- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
User:Jigaraphale/Sandbox/13
Jump to navigation
Jump to search
Anti-Air Cut-in
Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as AACI, during Stage 2.
- AACI types
- Each AACI is defined by its "ID" (its API value), and is arbitrary (see the below table).
- They are then mostly referred to by their "ID".
- Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5.
- For all AACI, the "ID" therefore fully determines:
- The setup of the AACI and the ships able to trigger it,
- The "Trigger Rate" and the "Priority Order",
- The "K-value" and "shot down per slot" value,
- All those parameters are fully arbitrary.
- AACI effects
- Grant a multiplier to the "Fixed Shootdown" of all allied ships, referred to as the K-value, regardless of what ship triggers it,
- Remove a fixed number of planes from each enemy bomber slot ("shot down per slot").
These effects make depleting the entirety of enemy planes much more feasible.
- AACI triggering
- Only one AACI can be performed per battle,
- On "Aerial Combat Nodes", AACI can be triggered twice, one per phase.
- Only a ship equipped with proper AACI setups can trigger one (see the below table),
- If multiple ships are equipped with AACI setups, each ship will roll their available AACI in ID's "Priority Order" (see the below table).
- If IDs are tied, priority goes by fleet order from top to bottom.
- Thus, for a given fleet & setup, some ships will take priority over others always the same way.
- If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in ID's "Priority Order".
- The trigger rate is unaffected by Stats like the damage status, Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS.
- It is possible for all AACI rolls in a fleet to fail, triggering no AACI.
- If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally.
- It can activate during the regular airstrike phase, but not during other phases like the Jet Assaults, LBAS phases, OASW, or Shelling phases.
- There is a bug that allows enemy ships to activate AACI even if they were sunk[1].
For the following table:
is used to indicate any Large Caliber Main Gun
is used to indicate any High-Angle Gun (dual-purpose guns/HA guns), including Main HA Guns and Secondary HA Guns,
is used to indicate any AA Gun,
is used to indicate any AA Fire Directors
,
is used to indicate any Radar, including Surface Radars,
Air is used to indicate an Air Radar (any Radar with
AA stat of 2 or higher).
Do note that some setups also required a maximal or minimal base AA stat for the equipment to be counted.
- This exclude any stat gained from Fit Bonuses or Improvement.
AACI Patterns | |||||||
---|---|---|---|---|---|---|---|
ID | Priority Order |
Type | Shot down per slot |
K-value | Rate | Users | Notes |
None | - | +1A = 1, B = 0 | 1.0 | N/A | Player's fleet only | Triggers if no other AACI is activated | |
1 | 11 | ![]() ![]() ![]() |
+8A = 3, B = 5 | 1.7 | 65% | Akizuki-class | HA Gun x2 + Radar |
2 | 16 | ![]() ![]() |
+7A = 3, B = 4 | 1.7 | 58% | HA Gun + Radar | |
3 | 26 | ![]() ![]() |
+5A = 2, B = 3 | 1.6 | 50% | HA Gun x2 | |
4 | 15 | ![]() ![]() ![]() ![]() |
+7A = 5, B = 2 | 1.5 | 52% | All | Large Main Gun + AA Shell + AAFD + Air Radar |
5 | 27 | ![]() ![]() ![]() |
+5A = 2, B = 3 | 1.5 | 55% | All (except Akizuki-class) |
HA Gun (≥8 AA) x2 + Air Radar |
6 | 28 | ![]() ![]() ![]() |
+5A = 4, B = 1 | 1.45 | 40% | All | Large Main Gun + AA Shell + AAFD |
7 | 36 | ![]() ![]() ![]() |
+4A = 2, B = 2 | 1.35 | 45% | All (except Akizuki-class) |
HA Gun + AAFD + Air Radar |
8 | 33 | ![]() ![]() |
+5A = 2, B = 3 | 1.4 | 50% | HA Gun (≥8 AA) + Air Radar | |
9 | 45 | ![]() ![]() |
+3A = 1, B = 2 | 1.3 | 40% | All | HA Gun + AAFD |
10 | 6 | ![]() ![]() ![]() |
+9A = 3, B = 6 | 1.65 | 60% | Maya Kai Ni![]() |
HA Gun + AA Gun (≥9 AA) + Air Radar |
11 | 9 | ![]() ![]() |
+7A = 2, B = 5 | 1.5 | 55% | HA Gun + AA Gun (≥9 AA) | |
12 | 40 | ![]() ![]() ![]() |
+4A = 1, B = 3 | 1.25 | 45% | All | AA Gun (≥9 AA) + AA Gun (≥3 AA) + Air Radar |
13 | 34 | ![]() ![]() ![]() |
