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'''Installations''' are an enemy-type representing "land-based installations", and are characterized by high armor and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to be destroyed. Installations are typically found as bosses or as boss escorts.
 
  
=General Characteristics=
 
* Installations cannot perform or benefic from flagship protection.
 
* They have different damage statuses instead of the normal ones used for ships.
 
 
{| class="wikitable" style="text-align:center"
 
!width=180px|Ship Damage Label
 
!width=180px|Installation Damage Label
 
|-
 
|style="color:#FFCE00"|'''Lightly Damaged<br>(小破)
 
|style="color:#FFCE00"|'''Confused<br>(混乱)
 
|-
 
|style="color:orange"|'''Moderately Damaged<br>(中破)
 
|style="color:orange"|'''Damaged<br>(損害)
 
|-
 
|style="color:red"|'''Heavily Damaged<br>(大破)
 
|style="color:red"|'''Broken<br>(損壊)
 
|-
 
|style="color:blue"|'''Sunk<br>(撃沈)
 
|style="color:blue"|'''Destroyed<br>(破壊)
 
|}
 
 
=Installation Classification=
 
 
Installations are classified by two categories: Ship Type (BB, BBV, CV) and Toughness (Soft Skin or Hard Skin).
 
 
===Ship Type===
 
{|class="wikitable"
 
!Type
 
!Characteristics
 
|-
 
|style="text-align:center"|'''Battleship (BB)'''
 
|Examples are {{Enemy/Link|Artillery Imp|text=Artillery Imps}} and {{Enemy/Link|Central Princess}}.
 
* Uses the [[Damage_Calculations#Surface_Shelling|surface shelling formula]] for calculating damage.
 
* Uses the shelling attack animation in day and night battle.
 
* '''Can continue attacking''' when moderately damaged.
 
|-
 
|style="text-align:center"|'''Aviation Battleship (BBV)'''
 
|Most installations fall under this category.
 
* Uses the [[Damage_Calculations#Carrier_Attacks|carrier attack formula]] for calculating damage.
 
* Uses the shelling attack animation in day and night battle.
 
* Cannot attack during the day if heavily damaged {{Tooltip|or if there are no planes left| some exceptions}}.
 
* Forced to attack submarines if they have equipment with {{ASW}}Anti-Submarine stat.
 
|-
 
|style="text-align:center"|'''Carrier (CV)'''
 
|Example is {{Enemy/Link|Lycoris Princess}}.
 
* Uses the carrier attack formula for calculating damage.
 
* Uses the carrier attack animation in day battle and the shelling animation at night.
 
* Cannot attack during the day if moderately damaged or if there are no planes left.
 
* Do not enable the 2nd shelling phase if there is no battleship present.
 
|}
 
 
===Skin Toughness===
 
{|class="wikitable"
 
!Type
 
!Characteristics
 
|-
 
|style="text-align:center"|'''Soft Skin'''
 
|Examples are {{Enemy/Link|Supply Depot Princess}}, {{Enemy/Link|Harbour Princess}} and {{Enemy/Link|Northern Princess}}.
 
* Takes a lot of damage from {{GreenAmmo}}{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=Anti-Aircraft Shells}} and less from other Anti-Installation equipment.
 
** This weakness allows battleships and heavy cruisers to easily deal with these installation types.
 
** Still takes a decent amount of damage from other anti-installation equipment.
 
*{{Enemy/Link|Supply Depot Princess}} has extra Post-Cap modifiers.
 
|-
 
|style="text-align:center"|'''Hard Skin'''
 
|Examples are {{Enemy/Link|Isolated Island Demon}}, {{Enemy/Link|Artillery Imp}}, and {{Enemy/Link|Harbour Summer Princess}}.
 
* Takes more damage from Anti-Installation equipment like {{Landing Craft}}[[:Category:Landing Craft|Landing Crafts]], {{Amphibious Tank}}[[:Category:Amphibious Tank|Amphibious Tanks]] and {{AntiGroundArtillery}}[[:Category:Anti-Ground Artillery|Anti-ground Artillery]]
 
|}
 
*Please note that event only installation might not be in one if these category.
 
 
=Attack Behavior=
 
The targeting of installation follow some special rules.
 
 
===Suport Expedition===
 
* Shelling Support expedition can attack Instllation.
 
*It's unknown if torpedo support and ASW support will target installaion or not.
 
 
===Air strike===
 
* ''Normal'' dive bombers can '''not''' attack installations during the air strike phase.
 
