• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

User:Reikyu

From Kancolle Wiki
Revision as of 06:54, 22 December 2014 by Reikyu (talk | contribs) (typos)
Jump to navigation Jump to search
Started Playing: Early July, 2014

Server: Hitokappu

Current HQ: 102

Equipment Character Suisei (Egusa Squadron).png

Standard Carriers


Taihou Kai Card.png
Akagi Kai Card.jpg
Kaga kai card.jpg
Souryuu kai2 card.jpg
Hiryuu kai2 card.jpg
Shoukaku kai card.jpg
Zuikaku kai card.jpg

Unryuu kai card.jpg

008 3.png



Battleships


Kongou kai2 card.jpg
Hiei kai2 card.jpg
Haruna kai2 card.jpg

Kirishima kai2 card.jpg

Fusou kai2 card.png
Yamashiro kai2 card.png
Ise kai card.jpg

Hyuuga kai.jpg

21 3.png



Light Carriers


Chitose carrier kai2 card.jpg
Chiyoda carrier kai2 card.jpg
Ryuujou kai2 card.jpg
Junyou kai2 card.jpg

Hiyou kai card.jpg

296 3.png


Heavy Cruisers


Prinz Eugen kai card.png
Myoukou kai2 card.jpg
Haguro kai2 card.jpg

Nachi kai card.jpg

Tone kai2 card.jpg
Chikuma kai2 card.jpg
Suzuya kai card.jpg

Kumano kai card.jpg

188.png



Light Cruisers


Sendai kai2 card.jpg
Jintsuu kai2 card.jpg
Naka kai2 card.jpg

Ooyodo kai card.jpg

Kitakami kai2 card.jpg
Ooi kai2 card.jpg

Kiso kai2 card.jpg

146 3.png



Destroyers


Akizuki kai card.png
Yukikaze kai card.jpg
Shimakaze kai card.jpg
Yuudachi kai2 card.jpg
Shigure kai2 card.jpg
Ayanami kai2 card.jpg
Верный card.jpg
Ushio kai2 card.png

Hatsuharu kai2 card.jpg

195 3.png



Submarines


I-8 kai card.jpg
I-168 kai card.jpg
I-19 kai card.jpg
I-58 kai card.jpg

I-401 kai card.jpg

126 3.png

Sortie Notes


Very much under construction! This page contains a lot of self notes on AS requirements and fleet comps that I generally use when clearing maps for various reasons.


Map Applicable Notes
1-4 Map.jpgWorld 1-4 Bm3 - Deploy a Torpedo Squadron CL must be FLAGSHIP else this won't work!

1 CL + 5 DD works fine so far. Always seems to go north instead of dead end as long as CL is flagship.

1-5 Map.jpgWorld 1-5 Monthly Medal

Bw10 - A-rank at the boss node 3x

Recommended fleet order: CVL - Flag, BBV, DD/CL, DD/CL

This setup will allow your weaker ASW ships to focus on trash, saving the enemy flag for your CL/DD attacking last.

200pxWorld 2-5 Monthly Medal

Bm-1 - Deploy the Fifth Squadron

Heavy (South) - Trying AS 161 with 2 CV

Medium (North) - SO MUCH HATE
Light (South) - 2 CAV, 2 DD, CLT, CVL - load up 2 seaplane bombers on each CAV for LoS. Equip Ryuujou (CVL) blue, red, green, yellow planes. AS 35 only

3-3 Map.jpgWorld 3-3 Bw7 - Defeat 5 bosses in the Northern Sea My currently preferred map for this weekly, but still bad.

Recommended: AS+ 243 (includes 6 buffer)
Fleet: 2 CLT, 2 CAV, 1 CV, 1 CVL or now trying 1 DD (AA cut-in) 1 CLT 2 CA/V, 1 CV, 1 CVL
CAV equipped with Zuiun to help with AS. Add one radar for maelstroms
Testing E->F pathing. 1 CV + 1 CVL (16/27 success so far...). 2 CV (2/5 success). 2 CVL (2/3 success)

3-5 Map.jpgWorld 3-5 Monthly Medal

Bw7 - Defeat 5 bosses in the Northern Sea

South Route: CL + 5 DD SPARKLE FOR ALL RUNS

Ooyodo: 2 x 15.5 (yellow) + 2 x type 0 observation = no LoS problems
DD: 2 x 10cm + boiler. Also use akizuki guns and 12.7 LM
Double (B) - Abreast (G) - Single (K)

