World 4-3: リランカ島空襲 Bombing of Ri Lanka

Strategy Name
リランカ島空襲 (Ri Lanka Air Raid)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
空母を伴った艦隊を編成し、リランカ島の敵母港に展開する敵艦隊を叩け!
Form an air fleet to destroy the enemy home port of Ri Lanka!
4-3 Medium Fleet
Fleet 2CV, 2CA(V), 2DD
Route Random.
C D H N
C F H N
Other Notes
AP AS AS+
69 155 310
4-3 "Backdoor" Heavy Fleet
Fleet 2CV, 3CA(V), 1DD
Route Random.
C D H N
C F H N
C F K L N
Other Notes Node L has 100% routing to boss, while H has 90%.
AP AS AS+
69 155 310

Stage Guide

4-3 Branching Rules
Nodes Rules
Start
A
  • Go to C if fleet contains CV(B)
  • Meet ANY of the following to go to D
    • DD+DE = 6
    • DD ≥ 3, CL+DD ≥ 4 AND meet one of the following
      • Fast fleet
      • Fleet contains CL
      • BB(V)+CV(L/B) = 0 (FBB doesn't count)
  • Go to A if DD+DE ≥ 2 AND fleet contains either CL or AO
  • Otherwise, random routing between A and C
C
D
A
B
  • Meet ANY of the following to go to B
    • Fleet contains AO or AV
    • Fleet contains CVL, CL, DD ≥ 2 AND CA ≤ 1 (CAV doesn't count)
  • Go to D if CA ≥ 2 (CAV doesn't count)
  • Otherwise, random routing
D
B
E
  • Go to E if (F)BB(V)+CV(L/B) ≥ 3
  • Fleet containing slow ship will more likely go to E
  • Otherwise, go to G
G
C
D
  • Go to D if fleet contains CL, DD ≥ 2 AND no SS(V)
  • Go to F if fleet contains (F)BB(V)+CV(L/B) ≥ 4
  • Otherwise, random routing (More likely to go to F)
F
F
H
  • Go to K if fleet contains SS(V) or no DDs
  • Go to H if fleet contains DD ≥ 2, (F)BB(V)+CV(L/B) ≤ 2 AND the fleet is fast
  • Otherwise, random routing
    • The higher amount of DDs you have in the fleet, the better chance you will go to H
K
G
H
  • Go to J if fleet contains no CV(B/L)
  • Otherwise, random routing between H and I
I
J
H
I
  • If CV(B/L) = 2, 90% N, 10% I
  • Otherwise, 75% N, 25% I
N
K
L
  • Meet ANY of the following to go to L
    • DD ≤ 1
    • CV(B/L) ≥ 3
    • Fleet contains SS(V)
  • Otherwise, random routing
N
L
M
  • Meet ANY of the following to go to M
    • (F)BB(V)+CV(L/B) ≥ 5
    • CL+DD+DE = 0
    • CV(L/B) = 0
  • Go to N if (F)BB(V)+CV(L/B) ≤ 2 AND no SS(V)
  • Random otherwise
N


Tips

This map will serve as your first introduction to Installation type Abyssal, which is different from all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes.

  • Killing the installation is optional for this map so you don't need to necessarily clear the map by defeating her. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses.
  • As such, the following equipment should be considered if you wish to fight the Harbor Princess, the following gear are effective at penetrating the Soft-Skinned Installation's armor:
  Dive-Bombers that can attack installations
This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.

Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.

  • Additionally, carriers will attack installations if equipped with non-special dive bombers AND one of the special dive bombers below.
  • Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
  • This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
 
Ju 87C Kai
 
Prototype Nanzan
 
F4U-1D
 
FM-2
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)

 
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)
AAR
 
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
AAR
 
Type 99 Dive Bomber Model 22
 
Type 99 Dive Bomber Model 22 (Skilled)
 
SB2C-3
 
SB2C-5
 
F4U-4
AAR

Recommended Fleet

  • 2CV, 2CA(V), 2DD
  • Route = Random:
    • C D H N
    • C F H N
    • A strong composition, but that will fight more pre-boss battle.
    • Dealing with Harbor Princess is slightly easier as your CA(V) can carry AA Shells 
       
      to damage her.

