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'''Accuracy, Evasion, and Criticals''' are three mechanics intertwined together, representing the ability of a ship to hit another one. The formulas presented on this page are still subject to change as more testing is done.
+
==Calculation==
*'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are rounded down.
+
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups.
 
+
These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>:
='''Hit Rate'''=
+
# [[#Ship Type Bonuses|Ship type bonuses]],
The '''hit rate''' is the probability of an attack hitting the target. It's the same for all attacks as well as abyssals. It stems from the difference between the Accuracy of the attack and the evasion of the target.
+
# [[#General Multiplicative Bonuses|General multiplicative bonuses]],
 +
# [[#Landing Craft Specific Bonuses|Landing craft specific bonuses]],
 +
# [[#Flat Damage Bonuses|Flat damage bonuses]],
 +
# [[#Post-Cap Bonuses|Post-cap bonuses]],
 +
# [[#Airstrike And Land-Base Bonus|Airstrike and land-base]] special cases,
 +
# [[#Installation-Like Warships|"Installation-like warships"]] special cases.
 +
*The bonuses' exact order is still under investigation and may be subject to changes.
  
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Hit Rate
+
!colspan=2|Damage Bonuses Calculations
 
|-
 
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div>
 
|
 
|
<math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
+
'''Surface Shelling:'''
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is:
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
 
+
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ (
<math>\text{Hit}_\text{cap} = \text{cap}_\text{max}\left( \text{cap}_\text{min} \left(\text{Accuracy}_\text{atk} - \text{Evasion}_\text{post-cap}\right) \times \text{Morale}_\text{defender} \right)</math>
+
\text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} )
 +
{\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ]
 +
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big)
 +
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big]
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big)
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big]
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg)
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg]
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \Bigg)
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 +
|}
  
* <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy|below]] for the various accuracy formulas.
 
* <math>\text{Evasion}_\text{post-cap}</math> is the calculated evasion of the defending ship. Please see [[#Evasion|below]] for the evasion formula.
 
* <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
 
** Sparkled is '''0.7''',
 
** Normal is '''1.0''',
 
** Orange is '''1.2''',
 
** Red is '''1.4'''.
 
* <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
 
** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats.
 
** The value is '''12''' for {{Double Chevron}} planes.
 
  
'''Hit Rate Caps'''
+
'''Carrier Shelling:'''
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
There is a minimum and maximum hit rate in the game.
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
* The minimum of <math>\text{cap}_\text{min}\left(x\right)</math> '''is 10'''.
+
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} )
* The maximum of <math>\text{cap}_\text{max}\left(x\right)</math> '''is 96'''.
+
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} ]
 +
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big)
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \big]
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big)
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big]
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg)
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \bigg]
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Bigg)
 +
\times 1.5 +25 \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 
|}
 
|}
  
'''Notes:'''
 
* Hit rate has an effective '''minimum of 11%''' and a '''maximum of 97%'''.
 
* Plane proficiency is the only factor that allows a ship to go beyond 100% hit rate.
 
* The effect of sparkle is reduce the closer '''Hit rate''' is to the caps.
 
 
==Critical Hit Rate==
 
'''Critical Hits''' are hits that do more damage than normal. The critical hit rate stems directly from hit rate with different proportion depending of the attack type.
 
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!Critical Rate
 
 
|-
 
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div>
 
|
 
|
<math>{Crit}_\text{rate} = \lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap} + \text{Const}_\text{CV}} \rfloor + \text{Crit}_\text{proficiency} + 1</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
+
|valign="center"|  <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math>
With:
+
|}
* <math>{Mod}_\text{type}</math> the attack type modifier :
 
{|class="wikitable" style="text-align:center"
 
!colspan=2|<math>{Mod}_\text{type}</math>
 
 
|-
 
|-
!Attack type
+
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-Cap</div>
!Attack modifier
+
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit}</math>
 +
|}
 
|-
 
|-
|Shelling
+
|colspan=2|
|rowspan=2|1.3
+
;With
|-
+
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
|ASW
+
* '''{{Color|tomato|A & C}}''' the Multiplicative bonuses,
|-
+
* '''{{Color|DeepSkyBlue|B}}''' the Flat bonuses,
|Torpedo
+
* '''A & B''' being pre-cap bonuses,
|1.5
+
* '''C''' being post-cap bonuses.
|-
+
* <math>\text{Mod}_\text{others}</math> being all other modifiers unrelated to installation (see [[Damage Calculations]] for more details)
|Airstrike
+
* <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only
|0
+
* <math>\text{Cap}</math> is:
|-
+
**'''220''' during day,
|Night Battle<ref>Carreir Night Air Attack (NB CVCI) use the night battle Mod.</ref>
+
**'''360''' during night.
|<math>1.5 + \text{Const}_\text{contact}</math>
 
|-
 
|Shelling Support
 
|1.0
 
|-
 
|Airstrike Support
 
|0.2
 
|}
 
* <math>\text{Const}_\text{contact}</math> the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}, being '''0.07''' if night contact is triggered, and '''0''' otherwise,
 
 
 
* <math>\text{Hit}_\text{cap}</math> the Hit Rate Cap defined [[#Hit Rate|above]],
 
 
 
* <math>\text{Const}_\text{CV}</math> is a constant, being '''<math>\sqrt{12}+9 = 12.46</math>''' if the ship use the carrier shelling, and '''0''' otherwise,
 
  
* <math>\text{Crit}_\text{proficiency}</math> the '''plane proficiency''' critical bonus. See ''[[Plane Proficiency#Critical Bonus|here]]'' for more details.
 
 
<references/>
 
<references/>
 
|}
 
|}
  
 
+
==Bonuses==
===Hit Rate & Critical Roll===
+
===Ship Type Bonuses===
There is a single roll for both normal and critical hits.
+
{|class="wikitable" style="font-weight:bold;
 
+
!
For example, for a hit rate of ''50%'' on a shelling attack, the crit rate is then ''10%''. The roll can be represented as followed:
+
!Ship Type!!Target!!Bonuses
 
+
|-
{|class="wikitable" width="75%" style="margin:auto"
+
!style="font-size:125%; color:tomato" rowspan=2|A0
!colspan=3|Roll Example
+
|[[DD]], [[CL]]
 +
|{{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes}}
 +
| 1.4
 +
|-
 +
|[[Akagi]], [[Hiryuu]], [[Souryuu]]<ref>Kaga has been tested and no bonus has been found against the [[Harbour Summer Princess]].</ref>
 +
|{{Enemy/Banner|Harbour Summer Princess|small=true}}
 +
| 1.25
 
|-
 
|-
!width=10% style="background:yellow; color:black"|Critical Hit 10%
+
!style="font-size:125%; color:DeepSkyBlue"|B0
!width=40% style="background:lime; color:black"|Hit 40%
+
|[[SS]], [[SSV]]
!width=50% style="background:red; color:black"|Miss 50%
+
|All installation
 +
| 30
 
|}
 
|}
The normal hit rate is 40% and the remaining 10% is the critical hit rate.
+
<references/>
 
 
;Notes
 
* The effect of accuracy and sparkling on crit rate is limited
 
* Because it stems directly from hit rate, it is also affected by the caps.
 
* With low accuracy, a disproportionately high amount of successful hits will be "criticals".
 
 
 
===Damage Animations===
 
When a ship takes a hit, the game will display the damage animation  following in 3 possible outcomes (e.g. with 25 damages):
 
* {{TextGlow|'''miss'''|red|text-colour=white|glow-size=2px}} (no damage),
 
* {{TextGlow|'''25'''|red|text-colour=white|glow-size=2px}} (normal damage)
 
* {{TextGlow|'''25 Critical hit!'''|GoldenRod|text-colour=yellow|glow-size=2px}} (critical damage).
 
  
However, the damage status displayed is mostly defined by the amount of damage dealt, and not the real damage status happening in the game.
+
===General Multiplicative Bonuses===
*This causes that displayed critical hits are rarely true critical hits, and misses are rarely true misses.
+
These bonuses depend on the enemy targeted, as well as the equipment used.
  
