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Difference between revisions of "Summer 2022 Event/E-2/Sandbox"
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|A -> B = * Does not meet requirements to go to C | |A -> B = * Does not meet requirements to go to C | ||
|A -> C/empty = * Meet '''ALL''' of the following requirements: | |A -> C/empty = * Meet '''ALL''' of the following requirements: | ||
− | ** If slow fleet, | + | ** If slow fleet, meet '''ALL''' of the following requirements: |
+ | *** Amount of (F)BB(V) + CV(B) = 0 | ||
+ | *** Amount of DD ≥ 4 | ||
** Amount of CL ≥ 1 | ** Amount of CL ≥ 1 | ||
** Amount of DD ≥ 3 | ** Amount of DD ≥ 3 | ||
** Amount of SS(V) = 0 | ** Amount of SS(V) = 0 | ||
|C/empty -> D,E/empty = Choose your own adventure! | |C/empty -> D,E/empty = Choose your own adventure! | ||
− | |D -> L = * Does not meet the requirements to go to M or O | + | |D -> L = * Meet '''ALL''' of the following requirements: |
+ | ** Does not meet the requirements to go to M or O | ||
+ | ** Pass the LoS Check | ||
|D -> M = * Meet '''ALL''' of the following requirements: | |D -> M = * Meet '''ALL''' of the following requirements: | ||
+ | ** Does not meet the requirements to go to O | ||
** Fast Fleet | ** Fast Fleet | ||
** Amount of CV(B) ≤ 2(?) | ** Amount of CV(B) ≤ 2(?) | ||
+ | ** Amount of (F)BB(V) + CV(L/B) ≤ 3(?) | ||
** Amount of DD ≥ 3(?) | ** Amount of DD ≥ 3(?) | ||
+ | ** Pass the LoS check | ||
|D -> N/empty = * '''Force N''' if fail the LoS Check | |D -> N/empty = * '''Force N''' if fail the LoS Check | ||
|D -> O = * Meet '''ALL''' of the following requirements: | |D -> O = * Meet '''ALL''' of the following requirements: | ||
− | ** | + | ** If Slow, meet '''ALL''' of the following requirements: |
+ | *** Amount of (F)BB(V) ≤ 1 | ||
** Fleet does '''not''' contain CV(B) | ** Fleet does '''not''' contain CV(B) | ||
− | |||
− | |||
** Amount of DD ≥ 3(?) | ** Amount of DD ≥ 3(?) | ||
− | ** Pass the LoS Check (Cn3 = | + | ** Pass the LoS Check (Cn3 = 50 on Hard) |
|E/empty -> F,H/empty = Choose your own adventure! | |E/empty -> F,H/empty = Choose your own adventure! | ||
|H/empty -> I,J = Choose your own adventure! | |H/empty -> I,J = Choose your own adventure! | ||
Line 64: | Line 70: | ||
* Does not meet the requirements to go to V | * Does not meet the requirements to go to V | ||
|S -> V = * Meet '''ALL''' of the following requirements: | |S -> V = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of CL ≥ 1(?) | ||
** Amount of DD ≥ 3(?) | ** Amount of DD ≥ 3(?) | ||
− | |||
** Pass the LoS Check (CnX = ? on Hard) | ** Pass the LoS Check (CnX = ? on Hard) | ||
}} | }} | ||
Line 73: | Line 79: | ||
|id = 55-2c | |id = 55-2c | ||
|order = P,H,S | |order = P,H,S | ||
− | |P/empty -> P1 = * Force P1, if fleet contains SS(V) | + | |P/empty -> P1 = * '''Force P1''', if fleet contains SS(V) |
* Does not meet the requirements to go to Q or P2 | * Does not meet the requirements to go to Q or P2 | ||
|P/empty -> P2 = * Meet '''ALL''' of the following requirements: | |P/empty -> P2 = * Meet '''ALL''' of the following requirements: | ||
** Does not meet the requirements to go to Q | ** Does not meet the requirements to go to Q | ||
** Fleet does '''not''' contain SS(V) | ** Fleet does '''not''' contain SS(V) | ||
+ | ** If Slow, amount of CL + DD ≥ 4(?) | ||
** ??? | ** ??? | ||
|P/empty -> Q = * Meet '''ALL''' of the following requirements: | |P/empty -> Q = * Meet '''ALL''' of the following requirements: | ||
− | |||
** Fleet does '''not''' contain SS(V) | ** Fleet does '''not''' contain SS(V) | ||
** Amount of CV(B) ≤ 2 | ** Amount of CV(B) ≤ 2 | ||
− | ** | + | ** Amount of AV + CA(V) ≥ 1 |
− | ** | + | ** Amount of CL ≥ 2 |
