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Difference between revisions of "Category:Combat Rations"
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==Mechanics== | ==Mechanics== | ||
− | <onlyinclude>[[File:Rations sortie.jpg|thumb|Selection of | + | <onlyinclude>[[File:Rations sortie.jpg|thumb|Selection of whether to use a ration or not, before a boss node.]] |
− | {{Rations}} " | + | {{Rations}} "'''[[Ration]]s'''" are consumable items: |
− | *As "consumables", they do not take any equipment slot and appear in the [[Inventory]] and are | + | *As "consumables", they do not take any equipment slot and appear in the [[Inventory]] and are equippable in [[RE]]. |
− | When | + | When equipped on a ship, they are consumed during a [[Sortie]] when either: |
− | + | *The boss node is reached, a prompt appearing to ask whether to consume or not the rations, | |
+ | *The sortie reaches 3 battles, having a random chance to trigger onward (probably linked to ship's [[Morale and Fatigue#Morale modifiers|morale]] dropping below a certain level). | ||
− | + | When rations are consumed: | |
+ | *The [[morale]] of the carrying ship is greatly increased, | ||
+ | *The [[morale]] of both adjacent ships is moderately increased, | ||
+ | *If several different rations are equipped, all are consumed, the moral boost synergizing. | ||
− | + | Additionally: | |
+ | *They slightly increase TP gauge drain during [[Transport Operation#Equipment TP Value|Transport Operations]]. | ||
+ | *Rations consumed by a girl give a post-cap bonus against all [[Anti-Installation#Rations Bonuses|Installations]].</onlyinclude> | ||
− | + | ==Listed By Stats== | |
− | |||
− | ==Listed | ||
{{EquipmentComparisonKai | {{EquipmentComparisonKai | ||
|iterator = equipmentByType|type = 43 | |iterator = equipmentByType|type = 43 |
Latest revision as of 22:53, 16 November 2024
This category contains all equipment classified as Combat Rations.
This category is populated by Template:EquipmentCategoriesKai. Please do not manually add pages to this category.
Mechanics
"Rations" are consumable items:
- As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.
When equipped on a ship, they are consumed during a Sortie when either:
- The boss node is reached, a prompt appearing to ask whether to consume or not the rations,
- The sortie reaches 3 battles, having a random chance to trigger onward (probably linked to ship's morale dropping below a certain level).
When rations are consumed:
- The morale of the carrying ship is greatly increased,
- The morale of both adjacent ships is moderately increased,
- If several different rations are equipped, all are consumed, the moral boost synergizing.
Additionally:
- They slightly increase TP gauge drain during Transport Operations.
- Rations consumed by a girl give a post-cap bonus against all Installations.
Listed By Stats
No. | Rarity | Name | Equipment Type | Refittable Types | Notes | ||
---|---|---|---|---|---|---|---|
145 | ☆
|
Combat Ration 戦闘糧食 |
Combat Ration | All | ❌ | ✔️ | |
150 | ☆
☆ |
Canned Saury 秋刀魚の缶詰 |
❌ | ||||
241 | ☆
☆ ☆ |
Combat Ration (Special Onigiri) 戦闘糧食(特別なおにぎり) | |||||
No. | Rarity | Name | Equipment Type | Refittable Types | Notes |
Pages in category "Combat Rations"
The following 3 pages are in this category, out of 3 total.