The displayed damage status is as followed:
+
{|class="wikitable" style="font-weight:bold; text-align:center"
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
+
! style="font-size:150%; color:tomato" colspan=10|A1<ref>Last time updated: 21/03/2024, source:https://bbs.nga.cn/read.php?tid=33769345&rand=868</ref>
!colspan=2|Display Behavior
 
 
|-
 
|-
!Damage Dealt
+
! rowspan=3 colspan=2| Installation Type
!Damage Displayed
+
! width="130px" rowspan=3 colspan=2| Soft-Skinned
 +
! width="130px" colspan=6| Hard-Skinned
 
|-
 
|-
|Miss
+
! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess|small=true}}
|Miss displayed normally
+
! width="130px" colspan=2| {{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes|small=true}}
 +
! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess|small=true}}
 
|-
 
|-
|0
+
! colspan=2| Isolated Island Princess
|Always displayed as a {{TextGlow|'''miss'''|red|text-colour=white|glow-size=2px}}
+
! colspan=2| Pillboxes
 +
! colspan=2| Harbour Summer Princess
 
|-
 
|-
|≤14
+
! colspan=2| Number Equipped
|Never displayed as {{TextGlow|'''Critical hit!'''|GoldenRod|text-colour=yellow|glow-size=2px}}
+
! Single!! Multiple
 +
! Single!! Multiple
 +
! Single!! Multiple
 +
! Single!! Multiple
 
|-
 
|-
|[15;39]
+
| width="80px"|{{AA Shell}}
|Criticals displayed normally
+
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 +
|2.5
 +
!
 +
|1.75
 +
!
 +
!colspan=2|
 +
|1.75
 +
!
 
|-
 
|-
|≥40
+
|{{AP Shell}}
|Always displayed as {{TextGlow|'''Critical hit!'''|GoldenRod|text-colour=yellow|glow-size=2px}}
+
|{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}}
|}
+
!colspan=2|
 
+
!colspan=2|
;Notes
+
|1.85
*A patch exists to fix this misleading behavior and display the real damage status, see ''[[Help:3rd Party Software#Patches|here]]''.
+
!
 
+
|1.3
='''Accuracy'''=
+
!
Below are the common variables used in all accuracy formulas:
 
 
 
* <math>\text{Level}</math> is the level of the attacking ship.
 
* <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship.
 
* <math>\text{Acc}_\text{equip} = \text{Acc}_\text{equip base} + \text{Acc}_\text{equip bonus} + \text{Acc}_\bigstar</math> is the total accuracy {{Hit}} provided by an equipment, with:
 
** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} of the equipment,
 
** <math>\text{Acc}_\text{equip bonus}</math> is the [[Equipment Bonuses|visible]] accuracy {{Hit}} bonuses,
 
** <math>\text{Acc}_\bigstar</math> is the equipment's accuracy {{Hit}} gained from [[Improvement]],
 
* <math>\text{Mod}_\text{fit}</math> is the [[Hidden Fit Bonuses]] bonuses or penalties when applicable.
 
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. ''See [[Combat#Formation Selection|Combat]] for more details.''
 
** Modifiers for single fleet against combined fleet are unknown.
 
 
 
{|class="wikitable mw-collapsible mw-collapsed"
 
!colspan=5|<math>\text{Mod}_\text{formation}</math>
 
 
|-
 
|-
!Formation
+
|rowspan=2|{{AntiGroundArtillery}}
!Day Shelling &<br>Carrier Attacks
+
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
!Torpedo Attacks
+
|1.3
!ASW <ref>https://twitter.com/Divinity_123/status/1453371971446743045</ref>
+
|1.4
!Night Battles
+
|1.4
 +
|1.5
 +
|1.6
 +
|1.7
 +
|1.4
 +
|1.2
 
|-
 
|-
|Line Ahead||1.0||1.0||1.0||1.0
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.25
 +
|1.5
 +
|1.3
 +
|1.65
 +
|1.5
 +
|1.8
 +
|1.25
 +
|1.4
 
|-
 
|-
|Double Line||1.2||0.8||1.2||0.9
+
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.2
 +
|1.3
 +
|1.2
 +
|1.4
 +
|1.3
 +
|1.5
 +
|1.1
 +
|1.15
 
|-
 
|-
|Diamond||1.0||0.4||1.0||0.7
+
|{{Dive Bomber}}
 +
|[[Dive Bomber]]s
 +
!colspan=2|
 +
|1.4
 +
|1.75
 +
|1.5
 +
|2
 +
|1.3
 +
|1.2
 
|-
 
|-
|Echelon||1.2||0.75||1.2||0.9
+
|{{SPB}}{{SPF}}
 +
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
 +
|1.2
 +
!
 +
!colspan=2|
 +
|1.5
 +
!
 +
|1.3
 +
!
 
|-
 
|-
|Line Abreast||1.2||0.3||1.2||0.8
+
!colspan=10|
 
|-
 
|-
|Vanguard (Top)||0.8||0.7||1.0||?
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
 +
|colspan=2|1.4
 +
|colspan=2|1.8
 +
|colspan=2|1.8
 +
|colspan=2|1.7
 
|-
 
|-
|Vanguard (Bottom)||1.2||0.9||1.1||?
+
|rowspan=7|{{LandingCraft}}<br>{{Amphibious Tank}}
 +
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.15
 +
!
 +
|1.15
 +
!
 +
|1.15
 +
!
 +
|1.2
 +
!
 
|-
 
|-
!Colspan=5|Exception
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.5
 +
|rowspan=2|1.3
 +
|1.2
 +
|rowspan=2|1.4
 +
|1.5
 +
|rowspan=2|1.4
 +
|1.6
 +
|rowspan=2|1.5
 
|-
 
|-
|{{Tooltip|Vanguard (Both) vs DD bonus|mutiply with above}}||1.1||1.2||?||?
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<ref>For example: vs Soft-Skin, 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.3''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.95''' (1.5x1.3)</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha">https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess</ref>
 +
! !! !! !!
 
|-
 
|-
|Double Line vs Line Abreast||rowspan=4|1.0||rowspan=4|N/A||rowspan=4|1.0||rowspan=4|N/A
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
| 1.5
 +
| 1.3
 +
| 1.2
 +
| 1.4
 +
| 1.5
 +
| 1.4
 +
| 1.6
 +
| 1.5
 
|-
 
|-
|Echelon vs Line Ahead
+
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha"></ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.1
 +
!
 +
|1.8
 +
!
 +
|2.0
 +
!
 +
|2.0
 +
!
 
|-
 
|-
|Line Abreast vs Echelon
+
|☀ Day Only
 +
{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
| 1.1
 +
|rowspan=2| 1.1
 +
| 1.3
 +
|rowspan=2| 1.1
 +
| 1.3
 +
|rowspan=2| 1.2
 +
| 1.5
 +
|rowspan=2| 1.1
 
|-
 
|-
|single fleet vs combined fleet
+
|☀ Day Only
 +
{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
! !! !! !!
 
|-
 
|-
!Colspan=5|Combined Fleet<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
+
|rowspan=2|{{Amphibious Tank}}
|-
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
|Combined Fleet Cruising Formation 1||?||?||1.25||?
+
|1.5
|-
+
|rowspan=2|1.2
|Combined Fleet Cruising Formation 2||1.0||1.0||?||1.0
+
|2.4
 +
|rowspan=2|1.35
 +
|2.4
 +
|rowspan=2|1.35
 +
|2.8
 +
|rowspan=2|1.5
 
|-
 
|-
|Combined Fleet Cruising Formation 3||0.8||0.4?||?||0.8
+
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
 +
! !! !! !!
 
|-
 
|-
|Combined Fleet Cruising Formation 4||1.1||1.2||?||1.1
+
|{{Landing Forces}}
|}
+
|'''[[Landing Force]]s
* <math>\text{Mod}_\text{vanguard}</math> an accuracy malus when the opposite fleet is in Vanguard formation. See ''[[#Vanguard Formation|below]]'' for more details.
+
|colspan=8|''Unknown yet
** It is still unknown if this affects night battles, airstrikes, ASW, or LBAS.
 
 
 
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. ''See [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details''.
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=2|<math>\text{Mod}_\text{morale}</math>
 
 
|-
 
|-
|Sparkled||1.2
+
!colspan=10|
 
|-
 
|-
|Normal||1.0
+
|rowspan=3|{{IM2}} {{Star}}<br>[[Improvement]]
 +
| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=8|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
 
|-
 
|-
|Orange||0.8
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=8|1 + (Average {{Star}} /30)
 
|-
 
|-
|Red||0.5
+
|{{Landing Forces}} '''[[Landing Force]]s
 +
|colspan=8|''Unknown yet
 
|}
 
|}
 
 
;Notes
 
;Notes
* Because of the number of modifiers to accuracy in-game, it is not trivial to increase accuracy. Therefore it is '''more important''' to prioritize attack power (firepower, torpedo, ASW, airstrike, LBAS, ...).
+
* The Improvement Bonus takes the average for all Landing Craft equipped on the ship.
 +
* The Improvement Bonus takes the average for all Special Amphibious Tanks equipped on the ship.
 