* Only '''Anti-installation Dive Bombers''' can target installation.
 
* It's unknown if ASW plane will prioritize Submarine or installation.
 
{{Category:Anti-Installation Dive Bombers}}
 
 
===Shelling===
 
* Submarines can attack installations during shelling if equipped with a {{EquipmentLink|Special Type 2 Amphibious Tank}}.
 
** They will only target instllation during the shelling.
 
** They will be able to attack installations at night regardless of equipment.
 
** Their low firepower makes them poor anti-installation ships.
 
* Carriers are '''unable to perform [[Combat/Artillery Spotting#Aircraft Carrier Cut-in|CVCI]]''' on installations, even if equipped with anti-installation dive bombers.
 
* [[Ise]] and [[Hyuuga]] can perform the suisei-CI against installation with any Dive Bombers.
 
*[[Special Attacks]] behave like normal against installation.
 
 
===Torpedo===
 
* Both opening and closing torpedoes can '''not''' target installation.
 
** Opening and closing torpedoes will fail to trigger if only installation targets remain.
 
 
===Nitght Battle===
 
* The torpedo stat is '''ignored''' when calculating night battle damage against installations. Please see [[Night Battle]] for more details.
 
** This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
 
* When targeting installation the Cut-in choice will ignore any equiped torpedo.
 
** Except Special DD Cut-in that include a main gun (torpedo stat is still considered equal to 0).
 
* Night shelling Carrier willl behave like normal surface ship.
 
** This include [[Ark Royal]]'s night swordfish attack.
 
* Air night attacks ignore all anti-installation bonus
 
** The attack can target installation even if no anti-anstallation dive bombers is equiped
 
 
=Damage Calculation=
 
 
* During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
 
** When facing hard-skinned installations, it is better for battleships to have AP shells instead of Type 3 because they will hit the day cap anyway.
 
* Anti-installation is very important during night battle when the cap is raised to 360.
 
* Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
 
** However improvement that give "Yasen" is taken into account.
 
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment.
 
** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details.
 
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.
 
* The Armor Percing modifier (post-cap) is effective against installation.
 
 
==Calculation==
 
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups.
 
These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>:
 
# [[#Ship type bonuses|Ship type bonuses]]
 
# [[#General multiplicative bonuses|General multiplicative bonuses]]
 
# [[#Specific equipment bonuses|Specific equipment bonuses]]:
 
## 11th regiment bonuses
 
## M4A1 bonuses
 
## Ho-Ni bonuses
 
## Landing craft synergy bonuses
 
# [[#Flat Damage Bonuses|General Flat bonuses]]
 
# [[#Post-Cap Bonus|Post-cap bonuses]] against {{Enemy/Link|Supply Depot Princess}}
 
 
*The order of bonuses is still being researched so it might change in the future
 
'''Pre-cap Shelling:'''
 
*<math>\text{Atk}_\text{pre-cap} = \Big[ \Big( \big[ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} \big] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \Big) {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big] {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24} + \text{B1}}</math>
 
 
'''Pre-cap Carrier Shelling:'''
 
*<math>\text{Atk}_\text{pre-cap} =  \Big( \Big[ \Big( \big[ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue} + \text{B2}} \big] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \Big) {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big] {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24} + \text{B3}} +(\text{DB} \times 1.3) + 15 \Big) \times 1.5 +25</math>
 
 
'''Cap'''
 
*<math>\text{Atk}_\text{cap} = \text{Cap} \times \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math>
 
 
'''Post-cap:'''
 
*<math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} {\color{tomato} \times \text{C}}</math>
 
 
'''With:'''
 
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
 
* '''{{Color|tomato|A & C}}''' the Multiplicative bonuses,
 
* '''{{Color|DeepSkyBlue|B & D}}''' the Flat bonuses,
 
* '''A & B''' being pre-cap bonuses,
 
* '''C & D''' being post-cap bonuses.
 
* <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only
 
* <math>\text{Cap}</math> is:
 
**'''220''' during day,
 
**'''360''' during night.
 
 
<references/>
 
 
==Bonuses==
 
 
===Ship type bonuses===
 
{|class="wikitable"
 
!
 
