがそれぞれわかってくれていると思います! 【時雨】ある意味、一番思い入れの深い子です。 史実で、とてもつらい思いをしてきた儚さの具現化だと思っています。 ガ●キャノンとか言われているけど、時雨は前に構えても砲撃するし! 僕っ娘なのに他の誰よりおしとやかな大和撫子です。 そして改二ですが、デザインとしてはいろいろな経験をもとに、すべてを凝縮した形です。 一番気になる髪飾りは、西村艦隊のあのキャラをイメージしていますが、 どういう経緯であの髪飾りになったのかは想像していただいて、 みなさんの中でイメージを形にしていただけると幸いです。 あとバックパックは可動変形します。いずれ何かで描けたらいいなと思っています。 【村雨】ちょっとやんちゃに描いたつもりが、予想外にお姉さんキャラだったり(笑)、 いろいろな意味で不意を突かれました。 でも、今では白露と一緒に改二組をうらやましがる、良い位置についたと思います! 【夕立】一番親孝行な子ですね。 最初は知識不足でソロモンの悪夢的な活躍をこの子に詰め込むことができませんでした。 『艦これ』にハマることで、この子がものすごい駆逐艦だということを知り、 その頃からずっと改二を望んで想像し続けました。狂気めいた別人になったけれど、 中身は変わらずぽいぽい言っているのがホント愛おしいです。 デザインとしてこだわったのは、戦闘不能になる前まで動かそうとしたハンモック。 混乱のさなかに叩き込んだ、敵から見たら悪魔のような魚雷。覚醒を表した髪。 吉川艦長をイメージしたマフラーから胸元のバッジ(星ではなく桜のバッジです)などなど! 他の子も愛おしいですが、僕を押し上げてくれたのはこの子だと思っています。ありがとう! ――――他のイラストレータさんが描いた艦娘の中で、好きなキャラクターは? もうどの子も大好きですが、巻雲とか卑怯なくらい可愛いですよね! 何だあのあざとさは!! 他にも一航戦とか五航戦とか金剛型とか大和型とか島風、 雪風、第六駆逐とか、数え切れないほど好きなキャラはいます。 一番なんて選べない!! みんな大好きだから!! ――――『艦これ』に対するユーザーとしての感想をお願いします。 長いことユーザーとしてプレイしている感想としては、 ひとつ、慢心ダメ!絶対! ふたつ、資源はいくらあってもたりないようねー!。 三つ、三隈? 知らない子ですね……(涙目)です。 いや~『艦これ』はホント楽しいなぁー! |
--- Please introduce yourself. Destroyers are just A W E S O M E ! 'Sup, I'm Kujō Ichiso. --- Please tell us how you got involved in KanColle. In my case I initially got the job as a kind of guest artist. Tanaka is pretty frank and someone with whom you can just share your inner passion. I think it's because he gave me so much freedom that I could come up with the current K2 designs of Yūdachi and Shigure. --- Were you well up on warships or the military before working on KanColle? If you have a favourite ship, please tell us. I think many of you out there have already noticed, but as far the military is concerned I see myself as a complete noob. I love girls, so I do enjoy animes or other works with military themes, but I was focusing entirely on the girls. I started doing research after KanColle got me hooked. I do look up equipment and other details, but also historical events as they and the ship girls go hand in hand, and they're nothing but tear jerkers, so basically I occasionally look up the history of already implemented ships in my free time. --- What was your impression of the project when you were approached with it for the first time? I imagined it as one of these mecha girl anthropomorphications you can see almost everywhere, so I drew my girls with that in mind. I guess it's because I was commissioned after the others, but I used Shibafu's Fubuki as a template and my job was to get as close to it as possible. Right from the beginning I was assigned to work on destroyers, so I wasn't allowed to design flashy equipment, which I found a lil' bit hard. But for someone like me who until then had just drawn generic cute girls it felt like taking a step in the right direction. --- Please tell us about what you struggled with or enjoyed while personifying the warships. As I've already mentioned in my answer to the previous question, I was sticking to Fubuki whose design had pretty much been finalised at that point. That's why unlike Shibafu or Shizuma I didn't have to come up with the basic figures from scratch, so it was easy for me to visualise things. However, since my girls were to be based on this template I was racking my brain about how much of my own style and preferences I could throw into the mix. So it really felt like I was groping in the dark when it came to whether I'd be allowed to do this or that. --- Where did you pay extra attention to detail or let your creativity run loose when designing each character's outfit etc.? For the outfits of my four Shiratsuyu-class girls I wanted to focus on red lines because of the IJN. It wouldn't really call this creative, it's just that when I was working on my first designs I knew basically nothing about the military, so I simply designed them with a focus on how cute and happy-go-lucky girls could be while going on a rampage. I really sorry. Nowadays