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Difference between revisions of "Summer 2023 Event/E-7/Sandbox"
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==Branching Table== | ==Branching Table== | ||
{{MapBranchingTable | {{MapBranchingTable | ||
− | |title = E-7 Branching Rules | + | |title = E-7 Branching Rules (Start Points) ▼/▲ |
− | |id = | + | |id = 57-7a |
− | |order = | + | |order = 1,A,A1,A2,A3,B,B2,C,C2,D,F,J,K,L,N,O,Q,U,X |
− | | | + | |0 -> 1 = * Start point 2 locked: Single / SFF / CTF / STF / TCF |
+ | * Start point 2 unlocked: Meet '''ANY''' of the following requirements: | ||
+ | ** Single / Striking Force Fleet | ||
+ | ** STF: Amount of (F)BB(V) ≥ 4 | ||
+ | ** TCF | ||
+ | * Start point 3 unlocked: Meet '''ANY''' of the following requirements: | ||
+ | ** Single / Striking Force Fleet | ||
+ | ** STF: Amount of (F)BB(V) ≥ 4 | ||
+ | * Tag requirements: ('''Hard''' only) | ||
+ | ** {{Shiplock|{{ROOTPAGENAME}} Tag 1}} 2nd Fleet | ||
+ | ** {{Shiplock|{{ROOTPAGENAME}} Tag 11}} American D-Day Landing Force | ||
+ | |0 -> 2 = * Meet '''ANY''' of the following requirements: | ||
+ | ** CTF | ||
+ | ** STF: Amount of (F)BB(V) ≤ 3 | ||
+ | * Tag requirements: ('''Hard''' only) | ||
+ | ** {{Shiplock|{{ROOTPAGENAME}} Tag 6}} 1st Fleet | ||
+ | ** {{Shiplock|{{ROOTPAGENAME}} Tag 9}} British Fleet Main Force | ||
+ | |0 -> 3 = * TCF | ||
+ | * {{Shiplock|{{ROOTPAGENAME}} Tag 10}} British D-Day Landing Force ('''Hard''' only) | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-7 Branching Rules (Part 1) ▼/▲ | ||
+ | |id = 57-7b | ||
+ | |order = 1,A,A1,A2,A3,B,B2,C,C2,D,F | ||
+ | |1 -> A/battle = * Single / Striking Force Fleet | ||
+ | |1 -> C/empty = * Combined Fleet | ||
+ | |A/battle -> A1/pink = * Does not meet the requirements to go to A2 | ||
+ | |A/battle -> A2/empty = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) + CV(B) ≤ 1 | ||
+ | ** Amount of CL ≥ 1 | ||
+ | ** Amount of DD ≥ 2 | ||
+ | *** If Slow fleet, then amount of DD + DE ≥ 4 | ||
+ | |A1/pink -> A2/empty = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fleet contains either 2(F)BB(V) or 1CV(B) | ||
+ | ** Amount of CL ≥ 1 | ||
+ | ** Amount of DD + DE ≥ 3 | ||
+ | *** If fleet contains CV(B), then amount of DD + DE ≥ 4 | ||
+ | |A1/pink -> B/battle = * Does not meet the requirements to go to A2 | ||
+ | |A2/empty -> A3/pink, B/battle = Active Branching | ||
+ | |A3/pink -> A4/battle = * Single / Striking Force Fleet | ||
+ | |A3/pink -> A5/battle = * Combined Fleet | ||
+ | |B/battle -> B1/empty = * Fail the LoS check | ||
+ | |B/battle -> B2/empty = * Pass the LoS check | ||
+ | |B2/empty -> B3/battle, B4/battle = Active Branching | ||
+ | |C/empty -> A3/pink, C1/battle = Active Branching | ||
+ | |C2/battle -> C3/gray = * Route to D or L locked | ||
+ | |C2/battle -> D/pink = * Route to L locked: Fixed Routing | ||
+ | * Route to L unlocked: Does not meet the requirements to go to L | ||
+ | |C2/battle -> L/pink = * Meet '''ALL''' of the following requirements: | ||
+ | ** STF | ||
+ | ** Fast fleet | ||
+ | ** Fleet contains AR, AO or Akitsushima Kai | ||
+ | * Note: See part 2 for further routing | ||
+ | |D/pink -> E/red/darkblue = * Does not meet the requirements to go to F | ||
+ | |D/pink -> F/battle = * TCF | ||
+ | * Otherwise, meet '''ALL''' of the following requirements: | ||
+ | ** Amount of CL + DD ≥ 5 | ||
+ | ** If Slow fleet, then amount of (F)BB(V) + CV(B/L) ≤ 5 | ||
+ | |F/battle -> G/resource = * Route to H locked | ||
+ | * After route to H unlock: Slow fleet | ||
+ | |F/battle -> H/battle = * Fast fleet | ||
+ | }} | ||
+ | {{MapBranchingTable | ||
+ | |title = E-7 Branching Rules (Part 2) ▼/▲ | ||
+ | |id = 57-7c | ||
+ | |order = J,K,L,N,O,Q,U,X | ||
+ | |J/empty -> K/battle, L/pink = Active Branching | ||
+ | |K/battle -> M/red/darkblue = * Does not meet the requirements to go to N | ||
+ | |K/battle -> N/pink = * Amount of (F)BB(V) ≤ 3 | ||
+ | |L/pink -> N/pink = * Does not meet the requirements to go to T | ||
+ | |L/pink -> T/battle = * Route to U is locked | ||
+ | * Otherwise, meet '''ALL''' of the following requirements: | ||
+ | ** (F)BB(V) + CV(B/L) ≤ 5 | ||
+ | ** Does not meet the requirements to go to U | ||
+ | |L/pink -> U/battle = * Route to V is locked, then meet '''ALL''' of the following requirements: | ||
+ | ** (F)BB(V) + CV(B/L) ≤ 5 | ||
+ | ** Amount of CL ≥ 2 | ||
