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Difference between revisions of "Special Attacks/Colorado-class Touch"
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, Mutsu Kai/Ni
, Nelson Kai, Rodney Kai[citation needed], Colorado/Kai
, and Maryland/Kai
.
Jigaraphale (talk | contribs) m |
Jigaraphale (talk | contribs) m |
||
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− | Colorado | + | [[Colorado]] and [[Maryland]] are able to perform a special attack: |
<tabber> | <tabber> | ||
|-|Activation requirements= | |-|Activation requirements= | ||
− | * Colorado must be the '''flagship'''. | + | * A '''{{Class|Colorado}}''' must be the '''flagship'''. |
** '''Secretary''' for combined fleets. | ** '''Secretary''' for combined fleets. | ||
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}. | ** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}. | ||
− | * The 2nd and 3rd ships in the fleet must be | + | * The 2nd and 3rd ships in the fleet must be [[FBB]]/[[BB]]/[[BBV]]. |
** They must not be {{color|red|'''heavily damaged (大破)'''}}. | ** They must not be {{color|red|'''heavily damaged (大破)'''}}. | ||
* There must be 6 or more surface ships in the fleet. | * There must be 6 or more surface ships in the fleet. | ||
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed. | ** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed. | ||
− | ** There must be no surface ship in the fleet sunk or | + | ** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted. |
− | * In single fleet, {{ToolTip|[[ | + | * In single fleet, {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} needs to be selected. |
− | * In a combined fleet, {{ToolTip|[[ | + | * In a combined fleet, {{ToolTip|[[Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected. |
|-|Multiplier= | |-|Multiplier= | ||
If triggered: | If triggered: | ||
− | * | + | *The flagship will do '''a 1st attack''', |
*The 2nd ship will do '''a 2nd attack''', | *The 2nd ship will do '''a 2nd attack''', | ||
− | *The 3rd ship will do '''a 3rd attack''' | + | *The 3rd ship will do '''a 3rd attack''', |
− | *Each attack | + | *Each attack targets a ship at random, |
+ | *If all enemies sunk, then touch stops early. | ||
− | + | '''"Big 7"''' refers here to {{Ship/Link|Nagato/Kai|Nagato/Kai Ni|text=Nagato Kai/Ni}}, {{Ship/Link|Mutsu/Kai|Mutsu/Kai Ni|text=Mutsu Kai/Ni}}, {{Ship/Link|Nelson Kai}}, {{Ship/Link|Rodney Kai}}{{cite}}, {{Ship/Link|Colorado|Colorado/Kai|text=Colorado/Kai}}, and {{Ship/Link|Maryland|Maryland/Kai|text=Maryland/Kai}}. | |
− | + | {|class="wikitable" style="text-align: center" | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | !colspan=8|Attack Multipliers |
+ | |- | ||
+ | !rowspan=3|Equipment | ||
+ | !rowspan=2 colspan=1|Any<br>Flagship | ||
+ | !colspan=1|2nd ship | ||
+ | !colspan=1|3rd ship | ||
+ | !colspan=1|2nd ship | ||
+ | !colspan=1|3rd ship | ||
+ | |- | ||
+ | !colspan=2|is Big 7 | ||
+ | !colspan=2|not Big 7 | ||
+ | |- | ||
+ | |'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 2'''||'''Attack 3''' | ||
|- | |- | ||
|'''No Bonus Equipment''' | |'''No Bonus Equipment''' | ||
− | | 1. | + | | 1.50|| 1.50|| 1.52||colspan=2| 1.30 |
|- | |- | ||
− | | | + | |{{Radar}} '''[[:Category:Surface Radar|Surface Radar]] Only''' |
− | + | | 1.73|| 1.72|| 1.75||colspan=2| 1.50 | |
|- | |- | ||
− | |'''{{ | + | |{{Radar}} '''{{Equipment/Link|SG Radar (Late Model)}} Only''' |
− | | | + | | 1.98|| 1.98|| 2.01||colspan=2| 1.72 |
|- | |- | ||
− | |'''{{RedAmmo}}AP + {{Radar}}Radar''' | + | |{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only''' |
− | | 2. | + | | 2.03|| 2.02|| 2.05||colspan=2| 1.76 |
+ | |- | ||
+ | |{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[:Category:Surface Radar|Radar]]''' | ||
+ | | 2.33|| 2.32|| 2.36||colspan=2| 2.02 | ||
+ | |- | ||
+ | |{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} {{Equipment/Link|SG Radar (Late Model)|text=SG LM}}''' | ||
+ | | 2.68|| 2.67|| 2.72||colspan=2| 2.32 | ||
|} | |} | ||
− | The equipment bonuses do not stack further than 1 radar and/or 1 AP shell. | + | *The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle. |
− | *Only ships equipped with those equipment will get a bonus for their attack(s). | + | *The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship. |
+ | **Only ships equipped with those equipment will get a bonus for their attack(s). | ||
|-|Cost= | |-|Cost= | ||
* All three ships involved consume additional ammunition when triggered: | * All three ships involved consume additional ammunition when triggered: | ||
− | {| class="wikitable" | + | {|class="wikitable" |
!Fleet type | !Fleet type | ||
− | !Triggering type | + | !Triggering type!!Additional ammo consumption |
− | !Additional ammo consumption | ||
|- | |- | ||
|rowspan=4|Single | |rowspan=4|Single | ||
