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(→‎Please Read This First: Cleaned up grammar.)
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==Development Theory==
 
==Development Theory==
According to data, equipment development have recipe patterns. Theoretically, all equipment recipe is 10 times the scrap value. Specific equipment can only be build when secretary can equip that equipment. Majority resource spent will affect type of equipment (Ammo: Weapon, Steel: Engine, Bauxite: Aircraft/Radar/Sonar).
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According to gathered data, equipment development follows a few patterns. Theoretically, the recipe for any piece of equipment is 10 times its scrap value. However, some specific equipment can only be built when the Secretary Ship can equip that equipment. Also, the resource you use the most of in a given attempt will increase the likelihood of related equipment types types: Ammo creates Weapons, Steel creates Engines, Bauxite creates Aircraft, Radar or Sonar.
  
 
==Development recipes==
 
==Development recipes==

Revision as of 20:39, 5 July 2014

Introduction

Crafting requires FuelAmmunitionSteelBauxiteresources and Development materialdevelopment materials (one dev. mat. is required for each attempt). The rarity and success rate depend on the resource recipe used and your flagship's class. Your flagship is the lead ship in your fleet marked #1.

Often you will fail to produce an item from a recipe, denoted by the penguin-in-a-box screen. In this case, the development material used will be refunded. Development materials can be found by completing quests, expeditions, and World 2-4.

Please Read This First

  • The recipes presented here do not guarantee that you will get what you want.  Luck and the RNG play a massive role in determining the result of each development attempt.
  • Percentage of success relates to: HQ Level, Secretary Ship Type, and amount of resources used.
  • Page recipes should come from databases or external sites with at least hundreds of documented attempts.  For your own personal lucky recipes and experiences, please use the comments section.

Development Theory

According to gathered data, equipment development follows a few patterns. Theoretically, the recipe for any piece of equipment is 10 times its scrap value. However, some specific equipment can only be built when the Secretary Ship can equip that equipment. Also, the resource you use the most of in a given attempt will increase the likelihood of related equipment types types: Ammo creates Weapons, Steel creates Engines, Bauxite creates Aircraft, Radar or Sonar.

Development recipes

Input material can be adjusted by one digit unit at the top and bottom of the frame that says the number in the "▼" button "▲".

NOTE: These recipes are the minimum required resource costs, condensed down to the most recommended equipment for ease of navigation and use. If you would like to see recipes for other items, please see List of development recipes by item.


Naval Aircraft

HQ level required: 20
HQ level Recommended: 30
Recommended Flagship: Armored Aircraft Carrier, Regular Aircraft Carrier

Fuel Ammunition Steel Bauxite Data Note
20 60 10 110 6962 Data

2.6% Reppuu (Strong Gale)
2.1% Shiden Kai 2 (Violet Lightning)
4.4% Ryuusei (Shooting Star)
2.3% Ryuusei Kai (Shooting Star)
3.9% Saiun (Iridescent Cloud)
2.6% Suisei (Comet) M12A
2.8% Type 62 Zero F/B (4381 Data)

All Model (except Observation Seaplane,Type 2 Recon Aircraft)
20 60 10 111 1306 Data

1.8% Reppuu (Strong Gale)
1.5% Shiden Kai 2 (Violet Lightning)
4.4% Ryuusei (Shooting Star)
2.9% Ryuusei Kai (Shooting Star)
4.1% Saiun (Iridescent Cloud)
2.7% Suisei (Comet) M12A
1.4% Type 62 Zero F/B (417 Data)

Increasing Bauxite will increase the chance to get better result
20 60 10 100 Less than 5% 2Sホロ(Horor S),

less than 9% ホロ(Horor),
About 33% レア(rare).
12363 Data
2.5% Reppuu (Strong Gale)
1.9% Shiden Kai 2 (Violet Lightning)
4.0% Ryuusei (Shooting Star)
2.3% Ryuusei Kai (Shooting Star)
0.1% Saiun (Iridescent Cloud)
2.2% Suisei (Comet) M12A
2.3% Type 62 Zero F/B (7451 Data)

Reconnaissance Aircraft nearly do not appear with 100 Bauxite
20 90 60 100 1088 Data

