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Difference between revisions of "Special Attacks/Colorado-class Touch"

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(Undo revision 180495 by Jigaraphale (talk))
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Colorado has a special attack that targets 3 enemies at random.
+
[[Colorado]] and [[Maryland]] are able to perform a special attack:
  
 
<tabber>
 
<tabber>
 
|-|Activation requirements=
 
|-|Activation requirements=
* Colorado must be the '''flagship'''.
+
{|class="wikitable" style="float:right
 +
!"Touch Helpers"
 +
|-
 +
|Any [[FBB]], [[BB]], [[BBV]]
 +
|}
 +
 
 +
* A '''{{Class|Colorado}}''' must be the '''flagship'''.
 
** '''Secretary''' for combined fleets.
 
** '''Secretary''' for combined fleets.
 
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
* The 2nd and 3rd ships in the fleet must be battleships.
+
* The 2nd and 3rd ships in the fleet must be [[FBB]]/[[BB]]/[[BBV]].
 
** They must not be {{color|red|'''heavily damaged (大破)'''}}.
 
** They must not be {{color|red|'''heavily damaged (大破)'''}}.
  
 
* There must be 6 or more surface ships in the fleet.
 
* There must be 6 or more surface ships in the fleet.
 
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
 
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in the escort fleet are not affected.
+
** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  
* In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected.
+
* In single fleet, {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} needs to be selected.
* In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected.
+
* In a combined fleet, {{ToolTip|[[Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected.
  
 
|-|Multiplier=
 
|-|Multiplier=
* If triggered:
+
If triggered:
**Colorado will attack once,
+
*The flagship will do '''a 1st attack''',
**The 2nd ship will attack once,
+
*The 2nd ship will do '''a 2nd attack''',
**the 3rd ship will attack once,
+
*The 3rd ship will do '''a 3rd attack''',
 +
*Each attack targets a ship at random,
 +
*If all enemies sunk, then touch stops early.
  
{| class="wikitable"
+
'''"Big 7"''' refers here to {{Ship/Link|Nagato/Kai|Nagato/Kai Ni|text=Nagato Kai/Ni}}, {{Ship/Link|Mutsu/Kai|Mutsu/Kai Ni|text=Mutsu Kai/Ni}}, {{Ship/Link|Nelson Kai}}, {{Ship/Link|Rodney Kai}}{{cite}}, {{Ship/Link|Colorado|Colorado/Kai|text=Colorado/Kai}}, and {{Ship/Link|Maryland|Maryland/Kai|text=Maryland/Kai}}.
!rowspan=2|Equipment
+
{|class="wikitable" style="text-align: center"
!colspan=3|2nd and 3rd {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
 
!colspan=3|2nd {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
 
!colspan=3|3rd {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
 
!colspan=2|No {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
 
 
|-
 
|-
|'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 1'''||'''Attack 2 & 3'''
+
!colspan=8|Attack Multipliers
 +
|-
 +
!rowspan=3|Equipment
 +
!rowspan=2 colspan=1|Any<br>Flagship
 +
!colspan=1|2nd ship
 +
!colspan=1|3rd ship
 +
!colspan=1|2nd ship
 +
!colspan=1|3rd ship
 +
|-
 +
!colspan=2|is Big 7
 +
!colspan=2|not Big 7
 +
|-
 +
|'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 2'''||'''Attack 3'''
 
|-
 
|-
 
|'''No Bonus Equipment'''
 
|'''No Bonus Equipment'''
| 1.79|| 1.59|| 2.17|| 1.56|| 1.38|| 1.61|| 1.50|| 1.32|| 1.55|| 1.30|| 1.15
+
| 1.50|| 1.50|| 1.52||colspan=2| 1.30
 
|-
 
|-
|'''{{Radar}}Radar Only'''
+
|{{Surface Radar}} '''[[Surface Radar]] Only'''
| 2.06|| 1.83|| 2.50|| 1.79|| 1.59|| 1.85|| 1.72|| 1.52|| 1.79|| 1.50|| 1.32
+
| 1.73|| 1.72|| 1.75||colspan=2| 1.50
 
|-
 
|-
|'''{{RedAmmo}}AP Only'''
+
|{{Surface Radar}} '''{{Equipment/Link|SG Radar (Late Model)}} Only'''
| 2.42|| 2.14|| 2.93|| 2.11|| 1.86|| 2.17|| 2.02|| 1.79|| 2.10|| 1.76|| 1.55
+
| 1.98|| 1.98|| 2.01||colspan=2| 1.72
 
|-
 
|-
|'''{{RedAmmo}}AP + {{Radar}}Radar'''
+
|{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only'''
| 2.79|| 2.46|| 3.37|| 2.42|| 2.14|| 2.50|| 2.32|| 2.05|| 2.41|| 2.02|| 1.79
+
| 2.03|| 2.02|| 2.05||colspan=2| 1.76
 +
|-
 +
|{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Surface Radar}} [[Surface Radar|Radar]]'''
 +
| 2.33|| 2.32|| 2.36||colspan=2| 2.02
 +
|-
 +
|{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Surface Radar}} {{Equipment/Link|SG Radar (Late Model)|text=SG LM}}'''
 +
| 2.68|| 2.67|| 2.72||colspan=2| 2.32
 
|}
 
|}
 +
*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle.
 +
*The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
 +
**Only ships equipped with those equipment will get a bonus for their attack(s).
  
 
|-|Cost=
 
|-|Cost=
 
* All three ships involved consume additional ammunition when triggered:
 
* All three ships involved consume additional ammunition when triggered:
  
{| class="wikitable"
+
{|class="wikitable"
 
