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Special Attacks/Colorado-class Touch
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Revision as of 18:08, 30 October 2024 by Jigaraphale (talk | contribs)
Colorado and Maryland are able to perform a special attack:
"Touch Helpers" |
---|
Any FBB, BB, BBV |
- A Colorado-class must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- The 2nd and 3rd ships in the fleet must be FBB/BB/BBV.
- They must not be heavily damaged (大破).
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon needs to be selected.
- In a combined fleet, Cruising Formation 2 needs to be selected.
If triggered:
- The flagship will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
, the Nelson-class Kai
, and the Colorado-class base/Kai
.
Attack Multipliers | |||||||
---|---|---|---|---|---|---|---|
Equipment | Any Flagship |
2nd ship | 3rd ship | 2nd ship | 3rd ship | ||
is Big 7 | not Big 7 | ||||||
Attack 1 | Attack 2 | Attack 3 | Attack 2 | Attack 3 | |||
No Bonus Equipment | 1.50 | 1.50 | 1.52 | 1.30 | |||
Surface Surface Radar Only | 1.73 | 1.72 | 1.75 | 1.50 | |||
Surface SG Radar (Late Model) Only | 1.98 | 1.98 | 2.01 | 1.72 | |||
AP Shells Only |
2.03 | 2.02 | 2.05 | 1.76 | |||
AP + Surface Radar |
2.33 | 2.32 | 2.36 | 2.02 | |||
AP + Surface SG LM |
2.68 | 2.67 | 2.72 | 2.32 |
- All three ships involved consume additional ammunition when triggered:
Fleet type | Triggering type | Additional ammo consumption |
---|---|---|
Single | Day battle (no night battle) | 10 % |
Day battle (with night battle) | 15 % | |
Night battle (after day battle) | 15 % | |
Night battle Node | 5 % | |
Combined | Day battle (no night battle) | 0 % |
Day battle (with night battle) | 10 % | |
Night battle (after day battle) | 10 % |
- Costs are rounded up.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably[1]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the Luck of the participating ships,
- [math]\displaystyle{ \text{V & W} }[/math] some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.
It is currently measured around 52~60 % if all three ships are lv.99.
Ship | Japanese/English | Notes |
---|---|---|
Colorado Play |
Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! | Special Attack Line |
Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire! | ||
Maryland Play |
Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! | Special Attack Line |
統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire! |