<references/>
 
<references/>
  
==Combat==
+
===Landing Craft Specific Bonuses===
''In no particular order.
+
The following multipliers are '''pre-cap'''.
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
 
!Daytime Shelling
+
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center"
 +
!colspan=3|Equipment
 +
!Multiplicative Bonuses
 +
!Flat Bonuses
 +
|-
 +
!colspan=3|Toku DLC Tank Bonus
 +
!style="font-size:125%; color:tomato"|A21
 +
!style="font-size:125%; color:DeepSkyBlue"|B21
 
|-
 
|-
|
+
|colspan=3|
This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes.
+
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
 
+
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
<math>\text{Accuracy}_\text{shelling} = \bigg\lfloor \bigg( \Big( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \bigg\rfloor </math>
+
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>
 
+
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
With:
+
| 1.8|| 25
* <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack.
 
** These values apply to the Player as the "attacker" and the Enemy as the "target". Values for Enemy attacker vs Player target are unclear/unknown, except for single vs single = 90.
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!colspan=4| Fleet type base accuracy values for Player side<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 
 
|-
 
|-
!rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy
+
!colspan=3|Sherman Bonus
 +
!style="font-size:125%; color:tomato"|A22
 +
!style="font-size:125%; color:DeepSkyBlue"|B22
 +
|-
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}}
 +
| 1.4|| 35
 
|-
 
|-
| '''Single Fleet'''|| '''Combined Fleet'''
+
!colspan=3|Ho-Ni Tank Regiment Bonus
 +
!style="font-size:125%; color:tomato"|A23
 +
!style="font-size:125%; color:DeepSkyBlue"|B23
 
|-
 
|-
!rowspan=7|Player
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
| '''Single Fleet'''|| 90|| 80
+
| 1.3|| 42
 
|-
 
|-
| '''CTF Main'''|| 78|| 78
+
!colspan=3|Chi-Ha (non-Kai) Bonus
 +
!style="font-size:125%; color:tomato"|A24
 +
!style="font-size:125%; color:DeepSkyBlue"|B24
 
|-
 
|-
| '''CTF Escort'''|| 45|| 67
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}
 +
| 1.4|| 28
 
|-
 
|-
| '''STF Main'''|| 45|| 78
+
!colspan=3|Chi-Ha Kai Bonus
 +
!style="font-size:125%; color:tomato"|A25
 +
!style="font-size:125%; color:DeepSkyBlue"|B25
 
|-
 
|-
| '''STF Escort'''|| 67|| 67
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}
 +
| 1.5|| 33
 
|-
 
|-
| '''TCF Main'''|| 54|| 54
+
!colspan=3|Katsu Bonus
 +
!style="font-size:125%; color:tomato"|A26
 +
!style="font-size:125%; color:DeepSkyBlue"|B26
 
|-
 
|-
| '''TCF Escort'''|| 45|| 67
+
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu}}<br>{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
 +
| 1.2|| 42
 
|-
 
|-
!rowspan=3|Abyssal
+
!colspan=3|Katsu Kai Bonus
| '''Single Fleet'''|| 90
+
!style="font-size:125%; color:tomato"|A27
|
+
!style="font-size:125%; color:DeepSkyBlue"|B27
{|class="wikitable"
 
! CFT Main|| CTF Escort
 
 
|-
 
|-
| 88|| 65
+
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
 +
| 1.1|| 28
 
|-
 
|-
! STF Main|| STF Escort
+
!colspan=3|Armored Boats Synergy Bonus<ref>https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA</ref>
 +
!rowspan=2 style="font-size:125%; color:tomato"|A28
 +
!rowspan=2 style="font-size:125%; color:DeepSkyBlue"|B28
 
|-
 
|-
| 65|| 75
+
!{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{Landing Craft}}{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
!Group 1
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!
 
|-
 
|-
! TCF Main|| TCF Escort
+
|{{QuestRewardEquip|Daihatsu Landing Craft}} {{QuestRewardEquip|Toku Daihatsu Landing Craft}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)}} {{QuestRewardEquip|Special Type 4 Amphibious Tank}}<br>{{QuestRewardEquip|Special Type 4 Amphibious Tank Kai}}
 +
|}
 +
!Group 2
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!
 
|-
 
|-
| 88|| 65
+
|{{QuestRewardEquip|Toku Daihatsu Landing Craft + 11th Tank Regiment}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha Kai}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III Ausf. J}} {{QuestRewardEquip|Special Type 2 Amphibious Tank}}
 
|}
 
|}
 
|-
 
|-
| '''Combind Main'''|| 90|| 8
+
|Only one<ref>Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses</ref>
 +
|colspan=2|1 of Any
 +
| 1.2|| 10
 
|-
 
|-
| '''Combined Escort'''|| 75|| 75
+
|rowspan=3| Both
 +
| 1|| 0|| 1.3|| 15
 +
|-
 +
| 0|| 1|| 1.4|| 20
 +
|-
 +
|colspan=2| 2 of any
 +
| 1.5|| 25
 
|}
 
|}
 +
<references/>
 +
{{clear}}
  
* <math>\text{Mod}_\text{spotting}</math> the artillery spotting /CVCI bonus if applicable. See ''[[Combat/Artillery Spotting#Setups and Attack Types|here]]'' for more details.
+
===Flat Damage Bonuses===
 
+
{|class="wikitable" style="font-weight:bold; text-align:center"
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
+
! style="font-size:150%; color:deepskyblue" colspan=10|B1
!colspan=6|<math>\text{Mod}_\text{spotting}</math>
+
|-
 +
!colspan=2| Amount Equipped
 +
!width="50px"| 1
 +
!width="50px"| 2
 +
!width="50px"| 3
 +
!width="50px"| 4+
 +
|-
 +
| width="120px" rowspan=3|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 +
|75||110||140||160
 +
|-
 +
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Type 4 Anti-Ground Rockets}}
 +
|55||115||160||190
 
|-
 
|-
!colspan=6|Artillery Spotting
+
|{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets CD}}
 +
|80||170||230||260
 
|-
 
|-
!Attack Type
+
|rowspan=2|{{DCother}}
!Prerequisites
+
|{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}}
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
+
|30||55||75||90
!Accuracy<br>Modifier
 
!Hits
 
!Notes
 
 
|-
 
|-
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
+
|{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar CD}}
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
+
|60||110||150||180
|1.35||?||1
+
|}
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
+
 
 +
===Post-Cap Bonuses===
 +
====Supply Depot Princess====
 +
{{Enemy/Link|Supply Depot Princess}} and its variants are currently the only installations to have post-cap bonuses.
 +
*These bonuses are applied after the damage soft-cap, and can reach the damage display cap of '''9999'''.
 +
** If the damage displayed is 9999, the actual damage can be higher.
 +
*Supply Depot Princess is a '''soft-skinned''' installation for purposes of Pre-Cap Bonuses.
 +
 
 +
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
!colspan=5 style="font-size:150%; color:tomato"|C
 
|-
 
|-
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
+
! rowspan=2 colspan=2| Installation Type
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
+
! width="130px" colspan=3| {{Enemy/Banner|Supply Depot Princess|small=true}}
|1.3||?||1
 
 
|-
 
|-
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
+
! colspan=3| Supply Depot Princesses
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
 
|1.5||1.2||1
 
|
 
 
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
+
! colspan=2| Number Equipped
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
+
! Single
|1.3||1.3||1
+
!colspan=2| Multiple
|
 
 
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
+
|width="80px" rowspan=2|{{AntiGroundArtillery}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
+
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
|1.2||1.5||1
+
|1.25
|
+
|colspan=2|1.3
 
|-
 
|-
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
+
|1.2
|1.1||1.3||1
+
|colspan=2|1.4
|
 
 
|-
 
|-
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
+
|{{DCother}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
+
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
|1.2||1.1||2
+
|1.15
|
+
|colspan=2|1.2
 
|-
 
|-
!colspan=6|CVCI
+
!colspan=5|
 
|-
 
|-
!Attack Type
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
!Prerequisites
+
|colspan=3|1.7
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
 