!Ship type!!Target!!Bonuses
 
|-
 
!style="font-size:125%; color:tomato"|A0
 
|[[DD]]/[[CL]]||[[Artillery Imp]]|| x1.4
 
|-
 
!style="font-size:125%; color:DeepSkyBlue"|B0
 
|[[SS]]/[[SSV]]||Any installation|| +30
 
|}
 
 
===General multiplicative bonuses===
 
These bonuses are the only ones that depend on the enemy targeted.
 
 
{|class="wikitable" style="font-weight:bold; text-align:center"
 
! style="font-size:150%; color:tomato" colspan=10|A1
 
|-
 
! colspan=2| Installation Type
 
! width="130px" colspan=2| Soft-Skinned
 
! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess}}
 
! width="130px" colspan=2| {{Enemy/Banner|Artillery Imp}}
 
! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess}}
 
|-
 
! colspan=2| Number Equipped
 
! Single!! Multiple
 
! Single!! Multiple
 
! Single!! Multiple
 
! Single!! Multiple
 
|-
 
| width="80px"|{{GreenAmmo}}
 
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}}
 
|colspan=2|2.5
 
|colspan=2|1.75/1.7?
 
!colspan=2|
 
|colspan=2|1.75
 
|-
 
|{{RedAmmo}}
 
|{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}}
 
!colspan=2|
 
!colspan=2|
 
|colspan=2|1.85
 
|colspan=2|1.3
 
|-
 
|rowspan=2|{{AntiGroundArtillery}}
 
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 
|1.3
 
|1.82
 
|1.4
 
|2.1
 
|1.6
 
|2.72
 
|1.4
 
|1.68
 
|-
 
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher}}
 
|1.25
 
|1.875
 
|1.3/1.5?
 
|2.145
 
|1.5
 
|2.7
 
|1.25
 
|1.75
 
|-
 
|{{DepthCharge}}
 
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 
|1.2
 
|1.56
 
|1.2
 
|1.68
 
|1.3
 
|1.95
 
|1.1
 
|1.265
 
|-
 
|colspan=2|{{LandingCraft}} [[:Category:Landing_Craft|Landing Craft]] Type Multiplier
 
|colspan=2|1.4
 
|colspan=2|1.8
 
|colspan=2|1.8
 
|colspan=2|1.7
 
|-
 
|colspan=2 |{{IM2}} Landing Craft Improvement Multiplier
 
|colspan=8|1 + (Average {{Star}} /50)<br>({{MaxStar}} 1.2x)
 
|-
 
|rowspan=6|{{LandingCraft}}
 
|{{EquipmentLink|Toku Daihatsu Landing Craft}}
 
|colspan=2|1.15
 
|colspan=2|1.15
 
|colspan=2|1.15
 
|colspan=2|1.2
 
|-
 
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
 
|1.5
 
|1.95
 
|1.2
 
|1.68
 
|1.5
 
|2.1
 
|1.6
 
|2.4
 
|-
 
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}
 
|colspan=2| 1.5
 
|colspan=2| 1.2
 
|colspan=2| 1.5
 
|colspan=2| 1.6
 
|-
 
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
 
!colspan=2|
 
!colspan=2|
 
!colspan=2|
 
!colspan=2| 
 
|-
 
|{{EquipmentLink|M4A1 DD}}
 
|colspan=2|1.1
 
|colspan=2|1.8
 
|colspan=2|2.0
 
|colspan=2|2.0
 
|-
 
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 
☀ Day Only
 
| 1.1
 
| 1.21
 
| 1.3
 
| 1.43
 
| 1.3
 
| 1.56
 
|colspan=2| ?
 
|-
 
|{{Amphibious Tank}}
 
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}
 
|1.5
 
|1.8
 
|2.4
 
|3.24
 
|2.4
 
|3.24
 
|2.8
 
|4.2
 
|-
 
|colspan=2 |{{IM2}} Amphibious Tank Improvement Multiplier
 
|colspan=8|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x)
 
|-
 
|{{RedPlane}}
 
|[[:Category:Anti-Installation Dive Bombers|Anti-Installation Dive Bombers]]
 
!colspan=2|
 
|1.4
 
|2.45
 
|1.5
 
|3.0
 
|colspan=2|1.3
 
|-
 
|{{Seaplane}}{{SeaplaneFighter}}
 
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
 
|colspan=2|1.2
 
!colspan=2|
 
|colspan=2|1.5
 
|colspan=2|1.3
 
|}
 
'''Notes'''
 
* The Improvement Bonus takes the average for all Landing Crafts equipped on the ship.
 
* The Improvement Bonus takes the average for all Kami equipped on the ship.
 