I'm eagerly doing my homework, trust me. :SweatingDude: --- What about your input regarding aspects unrelated to the characters' illustrations, like their personalities? I think it was entirely up to how Tanaka saw the illustrations I submitted. *laughs* But Shiratsuyu's "Number One~!" really encapsulates how I wanted her to be and that line hits the mark perfectly! I'll save the details of each character's design for the next question! --- Then please give us a comment on each of your characters. [Shiratsuyu]: She's the oldest of the bunch, but turned out to be most unreliable yet lovable ditz character. That's okay! I think the admirals all know in what way she's number one! [Shigure]: In a way she's the most precious girl to me. I think she's the embodiment of evanescence considering the horrible, horrible things she had to live through. I know that the Gun Cannon meme is frequently brought up, but Shigure really can fire her gun even when facing forward! She sounds a bit like a tomboy but she's actually a well-mannered and shy girl, more than anyone else. And regarding her K2, its design is the culmination of everything I'd experienced up to that point. I modelled her very conspicuous hair decoration after a certain someone who was part of the Nishimura Fleet, but how she actually got it is something that I'll leave to everyone's imagination. Her backpack is actually convertible. I'd love to draw that someday. [Murasame]: I drew her looking a little bit naughty, but I didn't expect to be a big sister type. *laughs* That really took me by surprise. In many ways. But I think that right now she's in a pretty good spot together with Shiratsuyu as the two who're jealous of their sisters' K2 status. [TL Note: I think this qualifies as "Hilarious in Hindsight"] [Yūdachi]: She's the most dutiful of the bunch. At first I couldn't incorporate her status as the nightmare of Solomon into her design due to my lack of knowledge. When I got into KanColle I found out what an awesome destroyer she was, and from then on I was hoping she'd get her K2 and let my imagination run wild. She may have turned into a raving lunatic appearance-wise, but on the inside she's still the same with her Poi Poi lines, and I really love that. Design-wise I was really fussy about the hammock she tried to move until she couldn't fight anymore. The torpedoes that to the enemy look like demons as they get pummeled by them amidst the chaos. Her hair that shows that she's awakened. The muffler I modelled after captain Kikkawa's, the badge on her chest (that's not a star, it's a cherry blossom badge), and so on! I love the other girls as well, but I think it's her that got me where I am now. Thank you! --- Which character is your favourite among the ship girls that were drawn by the other illustrators? I love so many girls, but then there's someone like Makigumo who's so cute it's unfair! You cheeky little scamp! Then there's the 1st Carrier Division, the 5th Carrier Division, the Kongō-class, the Yamato-class, Shimakaze, Yukikaze, the 6th Destroyer Division... I have so many favourites I can't list them all. I just can't pick my ultimate favourite! I love all of them!! --- What are your thoughts on KanColle from a player's perspective? As someone who's been playing it for a long time I have three points to share:
Yep, KanColle sure is a lot of fun~! |
Oguchi | |