!Fleet type
 
!Fleet type
!Triggering type
+
!Triggering type!!Additional ammo consumption
!Additional ammo consumption
 
 
|-
 
|-
 
|rowspan=4|Single
 
|rowspan=4|Single
|Day battle (no night battle)
+
|Day battle (no night battle)||10 %
|10%
 
 
|-
 
|-
|Day battle (with night battle)
+
|Day battle (with night battle)||15 %
|15%
 
 
|-
 
|-
|Night battle (after day battle)
+
|Night battle (after day battle)||15 %
|15%
 
 
|-
 
|-
|Night battle Node
+
|Night battle Node||5 %
|5%
 
 
|-
 
|-
 
|rowspan=3|Combined
 
|rowspan=3|Combined
|Day battle (no night battle)
+
|Day battle (no night battle)||0 %
|0%
 
 
|-
 
|-
|Day battle (with night battle)
+
|Day battle (with night battle)||10 %
|10%
 
 
|-
 
|-
|Night battle (after day battle)
+
|Night battle (after day battle)||10 %
|10%
 
 
|}
 
|}
 +
*Costs are rounded up.
  
 
|-|Trigger Rate=
 
|-|Trigger Rate=
 +
The touch:
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can only be activated '''once per sortie'''.
 
* Can only be activated '''once per sortie'''.
* Has a chance to trigger every time Colorado takes a turn at shelling.  
+
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
* Trigger rate is affected by Colorado's luck {{Luck}} stat.
+
*The rate is probably<ref>https://docs.google.com/spreadsheets/d/1WM9aEgxE5ZV5aGoCp1tzM0ZX2CugILIPtSeigHPhp80/edit#gid=1646567925</ref>:
 +
 
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>
 +
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor
 +
</math>
 +
|}
 +
 
 +
;With
 +
*<math>\text{Lv}</math> the Level of the participating ships,
 +
*<math>\text{Luck}</math> the {{Luck}} Luck of the participating ships,
 +
*<math>\text{V & W}</math> some yet unknown bonus factors,
 +
*<math>\text{X}</math> some yet unknown bonus variables,
 +
*<math>\text{Y}</math> some yet unknown base rate.
 +
 
 +
It is currently measured around 52~60 % if all three ships are lv.99.
 +
<references/>
  
 
|-|Special CG=
 
|-|Special CG=
[[File:Colorado Special Attack.png|500px|center]]
+
<gallery widths=300px heights=300px>
 +
Ship Special Colorado.png|Colorado Special Attack
 +
Ship Special Colorado Kai.png|Colorado Special Attack Kai
 +
Ship Special Maryland.png|Maryland Special Attack
 +
Ship Special Maryland Kai.png|Maryland Special Attack Kai
 +
</gallery>
  
|-|Special CG Kai=
+
|-|Voiceline=
[[File:Colorado Kai Special Attack.png|500px|center]]
+
{{SeasonalHeaderOld|collapsed=false}}
 +
{{SeasonalQuote
 +
|scenario = Colorado
 +
|origin = Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire!
 +
|translation = Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire!
 +
|audio = Colorado-Special_1.mp3
 +
|notes = Special Attack Line
 +
}}
 +
{{SeasonalQuote
 +
|scenario = Maryland
 +
|origin = 統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire!
 +
|translation = Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire!
 +
|audio = Ship Voice Maryland Special 1.mp3
 +
|notes = Special Attack Line
 +
}}
 +
|}
 
</tabber>
 
</tabber>

Latest revision as of 13:34, 6 September 2024

Colorado and Maryland are able to perform a special attack:

"Touch Helpers"
Any FBB, BB, BBV
  • A Colorado-class must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 2nd and 3rd ships in the fleet must be FBB/BB/BBV.
    • They must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.

If triggered:

  • The flagship will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
"Big 7" refers here to Nagato Kai/NiNagato Kai
Nagato Kai Ni
, Mutsu Kai/NiMutsu Kai
Mutsu Kai Ni
, Nelson KaiNelson Kai, Rodney KaiRodney Kai[citation needed], Colorado/KaiColorado
Colorado Kai
, and Maryland/KaiMaryland
Maryland Kai
.
Attack Multipliers
Equipment Any
Flagship
2nd ship 3rd ship 2nd ship 3rd ship
is Big 7 not Big 7
Attack 1 Attack 2 Attack 3 Attack 2 Attack 3
No Bonus Equipment 1.50 1.50 1.52 1.30
Surface RADARSurface Surface Radar Only 1.73 1.72 1.75 1.50
Surface RADARSurface SG Radar (Late Model)SG Radar (Late Model) Only 1.98 1.98 2.01 1.72
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.03 2.02 2.05 1.76
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Surface RADARSurface Radar
2.33 2.32 2.36 2.02
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Surface RADARSurface SG LMSG Radar (Late Model)
2.68 2.67 2.72 2.32
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
    • Only ships equipped with those equipment will get a bonus for their attack(s).

  • All three ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10 %
Day battle (with night battle) 15 %
Night battle (after day battle) 15 %
Night battle Node 5 %
Combined Day battle (no night battle) 0 %
Day battle (with night battle) 10 %
Night battle (after day battle) 10 %
  • Costs are rounded up.

The touch:

  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
  • The rate is probably[1]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
  • [math]\displaystyle{ \text{Luck} }[/math] the Luck Luck of the participating ships,
  • [math]\displaystyle{ \text{V & W} }[/math] some yet unknown bonus factors,
  • [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
  • [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.

It is currently measured around 52~60 % if all three ships are lv.99.

Ship Japanese/English Notes
Colorado
Play
Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! Special Attack Line
Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire!
Maryland
Play
Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! Special Attack Line
統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire!