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''"The Channel Islands and Securing the flank for Operation Neptune"
 
''"The Channel Islands and Securing the flank for Operation Neptune"
  
 +
To unlock the first phase, the following steps have to be performed:
 
{|class="wikitable"  
 
{|class="wikitable"  
 
! !! A4!! A5!! B3!! B4!! C3
 
! !! A4!! A5!! B3!! B4!! C3
Line 184: Line 185:
 
*LBAS range: 6
 
*LBAS range: 6
 
**The enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized anti-installation gear to be defeated.
 
**The enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized anti-installation gear to be defeated.
Trivia:
 
*This is an anti-installation/landing operation on the island of Guernsey; an strategic location on the Channel Islands. This operation occurred simultaneously with the D-Day Invasion
 
  
 
|-|Node B3 & B4=
 
|-|Node B3 & B4=
Line 194: Line 193:
 
*LBAS range: 7
 
*LBAS range: 7
 
** Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed
 
** Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed
Trivia
 
*This is ASW Sweep around Jersey Island and Saint Malo's Fort de la Conchée; both of which were occupied by Germans and then liberated during the Invasion of Normandy
 
  
 
|-|Node C3=
 
|-|Node C3=
Line 209: Line 206:
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|C3|green}}
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|C3|green}}
 
*you just need to reach the Node C3
 
*you just need to reach the Node C3
Trivia:
 
*Node C3 is in Poole located in Southern England. Poole is the 3rd Largest Embarkation Point during the D-Day Landings. Ships and munition ships came here to resupply and head to the Beaches
 
 
</tabber>
 
</tabber>
  
Line 240: Line 235:
 
*LBAS range: 5
 
*LBAS range: 5
 
*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 
*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
Trivia:
 
*The reason why a TP phase is the first phase is based on the fact that during the Omaha landings, the first wave were made up of mostly Combat Engineers tasked with clearing the beaches for the landing crafts, Sherman DD's, and LSTs. Sadly most of these units suffered heavy casualties but it is thanks to their sacrifice in clearing the beaches and barbed wires that the succeeding waves were able to land and push in.
 
  
 
==Phase 2 - Boss==
 
==Phase 2 - Boss==
 
''"Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation"
 
''"Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation"
  
The same boss node as of [[#Phase 1 - TP Operation: Engineers Landing at Utah, Omaha & Pointe du Hoc|Phase 1 -TP]] is faced here, sharing most characteristics.
+
The same boss node as of [[#Phase 1 - TP]] is faced here, sharing most characteristics, notably the locks [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]].
*This means that the precious phase's fleet can be reused.  
 
  
 
<tabber>
 
<tabber>
Line 271: Line 263:
 
*LBAS range: 5
 
*LBAS range: 5
 
*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 
*The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
Trivia:
 
*The 2nd phase being an HP phase might be a reference to the fact that it was via the Second Wave and succeeding waves of landings that the American Elements were able to damage and take over the installations and bunkers at Omaha and Pointe du Hoc
 
  
 
==Phase 3 - Boss==
 
==Phase 3 - Boss==
Line 300: Line 290:
 
*this is a reference to the joint effort to secure and land more transports and armored units on the 3 beaches as they were secured much earlier compared to difficult fight at Omaha. Some armored divisions managed to reach close to Caen on the first day alone.
 
*this is a reference to the joint effort to secure and land more transports and armored units on the 3 beaches as they were secured much earlier compared to difficult fight at Omaha. Some armored divisions managed to reach close to Caen on the first day alone.
  
The same boss node as of [[#Phase 3 - Boss Showdown against the Atlantic Wall at Gold, Sword, and Juno Beach|Phase 3 - Boss]] is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused.  
+
The same boss node as of [[#Phase 3 - Boss]] is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused.  
  
 
<tabber>
 
<tabber>
|-|oui=
+
|-|Heavy Fleet=
 
* TCF:  
 
* TCF:  
 
**Main: '''1-2BBV, 0-1AV/LHA, 0-1DL, 4DD
 
**Main: '''1-2BBV, 0-1AV/LHA, 0-1DL, 4DD
Line 309: Line 299:
 
* Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}}
 
* Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}}
  
|-|No BBV fleet=
+
|-|No BBV Fleet=
 
* TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
* TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
**Main: '''1-2LHA, 0-1AV, 4DD
 