――――自己紹介をお願いします。 おぐちです。 ――――以前から艦船やミリタリーに詳しかったのでしょうか。 ミリタリーは全然知りませんでした。 ――――最初に話が来たときの『艦これ』という企画に対する印象は? マシーネンクリーガーとか竹谷隆之さんの『漁師の角度』とか、 近未来SFは多少好きで見ているのですが、 正直「自分がミリタリーに手を出していいのか……」とか思いました。 ――――オーダー内容を、差し支えない範囲で教えてください。 僕の場合は特定の艦船ではなく「沈んでいった船を想像したテイストで」とお話をいただきました。 そういう意味では、自由に描かせていただいたと思います。 ――――深海棲艦全般のデザインコンセプトや、 描いていく上で特に意識した点、工夫した点などをお願いします。 通常の艦娘の子達は既存の設定がしっかりあったので、 負けないためには何かアイコンとなるものがほしくて、 あんまり関係はないかもしれませんが、 ちょっと前にやっていたフランシス・ベーコン展で「教皇」を見たので、 歯が剥き出しになっている「口」をテーマにしました。 ――――艦のクラスが小型になるほど人間型から離れ、 かつ「顔が見えなくなっていく」のが特徴であり、艦娘との大きな違いだと思います。 これは当初から確定していたのでしょうか。 それともデザインの過程で方向性を固めていったのしょうか? 轟沈した艦船がビジュアルテーマだったので、 そのときの「怒り」とか負の感情が生まれて 成長していく感じをキャラクターとして描きたかったのがあります。 だから最初はクリーチャーとしてのオーダーだったのですが、 僕が徐々に人間的な要素を付けさせていただきました。 赤ん坊は叫ぶだけですけど、大人になるに従って、 怒りもいろいろな形で表現するようになるじゃないですか。 そこを特に強く意識したキャラクターがいて、 もう登場しているかわからないんですけど、 他とは違った怖さと可愛さがあって、個人的には一番気に入っています。 怒りも知性を持つことで表現が変化していくので、 デザインとしては、そこを増やしていくことを目的にしていました。 フリーザみたいな感じですかね。なんか違いますね。 ――――実在の特定の艦船を参考にしたりはしましたか? 申しわけない話なのですが、艦船についてはからっきしなので、 それらの要素については、あまり深く考えていません。 ――――艦種についてコメントをお願いします。 空母ヲ級が一部のマニアには人気みたいで嬉しいです。ありがとー! ――――通常の艦娘の中で、好きなキャラクターを教えてください。 重巡洋艦の愛宕。大破する前からセクシーなのが好きです。 ――――『艦これ』に対するユーザーとしての感想をお願いします。 実際の話、ゲームはほとんどプレイできていませんが、 その分、自分の中で物語を考えたり、可愛くしたりしてキャラに反映させていたりするので、 ゲームとしての面白さもそうですが、キャラの持つストーリー性も楽しんでもらえればと思います。 |
--- Please introduce yourself. I'm Oguchi. --- Were you well up on warships or the military before working on KanColle? I knew absolutely nothing about the military. --- What was your impression of the project when you were approached with it for the first time? I like near-future science fiction works such as Maschinen Krieger or Takeya Takayuki's "The Fisherman's Angle", but to be honest I was somewhat torn whether I should even dabble in the military. --- Can you tell us more about the contents of your commission if possible? In my case I was asked to draw not any specific ships but to approach the job with sunk ships in mind. In that sense I think I had a lot of artistic freedom. --- Where did you pay extra attention to detail or let your creativity run loose when it came to the Abyssal Fleet's overall design concept? The regular ships girls already had a well established setting, so in order to compete with that I wanted something iconic. This may be somewhat unrelated, but shortly before I got the job I visited a Francis Bacon exhibition and saw his work "The Pope", which inspired me to use open mouths baring their teeth as a common theme. --- I think their defining traits and a huge difference to the ship girls are that the smaller the ship class the less they look like humans and the less visible their faces become. Was that determined from the very beginning? Or was that a trend that established itself during the design process? Since the visual theme was sunk ships I wanted to draw them as characters that were born from negative emotions such as anger and that grew stronger with them. That's why at first the commission was just for creatures, but I gradually added more human characteristics. Infants can only scream in anger, but as they grow up to become adults they'll be able to express that anger in many different ways, don't you agree? I don't know whether she's already made an appearance in the game, but there's one character for whom I really wanted to emphasise that. She emits a sense of terror and cuteness unlike the rest, and is my personal favourite. How anger is expressed keeps changing as intelligence increases, so I made it my goal to incorporate that into my designs accordingly. I guess it's kinda like Frieza. But not quite. --- Did you use certain actual warships as reference? I'm sorry I have to say this, but I know absolutely nothing about warships, so I didn't think too hard about their characteristics. --- Please give us a comment on the different ship types. I'm happy that aircraft carrier Wo-class seems to be pretty popular among certain fans. Thank you! --- Who is your favourite character among the regular ship girls? Heavy cruiser Atago. I like how sexy she is even before she gets heavily damaged. --- What are your thoughts on KanColle from a player's perspective? To be honest, I don't get to play the game that much, but in return I make up my own headcanon or cutify characters, so while KanColle can be fun as a game, I think you can also enjoy it as a character-driven narrative. |
Translation was provided User:Admiral_Mikado