Difference between revisions of "World 2/2-4"

 
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{{World/Hub}}
 
==World 2-4: 沖ノ島海域 Okinoshima Island==
 
==World 2-4: 沖ノ島海域 Okinoshima Island==
 
{{LabSortieworld
 
{{LabSortieworld
| map = 2-4 Map.png
+
| page = World 2/2-4
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆
 
| item = {{Fuel}} {{Ammo}} {{IR}} {{DM}}
 
| item = {{Fuel}} {{Ammo}} {{IR}} {{DM}}
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| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
 
| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
 
| aircon =  
 
| aircon =  
 
 
{{AirControlSystem
 
{{AirControlSystem
 
|Map=2-4
 
|Map=2-4
|Fleet='''Light:''' 1CA(V), 1CL, 4DD<br/>'''Heavy:''' 2BB(V)/CV(B), 1CVL, 1CL, 2DD
+
|Fleet='''Light:''' 1CA(V), 1CL, 4DD<br>{{color|red|'''Torpedo Squadron'''}}: 1CL, 5DD<br>'''Heavy:''' 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD
|Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br/>'''Heavy:''' Random   
+
|Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random   
 
|AS=84
 
|AS=84
 
|Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}}  
 
|Notes=AS value for Nodes {{MapRoute|M|red}} & {{MapRoute|L|red}}}}  
 
}}
 
}}
 +
===Map Unlocking & Progression===
 +
'''2-4''' is unlocked after clearing [[2-3]].
 +
 +
To clear the map, the boss's flagship must be sunk once.
  
 
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 2-4 Branching Rules
 
|title = 2-4 Branching Rules
|expand = true
 
 
|id = 2-4
 
|id = 2-4
 
|B -> C/storm,G/resource=
 
|B -> C/storm,G/resource=
Line 43: Line 46:
  
 
|F -> A/resource, J/empty=
 
|F -> A/resource, J/empty=
*90% J if CVL ≥ 1 and DD ≥ 2
+
*95% J if CVL ≥ 1 and DD ≥ 2
 
*75% J if CVL ≥ 1 or DD ≥ 2
 
*75% J if CVL ≥ 1 or DD ≥ 2
 
*Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1
 
*Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1
Line 52: Line 55:
 
**DD ≥ 4
 
**DD ≥ 4
 
**CL+CT ≤ 2
 
**CL+CT ≤ 2
**CA ≤ 1
+
**CA(V) ≤ 1
 
**No other ship types are allowed.
 
**No other ship types are allowed.
 
*Otherwise, go to I.
 
*Otherwise, go to I.
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|I -> E,K/empty=
 
|I -> E,K/empty=
 
*Random routing
 
*Random routing
**If fleet contains CL '''AND''' CVL, 90% K
+
**If fleet contains CL '''AND''' CVL, 95% K
 
**If fleet contains CVL, 80% K
 
**If fleet contains CVL, 80% K
 
**If fleet contains CL, 75% K
 
**If fleet contains CL, 75% K
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}}
 
}}
  
=== Tips ===
+
===Tips===
 
This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.
 
This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.
 
  
 
===Recommended Fleets===
 
===Recommended Fleets===
Heavy:
+
<tabber>
 +
|-|Heavy fleets=
 
*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD'''
 
*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD'''
 
*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
 
*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
**'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node.
+
**'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
**Having both CVL and CL will ensure 90% of not rolling deadend {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
+
**Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
Light:
+
 
 +
|-|Light fleet=
 
*'''1CAV, 1CL, 4DD'''  
 
*'''1CAV, 1CL, 4DD'''  
 
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
 
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of your fleet for nodes {{MapRoute|L|red}}.
+
**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}.
**Boss node can also be difficult if your CL and DD aren't high-leveled, therefore it's not suitable much for early players.
+
**Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
  
===Development Material Farming===
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|-|Torpedo Squadron fleet=  
It's possible to farm development material in node {{MapRoute|G|green}} by using the fleet consisting of '''1AO/AS, 2CVL, 3CLT/CL'''.
+
Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
*Simply equip your ships full of torpedo bombers and opening torpedoes, then retreat after fighting node {{MapRoute|I|red}}.
+
* {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 5DD'''
*It's recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
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**This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
 +
***2 {{Med Gun}} [[Main Gun]]s,
 +
***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
 +
***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
 +
**The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
 +
**Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI.
  
