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While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type. | While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type. | ||
− | Equipment of a same type are mainly differentiated by their "[[Stats]]" ({{Firepower}}, {{Torpedo}}, {{AA}}, ...), | + | Equipment of a same type are mainly differentiated by their "[[Stats]]" ({{Firepower}}, {{Torpedo}}, {{AA}}, ...), including [[Fit Bonuses]] (both visible and invisible) and [[Improvement]]s ({{Star}}) stats, as well as some more specific attributes, like: |
− | |||
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* Modifiers brought in certain mechanics, ranging from combat to routing, | * Modifiers brought in certain mechanics, ranging from combat to routing, | ||
* Special mechanics induced by certain equipment... | * Special mechanics induced by certain equipment... |
Revision as of 13:21, 28 January 2023
Equipment Chosing
While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type.
Equipment of a same type are mainly differentiated by their "Stats" (, , , ...), including Fit Bonuses (both visible and invisible) and Improvements () stats, as well as some more specific attributes, like:
- Modifiers brought in certain mechanics, ranging from combat to routing,
- Special mechanics induced by certain equipment...
Equipment have a wide range of stats, however, not all stats are ranked the same way, some being more important than other, depending on the equipment type.
Here, equipment stats are dispatched into 3 categories:
- Primary Stats: stats that influence the effectiveness of the equipment in its main role, being the main choosing factor,
- Secondary Stats: stats that can influence the effectiveness of the equipment for other purposes, helping to choose between equipment sharing the same "Primary Stats".
- Bonus Stats: All the other stats. These stats do not influence the effectiveness of the equipment much, but are appreciable for the general stat stats of the equipping ship.
Equipment Stats Category | |||||
---|---|---|---|---|---|
Main Armament | |||||
Icon | Equipment Types | Primary Stats | Secondary Stats | Notes | |
Main Gun & Secondary Gun |
| ||||
High-Angle Gun |
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AA Gun |
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Torpedo |
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Midget Submarine | |||||
Anti-submarine Weaponry | Armor Penetration |
| |||
Aircraft | |||||
Icon | Equipment types | Primary stats | Secondary stats | Note | |
Dive Bomber | AAR ❱❱ |
| |||
Fighter-Bomber and Jets | AAR ❱❱ | ||||
Torpedo Bomber | AAR ❱❱ |
| |||
Fighter | ❱❱ | ||||
Carrier Recon | |||||
Seaplane Recon | |||||
Bomber | Seaplane Bomber | ❱❱ AAR | |||
Seaplane Fighter | ❱❱ | ||||
ASW Aircraft | |||||
Other Equipment | |||||
Icon | Equipment types | Primary stats | Secondary stats | Note | |
Surface Radar |
| ||||
Air Radar | |||||
... | Anti-intallation Equipment | Anti-installation modifiers |
| ||
Extra Armor | |||||
Engine Improvement | |||||
All Other Equipment | Are chosen on a case-by-case basis, being often bounded to some specific mechanics |
- Notes
- Range gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for Special Attacks or when Leveling.