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{{CombatPortal}}
+
==Calculation==
 +
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups.
 +
These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>:
 +
# [[#Ship Type Bonuses|Ship type bonuses]],
 +
# [[#General Multiplicative Bonuses|General multiplicative bonuses]],
 +
# [[#Landing Craft Specific Bonuses|Landing craft specific bonuses]],
 +
# [[#Flat Damage Bonuses|Flat damage bonuses]],
 +
# [[#Post-Cap Bonuses|Post-cap bonuses]],
 +
# [[#Airstrike And Land-Base Bonus|Airstrike and land-base]] special cases,
 +
# [[#Installation-Like Warships|"Installation-like warships"]] special cases.
 +
*The bonuses' exact order is still under investigation and may be subject to changes.
  
In certain maps, it is possible to call support expeditions to help the fleet during battles. These expeditions are deployed like normal resource expeditions and have a chance of appearing at certain nodes and at the boss. 
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
*Currently, these are only available in [[World 5]] and [[Events]].
+
!colspan=2|Damage Bonuses Calculations
 
+
|-
=Overview=
+
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div>
[[File:Support_Expedition.png|thumb|right|A shelling Support Expedition appears in a night battle node]]
+
|
#Areas that have support expeditions available for use have support expeditions listed under the expedition tab for the corresponding area. For a list of support expeditions, please [[Support_Expedition#Expedition_List|see below]].
+
'''Surface Shelling:'''
#The type of support fleet that appears depends on the composition of the fleet. Please see the [[Support_Expedition#Support_Types|various support types]] for more details.
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
#The a sortie must be started '''before the support expedition fleet returns to port''' in order for support to appear.
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
#* If the expedition fleet has returned to port, support fleets will not appear.
+
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ (
#Shelling and torpedo support can '''appear in night or day nodes''' but airstrike and ASW support can '''only appear in day nodes'''.
+
\text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} )
#* No support will appear in air raids, air battles, or radar ambush nodes.
+
{\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ]
#The support fleet will appear after the [[Aerial Combat]] phase during day battles.
+
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big)
#* The exception are night-day nodes where airstrike/ASW support arrives after [[LBAS]] but before [[Aerial Combat]].
+
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big]
#The damage cap for support is '''170''' for all cases.
+
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big)
#* This means that even if support shows up in night battle, it does not get advantage of the 360 damage cap.
+
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big]
#* The cap during '''head-on engagement''' is 212.
+
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg)
#Only '''visible stats''' are taken into account.
+
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg]
#* This means any hidden modifiers from upgrades or gun fit are ignored.
+
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \Bigg)
#When the sortie fleet returns, the support fleets will return as well.
+
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} \Bigg]
#* They will return regardless of if they have performed any support attacks.
+
\times \text{Mod}_\text{others}</math>
#* The timer must be waited to expire like normal expeditions.
+
|}
#Support expeditions will always require resupplying '''regardless of if they have performed a support attack'''.
 
#Instead of the normal 3 morale reduction for normal expeditions, the cost for support expeditions vary.
 
#* Node support: 1-5
 
#* Boss support: 1-10
 
#The resource cost is '''rounded up''' instead of down.
 
 
 
===Trigger Rate===
 
The trigger rate differs between node support and boss support.
 
 
 
<math>\text{Node %} = 51 + \text{Mod}_\text{flag} + 5 \times \text{N}_\text{escort}</math>
 
 
 
<math>\text{Boss %} = 86 + \text{Mod}_\text{flag} + 5 \times \text{N}_\text{escort}</math>
 
 
 
* <math>\text{Mod}_\text{flag}</math> is the '''sparkled flagship bonus''' of <math>15</math>.
 
 
 
* <math>\text{N}_\text{escort}</math> is the '''Number of non-flagship sparkled ships'''.
 
  
;Notes
 
* The flagship affects trigger rate disproportionately.
 
** Always place a sparkled ship as flagship.
 
* The maximum chance for node support to trigger is '''91%''' and the lowest is '''51%'''.
 
** It is recommended to sparkle all the ships for node support in order to get the maximum trigger chance.
 
* Boss support can reach '''100%''' trigger chance with only the flagship sparkled.
 
** It is recommended to at least sparkle the four heavy hitters in order to maximize accuracy.
 
  
===Expedition List===
+
'''Carrier Shelling:'''
{|width=100%
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|style="width:50px"|[[File:IcoArea5.png]]
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
|<div style="width:95%;background:#9999cc;padding-left:10px;border-top-right-radius:10px;color:black">'''南方海域 - Southern Waters'''</div>
+
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} )
 +
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} ]
 +
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big)
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \big]
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big)
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big]
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg)
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \bigg]
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Bigg)
 +
\times 1.5 +25 \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 
|}
 
|}
<div style="background:#9999cc;width:98%;border-radius:10px;padding:10px">
 
  
{|class="wikitable" width="100%" style="text-align:center"
 
!#
 
!width="25%"|Name
 
!Time
 
!width="1%"|
 
!Σ(Lv)
 
![[File:Flagship icon.png]]
 
!width="1%"|
 
!Minimum Fleet
 
!width="10%"|Requirements
 
!width="1%"|
 
!{{Fuel}}
 
!{{Ammo}}
 
 
|-
 
|-
|colspan=14 style="background:#9999cc"|
+
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math>
 +
|}
 
|-
 
|-
!33
+
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-Cap</div>
|前衛支援任務<br>'''Vanguard Support Mission'''<br>''"Node Support"
 
|00:15
 
|rowspan=3 style="background:#9999cc"|
 
| -
 
| -
 
|rowspan=3 style="background:#9999cc"|
 
|2DD 4XX
 
 
|
 
|
|rowspan=3 style="background:#9999cc"|
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
| -5
+
|valign="center"| <math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit}</math>
| -4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo)
+
|}
 
|-
 
|-
|colspan=14 style="background:#9999cc"|
+
|colspan=2|
|-
+
;With
!34
+
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
|艦隊決戦支援任務<br>'''Decisive Battle Fleet Support Mission'''<br>''"Boss Support"
+
* '''{{Color|tomato|A & C}}''' the Multiplicative bonuses,
|00:30
+
* '''{{Color|DeepSkyBlue|B}}''' the Flat bonuses,
| -
+
* '''A & B''' being pre-cap bonuses,
| -
+
* '''C''' being post-cap bonuses.
|2DD 4XX
+
* <math>\text{Mod}_\text{others}</math> being all other modifiers unrelated to installation (see [[Damage Calculations]] for more details)
|
+
* <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only
| -5
+
* <math>\text{Cap}</math> is:
| -4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo)
+
**'''220''' during day,
|}</div>
+
**'''360''' during night.
 