+ | ** Amount of DD ≥ 3 | ||
+ | *** If Slow fleet, then amount of DD + DE ≥ 4 | ||
+ | * Route to V is unlocked, then meet '''ALL''' of the following requirements: | ||
+ | ** Fast fleet | ||
+ | ** (F)BB(V) + CV(B/L) ≤ 5 | ||
+ | ** If Slow fleet, then amount of DD + DE ≥ 4 | ||
+ | ** Does not meet the requirements to go to V | ||
+ | |L/pink -> V/battle = * Fast+ fleet containing a Yamato-class ship | ||
+ | * Otherwise, meet '''ALL''' of the following requirements: | ||
+ | ** Fast fleet | ||
+ | ** Amount of Yamato-class ships ≤ 1 | ||
+ | ** Amount of (F)BB(V) + CV(B) ≤ 4 | ||
+ | ** Amount of CL ≥ 2 | ||
+ | ** Amount of DD ≥ 3 | ||
+ | |L/pink -> X/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast+ fleet | ||
+ | ** Amount of Yamato-class ships = 0 | ||
+ | |N/pink -> O/battle = * Routed from K node | ||
+ | |N/pink -> T/battle = * Routed from L node | ||
+ | |O/battle -> P/battle = * CTF | ||
+ | * STF | ||
+ | |O/battle -> R/battle = * TCF | ||
+ | |Q/battle -> N/pink = * Does not meet the requirements to go to O | ||
+ | |Q/battle -> O/battle = * If Slow fleet, then amount of BBV + CA(V) ≤ 3 | ||
+ | |U/battle -> V/battle = ??? | ||
+ | |U/battle -> X/battle = ??? | ||
+ | |X/battle -> W/empty = * Fail the LoS check | ||
+ | |X/battle -> Y/gray = * Fleet contains AR, AO or Akitsushima Kai | ||
+ | * Pass the LoS check | ||
+ | |X/battle -> Z/battle = * Does not meet the requirements to go to Y | ||
+ | * Pass the LoS check | ||
}} | }} | ||
Line 48: | Line 156: | ||
==Phase 0.5 - Unlock the Boss Node== | ==Phase 0.5 - Unlock the Boss Node== | ||
+ | ''"The Channel Islands and Securing the flank for Operation Neptune" | ||
+ | |||
+ | To unlock the first phase, the following steps have to be performed: | ||
{|class="wikitable" | {|class="wikitable" | ||
! !! A4!! A5!! B3!! B4!! C3 | ! !! A4!! A5!! B3!! B4!! C3 | ||
|- | |- | ||
− | | Hard|| S?|| | + | | Hard|| S? x2|| A+ x2|| S? || S? x2|| reach |
|- | |- | ||
− | | Medium|| | + | | Medium|| A+ x1|| A+ x2?||A+ x1 || A+ x1||reach |
|- | |- | ||
| Easy|| ?|| ?|| ?|| ?|| ? | | Easy|| ?|| ?|| ?|| ?|| ? | ||
Line 62: | Line 173: | ||
<tabber> | <tabber> | ||
|-|Node A4= | |-|Node A4= | ||
− | * Single Fleet/[[Striking Force Fleet]]: '''0-1(F)BB(V), 0- | + | * Single Fleet/[[Striking Force Fleet]]: '''0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] |
* Route: {{MapRoute|1||A|red|A2|blue|A3|pink|A4|red}} | * Route: {{MapRoute|1||A|red|A2|blue|A3|pink|A4|red}} | ||
*LBAS range: 3 | *LBAS range: 3 | ||
+ | ** Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed | ||
|-|Node A5= | |-|Node A5= | ||
− | * | + | * STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] |
+ | **Main: '''2-3(F)BB(V), 1CV(B/L), 0-1CL, 0-2DD | ||
+ | **Escort: '''1CL, 3-5DD | ||
* Route: {{MapRoute|1||C|blue|A3|pink|A5|red}} | * Route: {{MapRoute|1||C|blue|A3|pink|A5|red}} | ||
*LBAS range: 6 | *LBAS range: 6 | ||
+ | **The enemy is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized anti-installation gear to be defeated. | ||
|-|Node B3 & B4= | |-|Node B3 & B4= | ||
− | * Single Fleet/[[Striking Force Fleet]]: '''0-1(F)BB(V), 0- | + | * Single Fleet/[[Striking Force Fleet]]: '''0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] |
* Route: {{MapRoute|1||A|red|A2|blue|B|red|B2|blue|B3|red}} | * Route: {{MapRoute|1||A|red|A2|blue|B|red|B2|blue|B3|red}} | ||
*LBAS range: 6 | *LBAS range: 6 | ||
− | * Route: {{MapRoute|1||A|red|A2|blue|B|red|B2| | + | * Route: {{MapRoute|1||A|red|A2|blue|B|red|B2|blue|B4|red}} |
*LBAS range: 7 | *LBAS range: 7 | ||
+ | ** Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed | ||
|-|Node C3= | |-|Node C3= | ||
− | * STF: | + | * STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] |
− | * | + | **Main: '''2(F)BB(V), 1CVL, 1DD |
− | * | + | **Escort: '''1CL, 4DD |
+ | * STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] | ||
+ | **Main: '''2AV, 1CVL, 2CL, 1DD | ||
+ | **Escort: '''1CL, 5DD | ||
+ | * TCF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] | ||
+ | **Main: '''2AV, 4DD | ||
+ | **Escort: '''2CL, 5DD | ||
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|C3|green}} | * Route: {{MapRoute|1||C|blue|C1|red|C2|red|C3|green}} | ||
− | + | *you just need to reach the Node C3 | |
</tabber> | </tabber> | ||
==Phase 1 - TP== | ==Phase 1 - TP== | ||
+ | ''"Engineers Landing at Utah, Omaha & Pointe du Hoc" | ||