!Accuracy<br>Modifier
 
!Hits
 
!Note
 
 
|-
 
|-
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
+
|rowspan=6|{{LandingCraft}}
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
+
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
|1.25||1.2~1.3?||1||
+
|1.2
 +
!colspan=2|
 
|-
 
|-
!style="background-color:#81c784" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
+
|1.3
|1.2||1.2~1.3?||1||
+
|rowspan=2 colspan=2|1.6
 
|-
 
|-
!style="background-color:#81c784" |{{color|black|Bomber-Attacker<br>(BA)}}
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref>For example: 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.6''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''2.08''' (1.3x1.6)</ref>
|nowrap|{{RedPlane}}{{BluePlane}}
+
!
|1.15||1.2~1.3?||1||
 
|}
 
 
 
* <math>\text{Mod}_\text{AP}</math> the {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier:
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!colspan=2|<math>\text{Mod}_\text{AP}</math>
 
 
|-
 
|-
!Type!!Modifier
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
| 1.3
 +
|colspan=2| 1.6
 
|-
 
|-
|{{RedAmmo}}{{RedGunHeavy}}||1.1
+
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|{{RedAmmo}}{{RedGunHeavy}}{{YellowGun}}||1.2
+
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
| 1.5
 +
|rowspan=2 colspan=2| 1.1
 
|-
 
|-
|{{RedAmmo}}{{RedGunHeavy}}{{Radar}}||1.25
+
|rowspan=3|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
!
 
|-
 
|-
|{{RedAmmo}}{{RedGunHeavy}}{{YellowGun}}{{Radar}}||1.3
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
|}
+
|1.7
 
+
|rowspan=2 colspan=2|1.5
;Notes
 
* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other set-ups will interfere with artillery spotting and cost you better attack bonuses.
 
* Unlike when calculating damage, the bonus applies to all targets.
 
<references/>
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!Shelling Support
 
 
|-
 
|-
|
+
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
This formula applies to surface shelling and carrier attacks during shelling support.
+
!
 
 
<math>\text{Accuracy}_\text{shelling support} = \bigg\lfloor \Big( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg\rfloor </math>
 
 
 
* <math>\text{Acc}_\text{equip base}</math> does not include any [[Visible Bonus]] nor [[Improvement]].
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!Torpedo Attacks
 
 
|-
 
|-
|
+
!colspan=2| Number Equipped
This formula only applies to opening and closing torpedo attacks during day battles.
+
! 1
 
+
! 2
<math>\text{Accuracy}_\text{torpedo} = \left( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
+
! 3
 
 
With:
 
* <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack.
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!colspan=4| Fleet type base accuracy values<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 
 
|-
 
|-
!rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy
+
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
 +
|3.15||2.35||1.2
 
|-
 
|-
| '''Single Fleet'''|| '''Combined Fleet'''
+
|rowspan=2|{{Landing Forces}}
 +
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
!rowspan=4|Player
+
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
| '''Single Fleet'''|| 85|| 50
+
|1.55
 +
!colspan=2|
 
|-
 
|-
| '''CTF Escort'''|| 85|| 46
+
!colspan=8|
 
|-
 
|-
| '''STF Escort'''|| 85|| 46
+
|rowspan=5|{{IM2}} {{Star}}<br>[[Improvement]]
 
|-
 
|-
| '''TCF Escort'''|| 85?|| ?
+
|rowspan=2|{{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=3|[1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
 
|-
 
|-
!rowspan=3|Abyssal
+
|colspan=3 style="text-align:left"|
| '''Single Fleet'''|| 85||85
+
* N = 1 for any [[Landing Craft]]/[[Ka-Tsu]]
 +
* +1 to N for each unique:
 +
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 
|-
 
|-
| '''Combind Main'''|| ?|| ?
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=3|1 + (Average {{Star}} /30)
 
|-
 
|-
| '''Combined Escort'''|| ?|| ?
+
|{{Landing Forces}} '''[[Landing Force]]s
 +
|colspan=3|''Unknown yet
 
|}
 
|}
 
* <math>\text{Attack}_\text{torp}</math> the final basic torpedo attack power of the ship. See ''[[Damage_Calculations#Torpedo_Attacks|here]]'' for more details.
 
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
 
** The engagement and damage state play a role in torpedo accuracy.
 
* <math>\text{Mod}_\text{ship}</math> the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0''' ([https://twitter.com/Divinity_123/status/1566374937732030465]).
 
 
<references/>
 
<references/>
|}
 
  
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
====Rations Bonuses====
!Aerial Combat
+
The developers have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing craft's morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>.
|-
 
|
 
This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula.
 
  
<math>\text{Accuracy}_\text{airstrike} = \text{Acc}_\text{base}</math>
+
{|class="wikitable" style="font-weight:bold; text-align:center"
95
+
!colspan=4 style="font-size:150%; color:tomato"|C1
* <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack.
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!colspan=5| Fleet type base accuracy values<ref>https://twitter.com/Divinity_123/status/1564593191705272322</ref>
 
|-
 
!colspan=2|Attacker
 
!Defender
 
!Normal Combat
 
!Air Raid
 
|-
 
!rowspan=6|Player
 
!rowspan=3|Single Fleet
 
|Abyssal Single||95|| -
 
|-
 
|Abyssal Main||115|| -
 
|-
 
|Abyssal Escort||80|| -
 
 
|-
 
|-
!rowspan=3|Combined Fleet
+
! colspan=2| Installation Type
|Abyssal Single||95|| -
+
! width="130px" colspan=2| All installations<ref>https://twitter.com/hedgehog_hasira/status/1566086797343412224</ref>
 
|-
 
|-
|Abyssal Main||110|| -
+
! colspan=2| Number Equipped
 +
! Single
 +
! Multiple
 
|-
 
|-
|Abyssal Escort||80|| -
+
|width="80px" rowspan=3|{{Rations}}
 +
|{{EquipmentLink|Combat Ration}}
 +
| 1.13
 +
| ??
 
|-
 
|-
!rowspan=2|Abyssal
+
|{{EquipmentLink|Combat Ration (Special Onigiri)}}
!rowspan=2|Single/Combined
+
| ??
|Player Main||110||105<ref name="*">Based on formation 3 only; information lacking on formation 3 evasion modifier to confirm the value.</ref>
+
| ??
 
|-
 
|-
|Player Escort||75||70<ref name="*"/>
+
|{{EquipmentLink|Canned Saury}}
 +
| ??
 +
| ??
 
|}
 
|}
 
;Notes
 
* Airstrike accuracy is a constant and '''not affected''' by any outside factors.
 
 
<references/>
 
<references/>
|}
+
;Notes:
 +
*A {{LandingCraft}} [[Landing Craft]] might be required to be equipped on the attacking ship for this bonus to be applied.
 +
*As it is the only post-cap bonus common to all installations, it has a great potential.
 +
*Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.
  
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
===Airstrike And Land-Base Bonus===
!Anti-Submarine Warfare
+
For the damage formula, please refer to the [[Land-Based Air Squadron#Attack Power|LBAS]] and [[Damage_Calculations#Airstrike|airstrike]] page. The multiplier is chosen randomly between two values. The chance is roughly 50%.
|-
 
|
 
This formula applies to all ASW attacks in the combat phase and support.
 
  
<math>\text{Accuracy}_\text{ASW} = \left( 80 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\bigstar + 2 \times \sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math>
+
There are exceptions:
 +
*For {{BluePlane}} [[Torpedo Bomber]]:
 +
** The {{torpedo}} torpedo stat is counted as 0 in airstrike,
 +
** The behavior is unclear for LBAS (the damage are overestimated).
  
With:
+
*For {{JetFighterBomber2}}{{JetFighterBomber1}} {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}:
* <math>\text{Acc}_\bigstar</math> the {{Hit}} "ASW accuracy" given from [[Improvement]] ({{Sonar}} [[Sonar]] only)
+
** There are inconsistencies with the bonuses.
* <math>\text{ASW}_\text{sonar}</math> the '''base''' ASW stat of any {{Small Sonar}} [[Small Sonar]]s equipped.
 
** {{Large Sonar}} {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonars}} are not counted for this bonus.
 
* <math>\text{Mod}_\text{synergy}</math> the synergy bonus from equipping certain combinations of ASW equipment.
 
** Synergy bonus is either currently bugged or so small it cannot be tested.
 
  
;Notes
+
*For the {{Large Land-based Aircraft}} {{Equipment/Link|Shinzan|Shinzan Kai|text=Land-Based Heavy Bombers|link_category=Land-Based Heavy Bombers}}:
* The base {{Hit}} accuracy stat of the equipment is '''not''' included here.
+
** Could have a higher modifier than other planes.
* Equipping more sonars is the best way to boost ASW accuracy.
 