**Main: '''1-2LHA, 0-1AV, 4DD
Line 326: Line 316:
  
 
==Phase 4.5 - Unlock the Boss Node==
 
==Phase 4.5 - Unlock the Boss Node==
Once the {{MapRoute|??|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts:
 
 
{|class="wikitable"  
 
{|class="wikitable"  
 
! !! W!! U!! X
 
! !! W!! U!! X
Line 339: Line 328:
 
|}
 
|}
  
<tabber>
 
|-|Node W=
 
 
* STF: '''3(F)BB(V), 1CV, 1CAV/CL, 1AV/LHA + 1CAV, 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
* STF: '''3(F)BB(V), 1CV, 1CAV/CL, 1AV/LHA + 1CAV, 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
** Same Fleet as [[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]]
 +
* All the nodes can be reached with 1 sortie.
 
* Route: {{MapRoute|2||I|red|J|blue|L|pink|T|red|U|red|X|red|W|blue}}
 
* Route: {{MapRoute|2||I|red|J|blue|L|pink|T|red|U|red|X|red|W|blue}}
*Can be done at once with nodes U & X
+
* LBAS range: 6/5
 +
* On U, the enemy is a hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 +
* Send 1 ASW LBAS to {{MapRoute|I|red}} & {{MapRoute|T|red}} to increase passing rate.
 +
** While also have 1-2 DD that can [[OASW]].
  
|-|Node U & X=
+
==Phase 5 - Boss Chipping==
* Refer to [[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]]'s fleet for composition and routing.
+
"''Operation Fortitude South at Calais"
*Can be done at once with node W
+
 
*LBAS range: 6/5
+
See [[#Phase 6 - Boss LD]] for the improved comps to use in Last Dance.
*On U, the enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated.
 
Trivia:
 
*Node U is in Dieppe which was the site of the first ever allied invasion attempt of Europe during WW2. Sadly it was a military disaster and the Canadian Landing Forces were all defeated.
 
</tabber>
 
  
==Phase 5 - Operation Fortitude South at Calais==
 
See [[#Phase 6 - Final Showdown; Operation Neptune|Phase 6 - Boss LD]] for the improved comps to use in Last Dance.
 
Trivia:
 
*The Boss fight is located at Calais which is the shortest crossing from the UK to Mainland Europe as well as what the Germans suspected as the landing site for the allied invasion of Europe. This is the location of the diversion and part of Operation Fortitude which was an Allied effort to confuse the Germans.
 
 
<tabber>
 
<tabber>
 
|-|Slow?=
 
|-|Slow?=
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*The use of a [[Special Attack]] is highly advised.
 
*The use of a [[Special Attack]] is highly advised.
 
*It is highly recommended for Bringing and Using at least  '''3 Smoke Generators'''{{Smoke}} at {{MapRoute|U|red}}.
 
*It is highly recommended for Bringing and Using at least  '''3 Smoke Generators'''{{Smoke}} at {{MapRoute|U|red}}.
 +
* Specifically for Chipping, there are installation enemies in addition to the Boss
 +
** It is highly recommended to have some ships fitted for anti-installation combat to take care of the secondary threats.
 
* {{MapRoute|Y|lightblue}} is an '''[[Emergency Anchorage Repair]] node.
 
* {{MapRoute|Y|lightblue}} is an '''[[Emergency Anchorage Repair]] node.
  
Line 381: Line 367:
 
Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it:
 
Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it:
  
 +
{|
 +
|- style="vertical-align:top"
 +
|
 +
{|class="wikitable"
 +
!colspan=2|Shortcut & Debuff
 +
|-
 +
!      !! P
 +
|-
 +
| Hard  || A+ x2
 +
|-
 +
| Medium|| ?
 +
|-
 +
| Easy  || ?
 +
|-
 +
| Casual|| ?
 +
|}
 +
|
 
{|class="wikitable"  
 
{|class="wikitable"  
!       !! A5 !! D !! H !! L !! N !! P(CTF) !! P(TCF) !! U !! B4 !! P(Total) !! Reach G !! Reach S !! LBAS
+
!colspan=6|Shortcut
 +
|-
 +
! B4 !! H !! L !! N
 
|-
 
|-
| Hard  || S x2 || AS || A+ x2 || AS || AS || A+ || A+ || A+ x2 || S x2 || A+ x2 || Once || Once || AS x3
+
| S x2 || A+ x2 || AS || AS
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?||
+
| ? || ? || ? || ?
 
|-
 
|-
| Easy  || ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?||
+
| ? || ? || ? || ?
 