+ | |||
Phase 1 is a '''"[[Transport Operation]]"''': | Phase 1 is a '''"[[Transport Operation]]"''': | ||
<tabber> | <tabber> | ||
|-|Light STF= | |-|Light STF= | ||
− | * STF: '''2(F)BB(V), 1-2CVL, 0-1CL, 1-3DD | + | * STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] |
+ | **Main: '''2(F)BB(V), 1-2CVL, 0-1CL, 1-3DD | ||
+ | **Escort: '''0-1CA(V), 1CL, 4-5DD | ||
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|G|green|H|red}} | * Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|G|green|H|red}} | ||
|-|Heavy STF= | |-|Heavy STF= | ||
− | * STF: | + | * STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] |
+ | **Main: '''3(F)BB(V), 1CV, 1DD 1AV | ||
+ | **Escort: '''1CA(V), 1CL, 4-5DD | ||
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|G|green|H|red}} | * Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|G|green|H|red}} | ||
|-|TCF= | |-|TCF= | ||
− | * STF/TCF: | + | * STF/TCF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] |
+ | **Main: '''1BBV, 1CAV/CL, 4DD | ||
+ | **Escort: '''0-1CAV, 1-2CL, 4DD | ||
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|G|green|H|red}} | * Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|G|green|H|red}} | ||
**This fleet is weaker but faster to clear the TP. | **This fleet is weaker but faster to clear the TP. | ||
Line 104: | Line 234: | ||
*LBAS range: 5 | *LBAS range: 5 | ||
− | *The boss is an hard skin [[Installation]] and requires specialized gears to be defeated. | + | *The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated. |
==Phase 2 - Boss== | ==Phase 2 - Boss== | ||
− | The same boss node as of [[#Phase 1 - TP]] is faced here, sharing most characteristics. | + | ''"Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation" |
− | + | ||
+ | The same boss node as of [[#Phase 1 - TP]] is faced here, sharing most characteristics, notably the locks [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]]. | ||
<tabber> | <tabber> | ||
|-|CVL STF= | |-|CVL STF= | ||
− | * STF: | + | * STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] |
+ | **Main: '''2FBB, 2CVL, 1CA, 1CL | ||
+ | **Escort: '''1CA(V), 1CL(T), 4DD | ||
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|H|red}} | * Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|H|red}} | ||
|-|BB STF= | |-|BB STF= | ||
− | * STF: | + | * STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] |
+ | **Main: '''4(F)BB(V), 2CVL, 1DD, 1AV | ||
+ | **Escort: '''0-1CA(V), 1CL, 4-5DD | ||
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|H|red}} | * Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|H|red}} | ||
|-|TCF= | |-|TCF= | ||
− | * STF/TCF: | + | * STF/TCF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] |
+ | **Main: '''1CVL, 1AV, 4DD | ||
+ | **Escort: '''1CA(V), 1CL, 4DD | ||
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|H|red}} | * Route: {{MapRoute|1||C|blue|C1|red|C2|red|D|pink|F|red|H|red}} | ||
</tabber> | </tabber> | ||
*LBAS range: 5 | *LBAS range: 5 | ||
− | *The boss is an hard skin [[Installation]] and requires specialized gears to be defeated. | + | *The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated. |
==Phase 3 - Boss== | ==Phase 3 - Boss== | ||
+ | ''"Boss Showdown against the Atlantic Wall at Gold, Sword, and Juno Beach" | ||
+ | |||
<tabber> | <tabber> | ||
|-|CL CTF= | |-|CL CTF= | ||
− | * CTF: '''2(F)BB(V), 2CV(B), 0-1CVL/CAV, 1-2CL | + | * CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
− | * Route: {{MapRoute|2||I|red|J| | + | **Main: '''2(F)BB(V), 2CV(B), 0-1CVL/CAV, 1-2CL |
+ | **Escort: '''1CA(V)/CLT, 1CL, 4DD | ||
+ | * Route: {{MapRoute|2||I|red|J|blue|K|red|N|pink|O|red|P|red}} | ||
|-|AV CTF= | |-|AV CTF= | ||
− | * CTF: | + | * CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
+ | **Main: '''2(F)BB(V), 2CV(B), 1CAV/CL, 1AV | ||
+ | **Escort: '''1CA(V)/CLT, 1CL, 4DD | ||
* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}} | * Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}} | ||
</tabber> | </tabber> | ||
*LBAS range: 5 | *LBAS range: 5 | ||
− | *The boss is an hard skin [[Installation]] and requires specialized gears to be defeated. | + | *The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated. |
==Phase 4 - TP== | ==Phase 4 - TP== | ||
+ | ''"Reinforcing the Beachheads at Gold, Sword, and Juno Beach" | ||
+ | |||
