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Difference between revisions of "Development"
>Headlessnewt (→Please Read This First: Cleaned up grammar.) |
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==Development Theory== | ==Development Theory== | ||
− | According to data, equipment development | + | According to gathered data, equipment development follows a few patterns. Theoretically, the recipe for any piece of equipment is 10 times its scrap value. However, some specific equipment can only be built when the Secretary Ship can equip that equipment. Also, the resource you use the most of in a given attempt will increase the likelihood of related equipment types types: Ammo creates Weapons, Steel creates Engines, Bauxite creates Aircraft, Radar or Sonar. |
==Development recipes== | ==Development recipes== |
Revision as of 20:39, 5 July 2014
Introduction
Crafting requires resources and development materials (one dev. mat. is required for each attempt). The rarity and success rate depend on the resource recipe used and your flagship's class. Your flagship is the lead ship in your fleet marked #1.
Often you will fail to produce an item from a recipe, denoted by the penguin-in-a-box screen. In this case, the development material used will be refunded. Development materials can be found by completing quests, expeditions, and World 2-4.
Please Read This First
- The recipes presented here do not guarantee that you will get what you want. Luck and the RNG play a massive role in determining the result of each development attempt.
- Percentage of success relates to: HQ Level, Secretary Ship Type, and amount of resources used.
- Page recipes should come from databases or external sites with at least hundreds of documented attempts. For your own personal lucky recipes and experiences, please use the comments section.
Development Theory
According to gathered data, equipment development follows a few patterns. Theoretically, the recipe for any piece of equipment is 10 times its scrap value. However, some specific equipment can only be built when the Secretary Ship can equip that equipment. Also, the resource you use the most of in a given attempt will increase the likelihood of related equipment types types: Ammo creates Weapons, Steel creates Engines, Bauxite creates Aircraft, Radar or Sonar.
Development recipes
Input material can be adjusted by one digit unit at the top and bottom of the frame that says the number in the "▼" button "▲".
NOTE: These recipes are the minimum required resource costs, condensed down to the most recommended equipment for ease of navigation and use. If you would like to see recipes for other items, please see List of development recipes by item.
HQ level required: 20
HQ level Recommended: 30
Recommended Flagship: Armored Aircraft Carrier, Regular Aircraft Carrier
Surface Combat Equipment
HQ level required: 20
HQ level Recommended: 30
Recommended Flagship: Heavy Battleship, Battleship, Fast Battleship, Aviation Battleship
Data | Note | ||||
---|---|---|---|---|---|
10 | 300 | 250 | 10 | 1222 Data 5.6% 46cm gun |
|
10 | 251 | 250 | 10 | 5519 Data 3.7% 46cm gun |
|
100 | 251 | 250 | 30 | 699 Data 3.9% 46cm gun |
|
10 | 90 | 90 | 30 | 2056 Data 1.7% 10cm High Angle gun |
|
10 | 20 | 50 | 10 | 3134 Data 4.1% 10cm High Angle gun |
|
10 | 10 | 30 | 10 | 7354 Data 9.8% 10cm High Angle gun |
Secretary: DD or CL |
Anti-submarine Warfare
HQ level required: 10
HQ level Recommended: 20
Recommended Flagship: Destroyer, Light Cruiser, Torpedo Cruiser, Submarine
Note that Submarine cannot equip Depth Charge
Data | Note | ||||
---|---|---|---|---|---|
10 | 10 | 10 | 20 | 8794 Data 2.0% Type 3 SONAR |
With 59.6% penguin, theoretically 3.4% chance to get Type 3 SONAR per Development Material |
10 | 10 | 10 | 11 | 314 Data 4.1% Type 93 SONAR |
Good for daily quest, with 86.9% chance to return your Development Material |
10 | 30 | 10 | 10 | 5707 Data 2.4% Type 3 Depth Charge |
With 61.2% penguin, theoretically 3.9% chance to get Type 3 Depth Charge per Development Material |
10 | 30 | 10 | 31 | 7116 Data 2.1% Type 3 SONAR |
|
10 | 50 | 10 | 51 | 1204 Data 2.2% Type 3 SONAR |
Increasing material will decrease the chance to get penguin |
RADAR
HQ level required: 20
HQ level Recommended: 30
Recommended Flagship: Battleship, Aviation Battleship, Aircraft Carrier
Data | Note | ||||
---|---|---|---|---|---|
10 | 10 | 250 | 250 | 1997 Data 1.6% (S) Type 13 Air RADAR |
|
10 | 11 | 251 | 250 | 9525 Data 2.0% (S) Type 13 Air RADAR |
|
20 | 20 | 250 | 250 | 2573 Data 1.6% (S) Type 13 Air RADAR |
Flagship: Aircraft Carrier |
10 | 251 | 250 | 150 | 306 Data 3.6% 46cm gun |
Flagship: Battleship |
ENGINE
HQ level required: 20
HQ level Recommended: 30
Recommended Flagship: Battleship, Aviation Battleship, Aircraft Carrier
Data | Note | ||||
---|---|---|---|---|---|
100 | 10 | 200 | 10 | 788 Data 2.9% Enhanced Steam Boiler |
|
100 | 251 | 250 | 10 | 1491 Data 3.8% Enhanced Steam Boiler |
Flagship: Battleship |
Miscellaneous
Drum Canister
HQ level required: 10
HQ level Recommended: 20
Recommended Flagship: Destroyer, Light Cruiser
Drum Canister can be obtained from Weekly Quest
Data | Note | ||||
---|---|---|---|---|---|
10 | 10 | 10 | 10 | 9903 Data 4.2% Drum Canister |
|
10 | 10 | 11 | 10 | 5089 Data 4.6% Drum Canister |
|
10 | 10 | 30 | 10 | 7354 Data 9.8% 10cm High Angle gun |