|-
 
|-
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?||
+
| ? || ? || ? || ?
 +
|}
 +
|
 +
{|class="wikitable"
 +
!colspan=5|Debuff
 +
|-
 +
! A5 !! H !! S !! U !! LBAS
 +
|-
 +
| S x2 || A+ || Reach || A+ x2 || AS x3
 +
|-
 +
| ? || ? || ? || ? || ?
 +
|-
 +
| ? || ? || ? || ? || ?
 +
|-
 +
| ? || ? || ? || ? || ?
 +
|}
 
|}
 
|}
 
 
 
 
  
 
<tabber>
 
<tabber>
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**Escort: '''1CL, 2DD, 0-3XX
 
**Escort: '''1CL, 2DD, 0-3XX
 
* Route: {{MapRoute|1||C|blue|A3|pink|A5|red}}
 
* Route: {{MapRoute|1||C|blue|A3|pink|A5|red}}
* Similar to [[#Phase 0.5 - The Channel Islands and Securing the flank for Operation Neptune|Phase 0.5]], but now requires 4(F)BB(V) to start from start point {{MapRoute|1|}}.
+
* Similar to [[#Phase 0.5 - Unlock the Boss Node]], but now requires 4(F)BB(V) to start from start point {{MapRoute|1|}}.
  
 
|-|Node B4=
 
|-|Node B4=
* Refer to [[#Phase 0.5 - The Channel Islands and Securing the flank for Operation Neptune|Phase 0.5]]'s fleets for compositions and routings.
+
* Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleets for compositions and routings.
  
 
|-|Node G=
 
|-|Node G=
* Refer to [[#Phase 1 - TP Operation: Engineers Landing at Utah, Omaha & Pointe du Hoc|Phase 1 - TP]]'s fleet for composition and routing.
+
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 
*Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
 
*Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
Composition that have 4 Battleships are needed for assured routing to Node H and G:
+
Compositions that have 4 Battleships are needed for assured routing to Node H and G:
 
* 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD '''SLOW'''
 
* 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD '''SLOW'''
  
 
|-|Node H=
 
|-|Node H=
* Refer to [[#Phase 2 - Boss Fight: Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation|Phase 2 - Boss]]'s fleet for composition and routing.
+
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 
*Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
 
*Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
Composition that have 4 Battleships are needed for assured routing to Node H and G:
+
Compositions that have 4 Battleships are needed for assured routing to Node H and G:
 
* 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD
 
* 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD
 
  
 
|-|Node N, S, & P=
 
|-|Node N, S, & P=
* Refer to [[#Phase 3 - Boss Showdown against the Atlantic Wall at Gold, Sword, and Juno Beach|Phase 3 - Boss]] / [[#Phase 4 - Reinforcing the Beachheads at Gold, Sword, and Juno Beach|Phase 4 - Boss]]'s fleet for composition and routing.
+
* Refer to [[#Phase 3 - Boss]] / [[#Phase 4 - TP]]'s fleet for composition and routing.
 +
* Node {{MapRoute|P|red}} needs to be done twice in total for debuff and/or shortcut unlocks.
 +
** Run a TCF Fleet for one of the A rank requirements as TCF is the only fleet that reaches node S.
 +
** Afterwards, use an STF to secure the other A rank needed for both Armor Debuff and Shortcut.  
  
 
{|class="wikitable"  
 
{|class="wikitable"  
Line 437: Line 455:
  
 
|-|Node L=
 
|-|Node L=
* Refer to [[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]]'s fleet for composition and routing.
+
* Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing.
  
 
{|class="wikitable"  
 
{|class="wikitable"  
Line 452: Line 470:
  
 
|-|Node U=
 
|-|Node U=
* Refer to [[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]]'s fleet for composition and routing.
+
* Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing.
  
 
|-|LBAS=
 
|-|LBAS=
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|}
 
|}
  
==Phase 6 - Final Showdown; Operation Neptune==
+
==Phase 6 - Boss LD==
[[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]]'s fleets are still viable here.
+
[[#Phase 5 - Boss Chipping]]'s fleets are still viable here.
  
