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|-|Trigger Rate=
 
|-|Trigger Rate=
* Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.
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The touch:
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can only be activated '''once per sortie'''.
 
* Can only be activated '''once per sortie'''.
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
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*The rate is probably:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>
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\text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{X} + \text{Y}
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</math>
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|}
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;With
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*<math>\text{Lv}_\text{FS}</math> the flagship's Level,
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*<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level,
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*<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck,
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*<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck,
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*<math>\text{X}</math> some yet unknown bonus variables,
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*<math>\text{Y}</math> some yet unknown base rate.
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It is notably affected by:
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*The Level and luck {{Luck}} stat of the participating ships,
    
|-|Special CG=
 
|-|Special CG=
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