− | |Day battle (no night battle) | + | |Day battle (no night battle)||10% |
− | |10% | ||
|- | |- | ||
− | |Day battle (with night battle) | + | |Day battle (with night battle)||15% |
− | |15% | ||
|- | |- | ||
− | |Night battle (after day battle) | + | |Night battle (after day battle)||15% |
− | |15% | ||
|- | |- | ||
− | |Night battle Node | + | |Night battle Node||5% |
− | |5% | ||
|- | |- | ||
|rowspan=3|Combined | |rowspan=3|Combined | ||
− | |Day battle (no night battle) | + | |Day battle (no night battle)||0% |
− | |0% | ||
|- | |- | ||
− | |Day battle (with night battle) | + | |Day battle (with night battle)||10% |
− | |10% | ||
|- | |- | ||
− | |Night battle (after day battle) | + | |Night battle (after day battle)||10% |
− | |10% | ||
|} | |} | ||
|-|Trigger Rate= | |-|Trigger Rate= | ||
+ | * Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>https://docs.google.com/spreadsheets/d/1WM9aEgxE5ZV5aGoCp1tzM0ZX2CugILIPtSeigHPhp80/edit#gid=1646567925</ref> | ||
+ | ** If all three ships are lv.99 the trigger rate is around 52%~60%. | ||
* Can be triggered even if artillery spotting fails to activate. | * Can be triggered even if artillery spotting fails to activate. | ||
* Can only be activated '''once per sortie'''. | * Can only be activated '''once per sortie'''. | ||
− | * Has a chance to trigger every time | + | * Has a chance to trigger every time the flagship takes a turn at shelling. |
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ||
− | + | <references/> | |
|-|Special CG= | |-|Special CG= | ||
− | + | <gallery widths=300px heights=300px> | |
+ | Ship Special Colorado.png|Colorado Special Attack | ||
+ | Ship Special Colorado Kai.png|Colorado Special Attack Kai | ||
+ | Ship Special Maryland.png|Maryland Special Attack | ||
+ | Ship Special Maryland Kai.png|Maryland Special Attack Kai | ||
+ | </gallery> | ||
− | |-|Special | + | |-|Voiceline= |
− | + | {{SeasonalHeaderOld|collapsed=false}} | |
+ | {{SeasonalQuote | ||
+ | |scenario = Colorado Special Attack | ||
+ | |origin = Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire! | ||
+ | |translation = Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! | ||
+ | |audio = Colorado-Special_1.mp3 | ||
+ | |notes = Special Attack Line | ||
+ | }} | ||
+ | |} | ||
+ | {{SeasonalHeaderOld|collapsed=false}} | ||
+ | {{SeasonalQuote | ||
+ | |scenario = Maryland Special Attack | ||
+ | |origin = 統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire! | ||
+ | |translation = Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! | ||
+ | |audio = Ship Voice Maryland Special 1.mp3 | ||
+ | |notes = Special Attack Line | ||
+ | }} | ||
+ | |} | ||
</tabber> | </tabber> |
Revision as of 09:15, 14 April 2024
Colorado and Maryland are able to perform a special attack:
- A Colorado-class must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- The 2nd and 3rd ships in the fleet must be FBB/BB/BBV.
- They must not be heavily damaged (大破).
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon needs to be selected.
- In a combined fleet, Cruising Formation 2 needs to be selected.
If triggered:
- The flagship will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
, Mutsu Kai/Ni
, Nelson Kai, Rodney Kai[citation needed], Colorado/Kai
, and Maryland/Kai
.
Attack Multipliers | |||||||
---|---|---|---|---|---|---|---|
Equipment | Any Flagship |
2nd ship | 3rd ship | 2nd ship | 3rd ship | ||
is Big 7 | not Big 7 | ||||||
Attack 1 | Attack 2 | Attack 3 | Attack 2 | Attack 3 | |||
No Bonus Equipment | 1.50 | 1.50 | 1.52 | 1.30 | |||
Surface Radar Only | 1.73 | 1.72 | 1.75 | 1.50 | |||
SG Radar (Late Model) Only | 1.98 | 1.98 | 2.01 | 1.72 | |||
AP Shells Only |
2.03 | 2.02 | 2.05 | 1.76 | |||
AP + Radar |
2.33 | 2.32 | 2.36 | 2.02 | |||
AP + SG LM |
2.68 | 2.67 | 2.72 | 2.32 |
- All three ships involved consume additional ammunition when triggered:
Fleet type | Triggering type | Additional ammo consumption |
---|---|---|
Single | Day battle (no night battle) | 10% |
Day battle (with night battle) | 15% | |
Night battle (after day battle) | 15% | |
Night battle Node | 5% | |
Combined | Day battle (no night battle) | 0% |
Day battle (with night battle) | 10% | |
Night battle (after day battle) | 10% |
- Trigger rate is affected by the Level and luck stat of the participating ships.[1]
- If all three ships are lv.99 the trigger rate is around 52%~60%.
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
Ship | Japanese/English | Notes |
---|---|---|
Colorado Special Attack Play |
Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! | Special Attack Line |
Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire! |
Ship | Japanese/English | Notes |
---|---|---|
Maryland Special Attack Play |
Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! | Special Attack Line |
統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire! |