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Help:Smoke

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Overview

Smoke may be the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure.

Equipment Full Smoke Generator Kai (Smoke Screen).png
TLDR:
  • Smoke reduces accuracy of both sides for:
    • Artillery phase,
    • Opening and closing torpedo phases,
    • ASW,
  • The Smoke Kai (from F115) and/or a Smoke Max-Improved are more effective trigger-wise and should be utilized.
    • The flagship luck Luck is critical for a good trigger rate.
  • Best use case of smoke is for pass rate increase, notably for:
    1. Hard preboss nodes (e.g. spring 2024 E-4),
    2. when using a TCF on preboss nodes,
  • Do not spam smoke in other situations, as it may just decrease the pass rate.

What is Smoke

Smoke Generator Smoke Generators can be used in combat to deploy a smoke screen.

Example of a large smoke deployed.
  • There are 3 smoke screen sizes, being Small < Medium < Large.
    • The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
    • Note that Improved improvements also affect the maximum smoke level possible.
  • It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
    • This effect can be partially bypassed by using radars (both sides).
  • The effect will last for the day battle, even so the animation will fade before the battle's end.

Why Smoke

The main effect of Smoke is reducing accuracy from both sides.

  • This clearly helps with preboss pass rates. However offence is the best defence, we would have killed everything first if we could.

Hence the main use of smoke is when it is impossible to sink the enemy that will retaliate hard . Examples include:

As smoke reduces ASW accuracy for the allied side only, smoke and ASW are mutually exclusive.

  • Smoke should also never be used when sorting a submarine fleet, as it only has drawbacks.
Conclusion
  • Smoke is used to avoid unsinkable enemies.
  • At minimum, medium size smoke should be guaranteed for good effectiveness.

How to Smoke

The flagship luck, the number of smoke generators, and generator improvement levels affects smoke proc rates.

  • Hence, the better the smoke generators are, the less taxing on Luck it is.
  • Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke.
  • In most cases, it is assumed that Yamato is the flagship, as she is a common choice for dire situations. As such, she should be luck modded to some extends to improve the rates.

The luck range is determined by using either Yumemi's for Xe's formulas respectively.

This mean that at best, 1 Smoke Kai was obtained from F115, and two base Smoke were crafted and Max-Improved.

  • In this case the flagship needs 37 to 54 Luck (a relatively big challenge).
3 ways to mitigate the luck required depending on the situation:
  • At 29 Luck there is 9% chance of small smoke.
  • Get Yamato to 37 Luck, this works for the first formula, and also crosses a threshold in the second formula.
  • If a spare slot is remaining, an additional base Smoke can be used, then only 10 to 17 Luck is needed.
Be prepared and get 1 to 2 Smoke Max-Improved, and even 1 base Smoke, for such cases.

Flagship Luck

If no touch is used but smoke is needed, a high luck flagship should simply be used.

In cases a touch is also required, Nagato Kai Ni has 40 Luck and Nelson Kai has 28 Luck, being great choices in this case.

  • If possible, Luckmod is advisable as it is a great component of the trigger rate.
  • Typically, Touch battleships should be luckmodded as they are the default flagships for touches, and will gain for both touch and smoke trigger rates.
  • As Yamato Kai Ni/Juu is the usual suspect in this matter, as she only has 18 Luck by default and should be modded if possible.
  • For Event RTA, Musashi Kai Ni deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks.

For fotential mechanic update

  • Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.
  • There are currently two formulae for smoke rates.
    • [5] by Yumemi
    • [6] by Xe.
    • There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.
    • The main difference between the formulae comes from the luck thresholds.

See Also