 
  
{|width=100%
+
<references/>
|style="width:50px"|
 
|<div style="width:95%;background:#FF2200;padding-left:10px;border-top-right-radius:10px;color:black">'''Event Expeditions'''</div>
 
 
|}
 
|}
<div style="background:#FF2200;width:98%;border-radius:10px;padding:10px">
 
  
{|class="wikitable" width="100%" style="text-align:center"
+
==Bonuses==
!#
+
===Ship Type Bonuses===
!width="25%"|Name
+
{|class="wikitable" style="font-weight:bold;
!Time
+
!
!width="1%"|
+
!Ship Type!!Target!!Bonuses
!Σ(Lv)
 
![[File:Flagship icon.png]]
 
!width="1%"|
 
!Minimum Fleet
 
!width="10%"|Requirements
 
!width="1%"|
 
!{{Fuel}}
 
!{{Ammo}}
 
 
|-
 
|-
|colspan=14 style="background:#FF2200"|
+
!style="font-size:125%; color:tomato" rowspan=2|A0
|-
+
|[[DD]], [[CL]]
!S1
+
|{{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes}}
|前衛支援任務<br>'''Vanguard Support Mission'''<br>''"Node Support"
+
| 1.4
|00:15
 
|rowspan=3 style="background:#FF2200"|
 
| -
 
| -
 
|rowspan=3 style="background:#FF2200"|
 
|2DD 4XX
 
|
 
|rowspan=3 style="background:#FF2200"|
 
| -5
 
| -4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo)
 
 
|-
 
|-
|colspan=14 style="background:#FF2200"|
+
|[[Akagi]], [[Hiryuu]], [[Souryuu]]<ref>Kaga has been tested and no bonus has been found against the [[Harbour Summer Princess]].</ref>
 +
|{{Enemy/Banner|Harbour Summer Princess|small=true}}
 +
| 1.25
 
|-
 
|-
!S2
+
!style="font-size:125%; color:DeepSkyBlue"|B0
|艦隊決戦支援任務<br>'''Decisive Battle Fleet Support Mission'''<br>''"Boss Support"
+
|[[SS]], [[SSV]]
|00:30
+
|All installation
| -
+
| 30
| -
 
|2DD 4XX
 
|
 
| -5
 
| -4<br>(Airstrike/ASW)<br>-8<br>(Shelling/Torpedo)
 
 
|}
 
|}
</div>
+
<references/>
  
=Support Types=
+
===General Multiplicative Bonuses===
==Shelling Support==
+
These bonuses depend on the enemy targeted, as well as the equipment used.
This is the most commonly used support expedition. It is just a shelling attack against the whole enemy fleet.
 
  
;Trigger Requirements
+
{|class="wikitable" style="font-weight:bold; text-align:center"
 
+
! style="font-size:150%; color:tomato" colspan=10|A1<ref>Last time updated: 21/03/2024, source:https://bbs.nga.cn/read.php?tid=33769345&rand=868</ref>
Meet '''all''' of the following requirements:
+
|-
* 2 or more (F)BB(V) '''OR''' 4 CA(V),
+
! rowspan=3 colspan=2| Installation Type
* No more than 1 CV(B/L)/AV/LHA.
+
! width="130px" rowspan=3 colspan=2| Soft-Skinned
 
+
! width="130px" colspan=6| Hard-Skinned
;Recommended Composition
+
|-
* 2DD, 3(F)BB(V), 1CV(B)  
+
! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess|small=true}}
** Note that using 3BBV will trigger Aerial Support. To avoid Aerial Support, use at least one (F)BB.  
+
! width="130px" colspan=2| {{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes|small=true}}
 
+
! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess|small=true}}
;Details
+
|-
* Each ship in the support fleet targets a random enemy ship.
+
! colspan=2| Isolated Island Princess
** Misses are also displayed on ships that aren't targeted.
+
! colspan=2| Pillboxes
* Damage is affected by '''engagement and formation'''.
+
! colspan=2| Harbour Summer Princess
* Basic attack power is calculated in the same way as normal for [[Damage_Calculations#Surface_Shelling|surface ships]] and [[Damage_Calculations#Carrier Attacks|carriers]] except that '''firepower is reduced by 1'''.
+
|-
* [[AO]] use the surface shelling formula instead of the carrier attack formula for support even when equipped with torpedo bombers.
+
! colspan=2| Number Equipped
 
+
! Single!! Multiple
;Notes
+
! Single!! Multiple
* Shelling support deals the highest damage among all support types.
+
! Single!! Multiple
** It is the most likely to sink enemy ships.
+
! Single!! Multiple
* It costs the most out of all the support types.
+
|-
** This is due to the requirements for battleships and heavy cruisers.
+
| width="80px"|{{AA Shell}}
** Costs can be controlled by using cheaper battleships and light carriers but '''it is not recommended to use heavy cruisers'''.
+
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
* Try to aim for 166 displayed firepower on battleships to meet the parallel cap (209 for head-on).
+
|2.5
* For carriers, 52 displayed firepower is needed to meet the parallel cap with a single 10{{Dive}} plane (77 for head-on).
+
!
** It is 39 for parallel and 64 for head-on with two 10{{Dive}} planes.
+
|1.75
 
+
!
;Equipment Setups
+
!colspan=2|
Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. Can be placed in any order.
+
|1.75
{|class="wikitable" width="75%" style="margin:auto"
+
!
!width="150px"|Equipment Setup
+
|-
!Notes
+
|{{AP Shell}}
|-  
+
|{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}}
!colspan=3|Destroyers
+
!colspan=2|
 +
!colspan=2|
 +
|1.85
 +
!
 +
|1.3
 +
!
 +
|-
 +
|rowspan=2|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 +
|1.3
 +
|1.4
 +
|1.4
 +
|1.5
 +
|1.6
 +
|1.7
 +
|1.4
 +
|1.2
 +
|-
 +
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.25
 +
|1.5
 +
|1.3
 +
|1.65
 +
|1.5
 +
|1.8
 +
|1.25
 +
|1.4
 +
|-
 +
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.2
 +
|1.3
 +
|1.2
 +
|1.4
 +
|1.3
 +
|1.5
 +
|1.1
 +
|1.15
 +
|-
 +
|{{Dive Bomber}}
 +
|[[Dive Bomber]]s
 +
!colspan=2|
 +
|1.4
 +
|1.75
 +
|1.5
 +
|2
 +
|1.3
 +
|1.2
 +
|-
 +
|{{SPB}}{{SPF}}
 +
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
 +
|1.2
 +
!
 +
!colspan=2|
 +
|1.5
 +
!
 +
|1.3
 +
!
 +
|-
 +
!colspan=10|
 +
|-
 +
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
 +
|colspan=2|1.4
 +
|colspan=2|1.8
 +
|colspan=2|1.8
 +
|colspan=2|1.7
 +
|-
 +
|rowspan=7|{{LandingCraft}}<br>{{Amphibious Tank}}
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.15
 +
!
 +
|1.15
 +
!
 +
|1.15
 +
!
 +
|1.2
 +
!
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.5
 +
|rowspan=2|1.3
 +
|1.2
 +
|rowspan=2|1.4
 +
|1.5
 +
|rowspan=2|1.4
 +
|1.6
 +
|rowspan=2|1.5
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<ref>For example: vs Soft-Skin, 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.3''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.95''' (1.5x1.3)</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha">https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess</ref>
 +
! !! !! !!
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
| 1.5
 +
| 1.3
 +
| 1.2
 +
| 1.4
 +
| 1.5
 +
| 1.4
 +
| 1.6
 +
| 1.5
 +
|-
 +
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha"></ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.1
 +
!
 +
|1.8
 +
!
 +
|2.0
 +
!
 +
|2.0
 +
!
 +
|-
 +
|☀ Day Only
 +
{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
| 1.1
 +
|rowspan=2| 1.1
 +
| 1.3
 +
|rowspan=2| 1.1
 +
| 1.3
 +
|rowspan=2| 1.2
 +
| 1.5
 +
|rowspan=2| 1.1
 +
|-
 +
|☀ Day Only
 +
{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
! !! !! !!
 +
|-
 +
|rowspan=2|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|1.5
 +
|rowspan=2|1.2
 +
|2.4
 +
|rowspan=2|1.35
 +
|2.4
 +
|rowspan=2|1.35
 +
|2.8
 +
|rowspan=2|1.5
 
|-
 
|-
|{{RedGunLight}}{{Radar}}{{Radar}}
+
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
|When running a red gun on a destroyer, '''ensure that it is a gun with bonus fit firepower''' to maximize her damage potential.  
+
! !! !! !!
 
