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Difference between revisions of "Special Attacks/Yamato Touch"
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* A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions. | * A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions. | ||
** They must not be more than {{color|gold|'''lightly damaged (小破)'''}}. | ** They must not be more than {{color|gold|'''lightly damaged (小破)'''}}. | ||
− | ** When using [[Musashi Kai Ni]] as the helper in the 2nd position with [[Nagato Kai Ni]] or [[Mutsu Kai Ni]] in the 3rd | + | ** When using [[Musashi Kai Ni]] as the helper in the 2nd position with [[Nagato Kai Ni]] or [[Mutsu Kai Ni]] in the 3rd: |
− | *** | + | ***If the 3rd ship is {{color|gold|'''lightly damaged (小破)'''}} or better, there is a random chance to trigger the "'''2-Ship Special Attack'''" instead. |
+ | ***If the 3rd ship is {{color|orange|'''moderately damaged (中破)'''}} or worse, the "'''2-Ship Special Attack'''" will trigger instead. | ||
* There must be 6 or more surface ships in the fleet. | * There must be 6 or more surface ships in the fleet. |
Revision as of 19:16, 18 June 2022
Yamato gains two different specials attacks on Kai Ni/Juu.
The devs have called them:
- "1st Squadron, charge! Main guns, full salvo!" (第一戦隊、突撃!主砲、全力斉射ッ!)
- for the touch with only Musashi.
- "Yamato, charge! Second ship, please follow up!" (大和、突撃します!二番艦も続いてください!)
- for the touches with other ships, including a 2-ship and 3-ship touches.
However, mechanic-wise it makes more sense to distinguish the touches as 2-ship touch and 3-ship touch:
Yamato 2-Ship Special Attack
"Touch Helpers" |
---|
- Yamato Kai Ni/Juu must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- Another "Touch Helper" must be in the 2nd position.
- She must not be more than lightly damaged (小破).
- When using Musashi Kai Ni as the helper, Yamato and Musashi positions can be swapped freely.
- When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one being lightly damaged (小破) or better, there is a random chance to trigger the "3-Ship Special Attack" instead.
- There must be 6 or more surface ships in the fleet.
- There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
- There must be no surface ship in the fleet sunk or retreated via FCF
during sortie causing remaining < 6. Ships in the escort fleet are not affected.
- In single fleet, Echelon needs to be selected.
- In a combined fleet, Cruising Formation 4 needs to be selected.
- The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when is facing a fleet mixed with submarines.
If triggered:
- The flagship will do a 1st & 2nd attack,
- The Helper will do a 3rd attack.
- Each attack target a ship at random.
Equipment | Musashi Kai Ni | Other Helpers | ||
---|---|---|---|---|
Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
No Bonus Equipment | 1.54 | 1.85 | 1.40 | 1.68 |
Surface Radar Only | 1.77 | 2.13 | 1.61 | 1.93 |
Sp Very large radar Only |
2.63 | 2.34 | 1.77 | 2.13 |
AP Shells Only |
2.08 | 2.49 | 1.89 | 2.27 |
AP + Radar |
2.39 | 2.89 | 2.17 | 2.61 |
AP + Sp Very large radar |
2.63 | 3.16 | 2.39 | 2.87 |
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.
- Only ships equipped with those equipment will get a bonus for their attack(s).
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.
Currently measured above 70%, it seems similar to Big 7 touches:
- Trigger rate is affected by the Level and luck stat of the participating ships.
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time Yamato takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
Yamato 3-Ship Special Attack
- Yamato Kai Ni/Juu must be the flagship.
- She must not be more than lightly damaged (小破).
- A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
- They must not be more than lightly damaged (小破).
- When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd:
- If the 3rd ship is lightly damaged (小破) or better, there is a random chance to trigger the "2-Ship Special Attack" instead.
- If the 3rd ship is moderately damaged (中破) or worse, the "2-Ship Special Attack" will trigger instead.
- There must be 6 or more surface ships in the fleet.
- There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
- There must be no surface ship in the fleet sunk or retreated via FCF
during sortie causing remaining < 6. Ships in the escort fleet are not affected.
- In single fleet, Echelon needs to be selected.
- In a combined fleet, Cruising Formation 4 needs to be selected.
"Helper Pairs" | |||||||||
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One of the following pairs: | |||||||||
Musashi Kai Ni 2nd ship: | In any order: | ||||||||
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If triggered:
- Yamato will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack.
- Each attack target a ship at random.
Equipment | Musashi Kai Ni (& Helper ) |
Other "Helper Pairs" | ||
---|---|---|---|---|
Attacks 1 | Attack 2 & 3 | Attacks 1, 2, & 3 | ||
No Bonus Equipment | 1.65 | 1.82 | 1.65 | |
Surface Radar Only | 1.90 | 2.09 | 1.90 | |
Sp Very large radar Only |
2.09 | 2.30 | 2.09 | |
AP Shells Only |
2.23 | 2.45 | 2.23 | |
AP + Radar |
2.56 | 2.82 | 2.56 | |
AP + Sp Very large radar |
2.82 | 3.10 | 2.82 |
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.
- Only ships equipped with those equipment will get a bonus for their attack(s).
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.
Currently measured above 70%, it seems similar to Big 7 touches:
- Trigger rate is affected by the Level and luck stat of the participating ships.
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time Yamato takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
Main source: [1]