− | ** If Slow fleet, | + | ** If Slow fleet, amount of DD ≥ 4 |
− | |||
− | |||
|H -> I,J = Choose your own adventure! | |H -> I,J = Choose your own adventure! | ||
|S -> T/empty = * '''Force T''' if fail the LoS Check | |S -> T/empty = * '''Force T''' if fail the LoS Check | ||
Line 93: | Line 97: | ||
* Does not meet the requirements to go to V | * Does not meet the requirements to go to V | ||
|S -> V = * Meet '''ALL''' of the following requirements: | |S -> V = * Meet '''ALL''' of the following requirements: | ||
− | ** If Slow fleet, | + | ** If Slow fleet, meet '''ALL''' of the following requirements: |
− | ** Amount of DD ≥ 4 | + | *** Amount of (F)BB(V) + CV(B) ≤ 3 '''and''' (F)BB(V) + CVL ≤ 4 ('''Casual/Easy/Normal''') |
+ | *** Amount of (F)BB(V) + CV(B) ≤ 2 '''and''' (F)BB(V) + CVL ≤ 3 ('''Hard''') | ||
+ | *** ??? | ||
+ | ** Amount of DD ≥ 4(?) | ||
** Pass the LoS Check (CnX = ? on Hard) | ** Pass the LoS Check (CnX = ? on Hard) | ||
}} | }} | ||
Line 126: | Line 133: | ||
==Optional Phase 1.25 - Unlock LBAS== | ==Optional Phase 1.25 - Unlock LBAS== | ||
− | This optional phase can be completed at any time to unlock access to LBAS and has only 1 requirement: | + | This optional phase can only be completed after clearing the TP Phase (Phase 1) at any time to unlock access to LBAS and has only 1 requirement: |
* Reach node {{MapRoute|G|green}} | * Reach node {{MapRoute|G|green}} | ||
** For the fleet used, refer to Phase 1 as it is the same fleet | ** For the fleet used, refer to Phase 1 as it is the same fleet | ||
Line 135: | Line 142: | ||
! !! J!! O | ! !! J!! O | ||
|- | |- | ||
− | | Hard || S|| | + | | Hard || S|| A+ x2 |
|- | |- | ||
− | | Medium || | + | | Medium || S|| A+ ? |
|- | |- | ||
| Easy || ?|| ? | | Easy || ?|| ? | ||
Line 165: | Line 172: | ||
|-|CTF= | |-|CTF= | ||
− | * Carrier Task Force: '''2CV(B), 0-1CVL, 1CL, 2-3XX + 1CL, 3-4DD, 1-2XX''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] | + | * Carrier Task Force: '''2CV(B), 0-1CVL, 1CL, 2-3XX + 1CL, 3-4DD, 1-2XX''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
+ | ** At least 1 XX must be a CA(V) | ||
* Route: {{MapRoute|2||P|blue|Q|red|H|blue|J|red|R||S|red|V|red}} | * Route: {{MapRoute|2||P|blue|Q|red|H|blue|J|red|R||S|red|V|red}} | ||
− | |-|Single Fleet | + | |-|Single Fleet= |
− | * Single Fleet: ''' | + | * Single Fleet: '''0-1(F)BB(V), 1-2CV(B), 1CL, 3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
* Route: {{MapRoute|1||A|red|C|blue|E|blue|H|blue|J|red|R|green|S|red|V|red}} | * Route: {{MapRoute|1||A|red|C|blue|E|blue|H|blue|J|red|R|green|S|red|V|red}} | ||
− | * | + | * '''This fleet relies on strong [[Support Expedition]]s and [[LBAS]]''' |
− | + | ** This fleet is designed to save on [[Ship Lock]]s and may have trouble killing the boss | |
− | |||
* There is a significant Air Presence at node {{MapRoute|S|red}} and boss node {{MapRoute|V|red}} | * There is a significant Air Presence at node {{MapRoute|S|red}} and boss node {{MapRoute|V|red}} | ||
** Bringing an [[AACI]] capable ship is recommended due to the strong air presence | ** Bringing an [[AACI]] capable ship is recommended due to the strong air presence | ||
</tabber> | </tabber> | ||
− | * AD/AP at Boss node R is 56/112 on Hard | + | * LBAS Range = 3 to {{MapRoute|V|red}} |
+ | ** AD/AP at Boss node R is 56/112 on Hard | ||
** Increases to 112/224 on Last Dance | ** Increases to 112/224 on Last Dance | ||
+ | |||
+ | ==Fuel Farming== | ||
+ | <div class="mw-collapsible mw-collapsed"><h4>Guide to Fuel Farming on E2</h4> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Node {{MapRoute|G|green}} is a resource Node on this map that can be farmed for fuel: | ||
+ | |||
+ | {|class="wikitable" style="text-align:center; margin:auto" | ||
