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==Choose Equipment==
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==Equipment Chosing==
 +
While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type.
  
While the above set-up guide recommend a type of equipment this section gives the general rules to choose the best equipment of a certain type.
+
Equipment of a same type are mainly differentiated by their "[[Stats]]" ({{Firepower}}, {{Torpedo}}, {{AA}}, ...), as well as some more specific attributes, like:
 +
* [[Fit Bonuses]] (both visible and invisible),
 +
* [[Improvement]] {{Star}} stats,
 +
* Modifiers brought in certain mechanics, ranging from combat to routing,
 +
* Special mechanics induced by certain equipment...
  
 +
Equipment have a wide range of stats, however, not all stats are ranked the same way, some being more important than other, depending on the equipment type.
  
Equipments of a same type are different by their "stat" in a wider range than the usual [[Stats]] shown in game ({{Firepower}}, {{Torpedo}}, {{AA}}, ...) for the following reasons:
+
Here, equipment stats are dispatched into 3 categories:
* When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats.
+
* '''Primary Stats''': stats that influence the effectiveness of the equipment in its main role, being the main choosing factor,
* Some modifiers and mechanics may also be included.
+
* '''Secondary Stats''': stats that can influence the effectiveness of the equipment for other purposes, helping to choose between equipment sharing the same "Primary Stats".
 
+
* '''Bonus Stats''': All the other stats. These stats do not influence the effectiveness of the equipment much, but are appreciable for the general stat stats of the equipping ship.
 
 
Equipments have a wide range of stats however not all of them have thesame level of importance.
 
So, for the purpose of this guide the equipment "stats" have been arbitrarily dispatch into 3 categories:
 
* '''Primary stats''': This is the stats that influence the effectiveness of the equipment in its main purpose
 
* '''Secondary stats''': This is stats that influence the effectiveness of the equipment in other purpose than its main one.
 
* '''Bonus stats''': All the other stats. These stats doesn't influence the effectiveness of the equipment.
 
 
 
 
 
The rules for choosing the best equipment are as follow:
 
# Take the equipment with the highest '''primary stats'''
 
# If two equipments have the same primary stats take the one with the highest '''Secondary stats'''
 
# '''Bonus stats''' can be ignored when choosing an equipment.
 
  
 
{|class="wikitable"
 
{|class="wikitable"
!colspan=6|Equipment stats category
+
!colspan=6|Equipment Stats Category
 
|-
 
|-
!colspan=6|Main armament
+
!colspan=6|Main Armament
 
|-
 
|-
 
!Icon
 
!Icon
!Equipment types
+
!Equipment Types
!Primary stats
+
!Primary Stats
!Secondary stats
+
!Secondary Stats
!Note
+
!Notes
 
|-
 
|-
 
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
 
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
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* for smal caliber [[Fit Bonus]] generaly are higher than base stats
 
* for smal caliber [[Fit Bonus]] generaly are higher than base stats
 
* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
 
* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
* {{Range}} Range is only relevant in specific cases like when using [[Special Attack]]
 
 
|-
 
|-
 
|{{GreenGunDP}}
 
|{{GreenGunDP}}
Line 49: Line 42:
 
|-
 
|-
 
|{{GreenGunMG}}
 
|{{GreenGunMG}}
|[[AA Gun|Anti-Aircraft Guns]]
+
|[[AA Gun]]
 
|{{AA}}
 
|{{AA}}
 
|{{Firepower}} {{Hit}}
 
|{{Firepower}} {{Hit}}
 
|
 
|
* Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[Anti-Air Rocket Barrage|certain ships]]
+
* Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[AARB|certain ships]]
 
* Having an good [[AACI]] takes priority over stats
 
* Having an good [[AACI]] takes priority over stats
 
|-
 
|-
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|rowspan=2|{{Firepower}} {{Hit}}
 
|rowspan=2|{{Firepower}} {{Hit}}
 
|rowspan=2|
 
|rowspan=2|
* For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Combat/Night_Battle#Original_Cut-ins|Cut-in]]
+
* For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Cut-in]]
 
|-
 
|-
 
|[[Midget Submarine]]
 
|[[Midget Submarine]]
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|[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]]
 
|[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]]
 
|{{ASW}}
 
|{{ASW}}
|{{Hit}} [[Anti-Submarine_Warfare#Damage_Calculation|Armor Penetration]]
+
|{{Hit}} [[ASW Synergy|Armor Penetration]]
 
|
 
|
* Having [[OASW]] takes priority over stats (Link?)
+
* Having [[OASW]] takes priority over stats
* When already having [[OASW]], then [[Anti-Submarine_Warfare#Damage_Calculation|Synergy]] takes priority over stats
+
* When already having [[OASW]], then [[ASW Synergy]] takes priority over stats
 
