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Difference between revisions of "Summer 2024 Event/E-5/Sandbox"
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==Map Overview== | ==Map Overview== | ||
E5 is a striking force, and combined fleet four-phase map, consisting of two transport and two boss phases. | E5 is a striking force, and combined fleet four-phase map, consisting of two transport and two boss phases. | ||
− | * 3 [[LBAS]] are available to sortie on this map | + | * 3 [[LBAS]] are available to sortie on this map. |
− | **After Phase | + | **Initially, no LBAS is available, |
+ | **After Phase 1, all can be set on Sortie, | ||
+ | **After Phase 3, the LBAS is relocated closer to the final boss. | ||
* This map uses 2 locks: | * This map uses 2 locks: | ||
Line 151: | Line 153: | ||
** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''MO Invasion Fleet''', Starting point 2 (combined). | ** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''MO Invasion Fleet''', Starting point 2 (combined). | ||
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''MO Mobile Fleet''', Starting point 3 (combined). | ** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''MO Mobile Fleet''', Starting point 3 (combined). | ||
− | |||
==Phase 1 - TP== | ==Phase 1 - TP== |
Revision as of 20:03, 15 August 2024
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other's work without their consent/approval.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2024 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-5 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
E-5 Branching Rules (Start Point 1) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
1 |
A |
|
A1 |
| |
A1 |
A |
??? |
A2 |
??? | |
C |
C1 |
|
C2 |
|
E-5 Branching Rules (Start Point 2) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
2 |
D |
|
E |
| |
E |
F |
|
G |
| |
G |
H |
Active Branching |
I | ||
J |
K |
|
L |
| |
S |
S1 |
|
S2 |
| |
T |
| |
S2 |
S1 |
|
T |
| |
T |
U |
|
V |
|
E-5 Branching Rules (Start Point 3) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
M2 |
M3 |
|
N |
| |
O |
O1 |
|
O2 |
| |
O2 |
P |
Active Branching |
Q | ||
Q |
R |
|
R1 |
| |
R1 |
R |
|
R2 |
| |
R3 |
| |
W |
X |
Active Branching |
Z | ||
Z |
Y |
|
Z1 |
| |
ZZ |
| |
Z1 |
Z2 |
|
ZZ |
|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
Debuff
??
Jiga's omega-early Guide
Map Overview
E5 is a striking force, and combined fleet four-phase map, consisting of two transport and two boss phases.
- 3 LBAS are available to sortie on this map.
- Initially, no LBAS is available,
- After Phase 1, all can be set on Sortie,
- After Phase 3, the LBAS is relocated closer to the final boss.
- This map uses 2 locks:
Phase 1 - TP
Phase 1 is a "Transport Operation":
- LoS check: ?
- LBAS range: 2
- Bringing AACI is recommended.
Phase 2 - Boss
Phase 3 - Boss
- LoS check: ?
- LBAS range: 8
- Bringing AACI is recommended.
After clearing this phase, the LBAS is relocated closer to the final boss.
Phase 4 - Boss
- LoS check: ?
- LBAS range: 5
- Bringing heavy Anti-Installation setups is mandatory, notably nuke setups.
- Bringing ASW and AACI is also recommended.
- The 4th node contains several PT boats:
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
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[edit] |
Phase 4.5 - Gimmick
To unlock the last boss, the following steps have to be performed:
R | V | X | Y | LBAS | |
---|---|---|---|---|---|
Hard | S | A x2 | A+ x2 | A+ x2 | AS x2 |
Medium | - | - | A+ x2? | A+ x2? | - |
Easy | - | - | A+ x2? | A+ x2? | - |
Casual | - | - | A+ x2? | A+ x2? | - |
- Refer to #Phase 3 - Boss's fleet for composition and routing.
- Refer to #Phase 4 - Boss's fleet for composition and routing.
- Main: ?
- Escort: ?
- Route: 3 M M1 M2 N O O1 O2 P W X
- Route: 3 M M1 M2 N O O1 O2 P W Z Y
?
Phase 5 - Boss
- LoS check: ?
- LBAS range: 6
- Bringing AACI is strongly recommended.
- Using a Special Attack is highly recommended, notably the Yamato Touch.
Phase 5.5 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
O1 | R | V | X | Y | LBAS | |
---|---|---|---|---|---|---|
Hard | AS | S | S? | S? | Y? x2 | AS x2 |
Medium | ? | ? | ? | ? | ? | ? |
Easy | ? | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? | ? |
- Refer to #Phase 4.5 - Gimmick's fleet for composition and routing.
O1 | AS |
---|---|
Hard | ? |
Medium | ? |
Easy | ? |
Casual | ? |
- Refer to #Phase 3 - Boss's fleet for composition and routing.
- Refer to #Phase 4 - Boss's fleet for composition and routing.
LBAS | AS |
---|---|
Hard | ? |
Medium | ? |
Easy | ? |
Casual | ? |
Once on LD, the CG will change to the following:
Abyssal Coral Sea Water Demon |
---|