 
<tabber>
 
<tabber>
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* Route: {{MapRoute|1||C|blue|C1|red|C2|red|L|pink|X|red|Y|blue|Z|red}}
 
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|L|pink|X|red|Y|blue|Z|red}}
 
**This fleet is not recommended.
 
**This fleet is not recommended.
 +
 +
|-|Slow Fleet without Shortcut=
 +
* STF: '''SLOW [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''3BB(V), 1CV(B), 0-1CL, 0-1CA(V), 0-1AV
 +
**Escort: '''1CA(V)/AO, 1CL, 4DD
 +
* Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Y|blue|Z|red}}
 +
* Same fleet as Chipping if opted for the regular route without the shortcut.
 +
* It is highly recommended to deploy {{Smoke}} on {{MapRoute|U|red}} to increase the passing rate to the boss.
 +
* Route and Boss Support expedition is highly recommended for this Last Dance.
 +
* Unlike Chipping, Last Dance composition does not have installation enemies.
  
 
</tabber>
 
</tabber>
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*[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated:
 
*[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated:
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
 +
 +
==Trivia==
 +
This map involves many references to the real operation Neptune:
 +
 +
;Node A5
 +
*This is an anti-installation/landing operation on the island of Guernsey; a strategic location on the Channel Islands. This operation occurred simultaneously with the D-Day Invasion
 +
 +
;Nodes B3 & B4
 +
*This is ASW Sweep around Jersey Island and Saint Malo's Fort de la Conchée; both of which were occupied by Germans and then liberated during the Invasion of Normandy
 +
 +
;Node C3
 +
*Node C3 is in Poole located in Southern England. Poole is the 3rd Largest Embarkation Point during the D-Day Landings. Ships and munition ships came here to resupply and head to the Beaches
 +
 +
;Phase 1
 +
*The reason why a TP phase is the first phase is based on the fact that during the Omaha landings, the first wave were made up of mostly Combat Engineers tasked with clearing the beaches for the landing crafts, Sherman DD's, and LSTs. Sadly most of these units suffered heavy casualties but it is thanks to their sacrifice in clearing the beaches and barbed wires that the succeeding waves were able to land and push in.
 +
 +
;Phase 2
 +
*The 2nd phase being an HP phase might be a reference to the fact that it was via the Second Wave and succeeding waves of landings that the American Elements were able to damage and take over the installations and bunkers at Omaha and Pointe du Hoc
 +
 +
;Node U
 +
*Is in Dieppe which was the site of the first major Allied invasion attempt of Europe during WW2. Sadly it was a military disaster and the Canadian Landing Forces were all defeated.
 +
 +
;Phase 5
 +
*The Boss fight is located at Calais which is the shortest crossing from the UK to Mainland Europe as well as what the Germans suspected as the landing site for the Allied invasion of Europe. This is the location of the diversion and part of Operation Fortitude which was an Allied effort to confuse the Germans.
  
 
=YY's Guide=
 
=YY's Guide=

Latest revision as of 15:49, 17 September 2023

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-7 Branching Rules (Start Points) ▼/▲
Nodes Rules
Start
1
  • Start point 2 locked: Single / SFF / CTF / STF / TCF
  • Start point 2 unlocked: Meet ANY of the following requirements:
    • Single / Striking Force Fleet
    • STF: Amount of (F)BB(V) ≥ 4
    • TCF
  • Start point 3 unlocked: Meet ANY of the following requirements:
    • Single / Striking Force Fleet
    • STF: Amount of (F)BB(V) ≥ 4
  • Tag requirements: (Hard only)
    • Summer 2023 Event Tag 1.png 2nd Fleet
    • Summer 2023 Event Tag 11.png American D-Day Landing Force
2
  • Meet ANY of the following requirements:
    • CTF
    • STF: Amount of (F)BB(V) ≤ 3
  • Tag requirements: (Hard only)
    • Summer 2023 Event Tag 6.png 1st Fleet
    • Summer 2023 Event Tag 9.png British Fleet Main Force
3
  • TCF
  • Summer 2023 Event Tag 10.png British D-Day Landing Force (Hard only)


E-7 Branching Rules (Part 1) ▼/▲
Nodes Rules
1
A
  • Single / Striking Force Fleet
C
  • Combined Fleet
A
A1
  • Does not meet the requirements to go to A2
A2
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) + CV(B) ≤ 1
    • Amount of CL ≥ 1
    • Amount of DD ≥ 2
      • If Slow fleet, then amount of DD + DE ≥ 4
A1
A2
  • Meet ALL of the following requirements:
    • Fleet contains either 2(F)BB(V) or 1CV(B)
    • Amount of CL ≥ 1
    • Amount of DD + DE ≥ 3
      • If fleet contains CV(B), then amount of DD + DE ≥ 4
B
  • Does not meet the requirements to go to A2
A2
A3

