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Difference between revisions of "Help:Smoke"

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*Smoke on ASW: We know that Smoke reduces ASW accuracy, but not as severe as Artillery accuracy. Abyssal Evasion is not affected. However using smoke and proper ASW is mutually exclusive. It would be a curiosity outside of practical combat considerations.  
 
*Smoke on ASW: We know that Smoke reduces ASW accuracy, but not as severe as Artillery accuracy. Abyssal Evasion is not affected. However using smoke and proper ASW is mutually exclusive. It would be a curiosity outside of practical combat considerations.  
 
*Small smoke affects opening torps, Medium smoke affects Artillery phase, Large smoke affects Closing torps.
 
*Small smoke affects opening torps, Medium smoke affects Artillery phase, Large smoke affects Closing torps.
==>WTF ?
+
==>WTF ? @Jiga: This is [sic]. I can search relevant resources for you maybe
 
*There are currently two formulae for smoke rates.  
 
*There are currently two formulae for smoke rates.  
 
**[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi  
 
**[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi  

Revision as of 12:16, 8 July 2024


Overview

Smoke may be the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure.

Equipment Full Smoke Generator Kai (Smoke Screen).png
TLDR:
  • Smoke reduces accuracy of both sides for:
    • Artillery phase,
    • Opening and closing torpedo phases,
    • ASW,
  • The Smoke Kai (from F115) and/or a Smoke Max-Improved are more effective trigger-wise and should be utilized.
    • The flagship luck Luck is critical for a good trigger rate.
  • Best use case of smoke is for pass rate increase, notably in:
    1. Hard preboss nodes (e.g. spring 2024 E-4),
    2. TCF preboss nodes,
  • Do not spam smoke in other situations, as it may just decrease the pass rate.

What is Smoke

Smoke Generator Smoke Generators can be used in combat to deploy a smoke screen.

Example of a large smoke deployed.
  • There are 3 smoke screen sizes, being Small < Medium < Large.
    • The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
    • Note that Improved improvements also affect the maximum smoke level possible.
  • It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
    • This effect can be partially bypassed by using radars (both sides).
  • The effect will last for the day battle, even so the animation will fade before the battle's end.

For Jiga: Potential update of Category

  • Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.
  • Smoke on ASW: We know that Smoke reduces ASW accuracy, but not as severe as Artillery accuracy. Abyssal Evasion is not affected. However using smoke and proper ASW is mutually exclusive. It would be a curiosity outside of practical combat considerations.
  • Small smoke affects opening torps, Medium smoke affects Artillery phase, Large smoke affects Closing torps.

==>WTF ? @Jiga: This is [sic]. I can search relevant resources for you maybe

  • There are currently two formulae for smoke rates.
    • [5] by Yumemi
    • [6] by Xe.
    • There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates.
    • The main difference between the formulae comes from the luck thresholds.

Why Smoke

The main effect of Smoke is reducing accuracy from both sides.

  • This clearly helps with preboss pass rates. However offence is the best defence, we would have killed everything first if we could.

Hence the main use of smoke is when it is impossible to sink the enemy that will retaliate hard . Examples include:

  • Preboss nodes with several Princesses or strong ships like Battleship Re-Class,
  • When using a TCF,
  • One submarine nodes where no ASW can be used,
Conclusion
  • Smoke is used to avoide unsinkable enemies.
  • At minimum, medium size smoke should be guaranteed for good effectiveness.

How to Smoke

As written in the Smoke Template, Fleet Flagship Luck and Smoke improvement levels affects smoke proc rates. Clearly the better your smoke generators are, the less taxing is on your Luck mods. We provide some calculations for Newbies and Fossils, with the assumption that you need to guarantee Medium smoke.

We write "you need A/B Luck" to mean that "by Yumemi's formula you need A Luck, by Xe's formula you need B Luck".

This means you have a the Smoke Kai Improved+2 from 2023 Summer E1H and the Smoke Kai from Miyuki K2 quest. If you only use these two Smoke Kai it takes 122/114 Luck to guarantee Medium smoke. Clearly someone lost his head. Hence we add an extra Smoke Max-Improved to the mix. It takes 26/29 Luck. For fossils, please get both Smoke Kais and one Smoke +10, as well as Flagship Luck ≥26/≥29.

Smoke luck mods

For this purpose you should mod Ship Banner Yamato Kai Ni.pngKai Ni

If your fleet has no touch but needs smoke, just plug a high luck ship as Flagship. It is only when you need touch attacks that your Flagship is fixed. Ship Banner Nagato Kai Ni.png has 40 Luck, Ship Banner Nelson Kai.png also has at least 31 Luck if you ring her. However Ship Banner Yamato Kai Ni.png has 18 Luck before marriage.

What about Musashi K2?

If you do Event RTA, Musashi K2 deserves luck modding. For non-RTA players, we note that although Musashi K2 Flagship gives a stronger Touch (Yamato K2J third shot will be heavier), you may get hard blocked via a Fast or Hotels ≤ 1 navigation check. Luck modding Yamato K2 will do.

See Also