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=Resource Nodes Guide= | =Resource Nodes Guide= | ||
==Regular Ressource Nodes== | ==Regular Ressource Nodes== | ||
− | [[File:ResourceNode.png|thumb| | + | [[File:ResourceNode.png|thumb|left|Resource Node]] |
Upon entering, adds a specific amount of a specific resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. | Upon entering, adds a specific amount of a specific resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. | ||
Line 79: | Line 79: | ||
Node {{MapRoute|M|green}} | Node {{MapRoute|M|green}} | ||
− | *Ressource: 10~40 {{Ammo}} | + | *Ressource: 20~35 {{Fuel}} |
+ | *DLC effect: Type ?? (+10) | ||
+ | |||
+ | ===[[2-1]]=== | ||
+ | Node {{MapRoute|B|green}} | ||
+ | *Ressource: 10~30 {{Steel}} | ||
+ | *DLC effect: Type ?? | ||
+ | |||
+ | Node {{MapRoute|E|green}} | ||
+ | *Ressource: 1~? {{IC}} | ||
+ | *DLC effect: Type ?? | ||
+ | |||
+ | ===[[2-2]]=== | ||
+ | Node {{MapRoute|A|green}} | ||
+ | *Ressource: 10~20 {{Bauxite}} | ||
+ | *DLC effect: Type ?? | ||
+ | |||
+ | Node {{MapRoute|F|green}} | ||
+ | *Ressource: 15~35 {{Bauxite}} | ||
+ | *DLC effect: Type ?? | ||
+ | |||
+ | Node {{MapRoute|J|green}} | ||
+ | *Ressource: 1~? {{IC}} | ||
+ | *DLC effect: Type ?? | ||
+ | |||
+ | ===[[2-3]]=== | ||
+ | Node {{MapRoute|D|green}} | ||
+ | *Ressource: 15~45 {{Fuel}} | ||
+ | *DLC effect: Type ?? | ||
+ | |||
+ | Node {{MapRoute|G|green}} | ||
+ | *Ressource: 15~45 {{Ammo}} | ||
+ | *DLC effect: Type ?? | ||
+ | |||
+ | Node {{MapRoute|H|green}} | ||
+ | *Ressource: 35-40 {{Ammo}} | ||
+ | *DLC effect: Type ?? | ||
+ | |||
+ | Node {{MapRoute|I|green}} | ||
+ | *Ressource: 15~45 {{Fuel}} | ||
+ | *DLC effect: Type ?? | ||
+ | |||
+ | ===[[2-4]]=== | ||
+ | Node {{MapRoute|A|green}} | ||
+ | *Ressource: 1~? {{IR}} | ||
*DLC effect: Type ?? | *DLC effect: Type ?? | ||
− | + | Node {{MapRoute|D|green}} | |
− | Node {{MapRoute| | + | *Ressource: ?~? {{Fuel}} |
− | *Ressource: | ||
*DLC effect: Type ?? | *DLC effect: Type ?? | ||
− | + | Node {{MapRoute|G|green}} | |
− | Node {{MapRoute| | + | *Ressource: 1~? {{DM}} |
− | *Ressource: | ||
*DLC effect: Type ?? | *DLC effect: Type ?? | ||
− | + | Node {{MapRoute|N|green}} | |
− | Node {{MapRoute| | + | *Ressource: ?~? {{Ammo}} |
− | *Ressource: | ||
*DLC effect: Type ?? | *DLC effect: Type ?? | ||
− | ===[[]]=== | + | ===[[2-5]]=== |
Node {{MapRoute|B|green}} | Node {{MapRoute|B|green}} | ||
*Ressource: 10~40 {{Ammo}} | *Ressource: 10~40 {{Ammo}} | ||
*DLC effect: Type ?? | *DLC effect: Type ?? | ||
− | ===[[]]=== | + | ===[[3-1]]=== |
Node {{MapRoute|B|green}} | Node {{MapRoute|B|green}} | ||
− | *Ressource: | + | *Ressource: 40~135 {{Ammo}} |
*DLC effect: Type ?? | *DLC effect: Type ?? | ||
− | ===[[]]=== | + | ===[[3-2]]=== |
Node {{MapRoute|B|green}} | Node {{MapRoute|B|green}} | ||
− | *Ressource: | + | *Ressource: 50~150 {{Ammo}} |
*DLC effect: Type ?? | *DLC effect: Type ?? | ||
− | |||
Node {{MapRoute|B|green}} | Node {{MapRoute|B|green}} | ||
− | *Ressource: | + | *Ressource: 1~? {{FBsmall}} |
*DLC effect: Type ?? | *DLC effect: Type ?? | ||
Revision as of 18:23, 10 April 2023
Resource Nodes Guide
Regular Ressource Nodes
Upon entering, adds a specific amount of a specific resources (), consumables (), or coin boxes () to the stockpile. Resource Nodes do not refill the fleet's current resource levels.
- Note
- The resources are added to the overall stockpile ONLY if either:
- The node is a "dead-end".
- The subsequent battle node must be completed.
- Immediately refreshing the game after reaching such nodes does not provide resources.
Using Drums, some Landing Craft, and Special Amphibious Tanks increases the resource gain up to a possible node-specific cap:
Resource Gain Bonuses | ||||
---|---|---|---|---|
Type | Name | Base Bonus | ||
Daihatsu Landing Craft Toku Daihatsu Landing Craft DLC + T89 Tank Armed Daihatsu Soukoutei DLC + Panzer II Toku DLC + Ho-Ni Tank |
+3 | +2 | +?? | |
Ka-Mi Tank | ||||
Drums | +2 | +1.5 | +?? | |
Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai |
0 | 0 | 0 |
1-2
Node B
1-3
Node D
Node G
1-4
Node C
Node E
Node G
1-6
Node G
Node M
2-1
Node B
Node E
2-2
Node A
Node F
Node J
2-3
Node D
Node G
Node H
Node I
2-4
Node A
Node D
Node G
Node N
2-5
Node B
3-1
Node B
3-2
Node B
Node B
Special Ressource Nodes
Is often considered an Ending node like Boss nodes.
- It can reward none, one, or two resources at once, but no consumable so far.
- Like Resources nodes, using Drums, Landing Craft, and Tanks increases the resource gain, but equipment effectiveness may vary.
- In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
- Unlike other Nodes, the resources here cannot be increased using any equipment.