 +
</tabber>
 +
 +
===Resource Nodes===
 +
{{MapRoute|D|green|G|green|N|green}} are "Normal Resource Nodes" rewarding respectively fuel {{Fuel}}, development materials {{DM}}, and ammo {{Ammo}}.
 +
 +
{{MapRoute|A|green}} is a "Special Resource Node" rewarding instant repair materials {{IR}}.
 +
*''See [[Resource Node|here]] for more details.
 +
 +
====Bucket & DevMat Farming====
 +
It is possible to farm buckets or/and DevMats on nodes {{MapRoute|A|green}} and {{MapRoute|G|green}} respectively.
 +
*Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats.
 +
*When focussing on DevMats, it is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
 +
*When farming both, using 4+ {{LandingCraft}}/{{Amphibious Tank}} is recommended to farm buckets, and {{Radar}} to pass the maelstrom.
 +
*See [[Resource Farming]] for more details.
 +
 +
{{Map/Footer|2-4|
 +
 +
|enemycompsnotes=
 +
 +
|shipdropnotes=
  
===Nodes and Enemy Encounters===
 
{{#invoke:EnemyEncounters2|encounterTemplate
 
|A_label = '''<span style="color:green">Resource Node</span>'''
 
|A1_node_info = instantrepair + 1
 
|
 
|B_label = 敵前衛巡洋艦戦隊
 
|B-1_node_info = ca_ri-class_elite ca_ri-class_elite ca_ri-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|B-1_form = double_line line_ahead
 
|B-1_xp =
 
|B-1_enemy_air_power =
 
|B-2_node_info = ca_ri-class_elite ca_ri-class_elite ca_ri-class cl_he-class dd_ro-class_late_model dd_ro-class_late_model
 
|B-2_form = line_ahead double_line
 
|B-2_xp =
 
|B-2_enemy_air_power =
 
|B-3_node_info = ca_ri-class_elite ca_ri-class_elite ca_ri-class dd_ro-class_late_model dd_ro-class dd_ro-class
 
|B-3_form = line_ahead double_line
 
|B-3_xp =
 
|B-3_enemy_air_power =
 
|B-4_node_info = ca_ri-class_elite ca_ri-class ca_ri-class cl_ho-class dd_i-class dd_i-class
 
|B-4_form = line_ahead double_line
 
|B-4_xp =
 
|B-4_enemy_air_power =
 
|
 
|C_label = '''<span style="color:violet">Maelstrom Node</span>'''
 
|C1_node_info = fuel - ?
 
|
 
|D_label = '''<span style="color:green">Resource Node</span>'''
 
|D1_node_info = fuel + ?
 
|
 
|E_label = 敵侵攻高速軽快部隊
 
|E-1_node_info = ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
 
|E-1_form = line_ahead
 
|E-1_xp =
 
|E-1_enemy_air_power =
 
|E-2_node_info = ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class
 
|E-2_form = line_ahead double_line
 
|E-2_xp =
 
|E-2_enemy_air_power =
 
|E-3_node_info = cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class
 
|E-3_form = line_ahead double_line
 
|E-3_xp =
 
|E-3_enemy_air_power =
 
|E-4_node_info = cl_ho-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class dd_ro-class
 
|E-4_form = line_ahead double_line
 
|E-4_xp =
 
|E-4_enemy_air_power =
 
|E-5_node_info = cl_ho-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class dd_ro-class
 
|E-5_form = double_line line_ahead
 
|E-5_xp =
 
|E-5_enemy_air_power =
 
|
 
|F_label = 前衛機動部隊
 
|F-1_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|F-1_form = diamond
 
|F-1_xp =
 
|F-1_enemy_air_power = 48
 
|F-2_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|F-2_form = diamond
 
|F-2_xp =
 
|F-2_enemy_air_power = 47
 
|F-3_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
 
|F-3_form = diamond
 
|F-3_xp =
 
|F-3_enemy_air_power = 48
 
|F-4_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class dd_ro-class_late_model dd_ro-class dd_ro-class
 
|F-4_form = diamond
 
|F-4_xp =
 
|F-4_enemy_air_power = 48
 
|F-5_node_info = cvl_nu-class_elite cvl_nu-class_elite ca_ri-class dd_ro-class dd_ro-class dd_ro-class
 
|F-5_form = diamond
 
|F-5_xp =
 
|F-5_enemy_air_power = 48
 
|F-6_node_info = cvl_nu-class_elite cvl_nu-class ca_ri-class dd_ro-class dd_ro-class dd_ro-class
 
|F-6_form = diamond
 
|F-6_xp =
 
|F-6_enemy_air_power = 32
 
|
 
|G_label = '''<span style="color:green">Resource Node</span>'''
 
|G1_node_info = devmat + 1
 
|
 
|H_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|H1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|I_label = 敵精鋭水雷戦隊
 
|I-1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
 
|I-1_form = line_ahead double_line
 
|I-1_xp =
 
|I-1_enemy_air_power =
 
|I-2_node_info = cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
 
|I-2_form = line_ahead double_line
 
|I-2_xp =
 
|I-2_enemy_air_power =
 
|I-3_node_info = cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class dd_i-class
 
|I-3_form = double_line line_ahead
 
|I-3_xp =
 
|I-3_enemy_air_power =
 
|I-4_node_info = cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class dd_i-class dd_i-class
 
|I-4_form = line_ahead double_line
 
|I-4_xp =
 
|I-4_enemy_air_power =
 
|I-5_node_info = cl_he-class_elite dd_ro-class_late_model dd_i-class dd_i-class dd_i-class dd_i-class
 
|I-5_form = line_ahead
 
|I-5_xp =
 
|I-5_enemy_air_power =
 
|
 
|J_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|J1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|K_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|K1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|L_label = 敵機動部隊 B群
 
|L-1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|L-1_form = diamond
 
|L-1_xp =
 
|L-1_enemy_air_power = 56
 
|L-2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|L-2_form = diamond
 
|L-2_xp =
 
|L-2_enemy_air_power = 56
 
|L-3_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_flagship cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|L-3_form = diamond
 
|L-3_xp =
 
|L-3_enemy_air_power = 56
 
|L-4_node_info = cv_wo-class_flagship cv_wo-class_elite ca_ri-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|L-4_form = diamond
 
|L-4_xp =
 
|L-4_enemy_air_power = 55
 
|L-5_node_info = cv_wo-class_flagship cv_wo-class_elite ca_ri-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
 
|L-5_form = diamond
 
|L-5_xp =
 
|L-5_enemy_air_power = 55
 
|L-6_node_info = cv_wo-class_elite cv_wo-class_elite ca_ri-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
 
|L-6_form = diamond
 
|L-6_xp =
 
|L-6_enemy_air_power = 54
 
|
 
|M_label = 敵機動部隊 A群
 
|M-1_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|M-1_form = diamond
 
|M-1_xp =
 
|M-1_enemy_air_power = 56
 
|M-2_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_flagship cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|M-2_form = diamond
 
|M-2_xp =
 
|M-2_enemy_air_power = 56
 
|M-3_node_info = cv_wo-class_flagship cv_wo-class_flagship bb_ru-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|M-3_form = diamond
 
|M-3_xp =
 
|M-3_enemy_air_power = 56
 
|M-4_node_info = cv_wo-class_flagship cv_wo-class_elite bb_ru-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|M-4_form = diamond
 
|M-4_xp =
 
|M-4_enemy_air_power = 55
 
|M-5_node_info = cv_wo-class_flagship cv_wo-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
 
|M-5_form = diamond
 
|M-5_xp =
 
|M-5_enemy_air_power = 55
 
|M-6_node_info = cv_wo-class_elite cv_wo-class_elite bb_ru-class_elite dd_ro-class_late_model dd_ro-class dd_ro-class
 
|M-6_form = diamond
 
|M-6_xp =
 
|M-6_enemy_air_power = 54
 
|
 
|N_label = '''<span style="color:green">Resource Node</span>'''
 
|N1_node_info = ammo + ?
 