Phase 4 is a '''"[[Transport Operation]]"''': | Phase 4 is a '''"[[Transport Operation]]"''': | ||
+ | *this is a reference to the joint effort to secure and land more transports and armored units on the 3 beaches as they were secured much earlier compared to difficult fight at Omaha. Some armored divisions managed to reach close to Caen on the first day alone. | ||
The same boss node as of [[#Phase 3 - Boss]] is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused. | The same boss node as of [[#Phase 3 - Boss]] is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused. | ||
<tabber> | <tabber> | ||
− | |-| | + | |-|Heavy Fleet= |
− | * TCF: '''1-2BBV, 0-1AV/LHA, 0-1DL, 4DD | + | * TCF: |
+ | **Main: '''1-2BBV, 0-1AV/LHA, 0-1DL, 4DD | ||
+ | **Escort: '''0-1CA(V), 1-2CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] | ||
* Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}} | * Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}} | ||
− | |-| | + | |-|No BBV Fleet= |
− | * TCF: ''' | + | * TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
+ | **Main: '''1-2LHA, 0-1AV, 4DD | ||
+ | **Escort: '''1CL, 5DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] | ||
* Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}} | * Route: {{MapRoute|3||Q|red|O|red|R|red|S|green|P|red}} | ||
</tabber> | </tabber> | ||
*LBAS range: 5 | *LBAS range: 5 | ||
− | *The boss is an hard skin [[Installation]] and requires specialized gears to be defeated. | + | *The boss is an hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated. |
+ | *ASW Node Support/ASW LBAS on Node Q | ||
+ | *Send 1 LBAS which contains 4 [[Land Based Bomber]]s to {{MapRoute|O|red|}} and {{MapRoute|R|red|}} each. | ||
+ | **Both O and R have 4 LBAS range. | ||
+ | *Use 2-3 [[Smoke Generator]]s {{Smoke}} at {{MapRoute|R|red}}. | ||
+ | *Node R and the boss have [[PT boat]]s and they will require specific set-ups to be defeated: | ||
+ | {{Anti-PT Imp Setups}} | ||
==Phase 4.5 - Unlock the Boss Node== | ==Phase 4.5 - Unlock the Boss Node== | ||
− | |||
{|class="wikitable" | {|class="wikitable" | ||
! !! W!! U!! X | ! !! W!! U!! X | ||
|- | |- | ||
− | | Hard|| | + | | Hard|| Reach x2|| A+ x2|| S |
|- | |- | ||
− | | Medium|| | + | | Medium|| Reach x1|| A+ x2|| S |
|- | |- | ||
| Easy|| ?|| ?|| ? | | Easy|| ?|| ?|| ? | ||
Line 173: | Line 328: | ||
|} | |} | ||
− | |||
− | |||
* STF: '''3(F)BB(V), 1CV, 1CAV/CL, 1AV/LHA + 1CAV, 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] | * STF: '''3(F)BB(V), 1CV, 1CAV/CL, 1AV/LHA + 1CAV, 1CL, 4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] | ||
− | * Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|W|blue}} | + | ** Same Fleet as [[#Phase 5 - Operation Fortitude South at Calais|Phase 5 - Boss Chipping]] |
− | * | + | * All the nodes can be reached with 1 sortie. |
+ | * Route: {{MapRoute|2||I|red|J|blue|L|pink|T|red|U|red|X|red|W|blue}} | ||
+ | * LBAS range: 6/5 | ||
+ | * On U, the enemy is a hard skin [[Installation]] ([[Pillbox]]es) and requires specialized gears to be defeated. | ||
+ | * Send 1 ASW LBAS to {{MapRoute|I|red}} & {{MapRoute|T|red}} to increase passing rate. | ||
+ | ** While also have 1-2 DD that can [[OASW]]. | ||
− | + | ==Phase 5 - Boss Chipping== | |
− | + | "''Operation Fortitude South at Calais" | |
− | |||
− | |||
− | + | See [[#Phase 6 - Boss LD]] for the improved comps to use in Last Dance. | |
− | |||
− | |||
<tabber> | <tabber> | ||
|-|Slow?= | |-|Slow?= | ||
− | * STF: ''' | + | * STF: '''SLOW [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
+ | **Main: '''3(F)BB(V), 1CV(B), 1CAV/AV, 1CL | ||
+ | **Escort: '''1CA(V)/AO, 1CL, 4DD | ||
* Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Y|blue|Z|red}} | * Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Y|blue|Z|red}} | ||
**Any AO must be Kai | **Any AO must be Kai | ||
|-|Fast?= | |-|Fast?= | ||
− | * STF: | + | * STF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
+ | **Main: '''3(F)BB(V), 1CV(B), 1CAV/AV/LHA, 1CL | ||
+ | **Escort: '''1CA(V), 1CL, 4DD | ||
* Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Z|red}} | * Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Z|red}} | ||
Line 201: | Line 359: | ||
*LBAS range: 6 | *LBAS range: 6 | ||
*The use of a [[Special Attack]] is highly advised. | *The use of a [[Special Attack]] is highly advised. | ||