Active Branching

B
A3
A4
  • Single / Striking Force Fleet
A5
  • Combined Fleet
B
B1
  • Fail the LoS check
B2
  • Pass the LoS check
B2
B3

Active Branching

B4
C
A3

Active Branching

C1
C2
C3
  • Route to D or L locked
D
  • Route to L locked: Fixed Routing
  • Route to L unlocked: Does not meet the requirements to go to L
L
  • Meet ALL of the following requirements:
    • STF
    • Fast fleet
    • Fleet contains AR, AO or Akitsushima Kai
  • Note: See part 2 for further routing
D
E
  • Does not meet the requirements to go to F
F
  • TCF
  • Otherwise, meet ALL of the following requirements:
    • Amount of CL + DD ≥ 5
    • If Slow fleet, then amount of (F)BB(V) + CV(B/L) ≤ 5
F
G
  • Route to H locked
  • After route to H unlock: Slow fleet
H
  • Fast fleet


E-7 Branching Rules (Part 2) ▼/▲
Nodes Rules
J
K

Active Branching

L
K
M
  • Does not meet the requirements to go to N
N
  • Amount of (F)BB(V) ≤ 3
L
N
  • Does not meet the requirements to go to T
T
  • Route to U is locked
  • Otherwise, meet ALL of the following requirements:
    • (F)BB(V) + CV(B/L) ≤ 5
    • Does not meet the requirements to go to U
U
  • Route to V is locked, then meet ALL of the following requirements:
    • (F)BB(V) + CV(B/L) ≤ 5
    • Amount of CL ≥ 2
    • Amount of DD ≥ 3
      • If Slow fleet, then amount of DD + DE ≥ 4
  • Route to V is unlocked, then meet ALL of the following requirements:
    • Fast fleet
    • (F)BB(V) + CV(B/L) ≤ 5
    • If Slow fleet, then amount of DD + DE ≥ 4
    • Does not meet the requirements to go to V
V
  • Fast+ fleet containing a Yamato-class ship
  • Otherwise, meet ALL of the following requirements:
    • Fast fleet
    • Amount of Yamato-class ships ≤ 1
    • Amount of (F)BB(V) + CV(B) ≤ 4
    • Amount of CL ≥ 2
    • Amount of DD ≥ 3
X
  • Meet ALL of the following requirements:
    • Fast+ fleet
    • Amount of Yamato-class ships = 0
N
O
  • Routed from K node
T
  • Routed from L node
O
P
  • CTF
  • STF
R
  • TCF
Q
N
  • Does not meet the requirements to go to O
O
  • If Slow fleet, then amount of BBV + CA(V) ≤ 3
U
V

???

X

???

X
W
  • Fail the LoS check
Y
  • Fleet contains AR, AO or Akitsushima Kai
  • Pass the LoS check
Z
  • Does not meet the requirements to go to Y
  • Pass the LoS check


Jiga's Guide

Map overview

E7 is a Combined fleet three-phase map consisting of two transport and three boss phases.

  • 3 LBAS are available on this map.
  • This map uses 5 locks:
    • Summer 2023 Event Tag 1.png 2nd Fleet (from on E-1 & E-3),
    • Summer 2023 Event Tag 6.png 1st Fleet (from on E-4 & E-6),
    • Summer 2023 Event Tag 9.png British Fleet Main Force (from on E-6),
    • Summer 2023 Event Tag 10.png British D-Day Landing Force (from on E-6),
    • Summer 2023 Event Tag 11.png American D-Day Landing Force.

Phase 0.5 - Unlock the Boss Node

"The Channel Islands and Securing the flank for Operation Neptune"

To unlock the first phase, the following steps have to be performed:

A4 A5 B3 B4 C3
Hard S? x2 A+ x2 S? S? x2 reach
Medium A+ x1 A+ x2? A+ x1 A+ x1 reach
Easy ? ? ? ? ?
Casual ? ? ? ? ?

  • Single Fleet/Striking Force Fleet: 0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
  • Route: 1 A A2 A3 A4
  • LBAS range: 3
    • Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed

  • STF: Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
    • Main: 2-3(F)BB(V), 1CV(B/L), 0-1CL, 0-2DD
    • Escort: 1CL, 3-5DD
  • Route: 1 C A3 A5
  • LBAS range: 6
    • The enemy is an hard skin Installation (Pillboxes) and requires specialized anti-installation gear to be defeated.