<references/>
 
|}
 
  
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!Night Battles
 
|-
 
|
 
This formula applies to '''all''' night battle attacks.
 
 
<math>\text{Accuracy}_\text{NB} = \bigg( \text{Mod}_\text{contact} \times \Big( 69 + \text{Mod}_\text{star shell} \Big) + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigg) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{fit}</math>
 
 
With:
 
* <math>\text{Mod}_\text{contact}</math> the modifier of the Night contact, its value depends on the {{Hit}} stat of the {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recon|link_category=Night Recon}}.
 
  
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
+
{|class="wikitable" style="font-weight:bold; text-align:center"
!colspan=2|<math>\text{Mod}_\text{contact}</math>
+
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642]
 
|-
 
|-
!{{Hit}}
+
!rowspan=2|Installation (ID)
!Contact mod
+
!colspan=2|Airstrike
 +
!colspan=2|LBAS
 
|-
 
|-
|1||1.1
+
|Low mod ||High mod ||Low mod ||High mod
 
|-
 
|-
|2||1.15
+
!width="130px"|{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
|}
+
!colspan=2|
* <math>\text{Mod}_\text{star shell}</math> being '''5.0''' if a {{StarShell}} {{EquipmentLink|Star Shell}} is triggered, '''0''' otherwise.
+
|colspan=2| 2
* <math>\text{Mod}_\text{searchlight}</math> being '''7.0''' if a {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlight|link_category=Searchlight}} is triggered, '''0''' otherwise,
 
* <math>\text{Mod}_\text{special}</math> the night battle special attack modifier. See ''[[Night Battle]]'' for more details.
 
** Multipliers for DD and carrier cut-ins are unknown.
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=3|<math>\text{Mod}_\text{special}</math>
 
 
|-
 
|-
!Attack Type
+
!width="130px"|{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
!Prerequisites
+
|1.3? ||1.7 ||1.6 ||2.5
!Accuracy<br>Modifier
 
 
|-
 
|-
!style="background-color:#ff7f50; color:black"|Gun Cut-in
+
!width="130px"|{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
+
|rowspan=2|1.5
|2
+
|rowspan=2|2.4
 +
|1.7 ||3.6?
 
|-
 
|-
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in
+
!width="130px"|{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
|{{RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}
+
! !!
|1.5
 
 
|-
 
|-
!style="background-color:#59f; color:black" rowspan=2|Submarine Cut-ins
+
!width="130px"|{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023)
|{{LM Sub Torpedo}} {{SubmarineRadar}}
+
|? ||? ||? ||?
|rowspan=2|?
 
|-
 
|{{LM Sub Torpedo}} {{LM Sub Torpedo}}
 
|-
 
!style="background-color:#59f; color:black"|Torpedo Cut-in
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}
 
|1.65
 
|-
 
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in
 
|{{TorpedoWeapon}}{{RedGunHeavy}}
 
|1.5
 
|-
 
!style="background-color:gold; color:black" rowspan=3|Double Attack
 
|{{RedGunHeavy}}{{RedGunHeavy}}
 
|rowspan=3|1.1
 
|-
 
|{{RedGunHeavy}}{{YellowGun}}
 
|-
 
|{{YellowGun}}{{YellowGun}}
 
|}
 
 
|}
 
|}
  
==Land-Based Air Squadron==
+
===Installation-Like Warships===
This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron.
+
This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment.
 +
*Those bonuses are '''post-cap only''', meaning none of the "anti-installation bonuses" previously mentioned are applied.
 +
*Be aware that the sample is limited (event only) so the information may be inaccurate and/or old<ref>Updated the 08/09/2022 during the [[Summer 2022 Event]] [https://nga.178.com/read.php?tid=33769345&rand=329].</ref>.
  
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
!LBAS
+
! colspan=9|Installation-like warships
 
|-
 
|-
|
+
! style="font-size:150%; color:tomato" colspan=9|C
{{color|red|'''This formula is still under investigation, results are not yet consistant with in-game test.'''}}
 
 
 
<math>\text{Accuracy}_\text{LBAS} = \left( ( {\text{Acc}_\text{equip}} + \text{Acc}_\text{Sp} ) \times 7 + 95 \right) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{morale} \times \text{Mod}_\text{CF} + \text{Acc}_\text{proficiency}</math> <ref>https://twitter.com/Divinity_123/status/1538517358406418436</ref>
 
 
 
With:
 
* <math>\text{Acc}_\text{equip}</math> the accuracy stat of the plane.
 
* <math>\text{Acc}_\text{Sp}</math> accuracy bonus for [[Land-Based Air Squadron#LBAS Special Bombers|LBAS Special Bombers]] on some targets.
 
* <math>\text{Mod}_\text{morale}</math> the morale modifier of the plane;
 
** Normal/Orange morale: '''1.0'''
 
** Red morale: '''0.8'''
 
* <math>\text{Mod}_\text{CF}</math> being '''1.1''' id the enemy fleet is a [[Combined Fleet]], '''0''' otherwise.
 
* <math>\text{Acc}_\text{proficiency}</math> the plane proficiency accuracy bonus. See ''[[Plane Proficiency#Critical Bonus|here]]'' for more details.
 
** Unclear if applied here or after <math>\text{Hit}_\text{cap}</math>. If applying here, skip <math>\text{Acc}_\text{proficiency}</math> for [[#Hit Rate|hit rate]].
 
** The value is '''12''' for {{Double Chevron}} planes.
 
<references/>
 
|}
 
 
 
;Notes
 
* For {{Interceptor Fighter}}/{{Interceptor Fighter2}} [[Interceptor]]s, the {{Anti-Bomber}} and {{Interception}} stats are respectively "Anti-Bomber" and "Interception" and not {{Hit}} Accuracy and {{Evasion}} Evasion.
 
 
 
='''Evasion'''=
 
Evasion has two caps depending on the calculated base evasion of the ship. Base evasion is calculated as follows:
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!Evasion
 
 
|-
 
|-
|
+
! colspan=2 rowspan=2| Installation Type
<math>\text{Evasion}_\text{pre-cap} = \bigl\lfloor \left( \text{Evasion}_\text{ship} + \sqrt{2\text{Luck}} \right) \times \text{Mod}_\text{formation} \bigr\rfloor</math>
+
! width="130px" colspan=2| {{Enemy/Banner|Anchorage Water Demon Vacation Mode|small=true}}
 
+
! width="130px" colspan=2| {{Enemy/Banner|Dock Princess|small=true}}
With:
+
! width="130px" colspan=3| {{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode Damaged|small=true}}|text=Mod C}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode|small=true}}|text=Mod C}}
* <math>\text{Evasion}_\text{ship}</math> the displayed evasion {{Evasion}} of the ship, '''including''' any equipment stats and [[Visible Bonus]]es.
 
* <math>\text{Mod}_\text{formation}</math> the formation modifier. It varies based on the attack being received. Please see [[Combat#Formation Selection|Combat]] for more details.
 
** Vanguard's modifiers are unknown yet.
 
 
 
The evasion is then capped as follows:
 
{|class="wikitable" style="text-align:center"
 
!<math>\text{Evasion}_\text{pre-cap}</math>
 
!<math>\text{Evasion}_\text{cap}</math>
 
 
|-
 
|-
| ≤ 40|| <math>\text{Evasion}_\text{pre-cap}</math>
+
! colspan=2|Anchorage Water Demon Vacation Mode
 +
! colspan=2| Dock Princess
 +
! colspan=3| Supply Depot Princess C<br>Vacation Mode
 
|-
 
|-
| ≥ 40 & ≤ 65|| <math>\lfloor 40 + 3\sqrt{\text{Evasion}_\text{pre-cap} - 40} \rfloor</math>
+
! colspan=2| Number Equipped
 +
! Single!! Multiple!! Single!! Multiple!! Single
 +
!colspan=2| Multiple
 
|-
 
|-
| ≥ 65|| <math>\lfloor55 + 2\sqrt{\text{Evasion}_\text{pre-cap} - 65}\rfloor</math>
+
|Ships
|}
+
|{{Class|Nagato}}<br>{{Class|Yamato}}
 
+
|1.2
Capped evasion is then modified by post-cap modifiers:
+
!
 
+
!colspan=2|
<math>\text{Evasion}_\text{post-cap} = \biggl\lfloor \text{Mod}_\text{searchlight} \times \left( \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} + \text{Mod}_\text{DD} - \text{Mod}_\text{fuel} \right) \biggr\rfloor</math>
+
!colspan=3|  
 
 
With:
 
* <math>\text{Mod}_\text{searchlight}</math> the {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlights}} evasion penalty. It is '''0.2''' for any ship equipped with a searchlight (even if not triggered) and '''1.0''' otherwise.
 