− | * {{MapRoute|Y|lightblue}} is an '''[[Emergency Anchorage Repair]] node | + | *It is highly recommended for Bringing and Using at least '''3 Smoke Generators'''{{Smoke}} at {{MapRoute|U|red}}. |
+ | * Specifically for Chipping, there are installation enemies in addition to the Boss | ||
+ | ** It is highly recommended to have some ships fitted for anti-installation combat to take care of the secondary threats. | ||
+ | * {{MapRoute|Y|lightblue}} is an '''[[Emergency Anchorage Repair]] node. | ||
==Phase 5.5 - Unlock the Shortcuts + Debuff== | ==Phase 5.5 - Unlock the Shortcuts + Debuff== | ||
Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it: | Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it: | ||
+ | {| | ||
+ | |- style="vertical-align:top" | ||
+ | | | ||
+ | {|class="wikitable" | ||
+ | !colspan=2|Shortcut & Debuff | ||
+ | |- | ||
+ | ! !! P | ||
+ | |- | ||
+ | | Hard || A+ x2 | ||
+ | |- | ||
+ | | Medium|| ? | ||
+ | |- | ||
+ | | Easy || ? | ||
+ | |- | ||
+ | | Casual|| ? | ||
+ | |} | ||
+ | | | ||
+ | {|class="wikitable" | ||
+ | !colspan=6|Shortcut | ||
+ | |- | ||
+ | ! B4 !! H !! L !! N | ||
+ | |- | ||
+ | | S x2 || A+ x2 || AS || AS | ||
+ | |- | ||
+ | | ? || ? || ? || ? | ||
+ | |- | ||
+ | | ? || ? || ? || ? | ||
+ | |- | ||
+ | | ? || ? || ? || ? | ||
+ | |} | ||
+ | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ! | + | !colspan=5|Debuff |
|- | |- | ||
− | + | ! A5 !! H !! S !! U !! LBAS | |
|- | |- | ||
− | | | + | | S x2 || A+ || Reach || A+ x2 || AS x3 |
|- | |- | ||
− | + | | ? || ? || ? || ? || ? | |
|- | |- | ||
− | | | + | | ? || ? || ? || ? || ? |
+ | |- | ||
+ | | ? || ? || ? || ? || ? | ||
+ | |} | ||
|} | |} | ||
<tabber> | <tabber> | ||
|-|Node A5= | |-|Node A5= | ||
− | * | + | * STF: [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] |
+ | **Main: '''4(F)BB(V), 1CV(B/L), 0-1XX | ||
+ | **Escort: '''1CL, 2DD, 0-3XX | ||
+ | * Route: {{MapRoute|1||C|blue|A3|pink|A5|red}} | ||
+ | * Similar to [[#Phase 0.5 - Unlock the Boss Node]], but now requires 4(F)BB(V) to start from start point {{MapRoute|1|}}. | ||
|-|Node B4= | |-|Node B4= | ||
− | * Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleet for composition and routing. | + | * Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleets for compositions and routings. |
+ | |||
+ | |-|Node G= | ||
+ | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. | ||
+ | *Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties| | ||
+ | Compositions that have 4 Battleships are needed for assured routing to Node H and G: | ||
+ | * 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD '''SLOW''' | ||
|-|Node H= | |-|Node H= | ||
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. | ||
+ | *Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties| | ||
+ | Compositions that have 4 Battleships are needed for assured routing to Node H and G: | ||
+ | * 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD | ||
− | |-|Node | + | |-|Node N, S, & P= |
− | * Refer to [[# | + | * Refer to [[#Phase 3 - Boss]] / [[#Phase 4 - TP]]'s fleet for composition and routing. |
+ | * Node {{MapRoute|P|red}} needs to be done twice in total for debuff and/or shortcut unlocks. | ||
+ | ** Run a TCF Fleet for one of the A rank requirements as TCF is the only fleet that reaches node S. | ||
+ | ** Afterwards, use an STF to secure the other A rank needed for both Armor Debuff and Shortcut. | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 243: | Line 454: | ||
|} | |} | ||
− | |-|Node | + | |-|Node L= |
− | * Refer to [[#Phase | + | * Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing. |
{|class="wikitable" | {|class="wikitable" | ||
Line 261: | Line 472: | ||
* Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing. | * Refer to [[#Phase 5 - Boss Chipping]]'s fleet for composition and routing. | ||
− | |-| | + | |-|LBAS= |
{|class="wikitable" | {|class="wikitable" | ||
! !! AS | ! !! AS | ||
Line 295: | Line 506: | ||
==Phase 6 - Boss LD== | ==Phase 6 - Boss LD== | ||
+ | [[#Phase 5 - Boss Chipping]]'s fleets are still viable here. | ||
+ | |||
<tabber> | <tabber> | ||
+ | |-|Fast South STF= | ||
+ | * STF: '''FAST [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] | ||
+ | **Main: '''3(F)BB(V), 1CV(B), 1CAV, 1CL | ||
+ | **Escort: '''1CA(V), 1CL, 0-1CLT, 3-4DD | ||
+ | * Route: {{MapRoute|2||I|red|J|blue|L|pink|V|red|X|red|Z|red}} | ||
− | |-| | + | |-|Fast South CTF= |