+ | ! Resources earnings | ||
+ | ! {{Fuel}} | ||
+ | |- | ||
+ | ! Base | ||
+ | | 30 | ||
+ | |- | ||
+ | ! Maximum | ||
+ | | 140 | ||
+ | |} | ||
+ | |||
+ | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" | ||
+ | !colspan=4| Equipment Bonuses | ||
+ | |- | ||
+ | ! Type | ||
+ | ! Name | ||
+ | ! {{Fuel}} | ||
+ | |- | ||
+ | ! rowspan=7| {{LandingCraft}} | ||
+ | ! {{EquipmentLink|Daihatsu Landing Craft}} | ||
+ | |rowspan=8| +11 | ||
+ | |- | ||
+ | ! {{EquipmentLink|Toku Daihatsu Landing Craft}} | ||
+ | |- | ||
+ | ! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}} | ||
+ | |- | ||
+ | ! {{EquipmentLink|Armed Daihatsu}} | ||
+ | |- | ||
+ | ! {{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} | ||
+ | |- | ||
+ | ! {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}} | ||
+ | |- | ||
+ | ! {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}} | ||
+ | |- | ||
+ | ! {{Amphibious Tank}} | ||
+ | ! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} | ||
+ | |- | ||
+ | ! {{Drum}} | ||
+ | ! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} | ||
+ | | +9 | ||
+ | |- | ||
+ | ! rowspan=2| {{LandingCraft}} | ||
+ | ! {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}} | ||
+ | |rowspan=2| 0 | ||
+ | |- | ||
+ | ! {{EquipmentLink|M4A1 DD}} | ||
+ | |} | ||
+ | ;Recommended fleet: | ||
+ | *'''1CL, 3DD, 2XX''' Fast | ||
+ | *'''1CL, 4DD, 1XX''' Slow | ||
+ | *Route: {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}} | ||
+ | **XX is mostly free, but AV/CL/DD are recommended. | ||
+ | **The 2 combat nodes are a Subarmine node at {{MapRoute|A|red}} and a Surface Combat node at {{MapRoute|F|red}} containing a light enemy surface fleet. | ||
+ | |||
+ | ;Notes: | ||
+ | * It is safe to advance even after a ship in the fleet is '''{{color|red|heavily damaged (大破)}}''' and put into taiha-state at Node {{MapRoute|F|red}} as the following Resource Node is not a combat node. Double-check the status of the fleet before reentering the map. | ||
+ | * Fodder use and zero morale farming is possible but will likely be less efficient due to retreats at the sub-node | ||
+ | * If the map is not started yet, it is possible to farm fuel on Casual difficulty to make the combat nodes easier. | ||
+ | * Be aware that locks still get applied to ships used to farm fuel here, so plan locks accordingly | ||
+ | * As 2 Abyssal Transports exist at {{MapRoute|F|red}} on all difficulties, this can also be used for transport quests while farming Fuel. | ||
+ | |||
+ | ;Loadout Notes: | ||
+ | * 10 {{LandingCraft}}/{{Amphibious Tank}} or 13 {{Drum}} will reach the fuel reward cap | ||
+ | ** This makes it possible to reach the cap with just the minimum fleet of 4 ships (more if using Drums instead of DLC) | ||
+ | * LBAS on ASW duty can be used to help avoid retreats at {{MapRoute|A|red}} but will reduce the net gain in Fuel | ||
+ | * Line Abreast with multiple OASW at {{MapRoute|A|red}} | ||
+ | * Vanguard at {{MapRoute|F|red}} unless aiming for Transport kills | ||
+ | </div></div> |
Latest revision as of 12:09, 9 September 2022
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-2 Start Point | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
|
E-2 Branching Rules (Start Point 1) | ||
---|---|---|
Nodes | Rules | |
A |
B |
|
C |
| |
C |
D |
Choose your own adventure! |
E | ||
D |
L |
|
M |
| |
N |
| |
O |
| |
E |
F |
Choose your own adventure! |
H | ||
H |
I |
Choose your own adventure! |
J | ||
S |
T |
|
U |
| |
V |
|
E-2 Branching Rules (Start Point 2) | ||
---|---|---|
Nodes | Rules | |
P |
P1 |
|
P2 |
| |
Q |
| |
H |
I |
Choose your own adventure! |
J | ||
S |
T |
|
U |
| |
V |
|
Memetail's Guide
Map overview
E2 is a two-phase map using both Single Fleets and Combined Fleets.