|-
 
|-
|{{Radar}}{{Radar}}{{Radar}}
+
|{{Landing Forces}}
|For all other destroyers that don't have a fit gun, this setup ensures that they have the maximum chance to land a hit.
+
|'''[[Landing Force]]s
 +
|colspan=8|''Unknown yet
 
|-
 
|-
!colspan=3|Battleships
+
!colspan=10|
|-
 
|{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}}
 
|This is for high firepower battleships like the [[:Category:Yamato_Class|''Yamato''-class]] who can hit the parallel attack cap with a single high-firepower gun. Stacking all the extra radars will increase the chances that they manage to land a hit.
 
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}}
+
|rowspan=3|{{IM2}} {{Star}}<br>[[Improvement]]
|This is for battleships with '''95 to 120 firepower'''{{Firepower}} that require 2 guns to get to the parallel attack cap or for trying to hit the head-on cap. It is not recommended to run more than two guns on a battleship because it will compromise their ability to land a hit.
+
| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=8|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
 
|-
 
|-
!colspan=3|Carriers
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
|-
+
|colspan=8|1 + (Average {{Star}} /30)
|{{RedPlane}}{{Radar}}{{Radar}}{{Radar}}
 
|This is for carriers that have '''above 52 firepower'''{{Firepower}} that can hit the parallel attack cap with a single 10{{Dive}} plane.
 
 
|-
 
|-
|{{RedPlane}}{{RedPlane}}{{Radar}}{{Radar}}
+
|{{Landing Forces}} '''[[Landing Force]]s
|This is for carriers that have '''above 39 firepower'''{{Firepower}} that can hit the parallel attack cap with a single 10{{Dive}} plane or for carriers to get closer to the head-on attack cap. It is not recommended to run more than two dive bombers on a carrier because it will compromise their ability to land a hit.
+
|colspan=8|''Unknown yet
 
|}
 
|}
 
==Airstrike Support==
 
Airstrike support functions much like a normal airstrike with a few major differences as detailed below.
 
 
;Trigger Requirements
 
Meet '''one''' of the following requirements:
 
* At least 2 or more CV(B/L)/AV/LHA in the fleet,
 
* 1 or more CV(B/L)/AV/LHA and no (F)BB(V)/CA/CAV,
 
* 2 or more BBV/CAV/AV/LHA/AO and no (F)BB/CA.
 
 
;Recommended Composition
 
* 2DD, 4CV(B/L)
 
 
;Details
 
* Every plane slot targets a random enemy ship.
 
** This gives airstrike support up to 16 chances to hit.
 
* The attack will go through the normal [[Aerial Combat]] phases.
 
** This means that damage can be reduced by plane losses through the air control and anti-air fire phases.
 
** Planes in airstrike support appear to have some shoot-down resistance that helps them survive anti-air fire.
 
** Enemy ships sunk in earlier combat phases '''are still counted''' towards contesting air control for airstrike support.
 
*** But the required fighter power for obtaining air control is reduced by planes lost in earlier air control phases.
 
* Airstrike support '''costs bauxite''' on top of the normal resupply costs because lost planes need to be resupplied.
 
* Taking jets on airstrike support still costs steel but does not trigger a jet assault phase.
 
* Ships that cannot launch bombers '''will not participate in airstrike support'''.
 
* Though the standard cost of airstrike support is 40% ammo, this only applies if '''there are 3 or more CVL/CV/CVB/AV''' in the fleet. Support will cost 80% ammo otherwise.
 
* Only visible stats are considered for airstrike support.
 
** This means all bonuses from upgrades or plane proficiency are ignored.
 
* Damage is calculated slightly differently compared to normal airstrikes. Please see [[Damage_Calculations#Airstrike|airstrike damage]] for details on the variables used.
 
 
 
<math>\text{Airstrike Support} = \biggl\lfloor \biggl\{ \text{Type} \times \bigl( \left( \text{DB or TP} \right) \times \sqrt{\text{Count}_\text{Plane}} + 3 \bigr) \biggr\} \times \text{Mod}_\text{crit} \biggr\rfloor \times 1.35</math>
 
* The [[Damage_Calculations#Damage_Formula|damage cap]] of 170 is applied to the result between <math>\{ \ \}</math>.
 
* <math>\text{Type}</math> is the bomber's type modifier, similar to airstrikes.
 
** <math>1.0</math> for dive bombers and seaplane bombers.
 
** Either <math>0.8</math> or <math>1.5</math> for torpedo bombers.
 
* The critical modifier and the 1.35x airstrike support modifier are both '''post-cap'''.
 
 
* Like airstrikes, damage is unaffected by formation or engagement.
 
* The accuracy appears to be lower than normal airstrikes.
 
* It does not appear in night battle nodes.
 
** But does appear in night-day nodes once the battle shifts to day.
 
 
 
;Notes
 
;Notes
* This support is useful for dealing with multiple lightly armored ships or for racking up chip damage on high HP, high armor enemies.
+
* The Improvement Bonus takes the average for all Landing Craft equipped on the ship.
* Because it follows after LBAS and regular airstrikes, carriers can bring more bombers due to the reduced air control requirements.
+
* The Improvement Bonus takes the average for all Special Amphibious Tanks equipped on the ship.
* It is one of the cheapest supports to run as long as 3 or more carriers are used.
+
<references/>
* Since slot size matters for damage, the carriers with the largest slots should be used to maximize damage.
 
* Due to damage being calculated off remaining planes, airstrike support can be reduced '''the more nodes it appears in''' due to plane losses.
 
  
;Equipment Setups
+
===Landing Craft Specific Bonuses===
Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. '''Bombers should be placed in the largest slots'''.
+
The following multipliers are '''pre-cap'''.
  
{|class="wikitable" width="75%" style="margin:auto"
+
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center"
!width="150px"|Equipment Setup
+
!colspan=3|Equipment
!Notes
+
!Multiplicative Bonuses
 +
!Flat Bonuses
 +
|-
 +
!colspan=3|Toku DLC Tank Bonus
 +
!style="font-size:125%; color:tomato"|A21
 +
!style="font-size:125%; color:DeepSkyBlue"|B21
 +
|-
 +
|colspan=3|
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
| 1.8|| 25
 
|-
 
|-
!colspan=3|Destroyers
+
!colspan=3|Sherman Bonus
 +
!style="font-size:125%; color:tomato"|A22
 +
!style="font-size:125%; color:DeepSkyBlue"|B22
 
