World 6/6-3

< World 6
Revision as of 14:11, 29 April 2021 by Dewawer (talk | contribs) (Add air recon rewards)

World 6-3: K作戦 Operation K

Strategy Name
K作戦 (Operation K)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Depends
Strategy Content
飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ!
Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with flying boats or recon seaplanes, and undertake the air reconnaissance "Operation K"!
6-3 Heavy Fleet
Fleet AV CL DD 3XX (XX = AV, CL or DD)
Route A-C-E-F-H-J
Other Notes
AP AS AS+
0 0 0
6-3 Light Fleet
Fleet AV CL 4DD
Route A-C-E-G-H-J
Other Notes
AP AS AS+
0 0 0

Stage Guide

6-3 Branching Rules
Nodes Rules
A
B
  • Choice node
C
E
F
  • Meet ANY of the following to go to F
    • Amount of AV+CL ≧ 4
    • Amount of AV ≧ 2
  • Go to G if CL ≤ 1 and DD ≧ 3
  • Otherwise, random routing (More likely to go to F)
G
G
H
  • Fixed route
H
I
  • Fail the LoS check
    • Routing becomes random if the LoS is between 36 - 38 F33 Cn3
J
  • Pass the LoS check of 38 or higher using the F33 Cn3 formula


Tips

Regarding the map

  • Requires sinking boss flagship 4 times to clear.
    • Once the map is cleared, you can no longer roll the Final Form at the boss node
  • Only seaplane tenders, light cruisers, training cruisers, and destroyers allowed! Specifically at least 1 AV, at least 1 DD, and at least 1 CL. Torpedo cruisers (CLT) cannot be used here.


Specific node notes

  • Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.
  • There is very little reason to head towards B, unless the fleet cannot (or do not) want to face SS So-Class Elite at node C. But avoiding So-Class requires an additional fight which is not preferable
  • CL Tsu-Class Elite can show up at node E.
  • Node G can be guaranteed with 4 destroyers in the fleet.


Regarding air reconnaissance mechanic

  • From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon winning at the boss node(B rank or higher).
    • Neither G or H have combat.
    • Animation will be shown for the Air Reconnaissance; if both Large Flying Boats and other seaplanes are brought, Large Flying Boat animation takes priority.
    • Success rate (and great success rate) of the air reconnaissance depends on the LoS and slot sizes of Seaplane Recon, Seaplane Bombers and Large Flying Boats brought.
    • You forfeit all reconnaissance rewards if you lose at or do not reach the boss node..


Regarding Boss Fleet


Recommend Fleet

  • 1 AV, 1 CL, 4 DD (A → C → E → G → H → J, 3 fights total)
    • Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards. CL can be Abukuma Kai Ni in order to grant yourself another preemptive torpedo salvo if she is equipped with a Type A Ko-hyoteki.
    • Cons: Lowest damage output of the setup and may not be able to consistently get a victory at boss.
  • 2 AV, 3 CL, 1 DD (A → C → E → F → H → J, 4 fights total)
    • Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle
    • Cons: Needs to fight an extra battle against enemy fleet led by a CA Ne-Class Elite which has the stats close to a battleship.
  • 1 AV, 2 CL, 3 DD (Either of the above routes, 3 or 4 fights total)
    • Pros: Has better damage over 1 AV 1 CL 4 DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.
    • Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.


Suggested Ships (and equipment setups)

  • AV: Despite the fact that Akitsushima with her flying boats can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either Chitose, Chiyoda or Mizuho equipped with 2 Zuiun (or variants) and 1 Type A Ko-hyoteki is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. If aviable, Nisshin A will be the best choice as AV, since her 4 slots allow her to equip Zuiun for Air Superiority and Artillery Spotting, Two main guns for day- and nighttime double-attack and a minisub with a potent opening Torpedo. (Akitsushima cannot equip Type A Ko-hyoteki, lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.
  • CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use Ooyodo here. Abukuma Kai Ni is highly recommended for here since she can be armed with a Type A Ko-hyoteki.
  • DD: Consider the boss fight will require night battle for the most part, and the fact that Destroyer Princess (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.

Air Reconnaissance

From Kancolle Kai, the formula for Air Reconnaissance is

[math]\displaystyle{ R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}} }[/math]

For node G, the minimum [math]\displaystyle{ R }[/math] to achieve success is 12 for G and 16 for H. For Great Success, the requirement is multiplied by [math]\displaystyle{ (1.6 + rand(0.6)) }[/math].

This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.

Great Success Rewards for Nodes G and H
Item Chance to Obtain
4   5%
200   5%
150   5%
3   10%
150   10%
100   10%
100   15%
80   15%
2   25%
Normal Success Rewards for Nodes G and H
Item Chance to Obtain
80   5%
50   5%
60   10%
40   10%
50   15%
30   30%
1   35%

Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Choose your route
Pattern 1Choose your route
B
泊地哨戒線
Pattern 1      
Pattern 2    
Pattern 3     
Pattern 4    
C
深海潜水艦隊
Pattern 1      
Pattern 2       
Pattern 3      
D
深海ピケット艦隊
Pattern 1     
Pattern 2     
Pattern 3    
E
深海哨戒水雷戦隊
Pattern 1      
Pattern 2       
Pattern 3      
F
深海中部水上打撃群
Pattern 1      
Pattern 2      
Pattern 3      
G
Pattern 1
H
Pattern 1
I
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
J
留守泊地旗艦艦隊
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
Pattern 6       

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Others
B
C
D Kikuzuki, Mutsuki Maya
E Satsuki, Sazanami Isuzu, Jintsuu, Kiso, Kitakami, Naka, Ooi, Sendai, Tatsuta, Tenryuu Aoba, Ashigara, Chikuma, Choukai, Furutaka, Kinugasa, Mogami Hiei, Hyuuga, Ise, Kirishima, Kongou I-19 Katori
F Jintsuu, Sendai Mogami Hiei, Ise I-19
J Harusame, Mutsuki, Satsuki, Shiranui Kitakami, Nagara, Noshiro, Ooi, Ooyodo, Sendai, Tama,Yuubari Aoba, Ashigara, Atago, Chikuma, Choukai, Furutaka, Haguro, Kako, Kinugasa, Kumano, Mogami, Myoukou, Suzuya, Takao, Tone Hiyou, Jun'you, Ryuujou, Shouhou, Shoukaku, Unryuu?, Zuihou, Zuikaku Haruna, Hiei, Hyuuga, Ise, Kirishima, Kongou I-19, I-168, I-58,