- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "User:Jigaraphale/Sandbox/13"
Jigaraphale (talk | contribs) |
Jigaraphale (talk | contribs) m (→AACI Table) |
||
Line 83: | Line 83: | ||
|1.5 | |1.5 | ||
|52% | |52% | ||
− | |''' | + | |'''All''' |
|Large Main Gun + [[AA Shell]] + AAFD + Air Radar | |Large Main Gun + [[AA Shell]] + AAFD + Air Radar | ||
|- | |- | ||
Line 101: | Line 101: | ||
|nowrap|1.45 | |nowrap|1.45 | ||
|40% | |40% | ||
− | |''' | + | |'''All''' |
|Large Main Gun + [[AA Shell]] + AAFD | |Large Main Gun + [[AA Shell]] + AAFD | ||
|- | |- |
Revision as of 21:36, 5 June 2023
Anti-Air Cut-in
Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as AACI, during Stage 2.
- AACI are mostly referred to by their "ID" (see the below table).
- Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5.
AACI will:
- Grant a multiplier to the "Fixed Shootdown" of all allied ships, referred to as the K-value, regardless of what ship triggers it,
- Remove a fixed number of planes from each enemy bomber slot.
These effects make depleting the entirety of enemy planes much more feasible.
Even is multiple ships are equipped with proper AACI setups, only one ship can perform an AACI per battle.
- The ship who triggers the AACI will depend on the AACI ID in use, followed by the trigger rolls, thus, for a given fleet & setup, some ships will take priority over others always the same way.
- If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in "Priority Order" (see the below table).
- It is possible for all AACI rolls in a fleet to fail, triggering no AACI.
- If Stage 2 happens multiple times, like in an Air Battle node, then each Air Phase's Stage 2 might roll an AACI.
If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally.
- It can activate during the regular airstrike phase, but not during other phases like the Jet Assaults, LBAS phases, OASW, or Shelling phases.
- There is a bug that allows enemy ships to activate AACI even if they were sunk[1].
The trigger chance of a given AACI is solely determined by its ID (its API value), and is arbitrary. Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS have no bearing in AACI trigger rates. Most trigger chances were datamined from KanColle Vita, and tests in the Browser version corroborated the results.
- is used to indicate any High-Angle Gun (dual-purpose guns/HA guns), including Main HA Guns and Secondary HA Guns,
- is used to indicate any AA Fire Directors
, - is used to indicate any AA Gun,
- is used to indicate any Radar, including Surface Radars,
- Air is used to indicate an Air Radar (any Radar with AA stat of 2 or higher).
AACI Table
AACI Patterns | |||||||
---|---|---|---|---|---|---|---|
ID | Priority Order |
Type | Shot down per slot |
K-value | Rate | Users | Notes |
None | - | +1A = 1, B = 0 | 1.0 | N/A | Player's fleet only | Triggers if no other AACI is activated | |