|-  
 
|-  
|N/A
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}}
|Because destroyers cannot participate in airstrike support, it doesn't matter what equipment or stat they have.
+
| 1.4|| 35
 +
|-
 +
!colspan=3|Ho-Ni Tank Regiment Bonus
 +
!style="font-size:125%; color:tomato"|A23
 +
!style="font-size:125%; color:DeepSkyBlue"|B23
 +
|-
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 +
| 1.3|| 42
 +
|-
 +
!colspan=3|Chi-Ha (non-Kai) Bonus
 +
!style="font-size:125%; color:tomato"|A24
 +
!style="font-size:125%; color:DeepSkyBlue"|B24
 +
|-
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}
 +
| 1.4|| 28
 +
|-
 +
!colspan=3|Chi-Ha Kai Bonus
 +
!style="font-size:125%; color:tomato"|A25
 +
!style="font-size:125%; color:DeepSkyBlue"|B25
 +
|-
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}
 +
| 1.5|| 33
 +
|-
 +
!colspan=3|Katsu Bonus
 +
!style="font-size:125%; color:tomato"|A26
 +
!style="font-size:125%; color:DeepSkyBlue"|B26
 +
|-
 +
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu}}<br>{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
 +
| 1.2|| 42
 +
|-
 +
!colspan=3|Katsu Kai Bonus
 +
!style="font-size:125%; color:tomato"|A27
 +
!style="font-size:125%; color:DeepSkyBlue"|B27
 +
|-
 +
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
 +
| 1.1|| 28
 
|-
 
|-
!colspan=3| Carriers
+
!colspan=3|Armored Boats Synergy Bonus<ref>https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA</ref>
|-  
+
!rowspan=2 style="font-size:125%; color:tomato"|A28
|{{BluePlane}}{{BluePlane}}{{BluePlane}}{{GreenPlane}}
+
!rowspan=2 style="font-size:125%; color:DeepSkyBlue"|B28
|This is the standard airstrike support setup. Because torpedo bombers have the best airstrike damage, it is best to just stack them. The fighter is along to help with air control and reduce the bomber losses. It is not recommended to run airstrike support with more than 1 fighter because it is better to run shelling support when encountering that much enemy airpower.
+
|-
 +
!{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{Landing Craft}}{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
!Group 1
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!
 +
|-
 +
|{{QuestRewardEquip|Daihatsu Landing Craft}} {{QuestRewardEquip|Toku Daihatsu Landing Craft}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)}} {{QuestRewardEquip|Special Type 4 Amphibious Tank}}<br>{{QuestRewardEquip|Special Type 4 Amphibious Tank Kai}}
 +
|}
 +
!Group 2
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!
 +
|-
 +
|{{QuestRewardEquip|Toku Daihatsu Landing Craft + 11th Tank Regiment}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha Kai}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III Ausf. J}} {{QuestRewardEquip|Special Type 2 Amphibious Tank}}
 +
|}
 +
|-
 +
|Only one<ref>Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses</ref>
 +
|colspan=2|1 of Any
 +
| 1.2|| 10
 +
|-
 +
|rowspan=3| Both
 +
| 1|| 0|| 1.3|| 15
 +
|-
 +
| 0|| 1|| 1.4|| 20
 +
|-
 +
|colspan=2| 2 of any
 +
| 1.5|| 25
 
|}
 
|}
 +
<references/>
 +
{{clear}}
  
==Anti-Submarine Support==
+
===Flat Damage Bonuses===
Anti-Submarine support functions exactly like [[Support Expedition#Airstrike Support|airstrike support]]. Everything about airstrike support applies to ASW support with a few key differences. 
+
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
! style="font-size:150%; color:deepskyblue" colspan=10|B1
 +
|-
 +
!colspan=2| Amount Equipped
 +
!width="50px"| 1
 +
!width="50px"| 2
 +
!width="50px"| 3
 +
!width="50px"| 4+
 +
|-
 +
| width="120px" rowspan=3|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 +
|75||110||140||160
 +
|-
 +
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Type 4 Anti-Ground Rockets}}
 +
|55||115||160||190
 +
|-
 +
|{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets CD}}
 +
|80||170||230||260
 +
|-
 +
|rowspan=2|{{DCother}}
 +
|{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}}
 +
|30||55||75||90
 +
|-
 +
|{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar CD}}
 +
|60||110||150||180
 +
|}
  
;Trigger Requirements
+
===Post-Cap Bonuses===
* At least 1CVL present.
+
====Supply Depot Princess====
* At least 1 additional CVL/AV/AO/LHA/CL/CT or 2DE
+
{{Enemy/Link|Supply Depot Princess}} and its variants are currently the only installations to have post-cap bonuses.
 +
*These bonuses are applied after the damage soft-cap, and can reach the damage display cap of '''9999'''.
 +
** If the damage displayed is 9999, the actual damage can be higher.
 +
*Supply Depot Princess is a '''soft-skinned''' installation for purposes of Pre-Cap Bonuses.
  
;Recommended Composition
+
{|class="wikitable" style="font-weight:bold; text-align:center"
* 2DD, 2CVL, 2CV(B)
+
!colspan=5 style="font-size:150%; color:tomato"|C
 +
|-
 +
! rowspan=2 colspan=2| Installation Type
 +
! width="130px" colspan=3| {{Enemy/Banner|Supply Depot Princess|small=true}}
 +
|-
 +
! colspan=3| Supply Depot Princesses
 +
|-
 +
! colspan=2| Number Equipped
 +
! Single
 +
!colspan=2| Multiple
 +
|-
 +
|width="80px" rowspan=2|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 +
|1.25
 +
|colspan=2|1.3
 +
|-
 +
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.2
 +
|colspan=2|1.4
 +
|-
 +
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.15
 +
|colspan=2|1.2
 +
|-
 +
!colspan=5|
 +
|-
 +
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
 +
|colspan=3|1.7
 +
|-
 +
|rowspan=6|{{LandingCraft}}
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.2
 +
!colspan=2|
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.3
 +
|rowspan=2 colspan=2|1.6
 +
|-
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref>For example: 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.6''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''2.08''' (1.3x1.6)</ref>
 +
!
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
| 1.3
 +
|colspan=2| 1.6
 +
|-
 +
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.2
 +
!colspan=2|
 +
|-
 +
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
| 1.5
 +
|rowspan=2 colspan=2| 1.1
 +
|-
 +
|rowspan=3|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
!
 +
|-
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|1.7
 +
|rowspan=2 colspan=2|1.5
 +
|-
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
 +
!
 +
|-
 +
!colspan=2| Number Equipped
 +
! 1
 +
! 2
 +
! 3
 +
|-
 +
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
 +
|3.15||2.35||1.2
 +
|-
 +
|rowspan=2|{{Landing Forces}}
 +
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.2
 +
!colspan=2|
 +
|-
 +
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.55
 +
!colspan=2|
 +
|-
 +
!colspan=8|
 +
|-
 +
|rowspan=5|{{IM2}} {{Star}}<br>[[Improvement]]
 +
|-
 +
|rowspan=2|{{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=3|[1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
 +
|-
 +
|colspan=3 style="text-align:left"|
 +
* N = 1 for any [[Landing Craft]]/[[Ka-Tsu]]
 +
* +1 to N for each unique:
 +
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
|-
 +
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=3|1 + (Average {{Star}} /30)
 +
|-
 +
|{{Landing Forces}} '''[[Landing Force]]s
 +
|colspan=3|''Unknown yet
 +
|}
 +
<references/>
  
;Details
+
====Rations Bonuses====
* All planes with an ASW stat will participate in support.
+
The developers have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing craft's morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>.
** Fighters, Carrier Recons, and Jets are exluded.
 