200pxWorld 5-4 Farming, Grinding, Ranking 2 FBB, 2 CV, 1 drum carrier (4), 1 wild card

Recommended: AS 178 (includes 4 buffer)
Double (A) - Single (H) - Single (O)

Construction


Ship LSC Attempts Fuel Ammunition Steel Bauxite Item Icon Development Material.png Completed
Taihou Kai Card.png 29 115,500 59,500 146,000 202,000 660 11/16/14
??? BB 7 28,000 42,000 48,000 14,000 140 N/A





LSC Results Count
Maruyu card.jpg 3
Akitsumaru card.jpg 3
Akagi card.jpg 1
Kaga card.jpg 4
Souryuu card.jpg 2
Hiryuu card.jpg 1
Shoukaku card.jpeg 3
Zuikaku card.jpg 5
Junyou kai card.jpg 2
Hiyou kai card.jpg 3
Ryuujou kai2 card.jpg 1

Expeditions for Greatsuccess.jpg


Expeditions can be divided up into a few categories based on their duration.

Short: Under 1 hour. These are good for working towards the 3 + 10 expeditions daily. The 10 expedition daily is worth 150 Fuel, 300 Ammunition, 300 Steel, 150 Bauxite, and 600 furniture coins. These are usually not worth sparkling for but still have decent efficiency.

Medium: 1.5 - 3 hours. These expeditions are bulkier in that you might only be able to run them a few times a night depending on how long you play. You should sparkle for these as they tends to have the best efficiency when sparkled.

Long: 4 - 9 hours. These are usually reserved for overnight or when you are at school/work. Their returns/hour aren't as good as shorter expeditions, but they require less visits to 1-1 for sparkling and you aren't playing the game during this time anyways. Always be sparkling.


When it comes to sparkling and expeditions, you can't just sparkle the minimum number of required ships. To guarantee great success you will need to send a full fleet of sparkled ships.

Feel free to mix and match expeditions based on your needs, time, and what you have available. This is just a list of the expeditions that I regularly run.

Expeditions with good returns are marked with: FuelAmmunitionSteelBauxiteItem Icon Instant Repair Material.png


Short Expeditions

Expedition 2: 30 minutesAmmunitionItem Icon Instant Repair Material.png
Short and a great source of ammo and buckets. If you have spare lv 1 DDs from 1-1 sparkling, you can put a SS as flag, and add in 3 DDs to run the expedition once, then scrap/modernize the DDs and rotate in fresh ones. Not worth the trouble to sparkle for as it doesn't increase bucket chance.

Expedition 6: 40 minutesBauxite
Short and a great source of bauxite. Although it is a lot of work to sparkle for this expedition, if you are really desperate for bauxite then you gotta do what you gotta do. I run this with 6 sparkled DDs (usually Mutsuki class)

Medium Expeditions

Expedition 5: 90 minutesFuelAmmunition
In terms of efficiency, this is one of the best expeditions out there. It's also short enough that you could run it a few times a night if you are on a lot.

Expedition 21: 140 minutesFuelAmmunition
A good return on fuel and ammo, but not as efficient as expedition 5. If you are against sparkling your ships, you can run this unsparkled with a roughly 50% chance of still getting a great success since it's a drum canister expedition.

Expedition 37: 165 minutesAmmunitionSteel
Ammo and steel, although there's expedition 2 for that. Expedition 37 and 38 are used in the D9 and D11 weeklies for additional fuel, bauxite, and 1 screw. Another drum canister expedition.

Expedition 38: 175 minutesFuelSteel
Fuel and steel, but a whole lot of fuel. Unfortunately expedition 37 and 38 have long durations which limits how much they can be used. I usually run these on the weekends to get the weekly quests out of the way. Drum canister expedition.

Long Expeditions

Expedition 36: 9 hoursFuelSteelBauxite
You probably don't sleep 9 hours, so run this an hour or so before you sleep. It gives a lot of fuel, steel, and bauxite, and if you have Daihatsus then you can use them on the AVs as well. One of my favorites to run overnight and during the day.

Expedition 35: 7 hoursSteelBauxite
For bauxite this can't be beat, and a good amount of steel as well. You could use AVs for this expedition as well if you have extras or if you decide not to run expedition 36.

Expedition 11: 5 hoursBauxite
The second best long expedition for bauxite but with a simpler fleet setup.