1 | 11 | +8A = 3, B = 5 | 1.7 | 65% | Akizuki-class | HA guns x2 + Radar | |
2 | 16 | +7A = 3, B = 4 | 1.7 | 58% | HA guns + Radar | ||
3 | 26 | +5A = 2, B = 3 | 1.6 | 50% | HA guns x2 | ||
4 | 15 | Air | +7A = 5, B = 2 | 1.5 | 52% | All | Large Main Gun + AA Shell + AAFD + Air Radar |
5 | 27 | 8+ AA 8+ AA Air | +5A = 2, B = 3 | 1.5 | 55% | All (except Akizuki-class) |
HA guns (≥8 AA) x2 + Air Radar |
6 | 28 | +5A = 4, B = 1 | 1.45 | 40% | All | Large Main Gun + AA Shell + AAFD | |
7 | 36 | Air | +4A = 2, B = 2 | 1.35 | 45% | All (except Akizuki-class) |
HA guns + AAFD + Air Radar |
8 | 33 | 8+ AA Air | +5A = 2, B = 3 | 1.4 | 50% | HA guns (≥8 AA) + Air Radar | |
9 | 45 | +3A = 1, B = 2 | 1.3 | 40% | All | HA guns + AAFD | |
10 | 6 | 9+ AA Air | +9A = 3, B = 6 | 1.65 | 60% | Maya Kai Ni | HA guns + AA Gun (≥9 AA) + Air Radar |
11 | 9 | 9+ AA | +7A = 2, B = 5 | 1.5 | 55% | HA guns + AA Gun (≥9 AA) | |
12 | 40 | 9+ AA 3+ AA Air | +4A = 1, B = 3 | 1.25 | 45% | All | AA Gun (≥9 AA) + AA Gun (≥3 AA) + Air Radar |
13 | 34 | 8+ AA 9+ AA Air | +5A = 1, B = 4 | 1.35 | 35% | All (except Maya Kai Ni) |
HA guns (≥8 AA) + AA Gun (≥9 AA) + Air Radar |
14 | 25 | Air | +5 | 1.45 | 62% | Isuzu Kai Ni | HA guns + AA Gun + Air Radar |
15 | 35 | +4 | 1.3 | 55% | HA guns + AA Gun | ||
16 | 24 | Air | +5 | 1.4 | 62% | Kasumi Kai Ni B & Yuubari Kai Ni (not Toku/D ) |
HA guns + AA Gun + Air Radar |
17 | 42 | +3 | 1.25 | 55% | Kasumi Kai Ni B | HA guns + AA Gun | |
18 | 43 | 9+ AA | +3 | 1.2 | 60% | Satsuki Kai Ni | AA Gun (≥9 AA) |
19 | 21 | 7- AA 9+ AA | +6 | 1.45 | 58% | Kinu Kai Ni | HA guns (≤7 AA) + AA Gun (≥9 AA) |
20 | 37 | 9+ AA | +4 | 1.25 | 65% | AA Gun (≥9 AA) | |
21 | 22 | Air | +6 | 1.45 | 60% | Yura Kai Ni | HA guns + Air Radar |
22 | 44 | 9+ AA | +3 | 1.2 | 60% | Fumizuki Kai Ni | AA Gun (≥9 AA) |
23 | 46 | 3~8 AA | +2 | 1.05 | 80% | UIT-25/I-504 |
AA Gun (3 to 8 AA) |
24 | 38 | 3~8 AA | +4 | 1.25 | 40% | Tenryuu-class Kai Ni |
HA guns + AA Gun (3 to 8 AA) |
25 | 10 | Air | +8 | 1.55 | 60% | Ise-class Kai/Ni |
RLK2 + Air Radar + AA Shell |
26 | 14 | Air | +7 | 1.4 | 55% | Yamato-class Kai Ni |
10cm Twin HA Mount Kai + Air Radar |
27 | 19 | Air | +6 | 1.55 | 55% (5%)when accounting for ID 8 rate | Ooyodo Kai | 10cm Twin HA Mount Kai + RLK2 + Air Radar |
28 | 29 | Air | +5 | 1.4 | 55% | Ise-class Kai/Ni & Musashi Kai/Ni |
RLK2 + Air Radar |
29 | 23 | Air | +6 | 1.55 | 60% | Hamakaze B Kai & Isokaze B Kai |
HA guns + Air Radar |
30 | 32 | +4 | 1.3 | 45% | Tenryuu Kai Ni & Gotland Kai/Andra |
HA guns x3 | |
31 | 41 | +3 | 1.2 | 52% | Tenryuu Kai Ni | HA guns x2 | |
32 | 39 | OR OR |
+4 | 1.2 | 50% | Royal Navy Ships & Kongou-class Kai Ni/B/C |
16inch Mk.I Triple + FCR + QF 2-pounder OR 20-tube 7inch UP + 20-tube 7inch UP / QF 2-pounder |
33 | 31 | 4+ AA | +4 | 1.35 | 45% | Gotland Kai/Andra |
