Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Dark's Proposal (Taken from Bluecord)

Map Overview

E3 is a three-phase map using Striking Force Fleets (7 ships fleet) and Combined Fleet.

  • This map utilizes three locks:
    •   Carrier Task Force Tag is applied to Combined Fleet sortie to this map and will start at point 2
    •   Area Escort Force Tag is applied to Striking Force Fleet or Surface Task Force sortie to this map and will start at point 1 and point 3 respectively.
    •   R-Area Defense Unit recycle lock from E1.
      • R-Area Defense Unit locked ship can be mixed with other tagged ships for E3 Phase 3
  • 2 LBAS is available for sortie, the third base is only to be used in defense
    • High Altitude Raid will occur on Medium, Hard difficulty.

Phase 0.5: Scout the Enemy Mobile Task Force!

There are a total of 2 requirements needed to locate the Fleet Guarding Murcadha Bay. The requirements are the same across all difficulties.

  • L AS x2 & E AS Once
  • It is possible to reach both node using a fleet in a single sortie.

  •  1CVL, 2CA(V), 1CL, 3DD
  • Route: 1 A B D E H J K L
    • Fighter muling CVL to reach AS easily for the required nodes.
    • Heavier Fleet forces to take longer route with the usage of CVL for easier AS.

  •  3CA(V), 1CL, 3DD
  • Route: 1 A D E H J K L
    • J contains a light torpedo squadron.
    • Light Fleet which forgo the use of CVL. CAV Should be have as much Seaplane Fighter on them as possible.


Phase 1: Intercept the Fleet Guarding Murcadha Bay

  •   CTF: 0-2FBB, 2CV(B), 0-1CVL, 0-2CA(V), 2CL + 0-2CA(V), 0-2CLT, 2-4DD (Fast Fleet)
  • Route: 2 M N O P Q
  • LBAS: Range 5 to Q, 74/167 AP/AS
    • There is an LOS check at P
    • Use one Strong AACI ship such as the Akizuki class, Fletcher class DD, to counter the Skip Bombing Mechanic
    • Have 1-2 OASW able ship to increase the passing rate to the boss.

Phase 1.5: Push Towards the Vitiaz Strait

There is only 1 requirement to unlock the Phase 2 boss and it's the same across all difficulties. AS L Once

  • Refer to Node L in Phase 0.5 of the guide.

Phase 2: Carry out the Lae Transport Operation

This is a TP Phase utilizing the Striking Force Fleet

  •   SF: 0-1AV, 1-2CA(V), 1-2CL, 3-4DD (Fast Fleet)
  • Route: 1 A D E H R L S T U
    • Use Vanguard Formation for all node except for Air raid and Boss Node.
    • Have at least 1 AACI ship to pass through the Air raid node.
    • 1 OASW capable ship is recommended and have that ship on slot 1-3 if use Vanguard Formation.
    • Aim for A rank on the boss only as S rank is infeasible given the nature of the boss
    • LBAS can be send to P to help with passing through the node. Otherwise, send LBAS to the boss to assist with acquiring the A rank to deplete the TP Gauge.
    • There is an LOS Check at T
      • Cn3 = 丁 = 26.0, 丙 = ???, 乙 = 40.0, 甲 = 48.0
  • A CL and DD only Fleet forgoes Air Power for the possibility of utilizing the   Elite Torpedo Squadron Command Facility .
    • Be warned about the drop in LOS which could prevent routing to the boss.

Phase 3: Final Battle! Breach the Solomon Sea!

  • Locking Note: It is possible to mix the   along with the   to do this Phase

  •   STF: 2(F)BB(V), 1CVL, 0-1AV, 1-2CL, Repair Ship + 0-2CA(V), 0-2CLT, 1CL, 3DD
  • Route: 3 G J K L W X Y
    • LOS check at X
    • Repair Ship: AO Akitsushima Kai, Akashi Kai
      • W is where the repair mechanic will be use if the player chooses to repair their ship on route to the boss.
    • Have at least 1 strong AACI Capable ship to pass through the air raid node.
    • Boss Support Expedition is recommended for LD to have a higher chance of killing the boss and secure the victory.
    • DD in escort should be setup for Torpedo Cut in, Gun-Torp-Radar-Lookout Cut to penetrate the boss' armor and kill it.
    • Lightest Fleet possible for the shortest route possible.

  •   STF: 2(F)BB(V), 2 CVL, 1CL, Repair Ship + 0-2 CA(V), 0-2 CLT, 1CL, 2-3DD
  • Route: 3 G I J K L W X Y
    • LOS check at X
    • Repair Ship: AO Akitsushima Kai, Akashi Kai
      • W is where the repair mechanic will be use if the player chooses to repair their ship on route to the boss.
    • Have at least 1 strong AACI Capable ship to pass through the air raid node.
    • Boss Support Expedition is recommended for LD to have a higher chance of killing the boss and secure the victory.
    • DD in escort should be setup for Torpedo Cut in, Gun-Torp-Radar-Lookout Cut to penetrate the boss' armor and kill it.
    • The fleet will go through an extra air raid node I

  •   STF: 3(F)BB(V), 1CVL, 1CL, Repair Ship + 1-2CA(V), 1-2CLT, 2DD
  • Route: 3 G I J K L W X Y
    • LOS check at X
    • Repair Ship: AO Akitsushima Kai, Akashi Kai
      • W is where the repair mechanic will be use if the player chooses to repair their ship on route to the boss.
    • Have at least 1 strong AACI Capable ship to pass through the air raid node.
    • Boss Support Expedition is recommended for LD to have a higher chance of killing the boss and secure the victory.
    • DD in escort should be setup for Torpedo Cut in, Gun-Torp-Radar-Lookout Cut to penetrate the boss' armor and kill it.
    • Heavy fleet to utilize special attack mechanics on Colorado, Nelson, Nagato, and/or Mutsu