  • Single Fleet/Striking Force Fleet: 0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
  • Route: 1 A A2 B B2 B3
  • LBAS range: 6
  • Route: 1 A A2 B B2 B4
  • LBAS range: 7
    • Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed

  • STF: Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
    • Main: 2(F)BB(V), 1CVL, 1DD
    • Escort: 1CL, 4DD
  • STF: Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
    • Main: 2AV, 1CVL, 2CL, 1DD
    • Escort: 1CL, 5DD
  • TCF: Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
    • Main: 2AV, 4DD
    • Escort: 2CL, 5DD
  • Route: 1 C C1 C2 C3
  • you just need to reach the Node C3

Phase 1 - TP

"Engineers Landing at Utah, Omaha & Pointe du Hoc"

Phase 1 is a "Transport Operation":

  • STF: Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
    • Main: 2(F)BB(V), 1-2CVL, 0-1CL, 1-3DD
    • Escort: 0-1CA(V), 1CL, 4-5DD
  • Route: 1 C C1 C2 D F G H

  • STF: Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
    • Main: 3(F)BB(V), 1CV, 1DD 1AV
    • Escort: 1CA(V), 1CL, 4-5DD
  • Route: 1 C C1 C2 D F G H

  • STF/TCF: Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
    • Main: 1BBV, 1CAV/CL, 4DD
    • Escort: 0-1CAV, 1-2CL, 4DD
  • Route: 1 C C1 C2 D F G H
    • This fleet is weaker but faster to clear the TP.

  • LBAS range: 5
  • The boss is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.

Phase 2 - Boss

"Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation"

The same boss node as of #Phase 1 - TP is faced here, sharing most characteristics, notably the locks Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png.

  • STF: Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
    • Main: 2FBB, 2CVL, 1CA, 1CL
    • Escort: 1CA(V), 1CL(T), 4DD
  • Route: 1 C C1 C2 D F H

  • STF: Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
    • Main: 4(F)BB(V), 2CVL, 1DD, 1AV
    • Escort: 0-1CA(V), 1CL, 4-5DD
  • Route: 1 C C1 C2 D F H

  • STF/TCF: Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
    • Main: 1CVL, 1AV, 4DD
    • Escort: 1CA(V), 1CL, 4DD
  • Route: 1 C C1 C2 D F H

  • LBAS range: 5
  • The boss is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.

Phase 3 - Boss

"Boss Showdown against the Atlantic Wall at Gold, Sword, and Juno Beach"

  • CTF: Summer 2023 Event Tag 6.pngSummer 2023 Event Tag 9.png
    • Main: 2(F)BB(V), 2CV(B), 0-1CVL/CAV, 1-2CL
    • Escort: 1CA(V)/CLT, 1CL, 4DD
  • Route: 2 I J K N O P

  • CTF: Summer 2023 Event Tag 6.pngSummer 2023 Event Tag 9.png
    • Main: 2(F)BB(V), 2CV(B), 1CAV/CL, 1AV
    • Escort: 1CA(V)/CLT, 1CL, 4DD
  • Route: 2 I J K M O Q

  • LBAS range: 5
  • The boss is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.

Phase 4 - TP

"Reinforcing the Beachheads at Gold, Sword, and Juno Beach"

Phase 4 is a "Transport Operation":

  • this is a reference to the joint effort to secure and land more transports and armored units on the 3 beaches as they were secured much earlier compared to difficult fight at Omaha. Some armored divisions managed to reach close to Caen on the first day alone.

The same boss node as of #Phase 3 - Boss is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused.

  • TCF:
    • Main: 1-2BBV, 0-1AV/LHA, 0-1DL, 4DD
    • Escort: 0-1CA(V), 1-2CL, 3-4DD Summer 2023 Event Tag 10.png
  • Route: 3 Q O R S P

  • TCF: Summer 2023 Event Tag 10.png
    • Main: 1-2LHA, 0-1AV, 4DD
    • Escort: 1CL, 5DD Summer 2023 Event Tag 10.png
  • Route: 3 Q O R S P

