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Difference between revisions of "Development"
>Imaterial (Major change) |
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==Introduction== | ==Introduction== | ||
− | Crafting requires {{Template:Fuel}}{{Template:Ammo}}{{Template:Steel}}{{Template:Bauxite}}resources and {{Template:DM}}development materials (one dev. mat. is required for each attempt). The rarity and success rate depend on the resource recipe used and your flagship's class. | + | Crafting requires {{Template:Fuel}}{{Template:Ammo}}{{Template:Steel}}{{Template:Bauxite}}resources and {{Template:DM}}development materials (one dev. mat. is required for each attempt). The rarity and success rate depend on the resource recipe used and your flagship's class. Your flagship is the lead ship in your fleet marked #1. |
− | Often you will fail to produce an item from a recipe, denoted by the penguin-in-a-box screen. | + | Often you will fail to produce an item from a recipe, denoted by the penguin-in-a-box screen. In this case, the development material used will be refunded. Development materials can be found by completing [[Quests|quests]], [[Expeditions|expeditions]], and [[World 2: 南西諸島海域#World_2-4:_.E6.B2.96.E3.83.8E.E5.B3.B6.E6.B5.B7.E5.9F.9F_Okinoshima_Island|World 2-4]]. |
==Please Read This First== | ==Please Read This First== | ||
− | *'''Recipe development are summarized here does not guarantee acquired 100%''', it depend on your own luck, some people may get what they want at first attempt. <br /> | + | *'''Recipe development are summarized here does not guarantee acquired 100%''', it depend on your own luck, some people may get what they want at first attempt.<br /> |
− | *Percentage of success involved '''HQ Level, flagship ship type, and amount of resource you input'''. <br /> | + | *Percentage of success involved '''HQ Level, flagship ship type, and amount of resource you input'''.<br /> |
− | *If you want add new recipe please not from personal experience, but from legitimate database or statistic. | + | *If you want add new recipe please not from personal experience, but from legitimate database or statistic. |
==Development Theory== | ==Development Theory== | ||
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==Development recipes== | ==Development recipes== | ||
− | Input material can be adjusted by one digit unit at the top and bottom of the frame that says the number in the "▼" button "▲". | + | Input material can be adjusted by one digit unit at the top and bottom of the frame that says the number in the "▼" button "▲". |
− | '''NOTE: These recipes are the minimum required resource costs, condensed down to the most recommended equipment for ease of navigation and use. | + | '''NOTE: These recipes are the minimum required resource costs, condensed down to the most recommended equipment for ease of navigation and use. If you would like to see recipes for other items, please see [[List of development recipes by item]].''' |
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4.4% [[Ryuusei (Shooting Star)]]<br /> | 4.4% [[Ryuusei (Shooting Star)]]<br /> | ||
2.3% [[Ryuusei Kai (Shooting Star)]]<br /> | 2.3% [[Ryuusei Kai (Shooting Star)]]<br /> | ||
− | 3.9% [[Saiun (Iridescent Cloud)]] <br /> | + | 3.9% [[Saiun (Iridescent Cloud)]]<br /> |
2.6% [[Suisei (Comet) Model 12A|Suisei (Comet) M12A]]<br /> | 2.6% [[Suisei (Comet) Model 12A|Suisei (Comet) M12A]]<br /> | ||
2.8% [[Type 62 Zero Fighter-bomber|Type 62 Zero F/B]] (4381 Data) | 2.8% [[Type 62 Zero Fighter-bomber|Type 62 Zero F/B]] (4381 Data) | ||
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|10 | |10 | ||
|40 | |40 | ||
− | |3406 Data <br /> | + | |3406 Data<br /> |
2.1% [[Suisei (Comet) Model 12A|Suisei (Comet) M12A]]<br /> | 2.1% [[Suisei (Comet) Model 12A|Suisei (Comet) M12A]]<br /> | ||
1.7% [[Type 62 Zero Fighter-bomber|Type 62 Zero F/B]](2686 Data) | 1.7% [[Type 62 Zero Fighter-bomber|Type 62 Zero F/B]](2686 Data) | ||
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|10 | |10 | ||
|130 | |130 | ||
− | |654 Data <br /> | + | |654 Data<br /> |
− | 1.8% [[Reppuu (Strong Gale)]] <br /> | + | 1.8% [[Reppuu (Strong Gale)]]<br /> |
− | 2.0% [[Shiden Kai 2 (Violet Lightning)]] <br /> | + | 2.0% [[Shiden Kai 2 (Violet Lightning)]]<br /> |
− | 2.9% [[Saiun (Iridescent Cloud)]] <br /> | + | 2.9% [[Saiun (Iridescent Cloud)]]<br /> |
− | 1.2% [[Type 2 Recon Aircraft]] | + | 1.2% [[Type 2 Recon Aircraft]] |
|Standart recipe for [[Type 2 Recon Aircraft]] | |Standart recipe for [[Type 2 Recon Aircraft]] | ||
|- | |- | ||
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|10 | |10 | ||
|130 | |130 | ||
− | |722 Data <br /> | + | |722 Data<br /> |
− | 2.8% [[Reppuu (Strong Gale)]] <br /> | + | 2.8% [[Reppuu (Strong Gale)]]<br /> |
− | 2.6% [[Shiden Kai 2 (Violet Lightning)]] <br /> | + | 2.6% [[Shiden Kai 2 (Violet Lightning)]]<br /> |
− | 3.5% [[Ryuusei (Shooting Star)]] <br /> | + | 3.5% [[Ryuusei (Shooting Star)]]<br /> |
− | 1.8% [[Ryuusei Kai (Shooting Star)]] <br /> | + | 1.8% [[Ryuusei Kai (Shooting Star)]]<br /> |
− | 4.6% [[Saiun (Iridescent Cloud)]] <br /> | + | 4.6% [[Saiun (Iridescent Cloud)]]<br /> |
− | 2.6% [[Type 2 Recon Aircraft]] <br /> | + | 2.6% [[Type 2 Recon Aircraft]]<br /> |
− | 1.8% [[Suisei (Comet) Model 12A|Suisei (Comet) M12A]] <br /> | + | 1.8% [[Suisei (Comet) Model 12A|Suisei (Comet) M12A]]<br /> |
− | 2.2% [[Type 62 Zero Fighter-bomber|Type 62 Zero F/B]] | + | 2.2% [[Type 62 Zero Fighter-bomber|Type 62 Zero F/B]] |
|Advance of [[Type 2 Recon Aircraft]], have chance of getting all type aircraft | |Advance of [[Type 2 Recon Aircraft]], have chance of getting all type aircraft | ||
|} | |} | ||
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|5519 Data<br /> | |5519 Data<br /> | ||
3.7% [[46cm Triple Gun Mount|46cm gun]]<br /> | 3.7% [[46cm Triple Gun Mount|46cm gun]]<br /> | ||
− | 3.3% [[15.5cm Triple Gun Mount (Secondary)|15.5cm gun (Yellow)]] <br /> | + | 3.3% [[15.5cm Triple Gun Mount (Secondary)|15.5cm gun (Yellow)]]<br /> |
2.1% [[Type 91 Armor-Piercing (AP) Shell|Type 91 AP]]<br /> | 2.1% [[Type 91 Armor-Piercing (AP) Shell|Type 91 AP]]<br /> | ||
1.9% [[Type A Ko-hyoteki]] | 1.9% [[Type A Ko-hyoteki]] | ||
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|2056 Data<br /> | |2056 Data<br /> | ||
1.7% [[10cm Twin High-angle Mount| 10cm High Angle gun]] gun<br /> | 1.7% [[10cm Twin High-angle Mount| 10cm High Angle gun]] gun<br /> | ||
− | 3.7% [[15.5cm Triple Gun Mount (Secondary)|15.5cm gun (Yellow)]] <br /> | + | 3.7% [[15.5cm Triple Gun Mount (Secondary)|15.5cm gun (Yellow)]]<br /> |
7.4% [[Type 3 Shell]]<br /> | 7.4% [[Type 3 Shell]]<br /> | ||
4.7% [[Type 91 Armor-Piercing (AP) Shell|Type 91 AP]] | 4.7% [[Type 91 Armor-Piercing (AP) Shell|Type 91 AP]] | ||
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3.1% [[15.5cm Triple Gun Mount (Secondary)|15.5cm gun (Yellow)]]<br /> | 3.1% [[15.5cm Triple Gun Mount (Secondary)|15.5cm gun (Yellow)]]<br /> | ||
1.2% [[Drum Canister]](1637 Data)<br /> | 1.2% [[Drum Canister]](1637 Data)<br /> | ||
− | 36.5% Penguin | + | 36.5% Penguin |
| | | | ||
|- | |- | ||
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2.0% [[Type 3 SONAR]]<br /> | 2.0% [[Type 3 SONAR]]<br /> | ||
5.2% [[Type 93 SONAR]]<br /> | 5.2% [[Type 93 SONAR]]<br /> | ||
− | 59.6% Penguin | + | 59.6% Penguin |
|with 59.6% penguin, Theoretical 3.4% chance getting [[Type 3 SONAR]] per Develop Material | |with 59.6% penguin, Theoretical 3.4% chance getting [[Type 3 SONAR]] per Develop Material | ||
|- | |- | ||
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| 314 Data<br /> | | 314 Data<br /> | ||
4.1% [[Type 93 SONAR]]<br /> | 4.1% [[Type 93 SONAR]]<br /> | ||
− | 86.9% Penguin | + | 86.9% Penguin |
|good for daily quest, with chance 86.9% return your Develop Material | |good for daily quest, with chance 86.9% return your Develop Material | ||
|- | |- | ||
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11.5% [[Type 94 depth charge]]<br /> | 11.5% [[Type 94 depth charge]]<br /> | ||
61.2% Penguin | 61.2% Penguin | ||
− | |with 61.2% penguin,<br /> Theoretical 3.9% chance getting [[Type 3 depth charge]] per Develop Material | + | |with 61.2% penguin,<br />Theoretical 3.9% chance getting [[Type 3 depth charge]] per Develop Material |
|- | |- | ||
| style="background:yellow"|10 | | style="background:yellow"|10 | ||
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|7116 Data<br /> | |7116 Data<br /> | ||
2.1% [[Type 3 SONAR]]<br /> | 2.1% [[Type 3 SONAR]]<br /> | ||
− | 6.2% [[Type 93 SONAR]] <br /> | + | 6.2% [[Type 93 SONAR]]<br /> |
2.1% [[Type 3 depth charge]]<br /> | 2.1% [[Type 3 depth charge]]<br /> | ||
− | 9.9% [[Type 94 depth charge]] <br /> | + | 9.9% [[Type 94 depth charge]]<br /> |
36.2% Penguin | 36.2% Penguin | ||
| | | | ||
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| style="text-align: center;"|51 | | style="text-align: center;"|51 | ||
|1204 Data<br /> | |1204 Data<br /> | ||
− | 2.2% [[Type 3 SONAR]] <br /> | + | 2.2% [[Type 3 SONAR]]<br /> |
6.3% [[Type 93 SONAR]]<br /> | 6.3% [[Type 93 SONAR]]<br /> | ||
1.8% [[Type 3 depth charge]]<br /> | 1.8% [[Type 3 depth charge]]<br /> | ||
− | 9.0% [[Type 94 depth charge]] <br /> | + | 9.0% [[Type 94 depth charge]]<br /> |
2.6% [[25mm Triple Autocannon Mount]]<br /> | 2.6% [[25mm Triple Autocannon Mount]]<br /> | ||
− | 33.6% Penguin | + | 33.6% Penguin |
|increase material decrease chance getting penguin | |increase material decrease chance getting penguin | ||
|} | |} | ||
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|} | |} | ||
− | === | + | ===ENGINE=== |
HQ level required: 20<br /> | HQ level required: 20<br /> | ||
HQ level Recommended: 30<br /> | HQ level Recommended: 30<br /> | ||
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| style="background:yellow"|10 | | style="background:yellow"|10 | ||
|788 Data<br /> | |788 Data<br /> | ||
− | 2.9% | + | 2.9% [[Enhanced Steam Boiler]]<br /> |
4.1% [[Improved Steam Turbine]]<br /> | 4.1% [[Improved Steam Turbine]]<br /> | ||
− | 2.9% | + | 2.9% 10cm Twin High-angle Mount |
| | | | ||
|- | |- | ||
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| 9903 Data<br /> | | 9903 Data<br /> | ||
4.2% [[Drum Canister]]<br /> | 4.2% [[Drum Canister]]<br /> | ||
− | 69.9% Penguin | + | 69.9% Penguin |
| | | | ||
|- | |- | ||
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| 5089 Data<br /> | | 5089 Data<br /> | ||
4.6% [[Drum Canister]]<br /> | 4.6% [[Drum Canister]]<br /> | ||
− | 70.7% Penguin | + | 70.7% Penguin |
| | | | ||
|- | |- |
Revision as of 18:28, 5 July 2014
Introduction
Crafting requires resources and development materials (one dev. mat. is required for each attempt). The rarity and success rate depend on the resource recipe used and your flagship's class. Your flagship is the lead ship in your fleet marked #1.
Often you will fail to produce an item from a recipe, denoted by the penguin-in-a-box screen. In this case, the development material used will be refunded. Development materials can be found by completing quests, expeditions, and World 2-4.
Please Read This First
- Recipe development are summarized here does not guarantee acquired 100%, it depend on your own luck, some people may get what they want at first attempt.
- Percentage of success involved HQ Level, flagship ship type, and amount of resource you input.
- If you want add new recipe please not from personal experience, but from legitimate database or statistic.
Development Theory
According statistic, develop Equipment have recipe pasterns. Theoretically All equipments recipe is 10 times of scrap value. specific equipment can only build when secretary can equip that equipment. Majority Resource spent will affect type of equipment. (Ammo : Weapon, Steel: Engine, Bauxite : Aircraft/Radar/Sonar)
Development recipes
Input material can be adjusted by one digit unit at the top and bottom of the frame that says the number in the "▼" button "▲".
NOTE: These recipes are the minimum required resource costs, condensed down to the most recommended equipment for ease of navigation and use. If you would like to see recipes for other items, please see List of development recipes by item.
HQ level required: 20
HQ level Recommended: 30
Recommended Flagship: Armored Aircraft Carrier, Regular Aircraft Carrier
Surface Combat Equipment
HQ level required: 20
HQ level Recommended: 30
Recommended Flagship:Heavy Battleship, Battleship, Fast Battleship, Aviation Battleship
Data | Note | ||||
---|---|---|---|---|---|
10 | 300 | 250 | 10 | 1222 Data 5.6% 46cm gun |
|
10 | 251 | 250 | 10 | 5519 Data 3.7% 46cm gun |
|
100 | 251 | 250 | 30 | 699 Data 3.9% 46cm gun |
|
10 | 90 | 90 | 30 | 2056 Data 1.7% 10cm High Angle gun gun |
|
10 | 20 | 50 | 10 | 3134 Data 4.1% 10cm High Angle gun gun |
|
10 | 10 | 30 | 10 | 7354 Data 9.8% 10cm High Angle gun gun |
Secretary: DD or CL |
Anti-submarine Warfare
HQ level required: 10
HQ level Recommended: 20
Recommended Flagship:Destroyer, Light Cruiser, Torpedo Cruiser, Submarinev
Note that theoretical, Submarine cant equip Depth charge
Data | Note | ||||
---|---|---|---|---|---|
10 | 10 | 10 | 20 | 8794 Data 2.0% Type 3 SONAR |
with 59.6% penguin, Theoretical 3.4% chance getting Type 3 SONAR per Develop Material |
10 | 10 | 10 | 11 | 314 Data 4.1% Type 93 SONAR |
good for daily quest, with chance 86.9% return your Develop Material |
10 | 30 | 10 | 10 | 5707 Data 2.4% Type 3 depth charge |
with 61.2% penguin, Theoretical 3.9% chance getting Type 3 depth charge per Develop Material |
10 | 30 | 10 | 31 | 7116 Data 2.1% Type 3 SONAR |
|
10 | 50 | 10 | 51 | 1204 Data 2.2% Type 3 SONAR |
increase material decrease chance getting penguin |
RADAR
HQ level required: 20
HQ level Recommended: 30
Recommended Flagship:Battleship, Aviation Battleship, Aircraft Carrier
Data | Note | ||||
---|---|---|---|---|---|
10 | 10 | 250 | 250 | 1997 Data 1.6% (S) Type 13 Air RADAR |
|
10 | 11 | 251 | 250 | 9525 Data 2.0% (S) Type 13 Air RADAR |
|
20 | 20 | 250 | 250 | 2573 Data 1.6% (S) Type 13 Air RADAR |
Flagship: Aircraft Carrier |
10 | 251 | 250 | 150 | 306 Data 3.6% 46cm gun |
Flagship: Battleship |
ENGINE
HQ level required: 20
HQ level Recommended: 30
Recommended Flagship:Battleship, Aviation Battleship, Aircraft Carrier
Data | Note | ||||
---|---|---|---|---|---|
100 | 10 | 200 | 10 | 788 Data 2.9% Enhanced Steam Boiler |
|
100 | 251 | 250 | 10 | 1491 Data 3.8% Enhanced Steam Boiler |
Flagship: Battleship |
Miscellaneous
Drum Canister
HQ level required: 10
HQ level Recommended: 20
Recommended Flagship:Destroyer, Light Cruiser
Drum Canister can obtain from Weekend Quest
Data | Note | ||||
---|---|---|---|---|---|
10 | 10 | 10 | 10 | 9903 Data 4.2% Drum Canister |
|
10 | 10 | 11 | 10 | 5089 Data 4.6% Drum Canister |
|
10 | 10 | 30 | 10 | 7354 Data 9.8% 10cm High Angle gun |