* The devs have mentioned that [[Battle Ration]] consumed by a ship consumes "affects landing crafts' moral"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>.
 
<references/>
 
 
===Specific equipment bonuses===
 
The following multipliers are '''pre-cap'''.
 
 
{|class="wikitable" style="width:950px; font-weight:bold; text-align: center; vertical-align: middle;"
 
!colspan=3|Equipment
 
!Multiplicative bonus
 
!Flat Bonus
 
|-
 
!colspan=3|Toku DLC Tank Bonus
 
!style="font-size:125%; color:tomato"|A21
 
!style="font-size:125%; color:DeepSkyBlue"|B21
 
|-
 
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
 
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
 
| x1.8
 
| +25
 
|-
 
|colspan=5 style="border:none"|
 
|-
 
!colspan=3|Sherman Bonus
 
!style="font-size:125%; color:tomato"|A22
 
!style="font-size:125%; color:DeepSkyBlue"|B22
 
|-
 
|colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}}
 
| x1.4
 
| +35
 
|-
 
|colspan=5 style="border:none"|
 
|-
 
!colspan=3|Ho-Ni Tank Regiment Bonus
 
!style="font-size:125%; color:tomato"|A23
 
!style="font-size:125%; color:DeepSkyBlue"|B23
 
|-
 
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
 
| x1.3
 
| +42
 
|-
 
|colspan=5 style="border:none"|
 
|-
 
!colspan=3|DLC Synergy Bonus
 
!style="font-size:125%; color:tomato"|A24
 
!style="font-size:125%; color:DeepSkyBlue"|B24
 
|-
 
!{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 
!Group A
 
!Group B
 
!Multiplicative bonus
 
!Flat Bonus
 
|-
 
|Only one
 
|colspan=2|Any (include panzer)
 
| x1.2
 
| +10
 
|-
 
|rowspan=3| Both
 
| 1
 
| 0
 
| x1.32
 
| +12
 
|-
 
| 0
 
| 1
 
| x1.44
 
| +13
 
|-
 
|colspan=2| 2 of any
 
| x1.56
 
| +15
 
|}
 
{{clear}}
 
 
===Flat Damage Bonuses===
 
{|class="wikitable" style="font-weight:bold; text-align:center"
 
! style="font-size:150%; color:deepskyblue" colspan=10|B1
 
|-
 
!colspan=2| Amount Equipped
 
!width="50px"| 1
 
!width="50px"| 2
 
!width="50px"| 3
 
!width="50px"| 4
 
|-
 
| width="120px" rowspan=3|{{AntiGroundArtillery}}
 
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 
|75||110||140||160
 
|-
 
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Anti-Ground Rocket Launcher}}
 
|55||115||160||190
 
|-
 
|{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher CD}}
 
|80||170||230||260
 
|-
 
|rowspan=2|{{DepthCharge}}
 
|{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}}
 
|30||55||75||90
 
|-
 
|{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar CD}}
 
|60||110||150||180
 
|}
 
 
===Post-Cap Bonus===
 
 
{{Enemy/Link|Supply Depot Princess}} is currently the only installation to have post-cap bonus for shelling. These bonueses are applied after the soft damage cap.
 
As a reminder for pre-cap bonuses she's a soft-skin installation.
 
 
{|class="wikitable" style="font-weight:bold; text-align:center"
 
 
!colspan=4 style="font-size:125%; color:tomato"|C
 
|-
 
! colspan=2| Installation Type
 
! width="130px" colspan=2| {{Enemy/Banner|Supply Depot Princess}}
 
|-
 
! colspan=2| Number Equipped
 
! Single
 
! Multiple
 
|-
 
|width="80px" rowspan=2|{{AntiGroundArtillery}}
 
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 
|1.25
 
|1.625
 
|-
 
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher}}
 
|1.2
 
|1.68
 
|-
 
|{{DepthCharge}}
 
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 
|1.15
 
|1.38
 
|-
 
|{{LandingCraft}}
 
|[[:Category:Landing_Craft|Landing Craft]] Type Multiplier
 
|colspan=2|1.7
 
|-
 
|colspan=2 |{{IM2}} Landing Craft Improvement Multiplier
 
|colspan=2|[1 + (Average {{Star}} /50)]{{ToolTip|<sup>{{TextGlow|N|#FDF0BC|text-colour=black|glow-size=2px}}</sup>|Any Landing Craft: 1<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Landing Craft + Ho-Ni}}: 2<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC (Panzer II/NA)}}: 3}}
 