  • 2CV, 3CA(V), 1DD
  • Route = Random:
    • C D H N
    • C F H N
    • C F K L N
    • Node L has 100% routing to boss, while H has 90%.
    • Dealing with Harbor Princess is slightly easier as your CA(V) can carry AA Shells 
       
      to damage her.

  • 3DD, 1CL, 2CVL
  • Route = D H N
    • A Light Fleet Composition which takes the shortest path to the boss. Since you'll be limited to light ships, you will need to depend on Nuke set-ups to effectively fight the installation boss. You can also opt to use CVLs equipped with anti-installation Bombers if you wish for additional assistance taking out the installation.
      • Keep in mind though it is not entirely necessary to kill the boss for this map.

  • 1CL, 1AV, 2CVL, 2DD (Fast)
  • Route = A B G H N
    • Goes through the resource node that yields fuel, but there is a chance of off-routing to Node I instead of going to H.

  • 1(F)BB(V), 2CV(B), 1CA(V), 2DD
    • Heaviest possible fleet, but has random routing across the map (You will always start at Node C though).


Fuel / Bauxite Farming

It is possible to use this map to farm both fuel and bauxite. However, you need to use either an AV or AO and face off against mixed SSs and a cruiser-based surface fleet before being able to get the said resources.

  • 1AV/AO, 1CL, 2DD, 2CLT (Fast)
  • Routes = A B G J
    • Node A shouldn't present much difficulty, however, node G with its flagship CAs, CLs, and Late model DDs may present a possible challenge to survive.
    • AV, CLTs, and CLs carrying Midget Submarine 
       
       
      can be useful for taking out many of the ships in node G during the Otorp attack, to minimize damage taken.
    • Sow AV/AO needs Speed modifiers 
       
       
      to help with Improving Ship Speed so that the entire fleet is fast and avoid Node E to prevent additional ammo lost.
  • Due to the danger this path has, bringing Landing Crafts 
     
    to gain extra resource is optional, but not recommended.


Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
敵東方潜水艦隊 哨戒分遣集団
Pattern 1      
Pattern 2     
Pattern 3       
B
Resource Node
Pattern 1  + ?
C
敵東方潜水艦隊 哨戒主力集団
Pattern 1     
Pattern 2      
Pattern 3     
D
敵東方哨戒艦隊 B群
Pattern 1       
Pattern 2       
Pattern 3       
E
Maelstrom Node
Pattern 1  - ?
F
敵東方空母機動部隊
Pattern 1       
AP:34
AS:77
AS+:153
Pattern 2       
AP:35
AS:78
AS+:156
Pattern 3       
AP:35
AS:78
AS+:156
Pattern 4       
AP:32
AS:71
AS+:141
G
敵東方哨戒艦隊 A群
Pattern 1       
Pattern 2       
Pattern 3       
H
敵東方空母機動部隊 分遣群
Pattern 1       
AP:16
AS:35
AS+:69
Pattern 2       
AP:16
AS:35
AS+:69
Pattern 3       
AP:16
AS:36
AS+:72
Pattern 4       
AP:16
AS:35
AS+:69
Pattern 5       
AP:16
AS:35
AS+:69
I
敵東方艦隊 増援戦艦部隊
Pattern 1       
AP:16
AS:36
AS+:72
Pattern 2       
AP:16
AS:35
AS+:69
Pattern 3       
AP:16
AS:35
AS+:69
Pattern 4       
AP:16
AS:36
AS+:72
J
Resource Node
Pattern 1  + ?
K
Maelstrom Node
Pattern 1  - ?
L
敵哨戒艦隊
Pattern 1       
Pattern 2       
Pattern 3       
M
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
N
敵東方港湾基地
Pattern 1      AP:54
AS:120
AS+:240
Pattern 2       
AP:54
AS:120
AS+:240
Pattern 3       
AP:54
AS:120
AS+:240
Pattern 4       
AP:69
AS:155
AS+:309
Pattern 5       
AP:54
AS:120
AS+:240
Pattern 6       AP:54
AS:120
AS+:240

World 4/4-3/Drop list