HA guns + AA Gun (≥4 AA) |
34 | 12 | +8 | 1.6 | 55% | Fletcher-class | 2 5inch Mk.30 + GFCS Mk.37 | |
35 | 17 | OR |
+7 | 1.55 | 55% | 5inch Mk.30 + GFCS Mk.37 + 5inch Single Gun Mount Mk.30 / Kai | |
36 | 37 | OR OR |
+7 | 1.55 | 50% | 2 5inch Single Gun Mount Mk.30 / Kai + GFCS Mk.37 | |
37 | 30 | +5 | 1.45 | 40% | 2 5inch Single Gun Mount Mk.30 Kai (not base) | ||
38 | 1 | +11 | 1.85 | 57% | Atlanta-class | 2 GFCS Mk.37 + 5inch Twin CD | |
39 | 2 | +11 | 1.7 | 57% | GFCS Mk.37 + 5inch Twin CD + 5inch Twin CD | ||
40 | 3 | OR OR |
+11 | 1.7 | 56% | 2 5inch Twin CD / GFCS Mk.37 + 5inch Twin CD + GFCS Mk.37 | |
41 | 5 | OR OR |
+10 | 1.65 | 55% | 2 5inch Twin CD / GFCS Mk.37 + 5inch Twin CD | |
42 | 4 | Sp 6+ AA | +11 | 1.65 | ?% | Yamato-class Kai Ni |
Very large radar + 1 or 2 10cm Twin HA Gun CD + 0 or 1 AA Gun (≥6 AA) |
43 | 7 | Sp | +9 | 1.6 | ?% | ||
44 | 13 | Sp 6+ AA | +7 | 1.6 | ?% | ||
45 | 20 | Sp | +6 | 1.55 | ?% | ||
46 | 8 | 9+ AA Air OR 9+ AA Air |
8 | 1.55 | 49.5% | Haruna Kai Ni B | 35.6cm Twin K3 (Dazzle) / 35.6cm Twin K4 + AA Gun (≥9 AA) + Air Radar |
oui²
- Notes
- If multiple ships can trigger AACI, the ship that rolls the highest ID number takes priority.
- If ID numbers are tied, priority goes by fleet slot order from top to bottom.
- If a single ship fulfills multiple AACI requirements:
- A single roll is done to check for all AACIs.
- This means that an AACI with higher priority and higher trigger rate completely blocks lower priority AACI from activating.
- For example, Akizuki with a 8+ AA8+ AAAir setup fulfills the requirements of the AACIs with ID 1, 2, 3, 5, and 8, with 1 being the highest priority. Due to this, the only ID that Akizuki can trigger is 1, because a success will activate it, and a failure implies that the roll wouldn't meet the 58%, 50%, 55%, and 50% trigger rates as it has failed to meet a 65% rate roll.
- Conversely, an AACI with lower priority but higher trigger rate has a chance of occurring, if the roll fails to pass the higher priority AACI.
- Priority is: (1 > 2 > 3, 10 > 11, 14 > 15, 16 > 17, 19, 21, 25, 42 > 43 > 44 > 45) > 4 > 5 > 6 > 8 > 7 > (26 > 27 > 28, 29) > 9 > (33) > 12 > 13 > (18, 20, 22, 23, 30 > 31 > 24, 32)[2][3]
- Examples:
- Kinu Kai Ni can trigger both ID 20 and 19.
- The same ship can activate IDs 20, 5, and 29.
- Note: At some point during 2018-2019(?), priority was changed from 7 > 8 to 8 > 7. Prior to this, both 7 and 8 could be triggered with 8+ AAAir[4], whereas now only 8 can be triggered.
- Examples:
- Sequential AACIs
The Sequential AACIs were the AACIs introduced with the implementation of Johnston, allowing to a single ship to roll multiple AACI IDs at once, greatly increasing the trigger rate. Since the 26/05/2023 update, this mechanic is defunct, being available to all ships.
- See here for more details.