** They will not even contribute to determining air control, but they will not be shot down.
 
** Seaplane fighters and fighter bombers will participate.
 
* Although DDs and DEs are included in the fleet, they '''do not participate''' since it is a variant of airstrike support.
 
* If it encounters a mixed surface/sub fleet, only submarines will be attacked.
 
** It will still attack surface fleets with airstrike support if equipped with bombers.
 
* It only takes into account '''plane ASW''', equipping sonars and depth charges will be a waste.
 
** However the [[Damage_Calculations#Anti-Submarine_Warfare|armor penetration]] mechanic from [[Depth Charge]]s still works.{{cite}}
 
* Damage is calculated slightly differently to airstrike support:
 
  
<math>\text{ASW Support} = \biggl\lfloor \biggl\{ \bigl(\text{ASW} \times \sqrt{\text{Count}_\text{Plane}} + 3 \bigr) \times \left(0.9 + \text{Rand} \right) \biggr\} \times \text{Mod}_\text{crit} \biggr\rfloor \times 1.35</math>
+
{|class="wikitable" style="font-weight:bold; text-align:center"
* The [[Damage_Calculations#Damage_Formula|damage cap]] of 170 is applied to the result between <math>\{ \ \}</math>.
+
!colspan=4 style="font-size:150%; color:tomato"|C1
* <math>\text{Rand}</math> is a random number from 0 to 0.75 inclusive.
+
|-
* The critical modifier and the 1.35x airstrike support modifier are both '''post-cap'''.
+
! colspan=2| Installation Type
 
+
! width="130px" colspan=2| All installations<ref>https://twitter.com/hedgehog_hasira/status/1566086797343412224</ref>
;Notes
+
|-
* Because slot size matters, carriers make much better ASW support ships than light carriers.
+
! colspan=2| Number Equipped
* It has a chance of triggering at every node so consider the enemy compositions of all nodes when running ASW support to help with submarine nodes.
+
! Single
** A full ASW support setup that runs into enemy airpower will get destroyed.
+
! Multiple
* Because even the autogyros and liaison aircraft participate in aerial combat, they can be shot down.
+
|-
* It can be useful for chipping down submarines to reduce the number of opening and closing torpedoes faced by the fleet.
+
|width="80px" rowspan=3|{{Rations}}
 
+
|{{EquipmentLink|Combat Ration}}
;Equipment Setups
+
| 1.13
Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. '''Bombers should be placed in the largest slots'''.
+
| ??
 
 
{|class="wikitable" width="75%" style="margin:auto"
 
!width="150px"|Equipment Setup
 
!Notes
 
 
|-
 
|-
!colspan=3|Destroyers/Coastal Defense Ships
+
|{{EquipmentLink|Combat Ration (Special Onigiri)}}
|-
+
| ??
|N/A
+
| ??
|Because destroyer and coastal defense ships cannot participate in ASW support, it doesn't matter what equipment they have.
 
|-
 
|{{Autogyro}}{{Autogyro}}{{Autogyro}}
 
|For [[Samuel B. Roberts Mk.II]] only.
 
 
|-
 
|-
!colspan=3|Carriers
+
|{{EquipmentLink|Canned Saury}}
|-
+
| ??
|N/A
+
| ??
|There isn't any fixed setup for ASW support. Just put the aircraft with the highest ASW stat into the largest slots (see [[ASW Aircraft]]). Fighters can be included if facing some '''surface battles''' with enemy airpower.
 
 
|}
 
|}
 +
<references/>
 +
;Notes:
 +
*A {{LandingCraft}} [[Landing Craft]] might be required to be equipped on the attacking ship for this bonus to be applied.
 +
*As it is the only post-cap bonus common to all installations, it has a great potential.
 +
*Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.
  
==Long Range Torpedo Support==
+
===Airstrike And Land-Base Bonus===
This support exists to prevent using too many light cruisers and destroyers for cheap support. It appears as a torpedo strike with very low accuracy.
+
For the damage formula, please refer to the [[Land-Based Air Squadron#Attack Power|LBAS]] and [[Damage_Calculations#Airstrike|airstrike]] page. The multiplier is chosen randomly between two values. The chance is roughly 50%.
  
;Trigger Requirements
+
There are exceptions:
* Do not meet any of the requirements for shelling, airstrike, or ASW support.
+
*For {{BluePlane}} [[Torpedo Bomber]]:
 +
** The {{torpedo}} torpedo stat is counted as 0 in airstrike,
 +
** The behavior is unclear for LBAS (the damage are overestimated).
  
;Notes
+
*For {{JetFighterBomber2}}{{JetFighterBomber1}} {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}:
* Do not bother using this type of support, since it is by design inferior to the previously mentioned ones.
+
** There are inconsistencies with the bonuses.
  
=FAQ=
+
*For the {{Large Land-based Aircraft}} {{Equipment/Link|Shinzan|Shinzan Kai|text=Land-Based Heavy Bombers|link_category=Land-Based Heavy Bombers}}:
<div class="mw-collapsible mw-collapsed">
+
** Could have a higher modifier than other planes.
'''Q: Why didn't my support show up?
 
  
'''A:''' Double check that you have:
 
# Sent the the support to the right area.
 
# Sparkled the sufficient number of ships.
 
# Have the correct composition for support to appear.
 
# You resupplied the fleet before sending them off.
 
If all those are checked, it was just bad luck.
 
  
 +
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642]
 +
|-
 +
!rowspan=2|Installation (ID)
 +
!colspan=2|Airstrike
 +
!colspan=2|LBAS
 +
|-
 +
|Low mod ||High mod ||Low mod ||High mod
 +
|-
 +
!width="130px"|{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
 +
!colspan=2|
 +
|colspan=2| 2
 +
|-
 +
!width="130px"|{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
 +
|1.3? ||1.7 ||1.6 ||2.5
 +
|-
 +
!width="130px"|{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
 +
|rowspan=2|1.5
 +
|rowspan=2|2.4
 +
|1.7 ||3.6?
 +
|-
 +
!width="130px"|{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
 +
! !!
 +
|-
 +
!width="130px"|{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023)
 +
|? ||? ||? ||?
 +
|}
  
'''Q: I used 4BBV, why didn't support show up?
+
===Installation-Like Warships===
 +
This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment.
 +
*Those bonuses are '''post-cap only''', meaning none of the "anti-installation bonuses" previously mentioned are applied.
 +
*Be aware that the sample is limited (event only) so the information may be inaccurate and/or old<ref>Updated the 08/09/2022 during the [[Summer 2022 Event]] [https://nga.178.com/read.php?tid=33769345&rand=329].</ref>.
  
