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User:Jigaraphale/Sandbox/13
Anti-Air Cut-in
Using special equipment setups, ships may perform one of multiple special anti-air maneuvers during Stage 2. These moves are often referred to as AA Cut-ins, or AACI due to the way the equipment is displayed in the screen before they are performed. Particular AACI are often referred to by their acronym, such as BBR for AACI 5.
AACI grants a multiplier to the Fixed Shootdown of all Allied Fleet ships regardless of what ship uses it, referred to as K-value. On top of that effect, AACI will remove a fixed number of planes from each enemy bomber slot. These effects make depleting the entirety of enemy bombers much more feasible.
Although several ships can be equipped with a proper AACI setup, only one ship can perform an AACI. If Stage 2 happens multiple times, like in an Air Battle node, then each Air Phase's Stage 2 might roll an AACI.
If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, an animation will not be shown, but the effects will function normally. It can activate during the regular airstrike phase, but not during LBAS phases.
- There is a bug that allows enemy ships to activate AACI even if they were sunk[1].
The trigger chance of a given AACI is solely determined by its ID (its API value), and is arbitrary. Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS have no bearing in AACI trigger rates. Most trigger chances were datamined from KanColle Vita, and tests in the Browser version corroborated the results.
- is used to indicate any High-Angle Gun (dual-purpose guns/HA guns), including Main HA Guns and Secondary HA Guns
- is used to indicate any AA Fire Directors
.
- is used to indicate any AA Gun.
- Air is used to indicate an Air Radar.
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AACI Patterns | |||||||
---|---|---|---|---|---|---|---|
ID | Priority Order |
Type | Shot down per slot |
K-value | Rate | Users | Notes |
None | - | +1A = 1, B = 0 | 1.0 | N/A | Player's fleet only | Triggers if no other AACI is activated | |
1 | 11 | Air | +8A = 3, B = 5 | 1.7 | 65% | Akizuki-class | HA guns x2 + Air Radar |
2 | 16 | Air | +7A = 3, B = 4 | 1.7 | 58% | HA guns + Air Radar | |
3 | 26 | +5A = 2, B = 3 | 1.6 | 50% | HA guns x2 | ||
4 | 15 | Air | +7A = 5, B = 2 | 1.5 | 52% | Battleships | Large Main Gun + AA Shell + AAFD + Air Radar |
5 | 27 | 8+ AA 8+ AA Air | +5A = 2, B = 3 | 1.5 | 55% | All (except Akizuki-class) |
HA guns (≥8 AA) x2 + Air Radar |
6 | 28 | +5A = 4, B = 1 | 1.45 | 40% | Battleships | Large Main Gun + AA Shell + AAFD | |
7 | 36 | Air | +4A = 2, B = 2 | 1.35 | 45% | All (except Akizuki-class) |
HA guns + AAFD + Air Radar |
8 | 33 | 8+ AA Air | +5A = 2, B = 3 | 1.4 | 50% | HA guns (≥8 AA) + Air Radar | |
9 | 45 | +3A = 1, B = 2 | 1.3 | 40% | All | HA guns + AAFD | |
10 | 6 | 9+ AA Air | +9A = 3, B = 6 | 1.65 | 60% | Maya Kai Ni | HA guns + AA Gun (≥9 AA) + Air Radar |
11 | 9 | 9+ AA | +7A = 2, B = 5 | 1.5 | 55% | HA guns + AA Gun (≥9 AA) | |
12 | 40 | 9+ AA 3+ AA Air | +4A = 1, B = 3 | 1.25 | 45% | All | AA Gun (≥9 AA) + AA Gun (≥3 AA) + Air Radar |
13 | 34 | 8+ AA 9+ AA Air | +5A = 1, B = 4 | 1.35 | 35% | All (except Maya Kai Ni) |
HA guns (≥8 AA) + AA Gun (≥9 AA) + Air Radar |
14 | 25 | Air | +5 | 1.45 | 62% | Isuzu Kai Ni | HA guns + AA Gun + Air Radar |
15 | 35 | +4 | 1.3 | 55% | HA guns + AA Gun | ||
16 | 24 | Air | +5 | 1.4 | 62% | Kasumi Kai Ni B & Yuubari Kai Ni (not Toku/D ) |
HA guns + AA Gun + Air Radar |
17 | 42 | +3 | 1.25 | 55% | Kasumi Kai Ni B | HA guns + AA Gun | |
18 | 43 | 9+ AA | +3 | 1.2 | 60% | Satsuki Kai Ni | AA Gun (≥9 AA) |
19 | 21 | 7- AA 9+ AA | +6 | 1.45 | 58% | Kinu Kai Ni | HA guns (≤7 AA) + AA Gun (≥9 AA) |
20 | 37 | 9+ AA | +4 | 1.25 | 65% | AA Gun (≥9 AA) | |
21 | 22 | Air | +6 | 1.45 | 60% | Yura Kai Ni | HA guns + Air Radar |
22 | 44 | 9+ AA | +3 | 1.2 | 60% | Fumizuki Kai Ni | AA Gun (≥9 AA) |
23 | 46 | 3~8 AA | +2 | 1.05 | 80% | UIT-25/I-504 |
AA Gun (3 to 8 AA) |
24 | 38 | 3~8 AA | +4 | 1.25 | 40% | Tenryuu-class Kai Ni |
HA guns + AA Gun (3 to 8 AA) |
25 | 10 | Air | +8 | 1.55 | 60% | Ise-class Kai/Ni |
RLK2 + Air Radar + AA Shell |
26 | 14 | Air | +7 | 1.4 | 55% | Yamato-class Kai Ni |
10cm Twin HA Mount Kai + Air Radar |
27 | 19 | Air | +6 | 1.55 | 55% (5%)when accounting for ID 8 rate | Ooyodo Kai | 10cm Twin HA Mount Kai + RLK2 + Air Radar |
28 | 29 | Air | +5 | 1.4 | 55% | Ise-class Kai/Ni & Musashi Kai/Ni |
RLK2 + Air Radar |
29 | 23 | Air | +6 | 1.55 | 60% | Hamakaze B Kai & Isokaze B Kai |
HA guns + Air Radar |
30 | 32 | +4 | 1.3 | 45% | Tenryuu Kai Ni & Gotland Kai/Andra |
HA guns x3 | |
31 | 41 | +3 | 1.2 | 52% | Tenryuu Kai Ni | HA guns x2 | |
32 | 39 | OR OR |
+4 | 1.2 | 50% | Royal Navy Ships & Kongou-class Kai Ni/B/C |
16inch Mk.I Triple + FCR + QF 2-pounder OR 20-tube 7inch UP + 20-tube 7inch UP / QF 2-pounder |
33 | 31 | 4+ AA | +4 | 1.35 | 45% | Gotland Kai/Andra |
HA guns + AA Gun (≥4 AA) |
34 | 12 | +8 | 1.6 | 55% | Fletcher-class | 2 5inch Mk.30 + GFCS Mk.37 | |
35 | 17 | OR |
+7 | 1.55 | 55% | 5inch Mk.30 + GFCS Mk.37 + 5inch Single Gun Mount Mk.30 / Kai | |
36 | 37 | OR OR |
+7 | 1.55 | 50% | 2 5inch Single Gun Mount Mk.30 / Kai + GFCS Mk.37 | |
37 | 30 | +5 | 1.45 | 40% | 2 5inch Single Gun Mount Mk.30 Kai (not base) | ||
38 | 1 | +11 | 1.85 | 57% | Atlanta-class | 2 GFCS Mk.37 + 5inch Twin CD | |
39 | 2 | +11 | 1.7 | 57% | GFCS Mk.37 + 5inch Twin CD + 5inch Twin CD | ||
40 | 3 | OR OR |
+11 | 1.7 | 56% | 2 5inch Twin CD / GFCS Mk.37 + 5inch Twin CD + GFCS Mk.37 | |
41 | 5 | OR OR |
+10 | 1.65 | 55% | 2 5inch Twin CD / GFCS Mk.37 + 5inch Twin CD | |
42 | 4 | Sp 6+ AA | +11 | 1.65 | ?% | Yamato-class Kai Ni |
Very large radar + 1 or 2 10cm Twin HA Gun CD + 0 or 1 AA Gun (≥6 AA) |
43 | 7 | Sp | +9 | 1.6 | ?% | ||
44 | 13 | Sp 6+ AA | +7 | 1.6 | ?% | ||
45 | 20 | Sp | +6 | 1.55 | ?% | ||
46 | 8 | 9+ AA Air OR 9+ AA Air |
8 | 1.55 | 49.5% | Haruna Kai Ni B | 35.6cm Twin K3 (Dazzle) / 35.6cm Twin K4 + AA Gun (≥9 AA) + Air Radar |
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- Notes
- If multiple ships can trigger AACI, the ship that rolls the highest ID number takes priority.
- If ID numbers are tied, priority goes by fleet slot order from top to bottom.
- If a single ship fulfills multiple AACI requirements:
- A single roll is done to check for all AACIs.
- This means that an AACI with higher priority and higher trigger rate completely blocks lower priority AACI from activating.
- For example, Akizuki with a 8+ AA8+ AAAir setup fulfills the requirements of the AACIs with ID 1, 2, 3, 5, and 8, with 1 being the highest priority. Due to this, the only ID that Akizuki can trigger is 1, because a success will activate it, and a failure implies that the roll wouldn't meet the 58%, 50%, 55%, and 50% trigger rates as it has failed to meet a 65% rate roll.
- Conversely, an AACI with lower priority but higher trigger rate has a chance of occurring, if the roll fails to pass the higher priority AACI.
- Priority is: (1 > 2 > 3, 10 > 11, 14 > 15, 16 > 17, 19, 21, 25, 42 > 43 > 44 > 45) > 4 > 5 > 6 > 8 > 7 > (26 > 27 > 28, 29) > 9 > (33) > 12 > 13 > (18, 20, 22, 23, 30 > 31 > 24, 32)[2][3]
- Examples:
- Kinu Kai Ni can trigger both ID 20 and 19.
- The same ship can activate IDs 20, 5, and 29.
- Note: At some point during 2018-2019(?), priority was changed from 7 > 8 to 8 > 7. Prior to this, both 7 and 8 could be triggered with 8+ AAAir[4], whereas now only 8 can be triggered.
- Examples:
- Sequential AACIs
The Sequential AACIs were the AACIs introduced with the implementation of Johnston, allowing to a single ship to roll multiple AACI IDs at once, greatly increasing the trigger rate. Since the 26/05/2023 update, this mechanic is defunct, being available to all ships.
- See here for more details.