+5A = 1, B = 4 | 1.35 | 35% | All (except Maya Kai Ni ![]() |
HA Gun (≥8 AA) + AA Gun (≥9 AA) + Air Radar |
14 | 25 | ![]() ![]() ![]() |
+5 | 1.45 | 62% | Isuzu Kai Ni![]() |
HA Gun + AA Gun + Air Radar |
15 | 35 | ![]() ![]() |
+4 | 1.3 | 55% | HA Gun + AA Gun | |
16 | 24 | ![]() ![]() ![]() |
+5 | 1.4 | 62% | Kasumi Kai Ni B![]() Yuubari Kai Ni ![]() ![]() ![]() |
HA guns + AA Gun + Air Radar |
17 | 42 | ![]() ![]() |
+3 | 1.25 | 55% | Kasumi Kai Ni B![]() |
HA Gun + AA Gun |
18 | 43 | ![]() |
+3 | 1.2 | 60% | Satsuki Kai Ni![]() |
AA Gun (≥9 AA) |
19 | 21 | ![]() ![]() |
+6 | 1.45 | 58% | Kinu Kai Ni![]() |
HA Gun (≤7 AA) + AA Gun (≥9 AA) |
20 | 37 | ![]() |
+4 | 1.25 | 65% | AA Gun (≥9 AA) | |
21 | 22 | ![]() ![]() |
+6 | 1.45 | 60% | Yura Kai Ni![]() |
HA Gun + Air Radar |
22 | 44 | ![]() |
+3 | 1.2 | 60% | Fumizuki Kai Ni![]() |
AA Gun (≥9 AA) |
23 | 46 | ![]() |
+2 | 1.05 | 80% | UIT-25/I-504![]() ![]() |
AA Gun (3 to 8 AA) |
24 | 38 | ![]() ![]() |
+4 | 1.25 | 40% | Tenryuu-class Kai Ni![]() ![]() |
HA Gun + AA Gun (3 to 8 AA) |
25 | 10 | ![]() ![]() ![]() |
+8 | 1.55 | 60% | Ise-class Kai/Ni![]() ![]() ![]() ![]() |
RLK2![]() |
26 | 14 | ![]() ![]() |
+7 | 1.4 | 55% | Yamato-class Kai Ni![]() ![]() ![]() |
10cm Twin HA Mount Kai![]() |
27 | 19 | ![]() ![]() ![]() |
+6 | 1.55 | 55% | Ooyodo Kai![]() |
10cm Twin HA Mount Kai![]() ![]() |
28 | 29 | ![]() ![]() |
+5 | 1.4 | 55% | Ise-class Kai/Ni![]() ![]() ![]() ![]() Musashi Kai/Ni ![]() ![]() |
RLK2![]() |
29 | 23 | ![]() ![]() |
+6 | 1.55 | 60% | Hamakaze B Kai![]() Isokaze B Kai ![]() |
HA Gun + Air Radar |
30 | 32 | ![]() ![]() ![]() |
+4 | 1.3 | 45% | Tenryuu Kai Ni![]() Gotland Kai/Andra ![]() ![]() |
HA Gun x3 |
31 | 41 | ![]() ![]() |
+3 | 1.2 | 52% | Tenryuu Kai Ni![]() |
HA Gun x2 |
32 | 39 | ![]() ![]() OR ![]() ![]() OR ![]() ![]() |
+4 | 1.2 | 50% | Royal Navy Ships & Kongou-class Kai Ni/B/C |
16inch Mk.I Triple + FCR![]() ![]() OR 20-tube 7inch UP ![]() ![]() ![]() |
33 | 31 | ![]() ![]() |
+4 | 1.35 | 45% | Gotland Kai/Andra![]() ![]() |
HA Gun + AA Gun (≥4 AA) |
34 | 12 | ![]() ![]() |
+8 | 1.6 | 55% | Fletcher-class | 2 5inch Mk.30 + GFCS Mk.37![]() |
35 | 17 | ![]() ![]() OR ![]() ![]() |
+7 | 1.55 | 55% | 5inch Mk.30 + GFCS Mk.37![]() ![]() ![]() | |
36 | 37 | ![]() ![]() ![]() OR ![]() ![]() ![]() OR ![]() ![]() ![]() |
+7 | 1.55 | 50% | 2 5inch Single Gun Mount Mk.30![]() ![]() ![]() | |
37 | 30 | ![]() ![]() |
+5 | 1.45 | 40% | 2 5inch Single Gun Mount Mk.30 Kai![]() | |
38 | 1 | ![]() ![]() |
+11 | 1.85 | 57% | Atlanta-class![]() |
2 GFCS Mk.37 + 5inch Twin CD![]() |
39 | 2 | ![]() ![]() |
+11 | 1.7 | 57% | GFCS Mk.37 + 5inch Twin CD![]() ![]() | |
40 | 3 | ![]() ![]() ![]() OR ![]() ![]() ![]() OR ![]() ![]() ![]() |
+11 | 1.7 | 56% | 2 5inch Twin CD![]() ![]() ![]() | |
41 | 5 | ![]() ![]() OR ![]() ![]() OR ![]() ![]() |
+10 | 1.65 | 55% | 2 5inch Twin CD![]() ![]() | |
42 | 4 | ![]() ![]() ![]() ![]() |
+11 | 1.65 | 64% | Yamato-class Kai Ni![]() ![]() ![]() |
Very large radar![]() ![]() ![]() |
43 | 7 | ![]() ![]() ![]() |
+9 | 1.6 | 59% | ||
44 | 13 | ![]() ![]() ![]() |
+7 | 1.6 | 54% | ||
45 | 20 | ![]() ![]() |
+6 | 1.55 | 40% | ||
46 | 8 | ![]() ![]() ![]() OR ![]() ![]() ![]() |
8 | 1.55 | 50% | Haruna Kai Ni B![]() |
35.6cm Twin K3 (Dazzle)![]() ![]() |
- Examples
- Akizuki with
8+ AA
8+ AA
Air
fulfills the requirements of the AACIs with ID 1, 2, 3, and 13 (in this order).
- The resulting trigger rate is ??
- Fletcher with
fulfills 34, 35, 8, 9 (in this order).
- The resulting trigger rate is ??
- Musashi with
Sp fulfills 42, 43, 44, 45, 28 (in this order)
- The resulting trigger rate is ??
- Isokaze B Kai with
8+ AA
8+ AA
Air
fulfills 29, 5, 8, 13 (in this order)
- The resulting trigger rate is ??
- Sequential AACIs
The Sequential AACIs were the AACIs introduced with the implementation of Johnston, allowing to a single ship to roll multiple AACI IDs at once, greatly increasing the trigger rate. Since the 26/05/2023 update, this mechanic is defunct, being available to all ships.
- See here for more details.