- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Special Attacks/Yamato Touch"
m |
Jigaraphale (talk | contribs) m |
||
Line 31: | Line 31: | ||
* In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected. | * In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected. | ||
* In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected. | * In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected. | ||
+ | |||
+ | * The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when is facing a fleet mixed with submarines. | ||
|-|Multiplier= | |-|Multiplier= | ||
Line 50: | Line 52: | ||
|{{Radar}}'''Radar Only''' | |{{Radar}}'''Radar Only''' | ||
| 1.77|| 2.13|| 1.61|| 1.93 | | 1.77|| 2.13|| 1.61|| 1.93 | ||
+ | |- | ||
+ | |{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} '''{{Equipment/Link|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=15m Duplex Kai}} Only''' | ||
+ | | 2.63|| 2.34|| 1.77|| 2.13 | ||
|- | |- | ||
|{{RedAmmo}}'''AP Only''' | |{{RedAmmo}}'''AP Only''' | ||
Line 57: | Line 62: | ||
| 2.39|| 2.89|| 2.17|| 2.61 | | 2.39|| 2.89|| 2.17|| 2.61 | ||
|- | |- | ||
− | |{{Radar}} {{Equipment/Link|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=15m Duplex Kai}} | + | |'''{{RedAmmo}}AP + {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} {{Equipment/Link|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=15m Duplex Kai}}''' |
− | | | + | | 2.63|| 3.16|| 2.39|| 2.87 |
|} | |} | ||
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell. | The equipment bonuses do not stack further than 1 radar and/or 1 AP shell. | ||
Line 64: | Line 69: | ||
|-|Cost= | |-|Cost= | ||
− | + | The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be '''x1.6''' of the original ammo consumption of those ships when the attack is triggered. | |
|-|Trigger Rate= | |-|Trigger Rate= | ||
− | + | Currently measured above 70%, it seems similar to Big 7 touches: | |
+ | * Can be triggered even if artillery spotting fails to activate. | ||
+ | * Can only be activated '''once per sortie'''. | ||
+ | * Has a chance to trigger every time Yamato takes a turn at shelling. | ||
+ | ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ||
+ | * Trigger rate is affected by Yamato's luck {{Luck}} stat. | ||
</tabber> | </tabber> | ||
Line 155: | Line 165: | ||
|{{Radar}}'''Radar Only''' | |{{Radar}}'''Radar Only''' | ||
| 1.90|| 2.09|| 1.90 | | 1.90|| 2.09|| 1.90 | ||
+ | |- | ||
+ | |{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} '''{{Equipment/Link|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=15m Duplex Kai}} Only''' | ||
+ | | 2.09|| 2.30|| 2.09 | ||
|- | |- | ||
|{{RedAmmo}}'''AP Only''' | |{{RedAmmo}}'''AP Only''' | ||
Line 162: | Line 175: | ||
| 2.56|| 2.82|| 2.56 | | 2.56|| 2.82|| 2.56 | ||
|- | |- | ||
− | |{{Radar}} {{Equipment/Link|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=15m Duplex Kai}} | + | |'''{{RedAmmo}}AP + {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} {{Equipment/Link|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=15m Duplex Kai}}''' |
− | | | + | | 2.82|| 3.10|| 2.82 |
|} | |} | ||
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell. | The equipment bonuses do not stack further than 1 radar and/or 1 AP shell. | ||
Line 169: | Line 182: | ||
|-|Cost= | |-|Cost= | ||
− | + | The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be '''x1.8''' of the original ammo consumption of those ships when the attack is triggered. | |
|-|Trigger Rate= | |-|Trigger Rate= | ||
− | + | Currently measured above 70%, it seems similar to Big 7 touches: | |
+ | * Can be triggered even if artillery spotting fails to activate. | ||
+ | * Can only be activated '''once per sortie'''. | ||
+ | * Has a chance to trigger every time Yamato takes a turn at shelling. | ||
+ | ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ||
+ | * Trigger rate is affected by Yamato's luck {{Luck}} stat. | ||
</tabber> | </tabber> | ||
</div></div> | </div></div> | ||
+ | |||
+ | Main source: [https://docs.google.com/spreadsheets/d/1WgZcBjw8Q58or9Mtjq-nzC-bJeu_2OvZfICfTs2iAfA/edit#gid=1858041438] |
Revision as of 07:47, 12 June 2022
Yamato gains two different specials attacks on Kai Ni/Juu.