|-
 
|-
 
!colspan=6|Aircraft
 
!colspan=6|Aircraft
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|[[Dive Bomber]]  
 
|[[Dive Bomber]]  
 
|{{Dive}}  
 
|{{Dive}}  
|[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
+
|[[AAR]] {{Double Chevron}} {{Firepower}}
 
|rowspan=2|
 
|rowspan=2|
* If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats
+
* If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat
 
|-
 
|-
 
|[[Fighter-Bomber]] and [[Jets]]
 
|[[Fighter-Bomber]] and [[Jets]]
 
|{{AA}}
 
|{{AA}}
|{{Dive}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
+
|{{Dive}} [[AAR]] {{Double Chevron}} {{Firepower}}
 
|-
 
|-
 
|{{BluePlane}} {{Night Torpedo Bomber}}
 
|{{BluePlane}} {{Night Torpedo Bomber}}
 
|[[Torpedo Bomber]]
 
|[[Torpedo Bomber]]
 
|{{Torpedo}}  
 
|{{Torpedo}}  
|[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
+
|[[AAR]] {{Double Chevron}} {{Firepower}}
 
|
 
|
* If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats
+
*If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat
 
|-
 
|-
 
|{{GreenPlane}} {{Night Fighter Aircraft}}
 
|{{GreenPlane}} {{Night Fighter Aircraft}}
Line 106: Line 99:
 
|-
 
|-
 
|{{YellowPlane}}
 
|{{YellowPlane}}
|[[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]]
+
|[[Carrier Recon]]
 
|{{LOS}} {{Hit}}
 
|{{LOS}} {{Hit}}
 
|{{Firepower}}
 
|{{Firepower}}
 
|
 
|
* Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''.
+
*Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''
 
|-
 
|-
 
|{{Seaplane}} {{Night Recon}}
 
|{{Seaplane}} {{Night Recon}}
|[[SPR|Seaplanes Recon]]
+
|[[SPR|Seaplane Recon]]
 
|rowpsna=2|{{LOS}} {{Hit}}
 
|rowpsna=2|{{LOS}} {{Hit}}
 
|{{Firepower}}
 
|{{Firepower}}
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|-
 
|-
 
|{{SPB}}
 
|{{SPB}}
|[[SPB|Seaplane Bombers]]
+
|[[SPB|Seaplane Bomber]]
| {{LOS}} {{Dive}}
+
|{{LOS}} {{Dive}}
|{{Double Chevron}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]]
+
|{{Double Chevron}} [[AAR]]
 
|-
 
|-
 
|{{SeaplaneFighter}}
 
|{{SeaplaneFighter}}
|[[SPF|Seaplane Fighters]]
+
|[[SPF|Seaplane Fighter]]
| {{AA}}  
+
|{{AA}}  
| {{Double Chevron}}
+
|{{Double Chevron}}
 
|
 
|
 
|-
 
|-
 
|{{Autogyro}} {{ASWPlane}}
 
|{{Autogyro}} {{ASWPlane}}
| [[:Category:Aircraft with with 7+ ASW stat|ASW planes]]
+
|[[ASW Aircraft]]
| {{ASW}}
+
|{{ASW}}
 
|
 
|
 
|
 
|
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|Rowspan=2|{{Radar}}
 
|Rowspan=2|{{Radar}}
 
|[[Surface Radar]]
 
|[[Surface Radar]]
| {{LOS}}  
+
|{{LOS}}  
| {{Hit}} {{AA}}  {{Firepower}}  
+
|{{Hit}} {{AA}}  {{Firepower}}  
 
|
 
|
* Because of [[AACI]] priority, you may equip some radar without {{AA}}.
+
*Because of [[AACI]] priority, radar without {{AA}} may be choosed
 
|-
 
|-
 
|[[Air Radar]]
 
|[[Air Radar]]
| {{AA}}  
+
|{{AA}}  
 
|{{Hit}} {{LOS}}
 
|{{Hit}} {{LOS}}
 
|
 
|
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|{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ...
 
|{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ...
 
|[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]]
 
|[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]]
| [[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
+
|[[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
 
|
 
|
 
|
 
|
* The best equipment can change depending on the ennemy installation.
+
* The best equipment can change depending on the enemy installation
 
|-
 
|-
 
|{{ArmorEquipment}}
 
|{{ArmorEquipment}}
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|
 
|
 
|
 
|
* The Evasion {{Evasion}} malus is negligeable and can be ignored.
+
* The Evasion {{Evasion}} malus is negligible and can be ignored
 
|-
 
|-
 
|{{Turbine}}
 
|{{Turbine}}
|[[:Category:Engines|Engines]]
+
|[[Engine Improvement]]
 
|{{Speed}}
 
|{{Speed}}
 
|
 
|
 
|
 
|
* The {{Evasion}} of {{Turbine}} is negligeable and shouldn't be the main purpose of equiping it.
+
* The {{Evasion}} of {{Turbine}} is negligible and shouldn't be the main purpose of equipping it
 
|-
 
|-
 
|colspan=2|All Other Equipment
 
|colspan=2|All Other Equipment
|colspan=4|Is generaly a case by case basis, the stats are just irrelevent or simply there's like one or two equipments of this type
+
|colspan=4|Are chosen on a case-by-case basis, being often bounded to some specific mechanics
 
|}
 
|}
 +
 +
;Notes
 +
*{{Range}} [[Range]] gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for [[Special Attacks]] or when [[Leveling]].