- This map uses two locks:
- After completing an optional unlock phase, 1 LBAS will be available to sortie along with a second base only usable in defense.
- Air raids will occur on this map.
Phase 1 - Deliver Supplies to the Coast of Yemen
A TP Phase where supplies must be delivered to the coast of Yemen.
- Node K contains PT Imps along with other surface ships
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
Optional Phase 1.25 - Unlock LBAS
This optional phase can only be completed after clearing the TP Phase (Phase 1) at any time to unlock access to LBAS and has only 1 requirement:
- Reach node G
- For the fleet used, refer to Phase 1 as it is the same fleet
- Route: 1 A C E F G
Phase 1.5 - Unlock the Second Start Point and the Second Boss
J | O | |
---|---|---|
Hard | S | A+ x2 |
Medium | S | A+ ? |
Easy | ? | ? |
Casual | ? | ? |
- For the fleet used, refer to Phase 1 as it is the same fleet
- Route: 1 A C E H J
Phase 2 - Eliminate the Battleship Princess from the Strait
- Single Fleet: 0-1(F)BB(V), 1-2CV(B), 1CL, 3DD (Fast)
- Route: 1 A C E H J R S V
- This fleet relies on strong Support Expeditions and LBAS
- This fleet is designed to save on Ship Locks and may have trouble killing the boss
- There is a significant Air Presence at node S and boss node V
- Bringing an AACI capable ship is recommended due to the strong air presence
- LBAS Range = 3 to V
- AD/AP at Boss node R is 56/112 on Hard
- Increases to 112/224 on Last Dance
Fuel Farming
Guide to Fuel Farming on E2
Node G is a resource Node on this map that can be farmed for fuel:
Resources earnings | |
---|---|
Base | 30 |
Maximum | 140 |
Equipment Bonuses | |||
---|---|---|---|
Type | Name | ||
Daihatsu Landing Craft | +11 | ||
Toku Daihatsu Landing Craft | |||
DLC + T89 Tank | |||
Armed Daihatsu | |||
Soukoutei | |||
DLC + Panzer | |||
Toku DLC + Ho-Ni Tank | |||
Ka-Mi Tank | |||
Drums | +9 | ||
Toku DLC + 11th Reg | 0 | ||
M4A1 DD |
- Recommended fleet
- 1CL, 3DD, 2XX Fast
- 1CL, 4DD, 1XX Slow
- Route: 1 A C E F G
- XX is mostly free, but AV/CL/DD are recommended.
- The 2 combat nodes are a Subarmine node at A and a Surface Combat node at F containing a light enemy surface fleet.
- Notes
- It is safe to advance even after a ship in the fleet is heavily damaged (大破) and put into taiha-state at Node F as the following Resource Node is not a combat node. Double-check the status of the fleet before reentering the map.
- Fodder use and zero morale farming is possible but will likely be less efficient due to retreats at the sub-node
- If the map is not started yet, it is possible to farm fuel on Casual difficulty to make the combat nodes easier.
- Be aware that locks still get applied to ships used to farm fuel here, so plan locks accordingly
- As 2 Abyssal Transports exist at F on all difficulties, this can also be used for transport quests while farming Fuel.
- Loadout Notes
- 10 / or 13 will reach the fuel reward cap
- This makes it possible to reach the cap with just the minimum fleet of 4 ships (more if using Drums instead of DLC)
- LBAS on ASW duty can be used to help avoid retreats at A but will reduce the net gain in Fuel
- Line Abreast with multiple OASW at A
- Vanguard at F unless aiming for Transport kills