|-
 
|rowspan=6|{{LandingCraft}}
 
|{{EquipmentLink|Toku Daihatsu Landing Craft}}
 
|colspan=2|1.2
 
|-
 
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
 
|1.3
 
|2.08
 
|-
 
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}
 
 
|colspan=2| 1.3
 
|-
 
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
 
!colspan=2|
 
|-
 
|{{EquipmentLink|M4A1 DD}}
 
|colspan=2|1.2
 
|-
 
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 
| 1.5
 
| 1.65
 
|-
 
|{{Amphibious Tank}}
 
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}
 
|1.7
 
|2.55
 
|-
 
|colspan=2 |{{IM2}} Amphibious Tank Improvement Multiplier
 
|colspan=2|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x)
 
|}
 
 
* Because the Ho-Ni isn't improvable the best bonus is x1.21
 
** this mean adding a Ho-Ni with a max t89 tank doesn't affect the improvement bonus.
 
*The improvement bonus with panzer need another Landing Craft.
 
** Because the panzer cannot be improved the best bonus is x1.331
 
* The bonus for the panze against known installation is identical to the t89 tank. For that reason it's speculated that it ''might'' get better bonus in event or against new installation (in africa for exemple).
 
 
===Land Base Bonus===
 
For the formula see the [[Land-Based Air Squadron#Attack Power|LBAS]] page. The bonuses work for all bombers on the land base (except maybe [[jets]]).
 
 
{|class="wikitable" style="font-weight:bold; text-align:center"
 
!colspan=2|Installation Type
 
!width="130px"|{{Enemy/Banner|Isolated Island Princess}}
 
!width="130px"|{{Enemy/Banner|Artillery Imp}}
 
!width="130px"|{{Enemy/Banner|Supply Depot Princess}}
 
|-
 
!rowspan=2|Pre-cap
 
!rowspan=4 style="font-size:125%; color:tomato"|Multiplicative
 
!colspan=2|<math>{\color{tomato}\text{Mod}_\text{AIpre}}</math>
 
! -
 
|-
 
|1.18||1.6|| -
 
|-
 
!rowspan=4|Post-cap
 
!colspan=2|<math>{\color{tomato}\text{Mod}_\text{AIpost3}}</math>
 
!<math>{\color{tomato}\text{Mod}_\text{AIpost1}}</math>
 
|-
 
|1.7||1.55||2.1
 
|-
 
!rowspan=2 style="font-size:125%; color:DeepSkyBlue"|Flat
 
!colspan=2| -
 
!<math>{\color{DeepSkyBlue}\text{Mod}_\text{AIpost2}}</math>
 
|-
 
| -
 
| -
 
|100
 
|}
 
 
===Air strike===
 
 
We are lacking information on opening air-strike.
 
 
=Equipment Setups=
 
Bellow are recommended equipment setups for anti-installation. ''The equipment order is illustrative and does not matter much.''
 
 
As a general rule if there is:
 
*One Anti-Ground Artillery {{AntiGroundArtillery}} equiped use a WG42
 
*Mutiple Anti-Ground Artillery {{AntiGroundArtillery}} equiped use Shipborne Model Type 4 20cm Anti-ground Rocket Launcher (or CD)
 
"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups" describe any setups using at least 1 {{Equipment/Link|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launcher|link_category=Anti-Ground Artillery}} {{AntiGroundArtillery}}, 1  [[:Category:Landing Craft|Landing Craft]] {{LandingCraft}}, and 1 {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} {{Amphibious Tank}}.
 
*Such setup has a powerful anti-installation power against all installations but is hampered by the daytime damage cap.
 
*It can be further improved by using more of those types of equipment when applicable.
 
*It performs best at night or when up against [[Supply Depot Princess]], where it can deal up to {{TextGlow|'''9999 damages'''|black|text-colour=gold|glow-size=2px}}!
 
*Using a {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} {{Amphibious Tank}} or a Landing Craft with specific bonus instead of a ground rocket give a better nuke however it's adviced to do a second Nuke instead.
 
 
All the "surface" anti-installation setups can be further enhanced by using them in '''[[Special Attacks]]''', especially [[Nelson]]'s Touch.
 
