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Difference between revisions of "Special Attacks/Colorado-class Touch"

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Colorado has a special attack that targets 3 enemies:
+
[[Colorado]] and [[Maryland]] are able to perform a special attack:
  
 
<tabber>
 
<tabber>
 
|-|Activation requirements=
 
|-|Activation requirements=
* Colorado must be the '''flagship'''.
+
* A '''{{Class|Colorado}}''' must be the '''flagship'''.
 
** '''Secretary''' for combined fleets.
 
** '''Secretary''' for combined fleets.
 
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
* The 2nd and 3rd ships in the fleet must be battleships.
+
* The 2nd and 3rd ships in the fleet must be [[FBB]]/[[BB]]/[[BBV]].
 
** They must not be {{color|red|'''heavily damaged (大破)'''}}.
 
** They must not be {{color|red|'''heavily damaged (大破)'''}}.
  
 
* There must be 6 or more surface ships in the fleet.
 
* There must be 6 or more surface ships in the fleet.
 
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
 
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in the escort fleet are not affected.
+
** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  
* In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected.
+
* In single fleet, {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} needs to be selected.
* In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected.
+
* In a combined fleet, {{ToolTip|[[Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected.
  
 
|-|Multiplier=
 
|-|Multiplier=
 
If triggered:
 
If triggered:
*Colorado will do '''a 1st attack''',
+
*The flagship will do '''a 1st attack''',
 
*The 2nd ship will do '''a 2nd attack''',
 
*The 2nd ship will do '''a 2nd attack''',
*The 3rd ship will do '''a 3rd attack'''.
+
*The 3rd ship will do '''a 3rd attack''',
*Each attack target a ship at random.
+
*Each attack targets a ship at random,
 +
*If all enemies sunk, then touch stops early.
  
{| class="wikitable" style="text-align: center;"
+
'''"Big 7"''' refers here to {{Ship/Link|Nagato/Kai|Nagato/Kai Ni|text=Nagato Kai/Ni}}, {{Ship/Link|Mutsu/Kai|Mutsu/Kai Ni|text=Mutsu Kai/Ni}}, {{Ship/Link|Nelson Kai}}, {{Ship/Link|Rodney Kai}}{{cite}}, {{Ship/Link|Colorado|Colorado/Kai|text=Colorado/Kai}}, and {{Ship/Link|Maryland|Maryland/Kai|text=Maryland/Kai}}.
!rowspan=2|Equipment
+
{|class="wikitable" style="text-align: center"
!colspan=3|2nd and 3rd {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
 
!colspan=3|2nd {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
 
!colspan=3|3rd {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
 
!colspan=2|No {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
 
 
|-
 
|-
|'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 1'''||'''Attack 2 & 3'''
+
!colspan=8|Attack Multipliers
 +
|-
 +
!rowspan=3|Equipment
 +
!rowspan=2 colspan=1|Any<br>Flagship
 +
!colspan=1|2nd ship
 +
!colspan=1|3rd ship
 +
!colspan=1|2nd ship
 +
!colspan=1|3rd ship
 +
|-
 +
!colspan=2|is Big 7
 +
!colspan=2|not Big 7
 +
|-
 +
|'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 2'''||'''Attack 3'''
 
|-
 
|-
 
|'''No Bonus Equipment'''
 
|'''No Bonus Equipment'''
| 1.79|| 1.59|| 2.17|| 1.56|| 1.38|| 1.61|| 1.50|| 1.32|| 1.55|| 1.30|| 1.15
+
| 1.50|| 1.50|| 1.52||colspan=2| 1.30
 +
|-
 +
|{{Radar}} '''[[Surface Radar]] Only'''
 +
| 1.73|| 1.72|| 1.75||colspan=2| 1.50
 