Expedition 13: 4 hoursFuelAmmunition
Started running this during events when fuel and ammo are taking hard hits. It's second to expedition 38 in long term ammo returns but provides the always important fuel along with buckets. Similar to expedition 21 though you probably wouldn't run expedition 13 during playing hours.

Expedition 16: 15 hours (SUPER LONG)FuelAmmunitionSteelBauxite
This expedition is long enough that you will only be able to run it once a day but it returns a lot of resources of all types.


Sparkling


Unfortunately it's boring, but the great returns from a sparkled expedition cannot be denied.

The table below includes the cost of one run of sparkling in 1-1 which is worth about 4 expeditions. The right columns are the equivalent additional resource cost of sparkling said ship for one expedition. ex. 6 sparkled DDs would cost an additional 9 fuel and 9 ammo for one expedition vs. fielding 6 non sparkled DDs. If you were looking at efficiency, you'd then have to consider the cost of fielding 6 DD instead of maybe 4 DD when comparing sparkled vs non-sparkled expeditions, but to put it simply it's just about always better to sparkle if you have time and energy to do so. Most of the numbers below are for unremodeled and/or efficient ships.

Ship Type 1-1 Fuel Cost 1-1 Ammunition Cost Sparkle Fuel Cost Sparkle Ammunition Cost
DD 6 6 1.5 1.5
CL 10 8 2.5 2
SS 4 8 1 2
AV 14 14 3.5 3.5
CA 14 14 3.5 3.5
CVL 12 12 3 3

How to Prepare for Events


Are you ready? I'm a first-class lady.

Development

I'm placing this first as it can't be emphasized enough: develop, develop, develop. You can begin developing good stuff at a low HQ of 20-30. A lot of events have Line of Sight (LoS) checks which are highly equipment based. Your carrier's default planes are also pretty crappy and can receive a massive upgrade with developed planes. Developing equipment will help you succeed in events and sorties so there's no reason why you shouldn't start now. The last thing you need to happen during an event is realizing that you are short X item and are burning resources trying to develop an item that only has a 2% success chance. Following is a list of items that you should have developed before going into an event. You can research recipes here.

Item
Minimum Required
Recommended
Notes
Equipment Card Type 3 Shell.pngType 3 Shell
2
4
The Type 3 Shell or Sanshiki is a required staple now that there are installation type bosses. Installation type enemies are immune to torpedoes (but not torpedo bombers) and will take mostly scratch damage from all your ships. The Type 3 Shell can be equipped on your BB/CA to allow those ships to do increased damage on these types of bosses.
Equipment Card Saiun.pngSaiun
2
4
The Saiun (Iridescent Cloud) is used to prevent Red-T engagements which make it harder to S rank a boss. They also provide 9 LoS which is then doubled in LoS calculations. Event maps are almost guaranteed to have LoS checks along the way and these will help you to meet those checks.
Equipment Card Prototype Reppuu Late Model.pngReppu
2 - 4
8
The Reppuu (Strong Gale) is the best craftable +AA plane in the game and are incredibly valuable for securing air superiority. The Shiden Kai 2 is a close substitute if you aren't able to develop enough Reppuu (Strong Gale).
100px46cm Triple Gun Mount
0
8
Now moving on to not required but good to have equipment, the 46cm Triple Gun Mount will help get your BB up to firepower cap while also providing additional AA cover. These can be hard to make so you might want to only start with a few.
Equipment Card Type 0 Observation Seaplane.pngType 0 Obs. Seaplane
0
6
Not to be confused with the Type 0 Recon Seaplane which you have a million of, the Type 0 Observation Seaplane has better stats and is cheap to make, but is pretty rare. The +1 additional LoS is doubled in LoS calculations. The more LoS the better when it comes to meeting LoS requirements during events.
Equipment Card Type 33 Surface Radar.pngType 33 Surface Radar
0
4
The Type 33 Surface RADAR is the highest LoS radar that can fit on a DD. As DD cannot equip seaplanes to help with LoS checks, all they can do is equip small radars. These fit in nicely in their third slot should you need additional LoS.




Fleet

The general rule of thumb is take 2 ships of each type and level them up. It pays to be versatile though. Focus on getting your ships to Kai status first and modernized, then gradually work your way to Kai Ni or higher levels. Leveling up your ships is important, but so is having the appropriate ships for branching rules which you won't know until the event has started. Don't neglect developing your equipment!

"Two ships good, four ships better!"

These are a few ships which I recommend leveling either for their unique abilities or for their equipment. Feel free to love/level whichever ships you want though.

Ship Notes
Yukikaze kai card.jpgYukikaze With a cut-in setup and her 60 luck Yukikaze can one shot just about anything at the boss node during night battles. And since events tend to make you use DDs in branching rules...
Kitakami kai2 card.jpgKitakami Similar to Yukikaze with even more power but less luck, Kitakami is your ace in the hole for dishing out incredible amounts of damage through her torpedos during the day and her powerful double attacks or cut-ins at night.
Sendai kai2 card.jpgSendai A great CL with unique equipment. The only source of the Type 98 Recon Seaplane (Night Scout), along with one of the two Star Shell in the game. Sendai's equipment will help make your night battle life just a little more bearable.
Ayanami kai2 card.jpgAyanami Good stats and the owner of the other Star Shell if you wanted to carry a second to reduce the number of times that these tend to fail. Unfortunately Ayanami has her Kai Ni level at 70.
Souryuu kai2 card.jpgSouryuu

Hiryuu kai2 card.jpgHiryuu

You probably won't have Souryuu and Hiryuu if you are a newer TTK, but if you do get one it would be a good idea to level them up for their unique planes. The Tenzan Model 12 (Tomonaga Squadron) and Suisei (Comet) (Egusa Squadron) are the best blue and red bombers in the game. It does take quite a bit of work to both find them, level them to Kai Ni, and unlock the upgraded versions of their planes.
Kaga kai card.jpgKaga With her massive 46 plane slot, Kaga is considered one of the best CV in the game.




Event Record


Summer 2014 Event Banner Alt.jpg Summer 2014 Event
August 8th to August 29th
E-5 Cleared
Fall 2014 Event Banner Alt.jpg Fall 2014 Event
November 14th to November 28th
E-4 Cleared!

Useful Kancolle Links


Kancolle AS Calculator - Air Superiority Calculator. Very useful!
JP Kancolle LoS Calculator - A LoS calculator including red/blue plane LoS

KC Player - Play your favorite voice clips!
http://zh.moegirl.org - Lots of good stuff, but all in JP]


Kancolle Music


2013 Fall Event - Ironbottom Sound
「決戦!鉄底海峡を抜けて」 - Decisive Battle! Escape from Ironbottom Sound!
「敵超弩級戦艦を叩け!」 - Pressure of the Enemy's Super Dreadnought! (Boss)

2013 Winter Event - Arpeggio
「冬の抜錨!」 - Sallying Forth in Winter!

2014 Spring Event
「索敵機、発艦始め!」 - Scout Planes, Take Off!
「敵艦隊、見ゆ!」 - Enemy Fleet, Spotted! (Boss)
「ピーコック島攻略作戦」 - Peacock Island Capture Strategy (E-5)

2014 Summer Event - AL / Midway
「AL作戦 道中戦」
「AL作戦 ボス戦」 (AL Boss)
「MI作戦 道中戦」
「MI作戦 ボス戦」 (MI Boss)

2014 Fall Event
[「第一次渾作戦 ボス戦」 (Boss E-1/2)
[第三次渾作戦 道中戦」
「第三次渾作戦 ボス戦」 (Boss E-3/4)


Random Kancolle Videos


Taigei - Because Hnnnngggg
Kancolle MMD - 1, 2, 3, 4
【手書き】 艦これ絵日記〜第六駆逐隊〜 - Because sad video is sad
第13回MMD杯本選 イーノックが艦娘たちと踊ってみたようです - My favorite from the 13th MMD cup
第12回MMD杯Ex イーノックが艦娘たちと踊ってみたようです - The above guy's previous video
【第13回MMD杯本選】海の日なのです! - Because I happen to like Nichijou
Is the order a kanmusu? (niconico) 1, 2, 3, 4, 5, 6, 7, 8, 9

【最新版】艦これ 戦闘BGMまとめ【2014.8.8】 - BGM Music Collection
【艦これBGM】 艦これオーケストラアレンジメドレー 【完成版】 - Short collection of some instrumental BGM Music
艦娘とティータイム出来る様に艦これBGMを色々喫茶店風にアレンジ - Coffee house music

【作業用BGM】 艦これ『雨音これくしょん』 【アレンジ】 - Another nice collection of instrumental music