 
{|class="wikitable"
 
!Equipment Setup
 
!width="800px"|Notes
 
|-
 
!colspan=2|[[BB]]/[[FBB]]/[[BBV]]
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
 
|The basic battleship setup. Because they can reach the damage cap easily, they do not benefit much from anti-installation equipment. The standard artillery spotting setup will allow them to be effective against all other targets including the installation.
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}
 
|This is an option when facing soft-skinned installations. Taking an AA shell will limit the battleship's effectiveness against all other targets.
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}}
 
|[[:Category:Yamato Class|''Yamato''-class Kai Ni]] & [[:Category:Ise Class|''Ise''-class Kai Ni]] only.
 
*"Best of both worlds" for 5-slot battleships.
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}}<br>{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Amphibious Tank}}
 
|[[:Category:Nagato Class|''Nagato''-class Kai Ni]] & [[Yamato Kai Ni Juu]] only.
 
*The landing craft/amphibious tank will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
 
|-
 
|{{RedGunHeavy}}{{Seaplane}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{YellowGun}}
 
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups", [[Yamato Kai Ni Juu]] only.
 
*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[:Category:Secondary Gun|Secondary Guns]] in her [[Reinforcement Expansion|RE]], also taking advantage of her [[Special Attack]].
 
|-
 
!colspan=2|[[CA]]/[[CAV]]
 
|-
 
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}}
 
|The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
 
|-
 
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}}
 
|This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night.
 
|-
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{RedGunMedium}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}}
 
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups", [[Mogami Kai Ni Toku]] only.
 
*The last setup uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[Reinforcement Expansion|RE]], making this a true nuke setup while keeping the Double Attack.
 
|-
 
!colspan=2|[[CL]]
 
|-
 
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
 
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
 
|-
 
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
 
|A setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
 
|-
 
!colspan=2|[[DD]]
 
|-
 
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
 
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
 
|-
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{LandingCraft}}
 
|"{{TextGlow|'''Mini-Nuke'''|black|text-colour=lime|glow-size=2px}} setup"
 
*Substitute nukes to use ONLY when lacking Landing Craft or Amphibious Tanks.
 
|-
 
|{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}<br>{{RedGunLight}}{{RedGunLight}}{{Amphibious Tank}}
 
|Setups that keep the Double Attack while maintaining decent anti-installation power, allowing reasonable effectiveness against installation and other targets at night.
 
|-
 
|{{RedGunLight}}{{RedGunLight}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
 
|[[Tashkent]] only.
 
*Functions much like the light cruiser setup with a powerful night battle double attack.
 
|-
 
!colspan=2|[[CV]]/[[CVB]]/[[CVL]]
 
|-
 
|{{RedPlane}}{{BluePlane}}{{GreenPlane}}
 
|This is only to be used when having [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets.
 
|-
 
|{{BluePlane}}{{BluePlane}}{{GreenPlane}}
 
|The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets.
 
|-
 
|{{RedPlane}}{{BluePlane}}{{LandingCraft}}{{LandingCraft}}
 
|[[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 
*The closest setup to a proper "CV nuke".
 
|-
 
!colspan=2|[[AV]]
 
|-
 
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
 
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
 
*4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
 
|-
 
!colspan=2|[[LHA]]
 
|-
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
 
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
 
*LHA can carry the strongest 4 slots nukes.
 
|-
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{LandingCraft}}
 
|"{{TextGlow|'''Mega-Nuke'''|black|text-colour=lime|glow-size=2px}} setup", [[Shinshuu Maru Kai]] only.
 
*Use Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[Reinforcement Expansion|RE]] to further improve the LHA setup.
 
*The other Landing Craft should be the {{Equipment/Link|Armed Daihatsu}} for optimum effectiveness.
 
|}
 
 
=Additional Information=
 
==Landing Craft/Amphibious Tank Capable Ships==
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships|uncollapsed=true}}
 
 
==Attack Animation (still WIP do NOT touch)==
 
Some Anti-installation equipemnts will change the attack animation. There is no relation between the presence/abscence of animation and the presence/abscence of anti-installation damage bonus.
 
 
 
*rocket animation:W42, gruond rocket, ASW mortar
 
*Landing craft:animation
 
The animation of Ground Rocket and landing craftare compatible.
 
 
 
These animation will be override by:
 
* Artillery spoting
 
* Night cut-in
 
 
 
=See Also=
 
*[[:Category:Abyssal Land Bases|Abyssal Land Bases List]]
 

Latest revision as of 20:12, 27 September 2024