'''A:''' Because that triggers airstrike support. If you had no seaplane bombers, that causes airstrike support to fail.
+
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
 
+
! colspan=9|Installation-like warships
 
+
|-
'''Q: Does support work in night battle nodes?
+
! style="font-size:150%; color:tomato" colspan=9|C
 
+
|-
'''A:''' Yes, but only shelling support.
+
! colspan=2 rowspan=2| Installation Type
 
+
! width="130px" colspan=2| {{Enemy/Banner|Anchorage Water Demon Vacation Mode|small=true}}
 
+
! width="130px" colspan=2| {{Enemy/Banner|Dock Princess|small=true}}
'''Q: Which support should I use?
+
! width="130px" colspan=3| {{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode Damaged|small=true}}|text=Mod C}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode|small=true}}|text=Mod C}}
 
+
|-
'''A:''' Generally shelling. Airstrike and ASW support only have niche uses.
+
! colspan=2|Anchorage Water Demon Vacation Mode
 
+
! colspan=2| Dock Princess
 
+
! colspan=3| Supply Depot Princess C<br>Vacation Mode
'''Q: Why isn't XX composition listed as recommended?
+
|-
 
+
! colspan=2| Number Equipped
'''A:''' Because it is subpar and not worth your time. You're generally running support if there are tough things en-route that you need taken out. There's no point in cheaping out and increasing the randomness of the outcome.
+
! Single!! Multiple!! Single!! Multiple!! Single
 
+
!colspan=2| Multiple
 
+
|-
'''Q: Can I use XX ship with more guns/dive bombers for shelling instead?
+
|Ships
 
+
|{{Class|Nagato}}<br>{{Class|Yamato}}
'''A:''' It is advisable not to use ships that require too many guns or dive bombers to take to the parallel or head-on cap. Support requires all the accuracy it can muster to be effective.
+
|1.2
 
+
!
 
+
!colspan=2|
'''Q: Do I really have to sparkle everyone?
+
!colspan=3|
 
+
|-
'''A:''' You should have at least 4 ships sparkled for node support and the flagship sparkled for boss support. It is still recommended to sparkle the 4 heavy hitters for boss support because sparkling helps accuracy.
+
| width="80px"|{{AA Shell}}
 
+
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 
+
|1.45
'''Q: Why is my morale going down so fast?
+
!
 
+
|1.3
'''A:''' Node support costs 1-5 morale and boss support costs 1-10.
+
!
 
+
!colspan=3|
 
+
|-
'''Q: Can I try torpedo support?
+
|rowspan=2|{{AntiGroundArtillery}}
 
+
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
'''A:''' No.
+
|1.2
</div>
+
|1.3
 
+
|1.1
=See Also=
+
|1.2
*[http://wikiwiki.jp/kancolle/?%BB%D9%B1%E7%B4%CF%C2%E2 Wikiwiki link for support fleet]
+
|1.25
 
+
|colspan=2|1.3
{{Mechanics}}
+
|-
[[Category:Sortie]]
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.15
 +
|1.4
 +
!colspan=2|?
 +
|1.2
 +
|colspan=2|1.4
 +
|-
 +
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.1
 +
|?
 +
!colspan=2|?
 +
|1.15
 +
|colspan=2|1.2
 +
|-
 +
|{{Dive Bomber}}
 +
|[[Dive Bomber]]s
 +
|1.4
 +
|rowspan=2|1.75
 +
|rowspan=2|1.1
 +
|rowspan=2|1.1
 +
!colspan=3|
 +
|-
 +
|{{JetFighterBomber1}}
 +
|[[Jets]]
 +
|1.75
 +
!colspan=3|
 +
|-
 +
|{{SPB}}{{SPF}}
 +
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
 +
!colspan=2|
 +
|colspan=2|1.1
 +
!colspan=3|
 +
|-
 +
! colspan=9|
 +
|-
 +
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type Multiplier
 +
|colspan=2|1.4
 +
|colspan=2|1.1
 +
|colspan=3|1.7
 +
|-
 +
|rowspan=6|{{LandingCraft}}
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}
 +
|1.15
 +
!
 +
!colspan=2|
 +
|1.2
 +
!colspan=2|
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 +
|1.2
 +
|1.4
 +
|1.15
 +
|1.15
 +
|1.3
 +
|colspan=2|1.6
 +
|-
 +
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
|1.2
 +
|1.4
 +
|1.15
 +
|1.15
 +
|1.3
 +
|colspan=2|1.6
 +
|-
 +
|{{EquipmentLink|M4A1 DD}}
 +
|1.8
 +
!
 +
|1.1
 +
!
 +
|1.2
 +
!colspan=2|
 +
|-
 +
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
|1.2
 +
!
 +
|1.1
 +
!
 +
| 1.5
 +
|colspan=2| 1.1
 +
|-
 +
|
 +
{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
 +
{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
 +
{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
 +
!colspan=2|
 +
|1.4
 +
!
 +
!colspan=3|
 +
|-
 +
|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|2.4
 +
|1.35
 +
|1.2
 +
|1.2
 +
|1.7
 +
|colspan=2|1.5
 +
|-
 +
!colspan=2| Number Equipped
 +
!colspan=4|
 +
! 1
 +
! 2
 +
! 3
 +
|-
 +
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
 +
!colspan=4; rowspan=3| ''Unknown
 +
|3.15||2.35||1.2
 +
|-
 +
|rowspan=2|{{Landing Forces}}
 +
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.2
 +
!colspan=2|
 +
|-
 +
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.55
 +
!colspan=2|
 +
|-
 +
! colspan=9|
 +
|-
 +
|rowspan=4|{{IM2}} {{Star}}<br>[[Improvement]]
 +
|rowspan=2| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=4 rowspan=2|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
 +
|colspan=3|[1 + (Average DLC {{Star}} /50)<br>+ (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
 +
|-
 +
|colspan=3 style="text-align:left"|
 +
* N = 1 for any [[Landing Craft]]
 +
* +1 to N for each unique:
 +
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
|-
 +
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=7|1 + (Average {{Star}} /30)
 +
|-
 +
|{{Landing Forces}} '''[[Landing Force]]s
 +
|colspan=7|''Unknown
 +
|}
 +
<references/>
 +
*The missing bonuses from new equipment can be extrapolated from the other installation bonuses.

Latest revision as of 16:35, 23 March 2024

Calculation

Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups. These bonuses are divided into 5 groups and are calculated in the following order[1]:

  1. Ship type bonuses,
  2. General multiplicative bonuses,
  3. Landing craft specific bonuses,
  4. Flat damage bonuses,
  5. Post-cap bonuses,
  6. Airstrike and land-base special cases,
  7. "Installation-like warships" special cases.
  • The bonuses' exact order is still under investigation and may be subject to changes.
Damage Bonuses Calculations
Pre-cap

Surface Shelling:

[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big] {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg) {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg] {\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \Bigg) {\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} \Bigg] \times \text{Mod}_\text{others} }[/math]


Carrier Shelling:

[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} ) {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} ] {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big) {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \big] {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big) {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big] {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg) {\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \bigg] {\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Bigg) \times 1.5 +25 \Bigg] \times \text{Mod}_\text{others} }[/math]
Cap
[math]\displaystyle{ \text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}} }[/math]
Post-Cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit} }[/math]
With
  • [math]\displaystyle{ \text{Atk}_\text{base} }[/math] the base attack deffined here,
  • A & C the Multiplicative bonuses,
  • B the Flat bonuses,
  • A & B being pre-cap bonuses,
  • C being post-cap bonuses.
  • [math]\displaystyle{ \text{Mod}_\text{others} }[/math] being all other modifiers unrelated to installation (see Damage Calculations for more details)
  • [math]\displaystyle{ \text{DB} }[/math] being the Dive Bomber Attack bombing stat of Anti-installation Dive Bomber only
  • [math]\displaystyle{ \text{Cap} }[/math] is:
    • 220 during day,
    • 360 during night.

Bonuses

Ship Type Bonuses

Ship Type Target Bonuses
A0 DD, CL PillboxesArtillery Imp
Pillbox Imp
Anti-Air Guns Imp
Fortified Pillbox Princess
1.4
Akagi, Hiryuu, Souryuu[1] Enemy Banner Harbour Summer Princess.png 1.25
B0 SS, SSV All installation 30
  1. Kaga has been tested and no bonus has been found against the Harbour Summer Princess.