  • LBAS range: 5
  • The boss is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
  • ASW Node Support/ASW LBAS on Node Q
  • Send 1 LBAS which contains 4 Land Based Bombers to O and R each.
    • Both O and R have 4 LBAS range.
  • Use 2-3 Smoke Generators Smoke Generator at R.
  • Node R and the boss have PT boats and they will require specific set-ups to be defeated:
Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp PackPT Imp Pack & Schnellboot Imp PackSchnellboot Imp Pack) are "very small and fast".
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT boats stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?
Schnellboot Imp PackSchnellboot Imp Pack ? ? ? ? ?
Schnellboot Imp Pack IISchnellboot Imp Pack II ? ? ? ? ?
Schnellboot Imp Pack EliteSchnellboot Imp Pack Elite ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns[12] 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 1.1
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 1.1
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[13][14]
1 1.3 1 1.1
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    bonus does not stack with the Landing Craft Armed BoatsSoukoutei (Armored Boat Class)
    Armed Daihatsu
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]

Phase 4.5 - Unlock the Boss Node

W U X
Hard Reach x2 A+ x2 S
Medium Reach x1 A+ x2 S
Easy ? ? ?
Casual ? ? ?
  • STF: 3(F)BB(V), 1CV, 1CAV/CL, 1AV/LHA + 1CAV, 1CL, 4DD Summer 2023 Event Tag 6.pngSummer 2023 Event Tag 9.png
  • All the nodes can be reached with 1 sortie.
  • Route: 2 I J L T U X W
  • LBAS range: 6/5
  • On U, the enemy is a hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
  • Send 1 ASW LBAS to I & T to increase passing rate.
    • While also have 1-2 DD that can OASW.

Phase 5 - Boss Chipping

"Operation Fortitude South at Calais"

See #Phase 6 - Boss LD for the improved comps to use in Last Dance.

  • STF: SLOW Summer 2023 Event Tag 6.pngSummer 2023 Event Tag 9.png
    • Main: 3(F)BB(V), 1CV(B), 1CAV/AV, 1CL
    • Escort: 1CA(V)/AO, 1CL, 4DD
  • Route: 2 I J L U X Y Z
    • Any AO must be Kai

  • STF: Summer 2023 Event Tag 6.pngSummer 2023 Event Tag 9.png
    • Main: 3(F)BB(V), 1CV(B), 1CAV/AV/LHA, 1CL
    • Escort: 1CA(V), 1CL, 4DD
  • Route: 2 I J L U X Z

  • LBAS range: 6
  • The use of a Special Attack is highly advised.
  • It is highly recommended for Bringing and Using at least 3 Smoke GeneratorsSmoke Generator at U.
  • Specifically for Chipping, there are installation enemies in addition to the Boss
    • It is highly recommended to have some ships fitted for anti-installation combat to take care of the secondary threats.
  • Y is an Emergency Anchorage Repair node.

Phase 5.5 - Unlock the Shortcuts + Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it:

Shortcut & Debuff
P
Hard A+ x2
Medium ?
Easy ?
Casual ?
Shortcut
B4 H L N
S x2 A+ x2 AS AS
? ? ? ?
? ? ? ?
? ? ? ?
Debuff
A5 H S U LBAS
S x2 A+ Reach A+ x2 AS x3
? ? ? ? ?
? ? ? ? ?
? ? ? ? ?

  • STF: Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
    • Main: 4(F)BB(V), 1CV(B/L), 0-1XX
    • Escort: 1CL, 2DD, 0-3XX
  • Route: 1 C A3 A5
  • Similar to #Phase 0.5 - Unlock the Boss Node, but now requires 4(F)BB(V) to start from start point 1.

  • Refer to #Phase 1 - TP's fleet for composition and routing.
  • Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
Compositions that have 4 Battleships are needed for assured routing to Node H and G:
  • 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD SLOW

  • Refer to #Phase 2 - Boss's fleet for composition and routing.
  • Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
Compositions that have 4 Battleships are needed for assured routing to Node H and G:
  • 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD

  • Refer to #Phase 3 - Boss / #Phase 4 - TP's fleet for composition and routing.
  • Node P needs to be done twice in total for debuff and/or shortcut unlocks.
    • Run a TCF Fleet for one of the A rank requirements as TCF is the only fleet that reaches node S.
    • Afterwards, use an STF to secure the other A rank needed for both Armor Debuff and Shortcut.
AS
Hard 468
Medium 273
Easy 204
Casual 153

AS
Hard 468
Medium 273
Easy 204
Casual 153

AS
Hard 336
Medium 219
Easy 150
Casual 99

Once Debuff is complete the CG will change to the following:

European Little Sister Princess
Fortified Pillbox Princess

Phase 6 - Boss LD

#Phase 5 - Boss Chipping's fleets are still viable here.

