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Difference between revisions of "Special Attacks/Kongou-class Touch"

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* '''Kongou Kai Ni C''' must be '''flagship'''.
 
* '''Kongou Kai Ni C''' must be '''flagship'''.
**'''Flaship''' of the 2nd fleet in combined fleets.
+
**'''Flagship''' of the 2nd fleet in combined fleets.
 
* Another "Touch Helper" must be in the 2nd position.
 
* Another "Touch Helper" must be in the 2nd position.
 
* Both must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 
* Both must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
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*Kongou will do '''a 1st attack''',
 
*Kongou will do '''a 1st attack''',
 
*The 2nd battleship will do '''a 2nd attack'''.
 
*The 2nd battleship will do '''a 2nd attack'''.
*Each attack target a ship at random.
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*Each attack targets a ship at random.
  
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 00:04, 22 April 2023

On Kai Ni C, Kongou gains a "Night Assault" special attack:

"Touch Helpers"
(max remodel only)[1].
Ship Banner Hiei Kai Ni C.png
Ship Banner Haruna Kai Ni.png
Ship Banner Warspite Kai.png
  • Kongou Kai Ni C must be flagship.
    • Flagship of the 2nd fleet in combined fleets.
  • Another "Touch Helper" must be in the 2nd position.
  • Both must not be more than lightly damaged (小破).
  • It must be a Night Battle.
  1. WarspiteWarspite might also works here

If triggered:

  • Kongou will do a 1st attack,
  • The 2nd battleship will do a 2nd attack.
  • Each attack targets a ship at random.
Attack 1 & 2
Base Multiplier 2.2
Green T Engagement 2.75
Red T Engagement 1.76
There is an additional flat Accuracy Accuracy bonus of x1.25.

  • The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.2 of the original ammo consumption of those ships when the attack is triggered, hence:
    • If it is triggered in a night battle in a normal node, it costs 6% extra ammo.
    • If it is triggered in a night battle node, it costs 2% extra ammo.

During night battle only:[1]
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 4 \times \big( \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} \big) + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} - 45 \Biggr\rfloor }[/math]

  • [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] is Kongou's Level,
  • [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] is the 2nd ship's Level,
  • [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] is Kongou's Luck Luck,
  • [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] is the 2nd ship's Luck Luck,
  • [math]\displaystyle{ \text{A} = 32 }[/math] if a RADAR Surface Radar with LoS ≥ 8 is equipped on Kongou, 0 otherwise,
  • [math]\displaystyle{ \text{B} = 10 }[/math] if a Searchlight Type 96 150cm SearchlightType 96 150cm Searchlight is equipped on Kongou, 0 otherwise.
The Night Assault can be:
  • Activated twice per sortie.
  • Activated in the same battle as another separate special attack.