|
 
|O_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|O1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|P_label = 敵侵攻中核水上打撃部隊
 
|P-1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 
|P-1_form = line_ahead
 
|P-1_xp =
 
|P-1_enemy_air_power =
 
|P-2_node_info = bb_ru-class_flagship bb_ru-class_elite bb_ru-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|P-2_form = line_ahead
 
|P-2_xp =
 
|P-2_enemy_air_power =
 
|P-3_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_elite cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|P-3_form = line_ahead
 
|P-3_xp =
 
|P-3_enemy_air_power =
 
|P-4_node_info = bb_ru-class_elite bb_ru-class_elite bb_ru-class_elite cl_ho-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|P-4_form = line_ahead
 
|P-4_xp =
 
|P-4_enemy_air_power =
 
|P-5_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_he-class_elite dd_ro-class_late_model dd_ro-class_late_model
 
|P-5_form = line_ahead
 
|P-5_xp =
 
|P-5_enemy_air_power =
 
|
 
|final_form =
 
|boss_node = P
 
 
}}
 
}}
 
{{:{{BASEPAGENAME}}/2-4/Drop list}}
 

Latest revision as of 16:28, 10 January 2024

World 2-4: 沖ノ島海域 Okinoshima Island

 
Strategy Name
Difficulty
☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ!
A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them!
2-4
Fleet Light: 1CA(V), 1CL, 4DD
Torpedo Squadron: 1CL, 5DD
Heavy: 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD
Route Light: B G H L P
Heavy: Random
Other Notes AS value for Nodes M & L
AP AS AS+
38 84 168

Map Unlocking & Progression

2-4 is unlocked after clearing 2-3.

To clear the map, the boss's flagship must be sunk once.

Stage Guide

2-4 Branching Rules
Nodes Rules
B
C
  • Meet ANY of the following to go to C
    • (F)BB(V)+CV(L/B) ≥ 5
    • CV(L/B) ≥ 3 AND DD ≤ 2
    • (F)BB(V)+CV(B) ≥ 3 AND DD ≤ 2
  • Meet ALL of the following to go to G
    • No (F)BB(V), CV(L/B), AV, CLT or SS(V)
    • CL = 1
    • DD ≥ 4
    • Amount of ships in fleet = 6
  • Otherwise, random routing
    • 20% G if (F)BB(V)+CV(B) ≥ 2
    • 40% G if CV(B) ≥ 1 or SS(V) ≥ 1
    • 60% G otherwise
G
C
F
  • Go to G if fleet contains AO
  • Otherwise, random routing
G
F
A
  • 95% J if CVL ≥ 1 and DD ≥ 2
  • 75% J if CVL ≥ 1 or DD ≥ 2
  • Otherwise, go to A if fleet contains no CVL AND DD ≤ 1
J
H
I
  • Meet ALL of the following requirements to go to L:
    • Your fleet must contain 6 ships.
    • DD ≥ 4
    • CL+CT ≤ 2
    • CA(V) ≤ 1
    • No other ship types are allowed.
  • Otherwise, go to I.
L
I
E
  • Random routing
    • If fleet contains CL AND CVL, 95% K
    • If fleet contains CVL, 80% K
    • If fleet contains CL, 75% K
    • Otherwise, more likely to go to E
K
J
L
  • Meet ANY of the following to go to L
    • (F)BB(V)+CV(L/B) ≥ 4
    • No CV(B)
  • Meet ANY of the following to go to M
    • (F)BB(V)+CV(L/B) = 3
    • CV(B) = 2
  • Otherwise, random routing
M
K
L
  • Random routing, with higher chance of going to N if fleet contains AV or AS
  • Go to L if DD ≥ 2
  • Otherwise, random routing between L and O
    • If fleet contains DD, you will more likely to go to L
    • If fleet doesn't contain DD, you will more likely to go to O
N
O
L
M
  • (F)BB(V)+CV(L/B) ≥ 4
  • Random routing if you don't meet any conditions
P
  • (F)BB(V)+CV(B) ≤ 2
  • Random routing if you don't meet any conditions


Tips

This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.

Recommended Fleets

  • 1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD
  • 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD
    • Random routing across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
    • J M, K L, and L M branches should be guaranteed though.
    • Having both CVL and CL will ensure 95% of not rolling dead-end I E and F A

  • 1CAV, 1CL, 4DD
  • Route = B G H L P
    • Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes L.
    • Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.

Route = B G H L P

Resource Nodes

D G N are "Normal Resource Nodes" rewarding respectively fuel  , development materials  , and ammo  .

A is a "Special Resource Node" rewarding instant repair materials  .

  • See here for more details.

Bucket & DevMat Farming

It is possible to farm buckets or/and DevMats on nodes A and G respectively.

  • Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats.
  • When focussing on DevMats, it is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
  • When farming both, using 4+  /  is recommended to farm buckets, and   to pass the maelstrom.
  • See Resource Farming for more details.

Enemy Compositions

2-4 A
# Resource Node
A Gained 1  
# Resource Node
2-4 B: 敵前衛巡洋艦戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
B Line Ahead
Double Line
120             
0/0
0/0
Line Ahead
Double Line
140             
0/0
0/0
Line Ahead
Double Line
160             
0/0
0/0
Line Ahead
Double Line
180             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-4 C
# Maelstrom Node
C Lost Normal  
# Maelstrom Node
2-4 D
# Resource Node
D Gained 25~45  
# Resource Node
2-4 E: 敵侵攻高速軽快部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
E Line Ahead
Double Line
100            0/0
0/0
Line Ahead
Double Line
120             
0/0
0/0
Line Ahead
Double Line
130             
0/0
0/0
Line Ahead
Double Line
140             
0/0
0/0
Line Ahead 160             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-4 F: 前衛機動部隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
F Diamond 130             
11/22
48/96
Diamond 140             
17/33
72/144
Diamond 150             
17/33
72/144
Diamond 160             
17/33
72/144
Diamond 180             
17/33
72/144
Diamond 190             
16/32
71/141
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-4 G
# Resource Node
G Gained 1  
# Resource Node
2-4 H
# Empty Node
H 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-4 I: 敵精鋭水雷戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
I Line Ahead 100             
0/0
0/0
Line Ahead
Double Line
110             
0/0
0/0
Line Ahead
Double Line
120             
0/0
0/0
Line Ahead
Double Line
140             
0/0
0/0
Double Line 140             
0/0
0/0
Line Ahead 150             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-4 J
# Empty Node
J 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-4 K
# Empty Node
K 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-4 L: 敵機動部隊 B群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
L Diamond 170             
19/37
81/162
Diamond 190             
19/37
83/165
Diamond 210             
19/37
83/165
Diamond 220             
19/38
84/168
Diamond 230             
19/38
84/168
Diamond 250             
19/38
84/168
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-4 M: 敵機動部隊A群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
M Diamond 180             
19/37
81/162
Diamond 200             
19/37
83/165
Diamond 220             
19/37
83/165
Diamond 240             
19/38
84/168
Diamond 260             
19/38
84/168
Diamond 280             
19/38
84/168
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
2-4 N
# Resource Node
N Gained 20~60  
# Resource Node
2-4 O
# Empty Node
O 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
2-4 P: 敵侵攻中核水上打撃部隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
P Line Ahead 360             
0/0
0/0
Line Ahead 370             
0/0
0/0
Line Ahead 390             
0/0
0/0
Line Ahead 400             
0/0
0/0
Line Ahead 420             
0/0
0/0
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
Ship drops
Type Ship? B E F I L M P
DD Uranami ✔️ ✔️
AS Taigei ✔️
DD Yayoi ✔️
DD Yamagumo ✔️
DD Yukikaze ✔️
DD Urakaze ✔️
DD Hamakaze ✔️
DD Shimakaze ✔️ ✔️ ✔️ ✔️
CL Kitakami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Ooi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Sendai ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Myoukou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Takao ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Atago ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Mogami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Tone ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Chikuma ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Ryuujou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Shouhou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Hiyou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Junyou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
FBB Kongou ✔️
FBB Hiei ✔️
FBB Haruna ✔️
FBB Kirishima ✔️
BB Fusou ✔️ ✔️ ✔️
BB Yamashiro ✔️ ✔️ ✔️
BB Ise ✔️ ✔️ ✔️
BB Hyuuga ✔️ ✔️ ✔️
BB Mutsu ✔️
CV Akagi ✔️
DD Fubuki ✔️ ✔️ ✔️ ✔️ ✔️
DD Hatsuyuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Miyuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Murakumo ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Isonami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ayanami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shikinami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Asashio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ooshio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Michishio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Arashio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Arare ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kasumi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kagerou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shiranui ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kuroshio ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tenryuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tatsuta ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Tama ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Kiso ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Isuzu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Natori ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Yura ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Naka ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Kako ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Nachi ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Ashigara ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Haguro ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Maya ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Choukai ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
AV Chitose ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
AV Chiyoda ✔️ ✔️ ✔️ ✔️ ✔️ ✔️