* <math>\text{Mod}_\text{sonar}</math> the {{Evasion}} gained from {{Sonar}} [[Sonar]]s' [[Improvement]]s, that '''only applies to''' opening and closing torpedo attacks. It is '''0''' otherwise.
 
** <math>\text{Mod}_\text{sonar} = \sum_{\text{All Sonars}} 1.5\sqrt{\bigstar}</math>
 
* <math>\text{Mod}_\text{CA}</math> the [[CA]]/[[CAV]] night battle evasion bonus. It is '''5''' for heavy/aviation cruisers and '''0''' otherwise.
 
* <math>\text{Mod}_\text{DD}</math> the [[DD]] night battle evasion bonus. If the DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it is '''10'''.
 
* <math>\text{Mod}_\text{fuel}</math> the remaining fuel penalty:
 
** <math>\text{Mod}_\text{fuel} = 75 - \text{Fuel}</math>
 
** If fuel is above 75%, the penalty is 0.
 
** The penalty is an integer and not a percentage.
 
 
 
{|class="wikitable" style="text-align:center"
 
|+ Remaining Fuel Penalty
 
 
|-
 
|-
!Battle #<ref>This only takes into account normal day battles. Special nodes have different resource consumption.</ref>
+
| width="80px"|{{AA Shell}}
!Remaining Fuel!!Penalty
+
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 +
|1.45
 +
!
 +
|1.3
 +
!
 +
!colspan=3|
 
|-
 
|-
|2nd Battle||80%||0
+
|rowspan=2|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 +
|1.2
 +
|1.3
 +
|1.1
 +
|1.2
 +
|1.25
 +
|colspan=2|1.3
 
|-
 
|-
|3rd Battle||60%||15
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.15
 +
|1.4
 +
!colspan=2|?
 +
|1.2
 +
|colspan=2|1.4
 
|-
 
|-
|4th Battle||40%||35
+
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.1
 +
|?
 +
!colspan=2|?
 +
|1.15
 +
|colspan=2|1.2
 
|-
 
|-
|5th Battle||20%||55
+
|{{Dive Bomber}}
 +
|[[Dive Bomber]]s
 +
|1.4
 +
|rowspan=2|1.75
 +
|rowspan=2|1.1
 +
|rowspan=2|1.1
 +
!colspan=3|  
 
|-
 
|-
|6th+ Battle||0%||75
+
|{{JetFighterBomber1}}
|}
+
|[[Jets]]
<references/>
+
|1.75
{{clear}}
+
!colspan=3|  
|}
 
 
 
;Notes
 
* The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test,
 
* Using [[AO]] equipped with {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to medigate fuel penalties,
 
* Because of the evasion cap, trying to increase evasion above 65 has negligible effects,
 
* As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means, has little to no effect, this includes:
 
** Increasing the {{Evasion}} (e.g. with boilers, even if improved),
 
** [[Modernization#Luck Modernization|Luckmoding]] {{Luck}},
 
** Choosing a weaker formation with an evasion bonus (excepted for [[Vanguard]]).
 
* Historical evasion exist but is not measured due to the limited-time nature of events.
 
 
 
='''Special Cases'''=
 
==Vanguard Formation==
 
'''This mechanic's effects are still under evaluation, so values are subject to change.
 
 
 
When a fleet is in Vanguard Formation it gives an accuracy malus to the opposite fleet. This malus is determined by 4 factors:
 
*Ship position in the fleet,
 
*Ship type,
 
*Normal or event map,
 
*Combat phase,
 
It is the same for the Abyssals.
 
 
 
It is called <math>\text{Mod}_\text{vanguard}</math> in the accuracy formulas above.
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=4|<math>\text{Mod}_\text{vanguard}</math><ref>https://twitter.com/Divinity_123/status/1566375780380282882</ref>
 
|-
 
!colspan=4|Shelling Phase
 
 
|-
 
|-
|Fleet Position
+
|{{SPB}}{{SPF}}
|Non-DD
+
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
|DD (normal map)
+
!colspan=2|
|DD (event)
+
|colspan=2|1.1
 +
!colspan=3|  
 
|-
 
|-
|1
+
! colspan=9|
|rowspan=4|0.95
 
|rowspan=2|0.95
 
|rowspan=2|0.95
 
 
|-
 
|-
|2
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type Multiplier
 +
|colspan=2|1.4
 +
|colspan=2|1.1
 +
|colspan=3|1.7
 
|-
 
|-
|3
+
|rowspan=6|{{LandingCraft}}
|rowspan=2|0.8
+
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}
|rowspan=2|0.6
+
|1.15
 +
!
 +
!colspan=2|
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|4
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 +
|1.2
 +
|1.4
 +
|1.15
 +
|1.15
 +
|1.3
 +
|colspan=2|1.6
 
|-
 
|-
|5||0.86||0.69||0.52
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
|1.2
 +
|1.4
 +
|1.15
 +
|1.15
 +
|1.3
 +
|colspan=2|1.6
 
|-
 
|-
|6||0.8||0.64||0.48
+
|{{EquipmentLink|M4A1 DD}}
 +
|1.8
 +
!
 +
|1.1
 +
!
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|7||0.7|| -||<0.4
+
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
|1.2
 +
!
 +
|1.1
 +
!
 +
| 1.5
 +
|colspan=2| 1.1
 
|-
 
|-
!colspan=4|Torpedo Phase
+
|
|-
+
{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
|1
+
{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
|rowspan=2|0.9
+
{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
|rowspan=2|0.9
+
!colspan=2|
|rowspan=2|0.9
+
|1.4
 +
!
 +
!colspan=3|
 
|-
 
|-
|2
+
|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|2.4
 +
|1.35
 +
|1.2
 +
|1.2
 +
|1.7
 +
|colspan=2|1.5
 
|-
 
|-
|3||0.77||0.65||0.55
+
!colspan=2| Number Equipped
 +
!colspan=4|
 +
! 1
 +
! 2
 +
! 3
 
|-
 
|-
|4||0.67||0.58||0.475
+
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
 +
!colspan=4; rowspan=3| ''Unknown
 +
|3.15||2.35||1.2
 
|-
 
|-
|5||0.64||0.5||0.4?
+
|rowspan=2|{{Landing Forces}}
 +
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|6||0.55||0.42||0.35?
+
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.55
 +
!colspan=2|
 
|-
 
|-
|7||0.51|| -||?
+
! colspan=9|
 
|-
 
|-
!colspan=4|ASW
+
|rowspan=4|{{IM2}} {{Star}}<br>[[Improvement]]
 +
|rowspan=2| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=4 rowspan=2|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
 +
|colspan=3|[1 + (Average DLC {{Star}} /50)<br>+ (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
 
|-
 
|-
|colspan=4|''?
+
|colspan=3 style="text-align:left"|
 +
* N = 1 for any [[Landing Craft]]
 +
* +1 to N for each unique:
 +
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 
|-
 
|-
!colspan=4|Night Battle
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=7|1 + (Average {{Star}} /30)
 
|-
 
|-
|colspan=4|''?
+
|{{Landing Forces}} '''[[Landing Force]]s
 +
|colspan=7|''Unknown
 
|}
 
|}
 
<references/>
 
<references/>
 
+
*The missing bonuses from new equipment can be extrapolated from the other installation bonuses.
==Debuffs==
 
During [[Events]], some [[Debuffs]] have been measured to give some additional bonuses of Accuracy {{Acc}} and Evasion {{Evasion}}.
 
*Please, refer to the current [[Event]] page for up to date information.
 
 
 
==Arctic Map Bonuses==
 
On all "arctic maps", namely all [[World 3]] maps, as well a some [[Event]] maps, the {{ArmorEquipment}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} gives:
 
*3 Armor {{Armor}} (non-stacking),
 
*Some Evasion {{Evasion}}.
 
 
 
'''''Sources: [https://kancolle.fandom.com/ja/f/p/2795672881332226463/r/3180511782502402644] [https://docs.google.com/spreadsheets/d/1e6U4aLsrbdvkFlxdgT6wuJCmACpuOD3yYN0Om1o24fI/edit#gid=239440540]'''''
 
 
 
==20.3cm Japanese Guns==
 
'''So far, no hidden evasion bonus has been observed from equipping any gun on any ship.
 