− | * | + | * CTF: '''FAST [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
− | * Route: {{MapRoute|2||I|red|J|blue|L|pink| | + | **Main: '''2(F)BB(V), 2CV(B), 1CAV, 1CL |
+ | **Escort: '''1CA(V), 1CL, 1CLT, 3DD | ||
+ | * Route: {{MapRoute|2||I|red|J|blue|L|pink|V|red|X|red|Z|red}} | ||
− | |-| | + | |-|Double Touch= |
− | * STF: ''' | + | * STF: '''FAST [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
− | * Route: {{MapRoute|2||I|red|J|blue|L|pink| | + | **Main: '''2(F)BB(V), 2CVL, 2CL |
+ | **Escort: '''2(F)BB, 1CL, 3DD | ||
+ | * Route: {{MapRoute|2||I|red|J|blue|L|pink|V|red|X|red|Z|red}} | ||
+ | **The use of [[Special Attack]] in both fleets is highly advised. | ||
|-|Fast North= | |-|Fast North= | ||
− | * STF: ''' | + | * STF: '''FAST [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
+ | **Main: '''3(F)BB(V), 1CV(B), 1AR/AV, 1CL | ||
+ | **Escort: '''1CA(V), 1CL, 4DD | ||
* Route: {{MapRoute|2||I|red|J|blue|L|pink|V|red|X|red|Y|blue|Z|red}} | * Route: {{MapRoute|2||I|red|J|blue|L|pink|V|red|X|red|Y|blue|Z|red}} | ||
− | + | **AV/AR must be Kai | |
− | + | **Can utilize the [[Emergency Anchorage Repair]]. | |
− | |||
− | * | ||
− | |||
− | |||
|-|Point 1= | |-|Point 1= | ||
− | * STF: ''' | + | * STF: '''FAST+ [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 11.png|30px]] |
+ | **Main: '''4FBB, 1AV, 1CL | ||
+ | **Escort: '''1CAV, 1CL, 4DD | ||
* Route: {{MapRoute|1||C|blue|C1|red|C2|red|L|pink|X|red|Y|blue|Z|red}} | * Route: {{MapRoute|1||C|blue|C1|red|C2|red|L|pink|X|red|Y|blue|Z|red}} | ||
**This fleet is not recommended. | **This fleet is not recommended. | ||
+ | |||
+ | |-|Slow Fleet without Shortcut= | ||
+ | * STF: '''SLOW [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] | ||
+ | **Main: '''3BB(V), 1CV(B), 0-1CL, 0-1CA(V), 0-1AV | ||
+ | **Escort: '''1CA(V)/AO, 1CL, 4DD | ||
+ | * Route: {{MapRoute|2||I|red|J|blue|L|pink|U|red|X|red|Y|blue|Z|red}} | ||
+ | * Same fleet as Chipping if opted for the regular route without the shortcut. | ||
+ | * It is highly recommended to deploy {{Smoke}} on {{MapRoute|U|red}} to increase the passing rate to the boss. | ||
+ | * Route and Boss Support expedition is highly recommended for this Last Dance. | ||
+ | * Unlike Chipping, Last Dance composition does not have installation enemies. | ||
</tabber> | </tabber> | ||
*LBAS range: 6 | *LBAS range: 6 | ||
* {{MapRoute|Y|lightblue}} is an '''[[Emergency Anchorage Repair]] node''' | * {{MapRoute|Y|lightblue}} is an '''[[Emergency Anchorage Repair]] node''' | ||
+ | *The comp has some hard skin [[Installation]]s ([[Pillbox]]es) and requires specialized gears to be defeated. | ||
+ | *[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated: | ||
+ | {{Anti-PT Imp Setups}} | ||
− | = | + | ==Trivia== |
+ | This map involves many references to the real operation Neptune: | ||
+ | |||
+ | ;Node A5 | ||
+ | *This is an anti-installation/landing operation on the island of Guernsey; a strategic location on the Channel Islands. This operation occurred simultaneously with the D-Day Invasion | ||
+ | |||
+ | ;Nodes B3 & B4 | ||
+ | *This is ASW Sweep around Jersey Island and Saint Malo's Fort de la Conchée; both of which were occupied by Germans and then liberated during the Invasion of Normandy | ||
+ | |||
+ | ;Node C3 | ||
+ | *Node C3 is in Poole located in Southern England. Poole is the 3rd Largest Embarkation Point during the D-Day Landings. Ships and munition ships came here to resupply and head to the Beaches | ||
+ | |||
+ | ;Phase 1 | ||
+ | *The reason why a TP phase is the first phase is based on the fact that during the Omaha landings, the first wave were made up of mostly Combat Engineers tasked with clearing the beaches for the landing crafts, Sherman DD's, and LSTs. Sadly most of these units suffered heavy casualties but it is thanks to their sacrifice in clearing the beaches and barbed wires that the succeeding waves were able to land and push in. | ||
− | + | ;Phase 2 | |
− | + | *The 2nd phase being an HP phase might be a reference to the fact that it was via the Second Wave and succeeding waves of landings that the American Elements were able to damage and take over the installations and bunkers at Omaha and Pointe du Hoc | |
− | + | ;Node U | |
− | + | *Is in Dieppe which was the site of the first major Allied invasion attempt of Europe during WW2. Sadly it was a military disaster and the Canadian Landing Forces were all defeated. | |
