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User:Jigaraphale/Sandbox/13

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Revision as of 17:20, 10 April 2023 by Jigaraphale (talk | contribs) ([[]])
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Resource Nodes Guide

Regular Ressource Nodes

ResourceNode.png
Resource Node


Upon entering, adds a specific amount of a specific Resource (FuelAmmunitionSteelBauxite), consumables (Instant repairInstant construction MaterialDevelopment material), or Coin Boxes (Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.

Note that the node must be a dead-end node, or a subsequent battle node must be completed, before the resources are added to the overall stockpile. Immediately refreshing the game after reaching such nodes does not provide resources.

Using Drum Canister Drums, Landing Craft Landing Craft, and Amphibious Vehicle TanksSpecial Type 2 Amphibious Tank increases the resource gain up to a possible node-specific cap:

Resource Gain Bonuses
Type Name Base Bonus
FuelAmmunitionSteel Bauxite Instant repairInstant construction MaterialDevelopment material
Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)
Landing Craft Daihatsu Landing CraftDaihatsu Landing Craft
Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
+3 +2 +??
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Drum Canister DrumsDrum Canister (Transport Use) +2 +1.5 +??
Landing Craft Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
0 0 0
  • Those values will vary from map to map, being +10 Fuel for DLC on 5-5 for instance.

1-2

Node B

  • Ressource: 10~40 Ammunition
  • DLC effect: Type ??

1-3

Node D

  • Ressource: 10~20 Fuel
  • DLC effect: Type ?? (+3/+2)

Node G

  • Ressource: 10~30 Fuel
  • DLC effect: Type ??

1-4

Node C

  • Ressource: 10~20 Steel
  • DLC effect: Type ??

Node E

  • Ressource: 10~20 Ammunition
  • DLC effect: Type ??

Node G

  • Ressource: 10~20 Bauxite
  • DLC effect: Type ??

1-6

Node G

  • Ressource: 20~35 Bauxite
  • DLC effect: Type ?? (+5)

Node M

  • Ressource: 10~40 Ammunition
  • DLC effect: Type ??

[[]]

Node B

  • Ressource: 10~40 Ammunition
  • DLC effect: Type ??

[[]]

Node B

  • Ressource: 10~40 Ammunition
  • DLC effect: Type ??

[[]]

Node B

  • Ressource: 10~40 Ammunition
  • DLC effect: Type ??

[[]]

Node B

  • Ressource: 10~40 Ammunition
  • DLC effect: Type ??

[[]]

Node B

  • Ressource: 10~40 Ammunition
  • DLC effect: Type ??

[[]]

Node B

  • Ressource: 10~40 Ammunition
  • DLC effect: Type ??

[[]]

Node B

  • Ressource: 10~40 Ammunition
  • DLC effect: Type ??

Special Ressource Nodes

FinishLineNode.png
Finish Line
Harbour Node


Is often considered an Ending node like Boss nodes.

  • It can reward none, one, or two resources at once, but no consumable so far.
    • Like Resources nodes, using Drum Canister Drums, Landing Craft Landing Craft, and Amphibious Vehicle TanksSpecial Type 2 Amphibious Tank increases the resource gain, but equipment effectiveness may vary.
  • In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
    • Unlike other Nodes, the resources here cannot be increased using any equipment.

1-6

7-4