2.3% Reppuu (Strong Gale)
2.5% Shiden Kai 2 (Violet Lightning)
4.2% Ryuusei (Shooting Star)
1.9% Ryuusei Kai (Shooting Star)
2.0% Suisei (Comet) M12A
2.9% Type 62 Zero F/B(522 Data)
5.5% Type 3 Shell

Have a chance to create Type 3 Shell
20 30 10 90 2324 Data

2.1% Reppuu (Strong Gale)
1.8% Shiden Kai 2 (Violet Lightning)
2.1% Suisei (Comet) M12A
3.2% Type 62 Zero F/B(1825 Data)

Focus on Dive Bomber and Fighter type recipe
20 30 10 40 3406 Data

2.1% Suisei (Comet) M12A
1.7% Type 62 Zero F/B(2686 Data)

Focus on Dive Bomber type recipe
20 20 10 90 2023 Data

2.3% Reppuu (Strong Gale)
2.0% Shiden Kai 2 (Violet Lightning)

Focus on Fighter type recipe
50 60 30 120 1751 Data

2.5% Reppuu (Strong Gale)
2.2% Shiden Kai 2 (Violet Lightning)
4.4% Ryuusei (Shooting Star)
2.6% Ryuusei Kai (Shooting Star)
4.1% Saiun (Iridescent Cloud)
3.0% Suisei (Comet) M12A
2.2% Type 62 Zero F/B(895 data)

Get all model; it's posible to get Type 2 Recon Aircraft if bauxite input is 130
10 10 20 20 2.2% Observation Seaplane (10780 Data)
20 10 10 20 2.1% Type 0 Observation Seaplane (6989 Data)
30 20 10 130 654 Data

1.8% Reppuu (Strong Gale)
2.0% Shiden Kai 2 (Violet Lightning)
2.9% Saiun (Iridescent Cloud)
1.2% Type 2 Recon Aircraft

Standart recipe for Type 2 Recon Aircraft
30 60 10 130 722 Data

2.8% Reppuu (Strong Gale)
2.6% Shiden Kai 2 (Violet Lightning)
3.5% Ryuusei (Shooting Star)
1.8% Ryuusei Kai (Shooting Star)
4.6% Saiun (Iridescent Cloud)
2.6% Type 2 Recon Aircraft
1.8% Suisei (Comet) M12A
2.2% Type 62 Zero F/B

Advanced recipe for Type 2 Recon Aircraft, also chance to get all type of aircraft

Surface Combat Equipment

HQ level required: 20
HQ level Recommended: 30
Recommended Flagship: Heavy Battleship, Battleship, Fast Battleship, Aviation Battleship

Fuel Ammunition Steel Bauxite Data Note
10 300 250 10 1222 Data

5.6% 46cm gun
5.2% 15.5cm gun (Yellow)
2.2% Type 91 AP
2.2% Type A Ko-hyoteki

10 251 250 10 5519 Data

3.7% 46cm gun
3.3% 15.5cm gun (Yellow)
2.1% Type 91 AP
1.9% Type A Ko-hyoteki

100 251 250 30 699 Data

3.9% 46cm gun
1.4% 15.5cm gun (Yellow)
2.2% Type 91 AP
3.3% Type 3 Shell
4.0% Enhanced Steam Boiler
3.0% Improved Steam Turbine

10 90 90 30 2056 Data

1.7% 10cm High Angle gun
3.7% 15.5cm gun (Yellow)
7.4% Type 3 Shell
4.7% Type 91 AP

10 20 50 10 3134 Data

4.1% 10cm High Angle gun
3.1% 15.5cm gun (Yellow)
1.2% Drum Canister(1637 Data)
36.5% Penguin

10 10 30 10 7354 Data

9.8% 10cm High Angle gun
3.9% Drum Canister (5902 Data)
52.3% Penguin

Secretary: DD or CL

Anti-submarine Warfare

HQ level required: 10
HQ level Recommended: 20
Recommended Flagship: Destroyer, Light Cruiser, Torpedo Cruiser, Submarine
Note that Submarine cannot equip Depth Charge

Fuel Ammunition Steel Bauxite Data Note
10 10 10 20 8794 Data

2.0% Type 3 SONAR
5.2% Type 93 SONAR
59.6% Penguin

With 59.6% penguin, theoretically 3.4% chance to get Type 3 SONAR per Development Material
10 10 10 11 314 Data

4.1% Type 93 SONAR
86.9% Penguin

Good for daily quest, with 86.9% chance to return your Development Material
10 30 10 10 5707 Data

2.4% Type 3 Depth Charge
11.5% Type 94 Depth Charge
61.2% Penguin

With 61.2% penguin,
theoretically 3.9% chance to get Type 3 Depth Charge per Development Material
10 30 10 31 7116 Data

2.1% Type 3 SONAR
6.2% Type 93 SONAR
2.1% Type 3 Depth Charge
9.9% Type 94 Depth Charge
36.2% Penguin

10 50 10 51 1204 Data

2.2% Type 3 SONAR
6.3% Type 93 SONAR
1.8% Type 3 Depth Charge
9.0% Type 94 Depth Charge
2.6% 25mm Triple Autocannon Mount
33.6% Penguin

Increasing material will decrease the chance to get penguin

RADAR

HQ level required: 20
HQ level Recommended: 30
Recommended Flagship: Battleship, Aviation Battleship, Aircraft Carrier

Fuel Ammunition Steel Bauxite Data Note
10 10 250 250 1997 Data

1.6% (S) Type 13 Air RADAR
0.2% (S) Type 22 Surface RADAR
2.3% (S) Type 33 Surface RADAR
2.0% (L) Type 21 Air RADAR
2.2% (L) Type 14 Air RADAR
2.0% (L) Type 32 Surface RADAR
1.8% 10cm High Angle gun

10 11 251 250 9525 Data

2.0% (S) Type 13 Air RADAR
0.3% (S) Type 22 Surface RADAR
2.2% (S) Type 33 Surface RADAR
1.8% (L) Type 21 Air RADAR
2.2% (L) Type 14 Air RADAR
2.4% (L) Type 32 Surface RADAR
2.1% 10cm High Angle gun
0.4% Type 0 Observation Seaplane (3964 Data)

20 20 250 250 2573 Data

1.6% (S) Type 13 Air RADAR
2.1% (S) Type 22 Surface RADAR
1.9% (S) Type 33 Surface RADAR
2.1% (L) Type 21 Air RADAR
2.3% (L) Type 14 Air RADAR
2.4% (L) Type 32 Surface RADAR
6.6% 10cm gun
0.2% 15.5cm gun (Yellow)
0.4% Reppuu (Strong Gale)
2.7% Observation Seaplane(2192 Data)

Flagship: Aircraft Carrier
10 251 250 150 306 Data

3.6% 46cm gun
2.3% Type 22 Surface RADAR
1.0% Type 33 Surface RADAR

Flagship: Battleship

ENGINE

HQ level required: 20
HQ level Recommended: 30
Recommended Flagship: Battleship, Aviation Battleship, Aircraft Carrier

Fuel Ammunition Steel Bauxite Data Note
100 10 200 10 788 Data

2.9% Enhanced Steam Boiler
4.1% Improved Steam Turbine
2.9% 10cm High Angle gun

100 251 250 10 1491 Data

3.8% Enhanced Steam Boiler
4.1% Improved Steam Turbine
4.6% 46cm gun
3.9% 15.5cm gun (Yellow)
1.6% Type 91 AP
2.6% Type A Ko-hyoteki

Flagship: Battleship

Miscellaneous

Drum Canister

HQ level required: 10
HQ level Recommended: 20
Recommended Flagship: Destroyer, Light Cruiser
Drum Canister can be obtained from Weekly Quest

Fuel Ammunition Steel Bauxite Data Note
10 10 10 10 9903 Data

4.2% Drum Canister
69.9% Penguin

10 10 11 10 5089 Data

4.6% Drum Canister
70.7% Penguin

10 10 30 10 7354 Data

9.8% 10cm High Angle gun
3.9% Drum Canister
52.3% Penguin