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Difference between revisions of "Special Attacks/Colorado-class Touch"

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*The flagship will do '''a 1st attack''',
 
*The flagship will do '''a 1st attack''',
 
*The 2nd ship will do '''a 2nd attack''',
 
*The 2nd ship will do '''a 2nd attack''',
*The 3rd ship will do '''a 3rd attack'''.
+
*The 3rd ship will do '''a 3rd attack''',
*Each attack targets a ship at random.
+
*Each attack targets a ship at random,
 +
*If all enemies sunk, then touch stops early.
  
 
'''"Big 7"''' refers here to {{Ship/Link|Nagato/Kai|Nagato/Kai Ni|text=Nagato Kai/Ni}}, {{Ship/Link|Mutsu/Kai|Mutsu/Kai Ni|text=Mutsu Kai/Ni}}, {{Ship/Link|Nelson Kai}}, {{Ship/Link|Rodney Kai}}{{cite}}, {{Ship/Link|Colorado|Colorado/Kai|text=Colorado/Kai}}, and {{Ship/Link|Maryland|Maryland/Kai|text=Maryland/Kai}}.
 
'''"Big 7"''' refers here to {{Ship/Link|Nagato/Kai|Nagato/Kai Ni|text=Nagato Kai/Ni}}, {{Ship/Link|Mutsu/Kai|Mutsu/Kai Ni|text=Mutsu Kai/Ni}}, {{Ship/Link|Nelson Kai}}, {{Ship/Link|Rodney Kai}}{{cite}}, {{Ship/Link|Colorado|Colorado/Kai|text=Colorado/Kai}}, and {{Ship/Link|Maryland|Maryland/Kai|text=Maryland/Kai}}.
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| 2.68|| 2.67|| 2.72||colspan=2| 2.32
 
| 2.68|| 2.67|| 2.72||colspan=2| 2.32
 
|}
 
|}
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
+
*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle.
*Only ships equipped with those equipment will get a bonus for their attack(s).
+
*The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
 +
**Only ships equipped with those equipment will get a bonus for their attack(s).
  
 
|-|Cost=
 
|-|Cost=

Revision as of 09:15, 14 April 2024

Colorado and Maryland are able to perform a special attack:

  • A Colorado-class must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 2nd and 3rd ships in the fleet must be FBB/BB/BBV.
    • They must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.

If triggered:

  • The flagship will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
"Big 7" refers here to Nagato Kai/NiNagato Kai
Nagato Kai Ni
, Mutsu Kai/NiMutsu Kai
Mutsu Kai Ni
, Nelson KaiNelson Kai, Rodney KaiRodney Kai[citation needed], Colorado/KaiColorado
Colorado Kai
, and Maryland/KaiMaryland
Maryland Kai
.
Attack Multipliers
Equipment Any
Flagship
2nd ship 3rd ship 2nd ship 3rd ship
is Big 7 not Big 7
Attack 1 Attack 2 Attack 3 Attack 2 Attack 3
No Bonus Equipment 1.50 1.50 1.52 1.30
RADAR Surface Radar Only 1.73 1.72 1.75 1.50
RADAR SG Radar (Late Model)SG Radar (Late Model) Only 1.98 1.98 2.01 1.72
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.03 2.02 2.05 1.76
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.33 2.32 2.36 2.02
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR SG LMSG Radar (Late Model)
2.68 2.67 2.72 2.32
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
    • Only ships equipped with those equipment will get a bonus for their attack(s).

  • All three ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

  • Trigger rate is affected by the Level and luck Luck stat of the participating ships.[1]
    • If all three ships are lv.99 the trigger rate is around 52%~60%.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Ship Japanese/English Notes
Colorado Special Attack
Play
Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! Special Attack Line
Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire!
Ship Japanese/English Notes
Maryland Special Attack
Play
Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! Special Attack Line
統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire!