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Difference between revisions of "Special Attacks/Nelson-class Touch"

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[[Nelson]] and [[Rodney]] are able to perform a special attack:<br>
+
[[Nelson]] and [[Rodney]] are able to perform a special attack:
 +
 
 
<tabber>
 
<tabber>
 
|-|Activation requirements=
 
|-|Activation requirements=
 +
{|class="wikitable" style="float:right
 +
!"Touch Helpers"
 +
|-
 +
|Any [[FBB]], [[BB]], [[BBV]], [[CA]], [[CAV]], [[CL]], [[DD]], [[DE]], [[AV]], [[AS]], [[AR]], [[AO]], [[LHA]]
 +
|}
 +
 
* A '''{{Class|Nelson}}''' must be the '''flagship'''.
 
* A '''{{Class|Nelson}}''' must be the '''flagship'''.
 
** '''Secretary''' for combined fleets.
 
** '''Secretary''' for combined fleets.
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*If all enemies sunk, then touch stops early.
 
*If all enemies sunk, then touch stops early.
  
{| class="wikitable" style="text-align:center"
+
{|class="wikitable" style="text-align:center"
 
!rowspan=2|Multiplier
 
!rowspan=2|Multiplier
!rowspan=2|No other<br>''Nelson-class'' present
+
!rowspan=2|No other<br>''Nelson''-class present
 
!colspan=2|Other ''Nelson-class'' present[https://twitter.com/hojo_rennka/status/1697963510800801842]
 
!colspan=2|Other ''Nelson-class'' present[https://twitter.com/hojo_rennka/status/1697963510800801842]
 
|-
 
|-
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* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
*The rate is probably:
+
*The rate is<ref>https://twitter.com/dewydrops/status/1181520911444271105?s=19</ref><ref>https://x.com/Divinity_123/status/1820114418904002935</ref>:
 
 
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>
+
|valign="center"| <math>
\text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Lv}_\text{3rd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \sqrt{\text{Luck}_\text{3rd}} + \text{X} + \text{Y}
+
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 1.1 \times \sqrt{\text{Lv}_\text{FS}} + \sum_\text{Helper} \sqrt{\text{Lv}_\text{H}} + 1.4 \times \sqrt{\text{Luck}_\text{FS}} + 25 \Biggr\rfloor
 
</math>
 
</math>
 
|}
 
|}
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;With
 
;With
 
*<math>\text{Lv}_\text{FS}</math> the flagship's Level,
 
*<math>\text{Lv}_\text{FS}</math> the flagship's Level,
*<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level,
+
*<math>\text{Lv}_\text{H}</math> the helper ships' Level,
*<math>\text{Lv}_\text{3rd}</math> the 3rd ship's Level,
+
*<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck.
*<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck,
 
*<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck,
 
*<math>\text{Luck}_\text{3rd}</math> the 3rd ship's {{Luck}} Luck,
 
*<math>\text{X}</math> some yet unknown bonus variables,
 
*<math>\text{Y}</math> some yet unknown base rate.
 
  
It is notably affected by:
 
*The Level and luck {{Luck}} stat of the participating ships<ref>https://twitter.com/dewydrops/status/1181520911444271105?s=19</ref>,
 
It is currently measured above around 60~65 % if all three ships are lv.99.
 
 
<references/>
 
<references/>
  
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{{SeasonalHeaderOld|collapsed=false}}
 
{{SeasonalHeaderOld|collapsed=false}}
 
{{SeasonalQuote
 
{{SeasonalQuote
|scenario = Nelson Special Attack
+
|scenario = Nelson
 
|origin = Nelson Touch。主砲、一番、二番、もう一撃だ!
 
|origin = Nelson Touch。主砲、一番、二番、もう一撃だ!
 
|translation = Nelson Touch. Main guns 1 and 2, one more shot!
 
|translation = Nelson Touch. Main guns 1 and 2, one more shot!
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|notes = Nelson Touch Line
 
|notes = Nelson Touch Line
 
}}
 
}}
|}
 
{{SeasonalHeaderOld|collapsed=false}}
 
 
{{SeasonalQuote
 
{{SeasonalQuote
|scenario = Rodney Special Attack
+
|scenario = Rodney
 
|origin = Rodney戦隊、突入。敵を分断する。各艦、全主砲斉射!始め!
 
|origin = Rodney戦隊、突入。敵を分断する。各艦、全主砲斉射!始め!
|translation = Rodney Squadron, charge. We'll divide those enemies.
+
|translation = Rodney Squadron, charge. We'll divide those enemies. All ships, fire all your main guns! Commence bombardment!
All ships, fire all your main guns! Commence bombardment!
 
 
|audio = Ship_Voice_Rodney_Special_1.mp3
 
|audio = Ship_Voice_Rodney_Special_1.mp3
 
|notes = Special Attack Line
 
|notes = Special Attack Line

Latest revision as of 11:28, 18 August 2024

Nelson and Rodney are able to perform a special attack:

"Touch Helpers"
Any FBB, BB, BBV, CA, CAV, CL, DD, DE, AV, AS, AR, AO, LHA
  • A Nelson-class must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 3rd and 5th ships must not be any CV/CVB/CVL/SS/SSV.
    • They can be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.

If triggered:

  • The flagship will do a 1st attack,
  • The 3rd ship will do a 2nd attack,
  • The 5th ship will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
Multiplier No other
Nelson-class present
Other Nelson-class present[1]
Flagship Other Nelson-class
Base 2.0 2.3 2.4
Red T 2.5 2.875 3.0
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • There is an additional small Accuracy Accuracy bonus of 1.05 [2].
  • Even if the other two ships can attack submarines, they will never target them during the touch.

  • It does not cost any extra resources if triggered.

The touch:

  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
  • The rate is[1][2]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 1.1 \times \sqrt{\text{Lv}_\text{FS}} + \sum_\text{Helper} \sqrt{\text{Lv}_\text{H}} + 1.4 \times \sqrt{\text{Luck}_\text{FS}} + 25 \Biggr\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] the flagship's Level,
  • [math]\displaystyle{ \text{Lv}_\text{H} }[/math] the helper ships' Level,
  • [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] the flagship's Luck Luck.

Ship Japanese/English Notes
Nelson
Play
Nelson Touch. Main guns 1 and 2, one more shot! Nelson Touch Line
Nelson Touch。主砲、一番、二番、もう一撃だ!
Rodney
Play
Rodney Squadron, charge. We'll divide those enemies. All ships, fire all your main guns! Commence bombardment! Special Attack Line
Rodney戦隊、突入。敵を分断する。各艦、全主砲斉射!始め!