The devs have called them:
- "1st Squadron, charge! Main guns, full salvo!" (第一戦隊、突撃!主砲、全力斉射ッ!)
- for the touch with only Musashi.
- "Yamato, charge! Second ship, please follow up!" (大和、突撃します!二番艦も続いてください!)
- for the touch with other ships it can be a 2-ship or a 3-ship touch.
However, mechanic-wise it makes more sense to distinguish the touches as 2-ship touch and 3-ship touch:
Yamato 2-ship Touch
"Touch Helpers" |
---|
- Yamato Kai Ni/Juu must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- Another "Touch Helper" must be in the 2nd position.
- She must not be more than lightly damaged (小破).
- When using Musashi Kai Ni as the helper, Yamato and Musashi positions can be swaped freely.
- ?? There must be 6 or more surface ships in the fleet.
- ?? There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
- ?? There must be no surface ship in the fleet sunk or retreated via FCF
during sortie causing remaining < 6. Ships in the escort fleet are not affected.
- In single fleet, Echelon needs to be selected.
- In a combined fleet, Cruising Formation 4 needs to be selected.
- The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when is facing a fleet mixed with submarines.
If triggered:
- The flagship will do a 1st & 2nd attack,
- The Helper will do a 3rd attack.
- Each attack target a ship at random.
Equipment | Musashi Kai Ni | Other Helpers | ||
---|---|---|---|---|
Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
No Bonus Equipment | 1.54 | 1.85 | 1.40 | 1.68 |
Radar Only | 1.77 | 2.13 | 1.61 | 1.93 |
Sp 15m Duplex Kai Only | 2.63 | 2.34 | 1.77 | 2.13 |
AP Only | 2.08 | 2.49 | 1.89 | 2.27 |
AP + Radar | 2.39 | 2.89 | 2.17 | 2.61 |
AP + Sp 15m Duplex Kai | 2.63 | 3.16 | 2.39 | 2.87 |
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.
- Only ships equipped with those equipment will get a bonus for their attack(s).
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.
Currently measured above 70%, it seems similar to Big 7 touches:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time Yamato takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- Trigger rate is affected by Yamato's luck stat.
Yamato 3-ship Touch
- Yamato Kai Ni/Juu must be the flagship.
- She must not be more than lightly damaged (小破).
- A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
- They must not be more than lightly damaged (小破).
- ?? There must be 6 or more surface ships in the fleet.
- ?? There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
- ?? There must be no surface ship in the fleet sunk or retreated via FCF
during sortie causing remaining < 6. Ships in the escort fleet are not affected.
- In single fleet, Echelon needs to be selected.
- In a combined fleet, Cruising Formation 4 needs to be selected.
"Helper Pairs" | |||||||||
---|---|---|---|---|---|---|---|---|---|
One of the following pairs in any order | |||||||||
|
|
|
|
| |||||
|
|
#ComingSoon™ |
|
|
If triggered:
- Yamato will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack.
- Each attack target a ship at random.
Equipment | Musashi Kai Ni (& Helper ) |
Other "Helper Pairs" | ||
---|---|---|---|---|
Attacks 1 | Attack 2 & 3 | Attacks 1, 2, & 3 | ||
No Bonus Equipment | 1.65 | 1.82 | 1.65 | |
Radar Only | 1.90 | 2.09 | 1.90 | |
Sp 15m Duplex Kai Only | 2.09 | 2.30 | 2.09 | |
AP Only | 2.23 | 2.45 | 2.23 | |
AP + Radar | 2.56 | 2.82 | 2.56 | |
AP + Sp 15m Duplex Kai | 2.82 | 3.10 | 2.82 |
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.
- Only ships equipped with those equipment will get a bonus for their attack(s).
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.
Currently measured above 70%, it seems similar to Big 7 touches:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time Yamato takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- Trigger rate is affected by Yamato's luck stat.
Main source: [1]