General Multiplicative Bonuses

These bonuses depend on the enemy targeted, as well as the equipment used.

A1[1]
Installation Type Soft-Skinned Hard-Skinned
Enemy Banner Isolated Island Princess.png PillboxesArtillery Imp
Pillbox Imp
Anti-Air Guns Imp
Fortified Pillbox Princess
Enemy Banner Harbour Summer Princess.png
Isolated Island Princess Pillboxes Harbour Summer Princess
Number Equipped Single Multiple Single Multiple Single Multiple Single Multiple
Anti-Aircraft Shell AA ShellsType 3 Shell
Type 3 Shell Kai
Type 3 Shell Kai Ni
2.5 1.75 1.75
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
1.85 1.3
Anti-Ground Rocket WG42 (Wurfgerät 42)WG42 (Wurfgerät 42) 1.3 1.4 1.4 1.5 1.6 1.7 1.4 1.2
Type 4 Anti-Ground RocketsShipborne Model Type 4 20cm Anti-ground Rocket Launcher
Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)
1.25 1.5 1.3 1.65 1.5 1.8 1.25 1.4
ASW MortarOther ASW MortarsType 2 12cm Mortar Kai
Type 2 12cm Mortar Kai (Concentrated Deployment)
1.2 1.3 1.2 1.4 1.3 1.5 1.1 1.15
Dive Bomber Dive Bombers 1.4 1.75 1.5 2 1.3 1.2
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers/Fighters 1.2 1.5 1.3
Landing Craft Landing Craft Type and
Amphibious Vehicle Ka-Tsu Type Multiplier
1.4 1.8 1.8 1.7
Landing Craft
Amphibious Vehicle
Toku DaihatsuToku Daihatsu Landing Craft
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)[2]
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
1.15 1.15 1.15 1.2
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)[2]
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
1.5 1.3 1.2 1.4 1.5 1.4 1.6 1.5
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha[3]
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai[4]
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification) 1.5 1.3 1.2 1.4 1.5 1.4 1.6 1.5
M4A1 DDM4A1 DD
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai[4]
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
1.1 1.8 2.0 2.0
☀ Day Only

Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)

1.1 1.1 1.3 1.1 1.3 1.2 1.5 1.1
☀ Day Only

Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai

Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank 1.5 1.2 2.4 1.35 2.4 1.35 2.8 1.5
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai[5]
Landing Forces Landing Forces Unknown yet
Improvement material Improved
Improvement
Landing Craft Landing Craft &
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
1 + (Average DLC Improved /50) + (Average Ka-Tsu Improved /50)
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank 1 + (Average Improved /30)
Landing Forces Landing Forces Unknown yet
Notes
  • The Improvement Bonus takes the average for all Landing Craft equipped on the ship.
  • The Improvement Bonus takes the average for all Special Amphibious Tanks equipped on the ship.
  1. Last time updated: 21/03/2024, source:https://bbs.nga.cn/read.php?tid=33769345&rand=868
  2. 2.0 2.1 https://twitter.com/Divinity_123/status/1695813425660661965
  3. For example: vs Soft-Skin, 1 Chi-HaToku Daihatsu Landing Craft + Chi-Ha = no bonus, 2 Chi-HaToku Daihatsu Landing Craft + Chi-Ha = 1.3, 1 T89Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force) + 1 Chi-HaToku Daihatsu Landing Craft + Chi-Ha = 1.95 (1.5x1.3)
  4. 4.0 4.1 https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess
  5. In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2

Landing Craft Specific Bonuses

The following multipliers are pre-cap.

Equipment Multiplicative Bonuses Flat Bonuses
Toku DLC Tank Bonus A21 B21

Landing CraftToku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
Landing CraftToku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
Landing CraftToku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Landing CraftToku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J

1.8 25
Sherman Bonus A22 B22
Landing CraftM4A1 DDM4A1 DD 1.4 35
Ho-Ni Tank Regiment Bonus A23 B23
Landing CraftToku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank 1.3 42
Chi-Ha (non-Kai) Bonus A24 B24
Landing CraftToku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha 1.4 28
Chi-Ha Kai Bonus A25 B25
Landing CraftToku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai 1.5 33
Katsu Bonus A26 B26
Amphibious VehicleKa-TsuSpecial Type 4 Amphibious Tank
Amphibious VehicleKa-Tsu KaiSpecial Type 4 Amphibious Tank Kai
1.2 42
Katsu Kai Bonus A27 B27
Amphibious VehicleKa-Tsu KaiSpecial Type 4 Amphibious Tank Kai 1.1 28
Armored Boats Synergy Bonus[1] A28 B28
Landing CraftArmed DaihatsuArmed Daihatsu
Landing CraftSoukouteiSoukoutei (Armored Boat Class)
Group 1
Equipment Card Daihatsu Landing Craft.png
Daihatsu Landing Craft
Equipment Card Toku Daihatsu Landing Craft.png
Toku Daihatsu Landing Craft

Equipment Card Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force).png
Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Equipment Card Toku Daihatsu Landing Craft + Type 1 Gun Tank.png
Toku Daihatsu Landing Craft + Type 1 Gun Tank

Equipment Card Daihatsu Landing Craft (Panzer II North African Specification).png
Daihatsu Landing Craft (Panzer II/North African Specification)
Equipment Card Special Type 4 Amphibious Tank.png
Special Type 4 Amphibious Tank

Equipment Card Special Type 4 Amphibious Tank Kai.png
Special Type 4 Amphibious Tank Kai
Group 2
Equipment Card Toku Daihatsu Landing Craft + 11th Tank Regiment.png
Toku Daihatsu Landing Craft + 11th Tank Regiment
Equipment Card Toku Daihatsu Landing Craft + Panzer III (North African Specification).png
Toku Daihatsu Landing Craft + Panzer III (North African Specification)

Equipment Card Toku Daihatsu Landing Craft + Chi-Ha.png
Toku Daihatsu Landing Craft + Chi-Ha
Equipment Card Toku Daihatsu Landing Craft + Chi-Ha Kai.png
Toku Daihatsu Landing Craft + Chi-Ha Kai

Equipment Card Toku Daihatsu Landing Craft + Panzer III Ausf. J.png
Toku Daihatsu Landing Craft + Panzer III Ausf. J
Equipment Card Special Type 2 Amphibious Tank.png
Special Type 2 Amphibious Tank
Only one[2] 1 of Any 1.2 10
Both 1 0 1.3 15
0 1 1.4 20
2 of any 1.5 25
  1. https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA
  2. Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses

Flat Damage Bonuses

B1
Amount Equipped 1 2 3 4+
Anti-Ground Rocket WG42WG42 (Wurfgerät 42) 75 110 140 160
Type 4 Anti-Ground RocketsShipborne Model Type 4 20cm Anti-ground Rocket Launcher 55 115 160 190
Type 4 Anti-Ground Rockets CDType 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment) 80 170 230 260
ASW MortarOther ASW MortarType 2 12cm Mortar Kai 30 55 75 90
ASW Mortar CDType 2 12cm Mortar Kai (Concentrated Deployment) 60 110 150 180

Post-Cap Bonuses

Supply Depot Princess

Supply Depot PrincessSupply Depot Princess and its variants are currently the only installations to have post-cap bonuses.