|-
 
|-
|'''{{Radar}}Radar Only'''
+
|{{Radar}} '''{{Equipment/Link|SG Radar (Late Model)}} Only'''
| 2.06|| 1.83|| 2.50|| 1.79|| 1.59|| 1.85|| 1.72|| 1.52|| 1.79|| 1.50|| 1.32
+
| 1.98|| 1.98|| 2.01||colspan=2| 1.72
 
|-
 
|-
|'''{{RedAmmo}}AP Only'''
+
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only'''
| 2.42|| 2.14|| 2.93|| 2.11|| 1.86|| 2.17|| 2.02|| 1.79|| 2.10|| 1.76|| 1.55
+
| 2.03|| 2.02|| 2.05||colspan=2| 1.76
 
|-
 
|-
|'''{{RedAmmo}}AP + {{Radar}}Radar'''
+
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[Surface Radar|Radar]]'''
| 2.79|| 2.46|| 3.37|| 2.42|| 2.14|| 2.50|| 2.32|| 2.05|| 2.41|| 2.02|| 1.79
+
| 2.33|| 2.32|| 2.36||colspan=2| 2.02
 +
|-
 +
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} {{Equipment/Link|SG Radar (Late Model)|text=SG LM}}'''
 +
| 2.68|| 2.67|| 2.72||colspan=2| 2.32
 
|}
 
|}
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.
+
*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle.
*Only ships equipped with those equipment will get a bonus for their attack(s).
+
*The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
 +
**Only ships equipped with those equipment will get a bonus for their attack(s).
  
 
|-|Cost=
 
|-|Cost=
 
* All three ships involved consume additional ammunition when triggered:
 
* All three ships involved consume additional ammunition when triggered:
  
{| class="wikitable"
+
{|class="wikitable"
 
!Fleet type
 
!Fleet type
!Triggering type
+
!Triggering type!!Additional ammo consumption
!Additional ammo consumption
 
 
|-
 
|-
 
|rowspan=4|Single
 
|rowspan=4|Single
|Day battle (no night battle)
+
|Day battle (no night battle)||10%
|10%
 
 
|-
 
|-
|Day battle (with night battle)
+
|Day battle (with night battle)||15%
|15%
 
 
|-
 
|-
|Night battle (after day battle)
+
|Night battle (after day battle)||15%
|15%
 
 
|-
 
|-
|Night battle Node
+
|Night battle Node||5%
|5%
 
 
|-
 
|-
 
|rowspan=3|Combined
 
|rowspan=3|Combined
|Day battle (no night battle)
+
|Day battle (no night battle)||0%
|0%
 
 
|-
 
|-
|Day battle (with night battle)
+
|Day battle (with night battle)||10%
|10%
 
 
|-
 
|-
|Night battle (after day battle)
+
|Night battle (after day battle)||10%
|10%
 
 
|}
 
|}
  
 
|-|Trigger Rate=
 
|-|Trigger Rate=
 +
 +
The touch:
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can only be activated '''once per sortie'''.
 
* Can only be activated '''once per sortie'''.
* Has a chance to trigger every time Colorado takes a turn at shelling.  
+
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
* Trigger rate is affected by Colorado's luck {{Luck}} stat.
+
*The rate is probably:
 +
 
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>
 +
\text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Lv}_\text{3rd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \sqrt{\text{Luck}_\text{3rd}} + \text{X} + \text{Y}
 +
</math>
 +
|}
 +
 
 +
;With
 +
*<math>\text{Lv}_\text{FS}</math> the flagship's Level,
 +
*<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level,
 +
*<math>\text{Lv}_\text{3rd}</math> the 3rd ship's Level,
 +
*<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck,
 +
*<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck,
 +
*<math>\text{Luck}_\text{3rd}</math> the 3rd ship's {{Luck}} Luck,
 +
*<math>\text{X}</math> some yet unknown bonus variables,
 +
*<math>\text{Y}</math> some yet unknown base rate.
 +
 
