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Difference between revisions of "Special Attacks/Nagato-class Touch"

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At Kai Ni, [[Nagato]] and [[Mutsu]] are able to perform a special attack:
+
At Kai Ni, [[Nagato]] and [[Mutsu]] gain a special attack:
  
 
<tabber>
 
<tabber>
 
|-|Activation requirements=
 
|-|Activation requirements=
 +
{|class="wikitable" style="float:right
 +
!"Touch Helpers"
 +
|-
 +
|Any [[FBB]], [[BB]], [[BBV]]
 +
|}
 +
 
* A '''{{Class|Nagato|Kai Ni}}''' must be the '''flagship'''.
 
* A '''{{Class|Nagato|Kai Ni}}''' must be the '''flagship'''.
 
** '''Secretary''' for combined fleets.
 
** '''Secretary''' for combined fleets.
Line 16: Line 22:
 
* In a combined fleet, {{ToolTip|[[Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected.
 
* In a combined fleet, {{ToolTip|[[Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected.
  
 +
* Bug: The attack cannot trigger in [[CTF]] versus a single fleet.
 
|-|Multiplier=
 
|-|Multiplier=
 
If triggered:
 
If triggered:
 
*The flagship will do '''a 1st & 2nd attack''',
 
*The flagship will do '''a 1st & 2nd attack''',
*The 2nd battleship will do '''a 3rd attack'''.
+
*The 2nd battleship will do '''a 3rd attack''',
*Each attack targets a ship at random.
+
*Each attack targets a ship at random,
 +
*If all enemies sunk, then touch stops early.
  
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
Line 41: Line 49:
 
| 1.68|| 1.61|| 1.62|| 1.54|| 1.50|| 1.40|| 1.20
 
| 1.68|| 1.61|| 1.62|| 1.54|| 1.50|| 1.40|| 1.20
 
|-
 
|-
|{{Radar}} '''[[:Category:Surface Radar|Surface Radar]] Only'''
+
|{{Surface Radar}} '''[[Surface Radar]] Only'''
 
| 1.93|| 1.85|| 1.86|| 1.77|| 1.73|| 1.61|| 1.38
 
| 1.93|| 1.85|| 1.86|| 1.77|| 1.73|| 1.61|| 1.38
 
|-
 
|-
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only'''
+
|{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only'''
 
| 2.27|| 2.17|| 2.18|| 2.08|| 2.02|| 1.89|| 1.62  
 
| 2.27|| 2.17|| 2.18|| 2.08|| 2.02|| 1.89|| 1.62  
 
|-
 
|-
|{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[:Category:Surface Radar|Radar]]'''
+
|{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Surface Radar}} [[Surface Radar|Radar]]'''
 
| 2.61|| 2.50|| 2.52|| 2.39|| 2.33|| 2.17|| 1.86
 
| 2.61|| 2.50|| 2.52|| 2.39|| 2.33|| 2.17|| 1.86
 
|}
 
|}
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
+
*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle.
*Only ships equipped with those equipment will get a bonus for their attack(s).
+
*The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
 +
**Only ships equipped with those equipment will get a bonus for their attack(s).
  
 
|-|Cost=
 
|-|Cost=
Line 61: Line 70:
 
|-
 
|-
 
|rowspan=4|Single
 
|rowspan=4|Single
|Day battle (no night battle)||10%
+
|Day battle (no night battle)||10 %
 
|-
 
|-
|Day battle (with night battle)||15%
+
|Day battle (with night battle)||15 %
 
|-
 
|-
|Night battle (after day battle)||15%
+
|Night battle (after day battle)||15 %
 
|-
 
|-
|Night battle Node||5%
+
|Night battle Node||5 %
 
|-
 
|-
 
|rowspan=3|Combined
 
|rowspan=3|Combined
|Day battle (no night battle)||0%
+
|Day battle (no night battle)||0 %
 
|-
 
|-
|Day battle (with night battle)||10%
+
|Day battle (with night battle)||10 %
 
|-
 
|-
|Night battle (after day battle)||10%
+
|Night battle (after day battle)||10 %
 
|}
 
|}
 +
*Costs are rounded up.
  
 
|-|Trigger Rate=
 
|-|Trigger Rate=
* Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.
+
The touch:
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can only be activated '''once per sortie'''.
 
* Can only be activated '''once per sortie'''.
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 +
*The rate is <ref>https://x.com/Divinity_123/status/1820114420569162214</ref>:
 +
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>
 +
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.5 \times \sum_\text{Ships} \sqrt{\text{Luck}} + 25 \Biggr\rfloor
 +
</math>
 +
|}
 +
 +
;With
 +
*<math>\text{Lv}</math> the Level of the participating ships,
 +
*<math>\text{Luck}</math> the {{Luck}} Luck of the participating ships.
 +
 +
<references/>
  
 
|-|Special CG=
 
|-|Special CG=
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{{SeasonalHeaderOld|collapsed=false}}
 
{{SeasonalHeaderOld|collapsed=false}}
 
{{SeasonalQuote
 
{{SeasonalQuote
|scenario = Nagato Special Attack
+
|scenario = Nagato
 
|origin = 行くぞ!主砲、一斉射!うってぇ!!!!!!
 
|origin = 行くぞ!主砲、一斉射!うってぇ!!!!!!
 
|translation = Let's do this! Main guns, full broadside! FIRE!!!!!!!
 
|translation = Let's do this! Main guns, full broadside! FIRE!!!!!!!
Line 100: Line 123:
 
}}
 
}}
 
{{SeasonalQuote
 
{{SeasonalQuote
|scenario = Nagato Special Attack
+
|scenario = Nagato
 
|origin = 陸奥よ、この長門に任せておけ!うってぇ!
 
|origin = 陸奥よ、この長門に任せておけ!うってぇ!
 
|translation = Mutsu, leave it all to me! FIRE!
 
|translation = Mutsu, leave it all to me! FIRE!
Line 107: Line 130:
 
}}
 
}}
 
{{SeasonalQuote
 
{{SeasonalQuote
|scenario = Nagato Special Attack
+
|scenario = Nagato
 
|origin = 陸奥よ、この長門に続け!第一戦隊、突撃!主砲、一斉射!うってぇ!
 
|origin = 陸奥よ、この長門に続け!第一戦隊、突撃!主砲、一斉射!うってぇ!
 
|translation = Mutsu, follow me! First fleet, attack! Main guns, full broadside! FIRE!
 
|translation = Mutsu, follow me! First fleet, attack! Main guns, full broadside! FIRE!
Line 114: Line 137:
 
}}
 
}}
 
{{SeasonalQuote
 
{{SeasonalQuote
|scenario = Nagato Special Attack
+
|scenario = Nagato
 
|origin = Nelsonか?面白い。行くぞ。うってぇ!
 
|origin = Nelsonか?面白い。行くぞ。うってぇ!
 
|translation = Nelson? Interesting. Let's do this! FIRE!
 
|translation = Nelson? Interesting. Let's do this! FIRE!
Line 120: Line 143:
 
|notes = Special Attack Line with Nelson
 
|notes = Special Attack Line with Nelson
 
}}
 
}}
|}
 
{{SeasonalHeaderOld|collapsed=false}}
 
 
{{SeasonalQuote
 
{{SeasonalQuote
|scenario = Mutsu Special Attack 1
+
|scenario = Mutsu
 
|origin = 戦艦陸奥、突撃するわ。一斉射、うてぇ!
 
|origin = 戦艦陸奥、突撃するわ。一斉射、うてぇ!
 
|translation = Battleship Mutsu, beginning the attack! Full broadside, FIRE!
 
|translation = Battleship Mutsu, beginning the attack! Full broadside, FIRE!
Line 130: Line 151:
 
}}
 
}}
 
{{SeasonalQuote
 
{{SeasonalQuote
|scenario = Mutsu Special Attack 2
+
|scenario = Mutsu
 
|origin = 長門、任せて!うてぇ!
 
|origin = 長門、任せて!うてぇ!
 
|translation = Nagato, leave it to me! FIRE!
 
|translation = Nagato, leave it to me! FIRE!
Line 137: Line 158:
 
}}
 
}}
 
{{SeasonalQuote
 
{{SeasonalQuote
|scenario = Mutsu Special Attack 3
+
|scenario = Mutsu
 
|origin = 長門、いい?いくはよ!第一戦隊、一斉射、うてぇ!
 
|origin = 長門、いい?いくはよ!第一戦隊、一斉射、うてぇ!
 
|translation = Nagato, ready? Here we go! First Fleet, full broadside, FIRE!
 
|translation = Nagato, ready? Here we go! First Fleet, full broadside, FIRE!

Revision as of 18:27, 5 September 2024

At Kai Ni, Nagato and Mutsu gain a special attack:

"Touch Helpers"
Any FBB, BB, BBV
  • A Nagato-class Kai Ni must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 2nd ship in the fleet must be FBB/BB/BBV.
    • She must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  • Bug: The attack cannot trigger in CTF versus a single fleet.

If triggered:

  • The flagship will do a 1st & 2nd attack,
  • The 2nd battleship will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
Attack Multipliers
Equipment Ship in 2nd position
Ship Banner Nagato Kai Ni.png
Ship Banner Mutsu Kai Ni.png
Nagato-class Kai Ni
(Nagato Flagship only) Other BB
Ship Banner Mutsu Kai.png
Mutsu Kai
Ship Banner Nelson Kai.png
Nelson Kai
Attacks 1, 2, & 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.68 1.61 1.62 1.54 1.50 1.40 1.20
Surface RADARSurface Surface Radar Only 1.93 1.85 1.86 1.77 1.73 1.61 1.38
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.27 2.17 2.18 2.08 2.02 1.89 1.62
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Surface RADARSurface Radar
2.61 2.50 2.52 2.39 2.33 2.17 1.86
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
    • Only ships equipped with those equipment will get a bonus for their attack(s).

  • Both ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10 %
Day battle (with night battle) 15 %
Night battle (after day battle) 15 %
Night battle Node 5 %
Combined Day battle (no night battle) 0 %
Day battle (with night battle) 10 %
Night battle (after day battle) 10 %
  • Costs are rounded up.

The touch:

  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
  • The rate is [1]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.5 \times \sum_\text{Ships} \sqrt{\text{Luck}} + 25 \Biggr\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
  • [math]\displaystyle{ \text{Luck} }[/math] the Luck Luck of the participating ships.

Ship Japanese/English Notes
Nagato
Play
Let's do this! Main guns, full broadside! FIRE!!!!!!! Special Attack Line
行くぞ!主砲、一斉射!うってぇ!!!!!!
Nagato
Play
Mutsu, leave it all to me! FIRE! Special Attack Line with Mutsu
陸奥よ、この長門に任せておけ!うってぇ!
Nagato
Play
Mutsu, follow me! First fleet, attack! Main guns, full broadside! FIRE! Special Attack Line with Mutsu
陸奥よ、この長門に続け!第一戦隊、突撃!主砲、一斉射!うってぇ!
Nagato
Play
Nelson? Interesting. Let's do this! FIRE! Special Attack Line with Nelson
Nelsonか?面白い。行くぞ。うってぇ!
Mutsu
Play
Battleship Mutsu, beginning the attack! Full broadside, FIRE! Special Attack Line
戦艦陸奥、突撃するわ。一斉射、うてぇ!
Mutsu
Play
Nagato, leave it to me! FIRE! Special Attack Line with Nagato
長門、任せて!うてぇ!
Mutsu
Play
Nagato, ready? Here we go! First Fleet, full broadside, FIRE! Special Attack Line with Nagato
長門、いい?いくはよ!第一戦隊、一斉射、うてぇ!