Revision as of 13:18, 28 January 2023

Equipment Chosing

While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type.

Equipment of a same type are mainly differentiated by their "Stats" (Firepower, Torpedo Attack, Anti-Air, ...), as well as some more specific attributes, like:

  • Fit Bonuses (both visible and invisible),
  • Improvement Improved stats,
  • Modifiers brought in certain mechanics, ranging from combat to routing,
  • Special mechanics induced by certain equipment...

Equipment have a wide range of stats, however, not all stats are ranked the same way, some being more important than other, depending on the equipment type.

Here, equipment stats are dispatched into 3 categories:

  • Primary Stats: stats that influence the effectiveness of the equipment in its main role, being the main choosing factor,
  • Secondary Stats: stats that can influence the effectiveness of the equipment for other purposes, helping to choose between equipment sharing the same "Primary Stats".
  • Bonus Stats: All the other stats. These stats do not influence the effectiveness of the equipment much, but are appreciable for the general stat stats of the equipping ship.
Equipment Stats Category
Main Armament
Icon Equipment Types Primary Stats Secondary Stats Notes
Small Caliber Main GunMedium Caliber Main GunLarge Caliber Main GunSecondary Gun Main Gun & Secondary Gun Firepower Accuracy
  • for smal caliber Fit Bonus generaly are higher than base stats
  • For Medium and Large caliber Hidden Fit Bonuses plays a major role when choosing a gun
High-Angle Gun High-Angle Gun Anti-Air Firepower Accuracy
  • Having an good AACI takes priority over stats
Anti-Aircraft Gun AA Gun Anti-Air Firepower Accuracy
Torpedoes Torpedo Torpedo Attack Firepower Accuracy
Midget Submarine
SONAR Depth Charges Anti-submarine Weaponry Anti-Submarine Warfare Accuracy Armor Penetration
  • Having OASW takes priority over stats
  • When already having OASW, then ASW Synergy takes priority over stats
Aircraft
Icon Equipment types Primary stats Secondary stats Note
Dive Bomber JetFighterBomber1.png Dive Bomber Dive Bomber Attack AAR ❱❱ Firepower
  • If the main purpose of the ship is ASW then naturaly Anti-Submarine Warfare becomes a primary stat
Fighter-Bomber and Jets Anti-Air Dive Bomber Attack AAR ❱❱ Firepower
Torpedo Bomber Night Torpedo Bomber Torpedo Bomber Torpedo Attack AAR ❱❱ Firepower
  • If the main purpose of the ship is ASW then naturaly Anti-Submarine Warfare becomes a primary stat
Fighter Night Fighter Fighter Anti-Air ❱❱ Firepower
Reconnaissance Aircraft Carrier Recon Line of Sight Accuracy Firepower
  • Equipping a SaiunSaiun
    Saiun (Eastern Caroline Air Group)
    Saiun (4th Recon Squad)
    will override Red T engagements and turn them into Head-on, see here
Seaplane Night Reconnaissance Seaplane Seaplane Recon Line of Sight Accuracy Firepower
Seaplane BomberBomber Seaplane Bomber Line of Sight Dive Bomber Attack ❱❱ AAR
Seaplane Fighter Seaplane Fighter Anti-Air ❱❱
Rotorcraft Liaison Aircraft ASW Aircraft Anti-Submarine Warfare
Other Equipment
Icon Equipment types Primary stats Secondary stats Note
RADAR Surface Radar Line of Sight Accuracy Anti-Air Firepower
  • Because of AACI priority, radar without Anti-Air may be choosed
Air Radar Anti-Air Accuracy Line of Sight
Landing Craft Amphibious Vehicle Anti-Ground Rocket ... Anti-intallation Equipment Anti-installation modifiers
  • The best equipment can change depending on the enemy installation
Armor Extra Armor Armor
  • The Evasion Evasion malus is negligible and can be ignored
Engine Improvement Engine Improvement Speed
  • The Evasion of Engine Improvement is negligible and shouldn't be the main purpose of equipping it
All Other Equipment Are chosen on a case-by-case basis, being often bounded to some specific mechanics
Notes
  • Range Range gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for Special Attacks or when Leveling.