  • STF: FAST Summer 2023 Event Tag 6.pngSummer 2023 Event Tag 9.png
    • Main: 3(F)BB(V), 1CV(B), 1CAV, 1CL
    • Escort: 1CA(V), 1CL, 0-1CLT, 3-4DD
  • Route: 2 I J L V X Z

  • CTF: FAST Summer 2023 Event Tag 6.pngSummer 2023 Event Tag 9.png
    • Main: 2(F)BB(V), 2CV(B), 1CAV, 1CL
    • Escort: 1CA(V), 1CL, 1CLT, 3DD
  • Route: 2 I J L V X Z

  • STF: FAST Summer 2023 Event Tag 6.pngSummer 2023 Event Tag 9.png
    • Main: 2(F)BB(V), 2CVL, 2CL
    • Escort: 2(F)BB, 1CL, 3DD
  • Route: 2 I J L V X Z

  • STF: FAST Summer 2023 Event Tag 6.pngSummer 2023 Event Tag 9.png
    • Main: 3(F)BB(V), 1CV(B), 1AR/AV, 1CL
    • Escort: 1CA(V), 1CL, 4DD
  • Route: 2 I J L V X Y Z

  • STF: FAST+ Summer 2023 Event Tag 1.pngSummer 2023 Event Tag 11.png
    • Main: 4FBB, 1AV, 1CL
    • Escort: 1CAV, 1CL, 4DD
  • Route: 1 C C1 C2 L X Y Z
    • This fleet is not recommended.

  • STF: SLOW Summer 2023 Event Tag 6.pngSummer 2023 Event Tag 9.png
    • Main: 3BB(V), 1CV(B), 0-1CL, 0-1CA(V), 0-1AV
    • Escort: 1CA(V)/AO, 1CL, 4DD
  • Route: 2 I J L U X Y Z
  • Same fleet as Chipping if opted for the regular route without the shortcut.
  • It is highly recommended to deploy Smoke Generator on U to increase the passing rate to the boss.
  • Route and Boss Support expedition is highly recommended for this Last Dance.
  • Unlike Chipping, Last Dance composition does not have installation enemies.

Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp PackPT Imp Pack & Schnellboot Imp PackSchnellboot Imp Pack) are "very small and fast".
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT boats stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?
Schnellboot Imp PackSchnellboot Imp Pack ? ? ? ? ?
Schnellboot Imp Pack IISchnellboot Imp Pack II ? ? ? ? ?
Schnellboot Imp Pack EliteSchnellboot Imp Pack Elite ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns[12] 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 1.1
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 1.1
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[13][14]
1 1.3 1 1.1
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    bonus does not stack with the Landing Craft Armed BoatsSoukoutei (Armored Boat Class)
    Armed Daihatsu
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]

Trivia

This map involves many references to the real operation Neptune:

Node A5
  • This is an anti-installation/landing operation on the island of Guernsey; a strategic location on the Channel Islands. This operation occurred simultaneously with the D-Day Invasion
Nodes B3 & B4
  • This is ASW Sweep around Jersey Island and Saint Malo's Fort de la Conchée; both of which were occupied by Germans and then liberated during the Invasion of Normandy
Node C3
  • Node C3 is in Poole located in Southern England. Poole is the 3rd Largest Embarkation Point during the D-Day Landings. Ships and munition ships came here to resupply and head to the Beaches
Phase 1
  • The reason why a TP phase is the first phase is based on the fact that during the Omaha landings, the first wave were made up of mostly Combat Engineers tasked with clearing the beaches for the landing crafts, Sherman DD's, and LSTs. Sadly most of these units suffered heavy casualties but it is thanks to their sacrifice in clearing the beaches and barbed wires that the succeeding waves were able to land and push in.
Phase 2
  • The 2nd phase being an HP phase might be a reference to the fact that it was via the Second Wave and succeeding waves of landings that the American Elements were able to damage and take over the installations and bunkers at Omaha and Pointe du Hoc
Node U
  • Is in Dieppe which was the site of the first major Allied invasion attempt of Europe during WW2. Sadly it was a military disaster and the Canadian Landing Forces were all defeated.
Phase 5
  • The Boss fight is located at Calais which is the shortest crossing from the UK to Mainland Europe as well as what the Germans suspected as the landing site for the Allied invasion of Europe. This is the location of the diversion and part of Operation Fortitude which was an Allied effort to confuse the Germans.

YY's Guide