 
 
*This idea comes from a misinterpretation of an ambiguous tweet by the devs [https://twitter.com/kancolle_staff/status/380238803090145280].
 
 
 
==PT Imps==
 
{{Anti-PT Imp Setups|uncollapsed=true}}
 
 
 
=See Also=
 
*[[Stats]]
 
{{Mechanics}}
 

Latest revision as of 16:35, 23 March 2024

Calculation

Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups. These bonuses are divided into 5 groups and are calculated in the following order[1]:

  1. Ship type bonuses,
  2. General multiplicative bonuses,
  3. Landing craft specific bonuses,
  4. Flat damage bonuses,
  5. Post-cap bonuses,
  6. Airstrike and land-base special cases,
  7. "Installation-like warships" special cases.
  • The bonuses' exact order is still under investigation and may be subject to changes.
Damage Bonuses Calculations
Pre-cap

Surface Shelling:

[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big] {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg) {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg] {\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \Bigg) {\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} \Bigg] \times \text{Mod}_\text{others} }[/math]


Carrier Shelling:

[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} ) {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} ] {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big) {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \big] {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big) {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big] {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg) {\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \bigg] {\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Bigg) \times 1.5 +25 \Bigg] \times \text{Mod}_\text{others} }[/math]
Cap
[math]\displaystyle{ \text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}} }[/math]
Post-Cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit} }[/math]
With
  • [math]\displaystyle{ \text{Atk}_\text{base} }[/math] the base attack deffined here,
  • A & C the Multiplicative bonuses,
  • B the Flat bonuses,
  • A & B being pre-cap bonuses,
  • C being post-cap bonuses.
  • [math]\displaystyle{ \text{Mod}_\text{others} }[/math] being all other modifiers unrelated to installation (see Damage Calculations for more details)
  • [math]\displaystyle{ \text{DB} }[/math] being the Dive Bomber Attack bombing stat of Anti-installation Dive Bomber only
  • [math]\displaystyle{ \text{Cap} }[/math] is:
    • 220 during day,
    • 360 during night.

Bonuses

Ship Type Bonuses

Ship Type Target Bonuses
A0 DD, CL PillboxesArtillery Imp
Pillbox Imp
Anti-Air Guns Imp
Fortified Pillbox Princess
1.4
Akagi, Hiryuu, Souryuu[1] Enemy Banner Harbour Summer Princess.png 1.25
B0 SS, SSV All installation 30
  1. Kaga has been tested and no bonus has been found against the Harbour Summer Princess.

General Multiplicative Bonuses

These bonuses depend on the enemy targeted, as well as the equipment used.

A1[1]
Installation Type Soft-Skinned Hard-Skinned
Enemy Banner Isolated Island Princess.png PillboxesArtillery Imp
Pillbox Imp
Anti-Air Guns Imp
Fortified Pillbox Princess
Enemy Banner Harbour Summer Princess.png
Isolated Island Princess Pillboxes Harbour Summer Princess
Number Equipped Single Multiple Single Multiple Single Multiple Single Multiple
Anti-Aircraft Shell AA ShellsType 3 Shell
Type 3 Shell Kai
Type 3 Shell Kai Ni
2.5 1.75 1.75
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
1.85 1.3
Anti-Ground Rocket WG42 (Wurfgerät 42)WG42 (Wurfgerät 42) 1.3 1.4 1.4 1.5 1.6 1.7 1.4 1.2
Type 4 Anti-Ground RocketsShipborne Model Type 4 20cm Anti-ground Rocket Launcher
Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)
1.25 1.5 1.3 1.65 1.5 1.8 1.25 1.4
ASW MortarOther ASW MortarsType 2 12cm Mortar Kai
Type 2 12cm Mortar Kai (Concentrated Deployment)
1.2 1.3 1.2 1.4 1.3 1.5 1.1 1.15
Dive Bomber Dive Bombers 1.4 1.75 1.5 2 1.3 1.2
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers/Fighters 1.2 1.5 1.3
Landing Craft Landing Craft Type and
Amphibious Vehicle Ka-Tsu Type Multiplier
1.4 1.8 1.8 1.7
Landing Craft
Amphibious Vehicle
Toku DaihatsuToku Daihatsu Landing Craft
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)[2]
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
1.15 1.15 1.15 1.2
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)[2]
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
1.5 1.3 1.2 1.4 1.5 1.4 1.6 1.5
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha[3]
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai[4]
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification) 1.5 1.3 1.2 1.4 1.5 1.4 1.6 1.5
M4A1 DDM4A1 DD
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai[4]
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
1.1 1.8 2.0 2.0
☀ Day Only

Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)

1.1 1.1 1.3 1.1 1.3 1.2 1.5 1.1
☀ Day Only

Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai

Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank 1.5 1.2 2.4 1.35 2.4 1.35 2.8 1.5
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai[5]
Landing Forces Landing Forces Unknown yet
Improvement material Improved
Improvement
Landing Craft Landing Craft &
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
1 + (Average DLC Improved /50) + (Average Ka-Tsu Improved /50)
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank 1 + (Average Improved /30)
Landing Forces Landing Forces Unknown yet
Notes
  • The Improvement Bonus takes the average for all Landing Craft equipped on the ship.
  • The Improvement Bonus takes the average for all Special Amphibious Tanks equipped on the ship.
  1. Last time updated: 21/03/2024, source:https://bbs.nga.cn/read.php?tid=33769345&rand=868
  2. 2.0 2.1 https://twitter.com/Divinity_123/status/1695813425660661965
  3. For example: vs Soft-Skin, 1 Chi-HaToku Daihatsu Landing Craft + Chi-Ha = no bonus, 2 Chi-HaToku Daihatsu Landing Craft + Chi-Ha = 1.3, 1 T89Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force) + 1 Chi-HaToku Daihatsu Landing Craft + Chi-Ha = 1.95 (1.5x1.3)
  4. 4.0 4.1 https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess
  5. In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2

Landing Craft Specific Bonuses

The following multipliers are pre-cap.

Equipment Multiplicative Bonuses Flat Bonuses
Toku DLC Tank Bonus A21 B21

Landing CraftToku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
Landing CraftToku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
Landing CraftToku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Landing CraftToku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J

1.8 25
Sherman Bonus A22 B22
Landing CraftM4A1 DDM4A1 DD 1.4 35
Ho-Ni Tank Regiment Bonus A23 B23
Landing CraftToku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank 1.3 42
Chi-Ha (non-Kai) Bonus A24 B24
Landing CraftToku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha 1.4 28
Chi-Ha Kai Bonus A25 B25
Landing CraftToku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai 1.5 33
Katsu Bonus A26 B26
Amphibious VehicleKa-TsuSpecial Type 4 Amphibious Tank
Amphibious VehicleKa-Tsu KaiSpecial Type 4 Amphibious Tank Kai
1.2 42
Katsu Kai Bonus A27 B27
Amphibious VehicleKa-Tsu KaiSpecial Type 4 Amphibious Tank Kai 1.1 28
Armored Boats Synergy Bonus[1] A28 B28
Landing CraftArmed DaihatsuArmed Daihatsu
Landing CraftSoukouteiSoukoutei (Armored Boat Class)
Group 1
Equipment Card Daihatsu Landing Craft.png
Daihatsu Landing Craft
Equipment Card Toku Daihatsu Landing Craft.png
Toku Daihatsu Landing Craft

Equipment Card Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force).png
Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Equipment Card Toku Daihatsu Landing Craft + Type 1 Gun Tank.png
Toku Daihatsu Landing Craft + Type 1 Gun Tank

Equipment Card Daihatsu Landing Craft (Panzer II North African Specification).png
Daihatsu Landing Craft (Panzer II/North African Specification)
Equipment Card Special Type 4 Amphibious Tank.png
Special Type 4 Amphibious Tank

Equipment Card Special Type 4 Amphibious Tank Kai.png
Special Type 4 Amphibious Tank Kai
Group 2
Equipment Card Toku Daihatsu Landing Craft + 11th Tank Regiment.png
Toku Daihatsu Landing Craft + 11th Tank Regiment
Equipment Card Toku Daihatsu Landing Craft + Panzer III (North African Specification).png
Toku Daihatsu Landing Craft + Panzer III (North African Specification)

Equipment Card Toku Daihatsu Landing Craft + Chi-Ha.png
Toku Daihatsu Landing Craft + Chi-Ha
Equipment Card Toku Daihatsu Landing Craft + Chi-Ha Kai.png
Toku Daihatsu Landing Craft + Chi-Ha Kai

Equipment Card Toku Daihatsu Landing Craft + Panzer III Ausf. J.png
Toku Daihatsu Landing Craft + Panzer III Ausf. J
Equipment Card Special Type 2 Amphibious Tank.png
Special Type 2 Amphibious Tank
Only one[2] 1 of Any 1.2 10
Both 1 0 1.3 15
0 1 1.4 20
2 of any 1.5 25
  1. https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA
  2. Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses

Flat Damage Bonuses

B1
Amount Equipped 1 2 3 4+
Anti-Ground Rocket WG42WG42 (Wurfgerät 42) 75 110 140 160
Type 4 Anti-Ground RocketsShipborne Model Type 4 20cm Anti-ground Rocket Launcher 55 115 160 190
Type 4 Anti-Ground Rockets CDType 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment) 80 170 230 260
ASW MortarOther ASW MortarType 2 12cm Mortar Kai 30 55 75 90
ASW Mortar CDType 2 12cm Mortar Kai (Concentrated Deployment) 60 110 150 180

Post-Cap Bonuses

Supply Depot Princess

Supply Depot PrincessSupply Depot Princess and its variants are currently the only installations to have post-cap bonuses.