  • These bonuses are applied after the damage soft-cap, and can reach the damage display cap of 9999.
    • If the damage displayed is 9999, the actual damage can be higher.
  • Supply Depot Princess is a soft-skinned installation for purposes of Pre-Cap Bonuses.
C
Installation Type Enemy Banner Supply Depot Princess.png
Supply Depot Princesses
Number Equipped Single Multiple
Anti-Ground Rocket WG42WG42 (Wurfgerät 42) 1.25 1.3
Type 4 Anti-Ground RocketsShipborne Model Type 4 20cm Anti-ground Rocket Launcher
Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)
1.2 1.4
ASW MortarOther ASW MortarsType 2 12cm Mortar Kai
Type 2 12cm Mortar Kai (Concentrated Deployment)
1.15 1.2
Landing Craft Landing Craft Type and
Amphibious Vehicle Ka-Tsu Type Multiplier
1.7
Landing Craft Toku DaihatsuToku Daihatsu Landing Craft
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)[1]
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
1.2
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)[1]
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
1.3 1.6
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai[2]
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification) 1.3 1.6
M4A1 DDM4A1 DD
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
1.2
Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)
1.5 1.1
Amphibious Vehicle Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Ka-Mi TankSpecial Type 2 Amphibious Tank 1.7 1.5
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai[3]
Number Equipped 1 2 3
Landing Forces Landing Forces Type Multiplier 3.15 2.35 1.2
Landing Forces Type 97 Medium Tank New Turret (Chi-Ha Kai)Type 97 Medium Tank New Turret (Chi-Ha Kai)
Army Infantry Corps + Chi-Ha KaiArmy Infantry Corps + Chi-Ha Kai
1.2
Army Infantry CorpsArmy Infantry Corps
Army Infantry Corps + Chi-Ha KaiArmy Infantry Corps + Chi-Ha Kai
1.55
Improvement material Improved
Improvement
Landing Craft Landing Craft &
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[1 + (Average DLC Improved /50) + (Average Ka-Tsu Improved /50)]N
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank 1 + (Average Improved /30)
Landing Forces Landing Forces Unknown yet
  1. 1.0 1.1 1.2 https://twitter.com/Divinity_123/status/1695813425660661965
  2. For example: 1 Chi-HaToku Daihatsu Landing Craft + Chi-Ha = no bonus, 2 Chi-HaToku Daihatsu Landing Craft + Chi-Ha = 1.6, 1 T89Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force) + 1 Chi-HaToku Daihatsu Landing Craft + Chi-Ha = 2.08 (1.3x1.6)
  3. In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2

Rations Bonuses

The developers have mentioned that Ration RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
consumed by a girl "affect landing craft's morale"[1].

C1
Installation Type All installations[2]
Number Equipped Single Multiple
Ration Combat RationCombat Ration 1.13 ??
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) ?? ??
Canned SauryCanned Saury ?? ??
Notes
  • A Landing Craft Landing Craft might be required to be equipped on the attacking ship for this bonus to be applied.
  • As it is the only post-cap bonus common to all installations, it has a great potential.
  • Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.

Airstrike And Land-Base Bonus

For the damage formula, please refer to the LBAS and airstrike page. The multiplier is chosen randomly between two values. The chance is roughly 50%.

There are exceptions:

  • For Torpedo Bomber Torpedo Bomber:
    • The Torpedo Attack torpedo stat is counted as 0 in airstrike,
    • The behavior is unclear for LBAS (the damage are overestimated).
  • For JetFighterBomber2.pngJetFighterBomber1.png JetsKikka Kai
    Jet Keiun Kai
    :
    • There are inconsistencies with the bonuses.


[math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math][2]
Installation (ID) Airstrike LBAS
Low mod High mod Low mod High mod
Enemy Banner Isolated Island Princess.png
Isolated Island Princess (1671-1672)
2
Enemy Banner Artillery Imp.png
Artillery Imp (1665-1667)
1.3? 1.7 1.6 2.5
Enemy Banner Supply Depot Princess.png
"Old" Supply Depot Princesses (1653-1658)
1.5 2.4 1.7 3.6?
Enemy Banner Supply Depot Princess D.png
"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
Enemy Banner Harbour Summer Princess B.png
Harbour Summer Princess B (2023)
? ? ? ?

Installation-Like Warships

This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment.

  • Those bonuses are post-cap only, meaning none of the "anti-installation bonuses" previously mentioned are applied.
  • Be aware that the sample is limited (event only) so the information may be inaccurate and/or old[1].
Installation-like warships
C
Installation Type Enemy Banner Anchorage Water Demon Vacation Mode.png Enemy Banner Dock Princess.png Enemy Banner Supply Depot Princess C Vacation Mode Damaged.pngMod CEnemy Banner Supply Depot Princess C Vacation Mode.pngMod C
Anchorage Water Demon Vacation Mode Dock Princess Supply Depot Princess C
Vacation Mode
Number Equipped Single Multiple Single Multiple Single Multiple
Ships Nagato-class
Yamato-class
1.2
Anti-Aircraft Shell AA ShellsType 3 Shell
Type 3 Shell Kai
Type 3 Shell Kai Ni
1.45 1.3
Anti-Ground Rocket WG42 (Wurfgerät 42)WG42 (Wurfgerät 42) 1.2 1.3 1.1 1.2 1.25 1.3
Type 4 Anti-Ground RocketsShipborne Model Type 4 20cm Anti-ground Rocket Launcher
Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)
1.15 1.4 ? 1.2 1.4
ASW MortarOther ASW MortarsType 2 12cm Mortar Kai
Type 2 12cm Mortar Kai (Concentrated Deployment)
1.1 ? ? 1.15 1.2
Dive Bomber Dive Bombers 1.4 1.75 1.1 1.1
JetFighterBomber1.png Jets 1.75
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers/Fighters 1.1
Landing Craft Landing Craft Type Multiplier 1.4 1.1 1.7
Landing Craft Toku DaihatsuToku Daihatsu Landing Craft 1.15 1.2
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
1.2 1.4 1.15 1.15 1.3 1.6
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification) 1.2 1.4 1.15 1.15 1.3 1.6
M4A1 DDM4A1 DD 1.8 1.1 1.2
Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)
1.2 1.1 1.5 1.1

Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)

1.4
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank 2.4 1.35 1.2 1.2 1.7 1.5
Number Equipped 1 2 3
Landing Forces Landing Forces Type Multiplier Unknown 3.15 2.35 1.2
Landing Forces Type 97 Medium Tank New Turret (Chi-Ha Kai)Type 97 Medium Tank New Turret (Chi-Ha Kai)
Army Infantry Corps + Chi-Ha KaiArmy Infantry Corps + Chi-Ha Kai
1.2
Army Infantry CorpsArmy Infantry Corps
Army Infantry Corps + Chi-Ha KaiArmy Infantry Corps + Chi-Ha Kai
1.55
Improvement material Improved
Improvement
Landing Craft Landing Craft &
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
1 + (Average DLC Improved /50) + (Average Ka-Tsu Improved /50) [1 + (Average DLC Improved /50)
+ (Average Ka-Tsu Improved /50)]N
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank 1 + (Average Improved /30)
Landing Forces Landing Forces Unknown
  1. Updated the 08/09/2022 during the Summer 2022 Event [1].
  • The missing bonuses from new equipment can be extrapolated from the other installation bonuses.