− | + | ;Phase 5 | |
− | + | *The Boss fight is located at Calais which is the shortest crossing from the UK to Mainland Europe as well as what the Germans suspected as the landing site for the Allied invasion of Europe. This is the location of the diversion and part of Operation Fortitude which was an Allied effort to confuse the Germans. | |
− | == | + | =YY's Guide= |
− |
Latest revision as of 15:49, 17 September 2023
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-7 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
E-7 Branching Rules (Part 1) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
1 |
A |
|
C |
| |
A |
A1 |
|
A2 |
| |
A1 |
A2 |
|
B |
| |
A2 |
A3 |
Active Branching |
B | ||
A3 |
A4 |
|
A5 |
| |
B |
B1 |
|
B2 |
| |
B2 |
B3 |
Active Branching |
B4 | ||
C |
A3 |
Active Branching |
C1 | ||
C2 |
C3 |
|
D |
| |
L |
| |
D |
E |
|
F |
| |
F |
G |
|
H |
|
E-7 Branching Rules (Part 2) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
J |
K |
Active Branching |
L | ||
K |
M |
|
N |
| |
L |
N |
|
T |
| |
U |
| |
V |
| |
X |
| |
N |
O |
|
T |
| |
O |
P |
|
R |
| |
Q |
N |
|
O |
| |
U |
V |
??? |
X |
??? | |
X |
W |
|
Y |
| |
Z |
|
Jiga's Guide
Map overview
E7 is a Combined fleet three-phase map consisting of two transport and three boss phases.
- 3 LBAS are available on this map.
- This map uses 5 locks:
- An Emergency Anchorage Repair node is present on Y
- An "Airstrike Supported Battle" node is present on M
- Barrage Balloons can be deployed on nodes A5 H P U Z
Phase 0.5 - Unlock the Boss Node
"The Channel Islands and Securing the flank for Operation Neptune"
To unlock the first phase, the following steps have to be performed:
A4 | A5 | B3 | B4 | C3 | |
---|---|---|---|---|---|
Hard | S? x2 | A+ x2 | S? | S? x2 | reach |
Medium | A+ x1 | A+ x2? | A+ x1 | A+ x1 | reach |
Easy | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? |
- Single Fleet/Striking Force Fleet: 0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD
- Route: 1 A A2 A3 A4
- LBAS range: 3
- Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed
- STF:
- Main: 2-3(F)BB(V), 1CV(B/L), 0-1CL, 0-2DD
- Escort: 1CL, 3-5DD
- Route: 1 C A3 A5
- LBAS range: 6
- The enemy is an hard skin Installation (Pillboxes) and requires specialized anti-installation gear to be defeated.
- Single Fleet/Striking Force Fleet: 0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD
- Route: 1 A A2 B B2 B3
- LBAS range: 6
- Route: 1 A A2 B B2 B4
- LBAS range: 7
- Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed
Phase 1 - TP
"Engineers Landing at Utah, Omaha & Pointe du Hoc"
Phase 1 is a "Transport Operation":
- LBAS range: 5
- The boss is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
Phase 2 - Boss
"Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation"
The same boss node as of #Phase 1 - TP is faced here, sharing most characteristics, notably the locks .
- LBAS range: 5
- The boss is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
Phase 3 - Boss
"Boss Showdown against the Atlantic Wall at Gold, Sword, and Juno Beach"
- LBAS range: 5
- The boss is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
Phase 4 - TP
"Reinforcing the Beachheads at Gold, Sword, and Juno Beach"
Phase 4 is a "Transport Operation":
- this is a reference to the joint effort to secure and land more transports and armored units on the 3 beaches as they were secured much earlier compared to difficult fight at Omaha. Some armored divisions managed to reach close to Caen on the first day alone.
The same boss node as of #Phase 3 - Boss is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused.
- LBAS range: 5
- The boss is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
- ASW Node Support/ASW LBAS on Node Q
- Send 1 LBAS which contains 4 Land Based Bombers to O and R each.
- Both O and R have 4 LBAS range.
- Use 2-3 Smoke Generators at R.
- Node R and the boss have PT boats and they will require specific set-ups to be defeated:
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
Phase 4.5 - Unlock the Boss Node
W | U | X | |
---|---|---|---|
Hard | Reach x2 | A+ x2 | S |
Medium | Reach x1 | A+ x2 | S |
Easy | ? | ? | ? |
Casual | ? | ? | ? |
- STF: 3(F)BB(V), 1CV, 1CAV/CL, 1AV/LHA + 1CAV, 1CL, 4DD
- Same Fleet as Phase 5 - Boss Chipping
- All the nodes can be reached with 1 sortie.
