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User:Jigaraphale/Sandbox/13

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Resource Nodes Guide

DLC / Ship Gain type (per DLC)
DLC Type Name Fuel Ammo Steel Baux Consumable 1-6 G 7-4 5-4 & 5-5
Fuel Baux
A 1 Toku DLC 3,0 2,0 0,0 6,0 7,0 10,0 10,0
2 DLC 5,0
3 Armed Daihatsu 2,0
4 DLC + T89 Tank 1,0
Soukoutei
DLC + Panzer II
Toku DLC + Ho-Ni Tank
5 Ka-Mi Tank 0,75
B 6 Drums 2,0 1,5 0,0 0,0 8,0 6,0 15,0
C Toku DLC + 11th Reg 0,0 0,0 0,0 0,0 0,0 0,0
M4A1 DD
Toku DLC + Panzer III
Toku DLC + Chi-Ha
Toku DLC + Chi-Ha Kai
Kinu Kai Ni (if type 1, 2, 3, 4) 0,0 0,0 0,0 5,0 0,0 0,0 0,0
Souya 0,0 0,0 0,0 0,0 22,0 16,0 0,0
AO 15,0 10,0
BBV 10,0 10,0
LHA 8,0 7,0
CVL 7,0 4,0
AV 6,0 5,0
AS 5,0 5,0
Other types 0,0 0,0


Regular Ressource Nodes

Resource Node

Upon entering, adds a specific amount of a specific resources (FuelAmmunitionSteelBauxite), consumables (Instant repairInstant construction MaterialDevelopment material), or coin boxes (Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.

Note
  • The resources are added to the overall stockpile ONLY if either:
    • The node is a "dead-end".
    • The subsequent battle node must be completed.
  • Immediately refreshing the game after reaching such nodes does not provide resources.

Using Drum Canister Drums, some Landing Craft Landing Craft, and Amphibious Vehicle Special Amphibious Tanks increases the resource gain up to a possible node-specific cap:

Resource Gain Bonuses
Type Name Base Bonus
FuelAmmunitionSteel Bauxite Instant repairInstant construction MaterialDevelopment material
Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)
Landing Craft Daihatsu Landing CraftDaihatsu Landing Craft
Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
+3 +2 +??
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Drum Canister DrumsDrum Canister (Transport Use) +2 +1.5 +??
Landing Craft Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
0 0 0
  • Those values will vary from map to map, being +10 Fuel for DLC on 5-5 for instance.
Map Ressource Type Ressource Gains Equipment Effects Max
Fuel Ammo Steel Bauxite Bucket DevMat Blowtorch Coin 1 Coin 2 Coin 3 Base min Delta max Base max DLC/KaMi Drum 6 DLC 18 DLC 24 DLC 6 drum 18 drum 24 drum
W1 1-2 B 1 10 30 40 40,0 40,0 40,0 40,0 40,0 40,0
1-3 D 1 10 10 20 3,0 2,0 38,0 74,0 92,0 32,0 56,0 68,0
G 1 10 20 30 30,0 30,0 30,0 30,0 30,0 30,0
1-4 C 1 10 10 20 20,0 20,0 20,0 20,0 20,0 20,0
E 1 10 10 20 20,0 20,0 20,0 20,0 20,0 20,0
G 1 10 10 20 20,0 20,0 20,0 20,0 20,0 20,0
1-6 G 1 20 15 35 35,0 35,0 35,0 35,0 35,0 35,0
M 1 20 15 35 35,0 35,0 35,0 35,0 35,0 35,0
W2 2-1 B 1 10 20 30 30,0 30,0 30,0 30,0 30,0 30,0
E 1 1 0 1 1,0 1,0 1,0 1,0 1,0 1,0
2-2 A 1 10 10 20 20,0 20,0 20,0 20,0 20,0 20,0
F 1 15 20 35 35,0 35,0 35,0 35,0 35,0 35,0
J 1 1 0 1 1,0 1,0 1,0 1,0 1,0 1,0
2-3 D 1 15 30 45 45,0 45,0 45,0 45,0 45,0 45,0
G 1 15 30 45 45,0 45,0 45,0 45,0 45,0 45,0
H 1 35 5 40 40,0 40,0 40,0 40,0 40,0 40,0
I 1 15 30 45 45,0 45,0 45,0 45,0 45,0 45,0
2-4 A 1 1 0 1 1,0 1,0 1,0 1,0 1,0 1,0
D 1 0 0,0 0,0 0,0 0,0 0,0 0,0
G 1 1 0 1 1,0 1,0 1,0 1,0 1,0 1,0
N 1 0 0,0 0,0 0,0 0,0 0,0 0,0
2-5 M 1 70 70 70,0 70,0 70,0 70,0 70,0 70,0
N 1 50 10 60 60,0 60,0 60,0 60,0 60,0 60,0
W3 3-1 B 1 40 95 135 135,0 135,0 135,0 135,0 135,0 135,0
3-2 B 1 50 100 150 150,0 150,0 150,0 150,0 150,0 150,0
I 1 1 0 1 1,0 1,0 1,0 1,0 1,0 1,0
3-3 D 1 1 0 1 1,0 1,0 1,0 1,0 1,0 1,0
H 1 1 0 1 1,0 1,0 1,0 1,0 1,0 1,0
3-4 B 1 30 120 150 150,0 150,0 150,0 150,0 150,0 150,0
K 1 1 0 1 1,0 1,0 1,0 1,0 1,0 1,0
O 1 1 0 1 1,0 1,0 1,0 1,0 1,0 1,0
3-5 B 1 50 50 10,0 50,0 50,0 50,0 110,0 230,0 290,0
W7 7-1 E 1 10 10 20 20,0 20,0 20,0 20,0 20,0 20,0
I 1 30 20 50 50,0 50,0 50,0 50,0 50,0 50,0
7-2 K 1 35 0 35 35,0 35,0 35,0 35,0 35,0 35,0
7-3 H 0 0,0 0,0 0,0 0,0 0,0 0,0
O 0 0,0 0,0 0,0 0,0 0,0 0,0
W4 4-1 B 1 40 80 120 120,0 120,0 120,0 120,0 120,0 120,0
4-2 J 1 40 20 60 60,0 60,0 60,0 60,0 60,0 60,0
K 1 20 60 80 80,0 80,0 80,0 80,0 80,0 80,0
4-3 B 1 30 60 90 90,0 90,0 90,0 90,0 90,0 90,0
J 1 50 50 100 100,0 100,0 100,0 100,0 100,0 100,0
4-4 C 1 60 80 140 140,0 140,0 140,0 140,0 140,0 140,0
J 1 40 30 70 70,0 70,0 70,0 70,0 70,0 70,0
W5 5-1 C 1 25 25 50 50,0 50,0 50,0 50,0 50,0 50,0
H 1 45 30 75 75,0 75,0 75,0 75,0 75,0 75,0
5-2 G 1 30 5 35 35,0 35,0 35,0 35,0 35,0 35,0
J 1 40 35 75 75,0 75,0 75,0 75,0 75,0 75,0
5-3 H 1 55 55 55,0 55,0 55,0 55,0 55,0 55,0
F 1 60 60 60,0 60,0 60,0 60,0 60,0 60,0
5-4 I 1 60 60 60,0 60,0 60,0 60,0 60,0 60,0
5-5 E 1 40 40 10,0 15,0 100,0 220,0 280,0 130,0 310,0 400,0

Special Ressource Nodes

Finish Line Harbour Node

Is often considered an Ending node like Boss nodes.

  • It can reward none, one, or two resources at once, but no consumable so far.
    • Like Resources nodes, using Drum Canister Drums, Landing Craft Landing Craft, and Amphibious Vehicle TanksSpecial Type 2 Amphibious Tank increases the resource gain, but equipment effectiveness may vary.
  • In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
    • Unlike other Nodes, the resources here cannot be increased using any equipment.

1-6

7-4