  • These bonuses are applied after the damage soft-cap, and can reach the damage display cap of 9999.
    • If the damage displayed is 9999, the actual damage can be higher.
  • Supply Depot Princess is a soft-skinned installation for purposes of Pre-Cap Bonuses.
C
Installation Type Enemy Banner Supply Depot Princess.png
Supply Depot Princesses
Number Equipped Single Multiple
Anti-Ground Rocket WG42WG42 (Wurfgerät 42) 1.25 1.3
Type 4 Anti-Ground RocketsShipborne Model Type 4 20cm Anti-ground Rocket Launcher
Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)
1.2 1.4
ASW MortarOther ASW MortarsType 2 12cm Mortar Kai
Type 2 12cm Mortar Kai (Concentrated Deployment)
1.15 1.2
Landing Craft Landing Craft Type and
Amphibious Vehicle Ka-Tsu Type Multiplier
1.7
Landing Craft Toku DaihatsuToku Daihatsu Landing Craft
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)[1]
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
1.2
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)[1]
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
1.3 1.6
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai[2]
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification) 1.3 1.6
M4A1 DDM4A1 DD
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
1.2
Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)
1.5 1.1
Amphibious Vehicle Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Ka-Mi TankSpecial Type 2 Amphibious Tank 1.7 1.5
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai[3]
Number Equipped 1 2 3
Landing Forces Landing Forces Type Multiplier 3.15 2.35 1.2
Landing Forces Type 97 Medium Tank New Turret (Chi-Ha Kai)Type 97 Medium Tank New Turret (Chi-Ha Kai)
Army Infantry Corps + Chi-Ha KaiArmy Infantry Corps + Chi-Ha Kai
1.2
Army Infantry CorpsArmy Infantry Corps
Army Infantry Corps + Chi-Ha KaiArmy Infantry Corps + Chi-Ha Kai
1.55
Improvement material Improved
Improvement
Landing Craft Landing Craft &
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[1 + (Average DLC Improved /50) + (Average Ka-Tsu Improved /50)]N
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank 1 + (Average Improved /30)
Landing Forces Landing Forces Unknown yet
  1. 1.0 1.1 1.2 https://twitter.com/Divinity_123/status/1695813425660661965
  2. For example: 1 Chi-HaToku Daihatsu Landing Craft + Chi-Ha = no bonus, 2 Chi-HaToku Daihatsu Landing Craft + Chi-Ha = 1.6, 1 T89Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force) + 1 Chi-HaToku Daihatsu Landing Craft + Chi-Ha = 2.08 (1.3x1.6)
  3. In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2

Rations Bonuses

The developers have mentioned that Ration RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
consumed by a girl "affect landing craft's morale"[1].

C1
Installation Type All installations[2]
Number Equipped Single Multiple
Ration Combat RationCombat Ration 1.13 ??
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) ?? ??
Canned SauryCanned Saury ?? ??
Notes
  • A Landing Craft Landing Craft might be required to be equipped on the attacking ship for this bonus to be applied.
  • As it is the only post-cap bonus common to all installations, it has a great potential.
  • Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.

Airstrike And Land-Base Bonus

For the damage formula, please refer to the LBAS and airstrike page. The multiplier is chosen randomly between two values. The chance is roughly 50%.

There are exceptions:

  • For Torpedo Bomber Torpedo Bomber:
    • The Torpedo Attack torpedo stat is counted as 0 in airstrike,
    • The behavior is unclear for LBAS (the damage are overestimated).
  • For JetFighterBomber2.pngJetFighterBomber1.png JetsKikka Kai
    Jet Keiun Kai
    :
    • There are inconsistencies with the bonuses.


[math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math][2]
Installation (ID) Airstrike LBAS
Low mod High mod Low mod High mod
Enemy Banner Isolated Island Princess.png
Isolated Island Princess (1671-1672)
2
Enemy Banner Artillery Imp.png
Artillery Imp (1665-1667)
1.3? 1.7 1.6 2.5
Enemy Banner Supply Depot Princess.png
"Old" Supply Depot Princesses (1653-1658)
1.5 2.4 1.7 3.6?
Enemy Banner Supply Depot Princess D.png
"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
Enemy Banner Harbour Summer Princess B.png
Harbour Summer Princess B (2023)
? ? ? ?

Installation-Like Warships

This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment.

  • Those bonuses are post-cap only, meaning none of the "anti-installation bonuses" previously mentioned are applied.
  • Be aware that the sample is limited (event only) so the information may be inaccurate and/or old[1].
Installation-like warships
C
Installation Type Enemy Banner Anchorage Water Demon Vacation Mode.png Enemy Banner Dock Princess.png Enemy Banner Supply Depot Princess C Vacation Mode Damaged.pngMod CEnemy Banner Supply Depot Princess C Vacation Mode.pngMod C
Anchorage Water Demon Vacation Mode Dock Princess Supply Depot Princess C
Vacation Mode
Number Equipped Single Multiple Single Multiple Single Multiple
Ships Nagato-class
Yamato-class
1.2
Anti-Aircraft Shell AA ShellsType 3 Shell
Type 3 Shell Kai
Type 3 Shell Kai Ni
1.45 1.3
Anti-Ground Rocket WG42 (Wurfgerät 42)WG42 (Wurfgerät 42) 1.2 1.3 1.1 1.2 1.25 1.3
Type 4 Anti-Ground RocketsShipborne Model Type 4 20cm Anti-ground Rocket Launcher
Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)
1.15 1.4 ? 1.2 1.4
ASW MortarOther ASW MortarsType 2 12cm Mortar Kai
Type 2 12cm Mortar Kai (Concentrated Deployment)
1.1 ? ? 1.15 1.2
Dive Bomber Dive Bombers 1.4 1.75 1.1 1.1
JetFighterBomber1.png Jets 1.75
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers/Fighters 1.1
Landing Craft Landing Craft Type Multiplier 1.4 1.1 1.7
Landing Craft Toku DaihatsuToku Daihatsu Landing Craft 1.15 1.2
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
1.2 1.4 1.15 1.15 1.3 1.6
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification) 1.2 1.4 1.15 1.15 1.3 1.6
M4A1 DDM4A1 DD 1.8 1.1 1.2
Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)
1.2 1.1 1.5 1.1

Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)

1.4
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank 2.4 1.35 1.2 1.2 1.7 1.5
Number Equipped 1 2 3
Landing Forces Landing Forces Type Multiplier Unknown 3.15 2.35 1.2
Landing Forces Type 97 Medium Tank New Turret (Chi-Ha Kai)Type 97 Medium Tank New Turret (Chi-Ha Kai)
Army Infantry Corps + Chi-Ha KaiArmy Infantry Corps + Chi-Ha Kai
1.2
Army Infantry CorpsArmy Infantry Corps
Army Infantry Corps + Chi-Ha KaiArmy Infantry Corps + Chi-Ha Kai
1.55
Improvement material Improved
Improvement
Landing Craft Landing Craft &
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
1 + (Average DLC Improved /50) + (Average Ka-Tsu Improved /50) [1 + (Average DLC Improved /50)
+ (Average Ka-Tsu Improved /50)]N
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank 1 + (Average Improved /30)
Landing Forces Landing Forces Unknown
  1. Updated the 08/09/2022 during the Summer 2022 Event [1].
  • The missing bonuses from new equipment can be extrapolated from the other installation bonuses.