- Route: 2 I J L T U X W
- LBAS range: 6/5
- On U, the enemy is a hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
- Send 1 ASW LBAS to I & T to increase passing rate.
- While also have 1-2 DD that can OASW.
Phase 5 - Boss Chipping
"Operation Fortitude South at Calais"
See #Phase 6 - Boss LD for the improved comps to use in Last Dance.
- LBAS range: 6
- The use of a Special Attack is highly advised.
- It is highly recommended for Bringing and Using at least 3 Smoke Generators at U.
- Specifically for Chipping, there are installation enemies in addition to the Boss
- It is highly recommended to have some ships fitted for anti-installation combat to take care of the secondary threats.
- Y is an Emergency Anchorage Repair node.
Phase 5.5 - Unlock the Shortcuts + Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it:
|
|
|
- STF:
- Main: 4(F)BB(V), 1CV(B/L), 0-1XX
- Escort: 1CL, 2DD, 0-3XX
- Route: 1 C A3 A5
- Similar to #Phase 0.5 - Unlock the Boss Node, but now requires 4(F)BB(V) to start from start point 1.
- Refer to #Phase 0.5 - Unlock the Boss Node's fleets for compositions and routings.
- Refer to #Phase 1 - TP's fleet for composition and routing.
- Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
- 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD SLOW
- Refer to #Phase 2 - Boss's fleet for composition and routing.
- Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
- 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD
- Refer to #Phase 3 - Boss / #Phase 4 - TP's fleet for composition and routing.
- Node P needs to be done twice in total for debuff and/or shortcut unlocks.
- Run a TCF Fleet for one of the A rank requirements as TCF is the only fleet that reaches node S.
- Afterwards, use an STF to secure the other A rank needed for both Armor Debuff and Shortcut.
AS | |
---|---|
Hard | 468 |
Medium | 273 |
Easy | 204 |
Casual | 153 |
- Refer to #Phase 5 - Boss Chipping's fleet for composition and routing.
AS | |
---|---|
Hard | 468 |
Medium | 273 |
Easy | 204 |
Casual | 153 |
- Refer to #Phase 5 - Boss Chipping's fleet for composition and routing.
AS | |
---|---|
Hard | 336 |
Medium | 219 |
Easy | 150 |
Casual | 99 |
Once Debuff is complete the CG will change to the following:
European Little Sister Princess |
---|
Fortified Pillbox Princess |
---|
Phase 6 - Boss LD
#Phase 5 - Boss Chipping's fleets are still viable here.
- The use of Special Attack in both fleets is highly advised.
- STF: FAST
- Main: 3(F)BB(V), 1CV(B), 1AR/AV, 1CL
- Escort: 1CA(V), 1CL, 4DD
- Route: 2 I J L V X Y Z
- AV/AR must be Kai
- Can utilize the Emergency Anchorage Repair.
- STF: SLOW
- Main: 3BB(V), 1CV(B), 0-1CL, 0-1CA(V), 0-1AV
- Escort: 1CA(V)/AO, 1CL, 4DD
- Route: 2 I J L U X Y Z
- Same fleet as Chipping if opted for the regular route without the shortcut.
- It is highly recommended to deploy on U to increase the passing rate to the boss.
- Route and Boss Support expedition is highly recommended for this Last Dance.
- Unlike Chipping, Last Dance composition does not have installation enemies.
- LBAS range: 6
- Y is an Emergency Anchorage Repair node
- The comp has some hard skin Installations (Pillboxes) and requires specialized gears to be defeated.
- PT boats are present on the boss node, and require specific set-ups to be defeated:
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
Trivia
This map involves many references to the real operation Neptune:
- Node A5
- This is an anti-installation/landing operation on the island of Guernsey; a strategic location on the Channel Islands. This operation occurred simultaneously with the D-Day Invasion
- Nodes B3 & B4
- This is ASW Sweep around Jersey Island and Saint Malo's Fort de la Conchée; both of which were occupied by Germans and then liberated during the Invasion of Normandy
- Node C3
- Node C3 is in Poole located in Southern England. Poole is the 3rd Largest Embarkation Point during the D-Day Landings. Ships and munition ships came here to resupply and head to the Beaches
- Phase 1
- The reason why a TP phase is the first phase is based on the fact that during the Omaha landings, the first wave were made up of mostly Combat Engineers tasked with clearing the beaches for the landing crafts, Sherman DD's, and LSTs. Sadly most of these units suffered heavy casualties but it is thanks to their sacrifice in clearing the beaches and barbed wires that the succeeding waves were able to land and push in.
- Phase 2
- The 2nd phase being an HP phase might be a reference to the fact that it was via the Second Wave and succeeding waves of landings that the American Elements were able to damage and take over the installations and bunkers at Omaha and Pointe du Hoc
- Node U
- Is in Dieppe which was the site of the first major Allied invasion attempt of Europe during WW2. Sadly it was a military disaster and the Canadian Landing Forces were all defeated.
- Phase 5
- The Boss fight is located at Calais which is the shortest crossing from the UK to Mainland Europe as well as what the Germans suspected as the landing site for the Allied invasion of Europe. This is the location of the diversion and part of Operation Fortitude which was an Allied effort to confuse the Germans.