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Difference between revisions of "Category:Combat Rations"

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*As "consumables", they do not take any equipment slot and appear in the [[Inventory]] and are equippable in [[RE]].
 
*As "consumables", they do not take any equipment slot and appear in the [[Inventory]] and are equippable in [[RE]].
  
When an equipped ship's [[Morale and Fatigue#Morale modifiers|morale]] drops below a certain level during a [[Sortie]], a ration is consumed, greatly restoring the morale of the ship,
+
When equipped on a ship, they are consumed during a [[Sortie]] when either:
*The ships directly above and below in the combat screen are also given a small morale boost.
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*The boss node is reached, a prompt appearing to ask whether to consume or not the rations,
 +
*The sortie reaches 3 battles, having a random chance to trigger onward (probably linked to ship's [[Morale and Fatigue#Morale modifiers|morale]] dropping below a certain level).
  
They slightly increase TP gauge drain during [[Transport Operation#Equipment TP Value|Transport Operations]].
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When rations are consumed:
 +
*The [[morale]] of the carrying ship is greatly increased,
 +
*The [[morale]] of both adjacent ships is moderately increased,
 +
*If several different rations are equipped, all are consumed, the moral boost synergizing.
  
When a Ration is equipped on a girl upon entering a Boss Node, a prompt will appear giving a choice to use the Ration or not.  
+
Additionally:
 
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*They slightly increase TP gauge drain during [[Transport Operation#Equipment TP Value|Transport Operations]].
Rations consumed by a girl give a Post-cap bonus against all [[Combat/Anti-Installation#Rations Bonuses|Installation]].</onlyinclude>
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*Rations consumed by a girl give a post-cap bonus against all [[Anti-Installation#Rations Bonuses|Installations]].</onlyinclude>
  
 
==Listed By Stats==
 
==Listed By Stats==

Latest revision as of 22:53, 16 November 2024

This category contains all equipment classified as Combat Rations.

This category is populated by Template:EquipmentCategoriesKai. Please do not manually add pages to this category.

Mechanics

Selection of whether to use a ration or not, before a boss node.

Ration "Rations" are consumable items:

  • As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.

When equipped on a ship, they are consumed during a Sortie when either:

  • The boss node is reached, a prompt appearing to ask whether to consume or not the rations,
  • The sortie reaches 3 battles, having a random chance to trigger onward (probably linked to ship's morale dropping below a certain level).

When rations are consumed:

  • The morale of the carrying ship is greatly increased,
  • The morale of both adjacent ships is moderately increased,
  • If several different rations are equipped, all are consumed, the moral boost synergizing.

Additionally:

Listed By Stats

No. Rarity Name Equipment Type Refittable Types Craftable Improvable Notes
145
Combat RationEquipment Card Combat Ration.png
Combat Provisions Icon.png 戦闘糧食
Combat Ration All ✔️
150

Canned SauryEquipment Card Canned Saury.png
Combat Provisions Icon.png 秋刀魚の缶詰
241


Combat Ration (Special Onigiri)Equipment Card Combat Ration (Special Onigiri).png
Combat Provisions Icon.png 戦闘糧食(特別なおにぎり)
No. Rarity Name Equipment Type Refittable Types Craftable Improvable Notes

Pages in category "Combat Rations"

The following 3 pages are in this category, out of 3 total.