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Difference between revisions of "Help:Smoke"
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==Why Smoke== | ==Why Smoke== | ||
The main effect of Smoke is '''reducing accuracy from both sides'''. | The main effect of Smoke is '''reducing accuracy from both sides'''. | ||
− | *This clearly helps with preboss pass rates. However | + | *This clearly helps with preboss pass rates. However offense is the best defense, we would have killed everything first if we could. |
Hence the main use of smoke is {{TextGlow|'''when it is impossible to sink the enemy that will retaliate hard'''|black|text-colour=red|glow-size=2px}}. Examples include: | Hence the main use of smoke is {{TextGlow|'''when it is impossible to sink the enemy that will retaliate hard'''|black|text-colour=red|glow-size=2px}}. Examples include: | ||
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==How to Smoke== | ==How to Smoke== | ||
− | The '''flagship luck''', the '''number of smoke generators''', and '''generator improvement levels''' | + | The '''flagship luck''', the '''number of smoke generators''', and '''generator improvement levels''' affect smoke proc rates. |
− | *Hence, the better the smoke generators are, the less taxing on Luck | + | *Hence, the better the smoke generators are, the less taxing on Luck. |
*Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke. | *Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke. | ||
− | *In most cases, it is assumed that [[Yamato]] is the flagship, as she is a common choice for dire situations. As such, she should be | + | *In most cases, it is assumed that [[Yamato]] is the flagship, as she is a common choice for dire situations. As such, she should be luckmodded to some extent to improve the rates. |
− | ''The luck range is determined by using either Yumemi's | + | ''The luck range is determined by using either Yumemi's or Xe's formulas respectively. |
<tabber> | <tabber> | ||
|-|Newbie= | |-|Newbie= | ||
− | This | + | This means that at best, 1 Smoke Kai was obtained from {{Q|F115}}, and two base Smoke were crafted and {{MaxStar}}. |
*In this case the flagship needs 37 to 54 {{Luck}} (a relatively big challenge). | *In this case the flagship needs 37 to 54 {{Luck}} (a relatively big challenge). | ||
3 ways to mitigate the luck required depending on the situation: | 3 ways to mitigate the luck required depending on the situation: | ||
− | *At 29 {{Luck}} there is 9% chance of small smoke. | + | *At 29 {{Luck}} there is 9 % chance of small smoke. |
*Get Yamato to 37 {{Luck}}, this works for the first formula, and also crosses a threshold in the second formula. | *Get Yamato to 37 {{Luck}}, this works for the first formula, and also crosses a threshold in the second formula. | ||
*If a spare slot is remaining, an additional base Smoke can be used, then only 10 to 17 {{Luck}} is needed. | *If a spare slot is remaining, an additional base Smoke can be used, then only 10 to 17 {{Luck}} is needed. | ||
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*For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks. | *For Event RTA, [[Musashi Kai Ni]] deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks. | ||
− | =For | + | =For potential mechanic update= |
*Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important. | *Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important. | ||
Line 77: | Line 77: | ||
**[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi | **[https://x.com/yukicacoon/status/1739481809375895854] by Yumemi | ||
**[https://x.com/Xe_UCH/status/1767407602554855730] by Xe. | **[https://x.com/Xe_UCH/status/1767407602554855730] by Xe. | ||
− | **There is a calculator for smoke rates as well at docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit if this is useful. Aircalc uses Xe's formula when displaying Smoke rates. | + | **There is a calculator for smoke rates as well at [https://docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit] if this is useful. Aircalc uses Xe's formula when displaying Smoke rates. |
**The main difference between the formulae comes from the luck thresholds. | **The main difference between the formulae comes from the luck thresholds. | ||
=See Also= | =See Also= | ||
{{Help}} | {{Help}} |
Latest revision as of 16:38, 8 July 2024
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This article is under construction. Originally written by Mikabro (X@McQueen1919) in Chinese. Translated and adapted by Transporange. Adopted by User:Transporange |
Overview
Smoke may be the only thing between Taihas and 6 Abyssal Princesses. Effective understanding and use of Smoke is key to reduce retreats and Damegami expenditure.
TLDR:
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What is Smoke
Smoke Generators can be used in combat to deploy a smoke screen.
- There are 3 smoke screen sizes, being Small < Medium < Large.
- The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
- Note that
improvements also affect the maximum smoke level possible.
- It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
- This effect can be partially bypassed by using radars (both sides).
- The effect will last for the day battle, even so the animation will fade before the battle's end.
Why Smoke
The main effect of Smoke is reducing accuracy from both sides.
- This clearly helps with preboss pass rates. However offense is the best defense, we would have killed everything first if we could.
Hence the main use of smoke is when it is impossible to sink the enemy that will retaliate hard . Examples include:
- Preboss nodes with several Princesses or strong ships like Battleship Re-Class,
- When using a TCF,
- On submarine nodes where no ASW can be used,
As smoke reduces ASW accuracy for the allied side only, smoke and ASW are mutually exclusive.
- Smoke should also never be used when sorting a submarine fleet, as it only has drawbacks.
- Conclusion
- Smoke is used to avoid unsinkable enemies.
- At minimum, medium size smoke should be guaranteed for good effectiveness.
How to Smoke
The flagship luck, the number of smoke generators, and generator improvement levels affect smoke proc rates.
- Hence, the better the smoke generators are, the less taxing on Luck.
- Some calculations are provided for newbies and veterans, with the assumption to guarantee medium smoke.
- In most cases, it is assumed that Yamato is the flagship, as she is a common choice for dire situations. As such, she should be luckmodded to some extent to improve the rates.
The luck range is determined by using either Yumemi's or Xe's formulas respectively.
This means that at best, 1 Smoke Kai was obtained from F115, and two base Smoke were crafted and .
- At 29
there is 9 % chance of small smoke.
- Get Yamato to 37
, this works for the first formula, and also crosses a threshold in the second formula.
- If a spare slot is remaining, an additional base Smoke can be used, then only 10 to 17
is needed.

Flagship Luck
If no touch is used but smoke is needed, a high luck flagship should simply be used.
In cases a touch is also required, Nagato Kai Ni has 40 and Nelson Kai has 28
, being great choices in this case.
- If possible, Luckmod is advisable as it is a great component of the trigger rate.
- Typically, Touch battleships should be luckmodded as they are the default flagships for touches, and will gain for both touch and smoke trigger rates.
- As Yamato Kai Ni/Juu is the usual suspect in this matter, as she only has 18
by default and should be modded if possible.
- For Event RTA, Musashi Kai Ni deserves luck modding too, as she can unlock the strongest touch, but she is rarely practical for most cases, notably in cases of routing hard-locks.
For potential mechanic update
- Airstrike Accuracy remains buffed from Plane Proficiency. This serves as a remark and is not important.
- There are currently two formulae for smoke rates.
See Also
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