 +
It is notably affected by:
 +
*The Level and luck {{Luck}} stat of the participating ships<ref>https://docs.google.com/spreadsheets/d/1WM9aEgxE5ZV5aGoCp1tzM0ZX2CugILIPtSeigHPhp80/edit#gid=1646567925</ref>,
 +
It is currently measured around 52~60 % if all three ships are lv.99.
 +
<references/>
  
 
|-|Special CG=
 
|-|Special CG=
[[File:Colorado Special Attack.png|500px|center]]
+
<gallery widths=300px heights=300px>
 +
Ship Special Colorado.png|Colorado Special Attack
 +
Ship Special Colorado Kai.png|Colorado Special Attack Kai
 +
Ship Special Maryland.png|Maryland Special Attack
 +
Ship Special Maryland Kai.png|Maryland Special Attack Kai
 +
</gallery>
  
|-|Special CG Kai=
+
|-|Voiceline=
[[File:Colorado Kai Special Attack.png|500px|center]]
+
{{SeasonalHeaderOld|collapsed=false}}
 +
{{SeasonalQuote
 +
|scenario = Colorado Special Attack
 +
|origin = Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire!
 +
|translation = Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire!
 +
|audio = Colorado-Special_1.mp3
 +
|notes = Special Attack Line
 +
}}
 +
|}
 +
{{SeasonalHeaderOld|collapsed=false}}
 +
{{SeasonalQuote
 +
|scenario = Maryland Special Attack
 +
|origin = 統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire!
 +
|translation = Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire!
 +
|audio = Ship Voice Maryland Special 1.mp3
 +
|notes = Special Attack Line
 +
}}
 +
|}
 
</tabber>
 
</tabber>

Latest revision as of 17:15, 6 June 2024

Colorado and Maryland are able to perform a special attack:

  • A Colorado-class must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 2nd and 3rd ships in the fleet must be FBB/BB/BBV.
    • They must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.

If triggered:

  • The flagship will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
"Big 7" refers here to Nagato Kai/NiNagato Kai
Nagato Kai Ni
, Mutsu Kai/NiMutsu Kai
Mutsu Kai Ni
, Nelson KaiNelson Kai, Rodney KaiRodney Kai[citation needed], Colorado/KaiColorado
Colorado Kai
, and Maryland/KaiMaryland
Maryland Kai
.
Attack Multipliers
Equipment Any
Flagship
2nd ship 3rd ship 2nd ship 3rd ship
is Big 7 not Big 7
Attack 1 Attack 2 Attack 3 Attack 2 Attack 3
No Bonus Equipment 1.50 1.50 1.52 1.30
RADAR Surface Radar Only 1.73 1.72 1.75 1.50
RADAR SG Radar (Late Model)SG Radar (Late Model) Only 1.98 1.98 2.01 1.72
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.03 2.02 2.05 1.76
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.33 2.32 2.36 2.02
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR SG LMSG Radar (Late Model)
2.68 2.67 2.72 2.32
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
    • Only ships equipped with those equipment will get a bonus for their attack(s).

  • All three ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

The touch:

  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
  • The rate is probably:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Lv}_\text{3rd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \sqrt{\text{Luck}_\text{3rd}} + \text{X} + \text{Y} }[/math]
With
  • [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] the flagship's Level,
  • [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] the 2nd ship's Level,
  • [math]\displaystyle{ \text{Lv}_\text{3rd} }[/math] the 3rd ship's Level,
  • [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] the flagship's Luck Luck,
  • [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] the 2nd ship's Luck Luck,
  • [math]\displaystyle{ \text{Luck}_\text{3rd} }[/math] the 3rd ship's Luck Luck,
  • [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
  • [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.

It is notably affected by:

  • The Level and luck Luck stat of the participating ships[1],

It is currently measured around 52~60 % if all three ships are lv.99.

Ship Japanese/English Notes
Colorado Special Attack
Play
Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! Special Attack Line
Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire!
Ship Japanese/English Notes
Maryland Special Attack
Play
Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! Special Attack Line
統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire!