Difference between revisions of "Fall 2021 Event/Info"

 
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The main operation will take place in Hokkaido and there will be saury that will drop in the area. Completing this map will reward you with powerful ASW gear depending on the difficulty you choose.
 
The main operation will take place in Hokkaido and there will be saury that will drop in the area. Completing this map will reward you with powerful ASW gear depending on the difficulty you choose.
  
The Extra Operation map will be called '''"Operation Nangou"''' and will involve you fleet defending against a submarine invasion near the Japanese mainland. Expect to being ASW gear, and while at it, also deal with Air defense against carrier fleets and do transport operations.
+
The Extra Operation segment is called '''"Maritime Escort! Defend the Seas of the Mainland"''' and will involve you fleet defending against a submarine invasion near the Japanese mainland as the conduct '''"Operation Nangou'''. Expect to being ASW gear, and while at it, also deal with Air defense against carrier fleets and do transport operations.
  
 
For additional information regarding event-related subjects and content, please refer to the following links:<br>
 
For additional information regarding event-related subjects and content, please refer to the following links:<br>
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| rowspan="1" style="text-align:center;"|'''[[Fall 2021_Event/Main Operation|Main Operation]]'''
 
| rowspan="1" style="text-align:center;"|'''[[Fall 2021_Event/Main Operation|Main Operation]]'''
 
! rowspan="1" |[[Fall_2021_Event/Main Operation#E-1|E-1]]
 
! rowspan="1" |[[Fall_2021_Event/Main Operation#E-1|E-1]]
| rowspan="1" style="text-align:center;"|<s>'''Saury Fishing Support Off Houkaidou'''</s> <br> '''Patrolling near the Northern Waters'''
+
| rowspan="1" style="text-align:center;"|<s>'''Saury Fishing Support Off Houkaidou'''</s> <br> '''Northern Inshore Patrols'''
 
| rowspan="1" style="text-align:center;"|'''Single'''
 
| rowspan="1" style="text-align:center;"|'''Single'''
 
| rowspan="1" style="text-align:center;"|'''0'''
 
| rowspan="1" style="text-align:center;"|'''0'''
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===Returning Ships===
 
===Returning Ships===
 
Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).
 
Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).
 +
*One notable returning ship is [[Intrepid]] on E3.
  
 
===New Equipment===
 
===New Equipment===
 +
*[[Hedgehog (Initial Model)]]
 +
*[[21inch 6-tube Bow Torpedo Launcher (Initial Model)]]
 +
*[[Submarine 4-tube Stern Torpedo Launcher (Initial Model)]]
 +
*[[21inch 6-tube Bow Torpedo Launcher (Late Model)]]
 +
*[[Submarine 4-tube Stern Torpedo Launcher (Late Model)]]
  
 
===New Enemy Vessels===
 
===New Enemy Vessels===
 +
[[Submarine Shark Water Demon]]
  
 
===New Enemy Equipment===
 
===New Enemy Equipment===
  
==Friend Fleet==
+
==Friendly Fleet==
===Fleet Formations===
+
No friendly fleet was released.
Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] to allow you call in a more powerful Friend Fleet to aid you into battle.
 
 
 
If you choose to opt in for the powerful Friend fleet, the '''Instant Constructions''' [[File:Instant_construction-0.jpg]] will not be consumed unless a powerful Friend Fleet appears.
 
{{:{{BASEPAGENAME}}/Friend Fleets}}
 
  
 
==Voice Lines==
 
==Voice Lines==
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===Special Mechanics===
 
===Special Mechanics===
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Very Easy) .
+
 
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
+
<tabber>
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''
+
|-|Difficulties=
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
+
*The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
#***Switching between any other difficulties will not reset the debuff mechanism.
+
**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
#To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed.
+
**When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
#*Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
+
**When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
#*On Normal or Hard difficulty, ships must have either the same-colored tag as the map being deployed to, or no tag at all.
+
 
#**This requirement is sometimes waived on certain maps on Hard, or post-clear.
+
*Beginning with the second map, '''difficulty progression rules''' apply.
#Beginning with the second map, '''difficulty progression rules''' apply.
+
** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
#*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
+
** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
#*e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
+
 
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
+
*To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''.
+
** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.
+
** One map can use multiple tags, usually separated by phases or fleets.
#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).
+
** Several maps can share one or more tags.
#*A Striking Force with a flagship that carries a new piece of equipment, the '''[[Striking Force Fleet Command Facility]]''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.
+
** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report'''.
+
*** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
#***Note that the [[Quests#F64|relevant quest]] will consume the [[Fleet Command Facility]] in order to convert it into the new [[Striking Force Fleet Command Facility]].
+
 
#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:
+
|-|Fleets=
#***The evacuation does not require an escort destroyer.
+
*The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
#***The evacuation consumes the ship's entire fuel & ammo reserves.  
+
** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
#***Only one ship can be evacuated per battle.
+
** The CF '''cannot''' be used in anything outside of event sorties.
#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''--->
+
** 3 different types of CF are available, depending on the map requirements and your current fleet setup.
# Returning this event, the '''Vanguard Formation''' can be used .
+
** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
#*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
+
*** The evacuation requires an escort destroyer.
#**In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
+
*** The evacuation consumes the ships' entire fuel & ammo reserves.
#** This formation is also available '''only during the duration of the event.'''
+
*** Only one ship can be evacuated per battle.
#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.
+
 
#'''NPC Friend Fleets''' have been introduced into the game.
+
*The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
#* Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
+
** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
#** NPC Friend Fleets are selected from a randomized preset list of ship.
+
** The SF '''cannot''' be used in anything outside of event sorties.
#** Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
+
** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
#'''Enemy Radar Ambush Nodes''' have been introduced into the game.
+
*** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet  
+
**** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
#** Your Fleet will not be able to fight against the enemy Fleet.
+
**** The evacuation does not require an escort destroyer.
#** By meeting certain conditions, you can evade these nodes.
+
**** The evacuation consumes the ship's entire fuel & ammo reserves.  
#[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 【緊急泊地修理】
+
**** Only one ship can be evacuated per battle.
#*Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
+
**** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
#*See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
+
 
#[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the new land-based rocket interceptors may also return this event.
+
*Returning this event, the '''[[Vanguard Formation]]''' can be used.
 +
** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
 +
** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
 +
*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
 +
*** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
 +
 
 +
|-|Friendly Fleets=
 +
*'''NPC Friendly Fleets''' (FF) may be introduced to the event.
 +
** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
 +
** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
 +
*** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
 +
*** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
 +
*** The FF will appear at the start of either day or night battle, depending on the node.
 +
** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
 +
 
 +
|-|Gimmicks=
 +
*'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
 +
** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
 +
** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
 +
*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
 +
 
 +
*'''Enemy Radar Ambush Nodes''' have been introduced into the game.
 +
** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet  
 +
*** Your Fleet will not be able to fight against the enemy Fleet.
 +
*** By meeting certain conditions, you can evade these nodes.
 +
 
 +
*[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
 +
** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
 +
** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
 +
 
 +
*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
 +
 
 +
*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
 +
</tabber>

Latest revision as of 11:09, 11 February 2024

The Fall 2021 Event also known under the title of The Return of the Saury Festival is a special event that will be taking place along with the Naval District Saury Festival (concluded on the 19th of November). Unlike previous events, this will be the first event map to use the Saury Festival as part of it's theme.

The exact scale of this event is 1 Main Operation and 2 Extra Operations.

There will also be 2 new ships this Event.

The main operation will take place in Hokkaido and there will be saury that will drop in the area. Completing this map will reward you with powerful ASW gear depending on the difficulty you choose.

The Extra Operation segment is called "Maritime Escort! Defend the Seas of the Mainland" and will involve you fleet defending against a submarine invasion near the Japanese mainland as the conduct "Operation Nangou. Expect to being ASW gear, and while at it, also deal with Air defense against carrier fleets and do transport operations.

For additional information regarding event-related subjects and content, please refer to the following links:


Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.

Related Historical Campaigns

Information

Quick Info Table

Classification Map Name Fleet Type #LBAS available Friendly Fleet Fleet Tag Notes
Main Operation E-1 Saury Fishing Support Off Houkaidou
Northern Inshore Patrols
Single 0 None from 10/29 - 11/19 After 11/19
 
104th Squadron
Extra Operation E-2 Operation Nangou Single 1/2 TBD  
Hi Convoy
E-3 Decisive Patrol Line outside Hachijou-Jima Single / Striking Force/
Combined Fleet
2/3 TBD    
Yokosuka Defense Force Combined Fleet

New Mechanics

New Ships

Returning Ships

Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).

  • One notable returning ship is Intrepid on E3.

New Equipment

New Enemy Vessels

Submarine Shark Water Demon

New Enemy Equipment

Friendly Fleet

No friendly fleet was released.

Voice Lines

Fall 2021 Event/Voice Lines

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  • The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium), Operation C (, Easy) or Operation D (, Casual) .
    • Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
    • When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
  • Beginning with the second map, difficulty progression rules apply.
    • In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
    • e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
  • To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.
    • Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
    • One map can use multiple tags, usually separated by phases or fleets.
    • Several maps can share one or more tags.
    • On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
      • This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.

  • The Combined Fleet (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
    • The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
    • The CF cannot be used in anything outside of event sorties.
    • 3 different types of CF are available, depending on the map requirements and your current fleet setup.
    • CF with a flagship that carries a the Fleet Command Facility , will be able to make use of the Ship Evacuation mechanic.
      • The evacuation requires an escort destroyer.
      • The evacuation consumes the ships' entire fuel & ammo reserves.
      • Only one ship can be evacuated per battle.
  • The Striking Force Fleet (SF), a fleet with seven ships, may come back.
    • The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
    • The SF cannot be used in anything outside of event sorties.
    • A SF with a flagship that carries a the Striking Force Fleet Command Facility , will be able to make use of the Single Ship Evacuation mechanic.
      • The new Striking Force Fleet Command Facility will become obtainable and useable via quest F64.
        • Note that the quest will consume the Fleet Command Facility and 2 Action Report in order to convert it into the new Striking Force Fleet Command Facility.
        • The evacuation does not require an escort destroyer.
        • The evacuation consumes the ship's entire fuel & ammo reserves.
        • Only one ship can be evacuated per battle.
        • The damage the ship suffered may become worse during the evacuation, but she will never sink.
  • Returning this event, the Vanguard Formation can be used.
    • This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
    • This formation is available for single and strike force fleets made of 4 to 7 ships.
      • The formation makes ships more evasive in combat, especially with well-trained Destroyers.
      • This formation is available only during the duration of the event, on the event's maps as well as on the regular maps.

  • NPC Friendly Fleets (FF) may be introduced to the event.
    • FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
    • If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
      • If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
      • Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
      • The FF will appear at the start of either day or night battle, depending on the node.
    • FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.

  • Completion Gimmicks are returning, asking you to accomplish certain requirements on a given map to unlock several things :
    • Boss debuff, from Summer 2015 Event's final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
    • Map phases, where some map areas need to be unlocked, like on 7-2 and 7-3.
      • Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
  • Enemy Radar Ambush Nodes have been introduced into the game.
    • Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
      • Your Fleet will not be able to fight against the enemy Fleet.
      • By meeting certain conditions, you can evade these nodes.