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+ | =Resource Nodes Guide= | ||
+ | ==Regular Ressource Nodes== | ||
+ | [[File:ResourceNode.png]]<br>Resource Node | ||
+ | |||
+ | Upon entering, adds a specific amount of a specific Resource ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or Coin Boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. | ||
+ | |||
+ | Note that the node must be a dead-end node, or a subsequent battle node must be completed, before the resources are added to the overall stockpile. Immediately refreshing the game after reaching such nodes '''does not''' provide resources. | ||
+ | |||
+ | Using {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain up to a possible node-specific cap: | ||
+ | |||
+ | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | ||
+ | ! colspan=5|Resource Gain Bonuses | ||
+ | |- | ||
+ | ! rowspan=2|Type | ||
+ | ! rowspan=2|Name | ||
+ | ! colspan=3|Base Bonus | ||
+ | |- | ||
+ | !{{Fuel}}{{Ammo}}{{Steel}} | ||
+ | !{{Bauxite}} | ||
+ | !{{IR}}{{IC}}{{DM}}<br>{{FBsmall}}{{FBmedium}}{{FBlarge}} | ||
+ | |- | ||
+ | !{{LandingCraft}} | ||
+ | !{{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}} | ||
+ | |rowspan=2| +3 | ||
+ | |rowspan=2| +2 | ||
+ | |rowspan=2| +?? | ||
+ | |- | ||
+ | ! {{Amphibious Tank}} | ||
+ | ! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} | ||
+ | |- | ||
+ | ! {{Drum}} | ||
+ | ! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} | ||
+ | | +2 | ||
+ | | +1.5 | ||
+ | | +?? | ||
+ | |- | ||
+ | !{{LandingCraft}} | ||
+ | !{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}} | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | |} | ||
+ | *Those values will vary from map to map, being +10 {{Fuel}} for DLC on 5-5 for instance. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Special Ressource Nodes== | ||
+ | [[File:FinishLineNode.png]]<br>Finish Line<br>Harbour Node | ||
+ | |||
+ | |||
+ | Is often considered an Ending node like Boss nodes. | ||
+ | *It can reward none, one, or two resources at once, but no consumable so far. | ||
+ | **Like Resources nodes, using {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain, but equipment effectiveness may vary. | ||
+ | *In [[1-6]], the Finish Line has a pool of possible resources as rewards rather than a single one. | ||
+ | **Unlike other Nodes, the resources here cannot be increased using any equipment. |
Revision as of 16:56, 10 April 2023
Resource Nodes Guide
Regular Ressource Nodes
Upon entering, adds a specific amount of a specific Resource (), consumables (), or Coin Boxes () to the stockpile. Resource Nodes do not refill the fleet's current resource levels.
Note that the node must be a dead-end node, or a subsequent battle node must be completed, before the resources are added to the overall stockpile. Immediately refreshing the game after reaching such nodes does not provide resources.
Using Drums, Landing Craft, and Tanks increases the resource gain up to a possible node-specific cap:
Resource Gain Bonuses | ||||
---|---|---|---|---|
Type | Name | Base Bonus | ||
Daihatsu Landing Craft Toku Daihatsu Landing Craft DLC + T89 Tank Armed Daihatsu Soukoutei DLC + Panzer II Toku DLC + Ho-Ni Tank |
+3 | +2 | +?? | |
Ka-Mi Tank | ||||
Drums | +2 | +1.5 | +?? | |
Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai |
0 | 0 | 0 |
Special Ressource Nodes
Is often considered an Ending node like Boss nodes.
- It can reward none, one, or two resources at once, but no consumable so far.
- Like Resources nodes, using Drums, Landing Craft, and Tanks increases the resource gain, but equipment effectiveness may vary.
- In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
- Unlike other Nodes, the resources here cannot be increased using any equipment.