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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
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 +
==Branch Rules TL Attempt by Memetails (Feel free to edit)==
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{{MapBranchingTable
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|title = E-2 Branching Rules Phase 1
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|id = 54-2a
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|order = 0,1,2,A,C,D,G,H,J,M
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|0 -> 1 = Single Fleet
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|0 -> 2 = Striking Force Fleet
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|A/empty -> B = * Meet '''ANY''' of the following requirements:
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** Amount of ships in fleet ≤ 3
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** Fleet contains only SS(V) or AS Flaghip + SS(V)
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** Meet '''ALL''' of the following requirements:
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*** Amount of CA(V) ≤ 1
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*** Amount of DD+DE ≥ 2
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*** If AV ≥ 1 & CA(V) ≥ 1, amount of CL ≥ 1
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*** If Slow & CA(V) ≥ 1, amount of CL ≥ 1 & DD+DE ≥ 3
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|A/empty -> G = * '''Force G''' if fleet contains (F)BB(V)
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|C -> D = * Does not meet the requirements to go to F
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|C -> F = * Meet '''ANY''' of the following requirements:
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** Amount of DD = 6
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** Amount of LHA+AV = 1, DD = 5, & fleet is Fast
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|D -> E = * Does not meet the requirements to go to F
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|D -> F = * Meet '''ANY''' of the following requirements:
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** Fleet is Fast
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** Amount of SS(V) ≤ 5
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** Amount of DD = 5
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|G -> H = * Meet '''ANY''' of the following requirements:
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** Fleet is Slow
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** Amount of (F)BB(V) ≥ 2
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** Amount of DD ≤ 1
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** Amount of CL+DD ≤ 2
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|G -> J = * Does not meet the requirements to go to H
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|H -> I = * Meet '''ANY''' of the following requirements:
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** Amount of (F)BB(V) ≥ 3
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** Amount of CA(V) ≥ 3
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** Amount of DD = 0
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|H -> J = * Does not meet the requirements to go to I
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|J -> K = * Does not meet the requirements to go to L
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* '''Force K''' if fleet contains SS(V) (?)
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|J -> L = * Meet '''ANY''' of the following requirements:
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** Fleet is Fast
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** Amount of AS+CA(V)+AV+CL(T) ≥ 1 & DD+DE ≥ 3
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|M/resource -> N/empty = Fail the LoS check to go to O
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|M/resource -> O = Pass the LoS check (Cn4 = 64 on Hard)
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}}
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{{MapBranchingTable
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|title = E-2 Branching Rules Phase 3
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|id = 54-2b
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|order = 0,1,2,Q,S1,T,U,W
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|0 -> 1 = Single Fleet
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|0 -> 2 = Striking Force Fleet
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|Q/empty -> R,S = Choose your own adventure!
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|S1 -> S2 = * Meet '''ALL''' of the following requirements:
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** Fleet is Slow
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** Amount of (F)BB(V) ≥ 2
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|S1 -> S3 = * Meet '''ANY''' of the following requirements:
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** Does not meet the requirements to go to S2 or T
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** Fleet is Fast '''AND''' amount of (F)BB(V) ≥ 2
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|S1 -> T/resource = * Meet '''ANY''' of the following requirements:
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** Meet '''ALL''' of the following requirements:
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*** Fleet is Fast
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*** Amount of (F)BB(V) = 1
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*** Amount of AV ≥ 1, CL ≥ 1, DD ≥ 3
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** Meet '''ALL''' of the following requirements:
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*** Fleet is Fast
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*** Amount of (F)BB(V) = 0
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*** Amount of AV ≥ 1, CL ≥ 1 '''OR''' AV+CL ≥ 1, DD ≥ 5
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|T/resource -> T1/empty = Fail the LoS check to go to T2
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|T/resource -> T2 = Pass the LoS check (Cn4 = 68 on Hard)
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|U -> V = * Does not meet the requirements to go to W
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|U -> W = * Meet '''ALL''' of the following requirements:
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** Fleet is Fast
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** Amount of DD ≥ 3
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** Amount of CL ≥ 1
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|W -> W1/empty = Fail the LoS check to go to W2
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|W -> W2 = Pass the LoS check (Cn4 = 75 on Hard)
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}}
    
==Map Overview==
 
==Map Overview==
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==Phase 2.5: Unlocking the Boss Node ==
 
==Phase 2.5: Unlocking the Boss Node ==
   −
To unlock the Path to the Boss, Node {{MapRoute|R|red}} has to be S-Ranked. For the fleet used refer to the following phase as it is the same fleet.
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To unlock the Path to the Boss, Node {{MapRoute|R|red}} has to be S-Ranked. For the fleet used refer to Phase 3 below as it is the same fleet.
    
==Phase 3: Fight against the Crab Rave Princess==
 
==Phase 3: Fight against the Crab Rave Princess==
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==Map Overview==
 
==Map Overview==
   −
E2 is a three-phase singlefleet and strikeforce map.
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E2 is a three-phase map using both Single Fleets and [[Striking Force Fleet]]s (7 ships fleet).
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* This map uses two locks:
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** [[File:Spring_2022_Event_Tag_2.png]] '''Advance 1st Batch''' Tag is applied to single fleets sorteing to this map from starting point 1.
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** [[File:Spring_2022_Event_Tag_3.png]] '''Advance 2nd Batch''' Tag is applied to Strike Forces sorteing to this map from starting point 2.
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* 1 [[LBAS]] is available to sortie, a second base is only able to be used in defense.
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** Air raids will occur on this map.
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'''CV(L/B) cannot be sortied to this map.'''
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'''CV(L/B) cannot be sortied on this map.'''
 
  −
The [[File:Spring_2022_Event_Tag_2.png]] '''Advance 1st Batch''' Tag is applied to single Fleets sorteing to this map, starting at startpoint 1
  −
 
  −
The [[File:Spring_2022_Event_Tag_3.png]] '''Advance 2nd Batch''' Tag is applied to Strikeforces sorteing to this map, starting at startpoint 2
  −
 
  −
1 LBAS is available to sortie, 1 LBAS is available for LBAS Defense
      
==Phase 1: Transporting Supplies to Shortland==
 
==Phase 1: Transporting Supplies to Shortland==
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* '''Fleet: 0-1AV 5-6DD (FAST)'''
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* '''0-1AV, 5-6DD (FAST)'''
* '''Route:''' {{MapRoute|1|grey|A|blue|B|pink|C|red|F|red|M|green|O|red}}
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* Route: {{MapRoute|1|grey|A|blue|B|pink|C|red|F|red|M|green|O|red}}
* '''LBAS:''' Range 5 to {{MapRoute|O|red}}, 0 Airpower
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* LBAS: Range 5 to {{MapRoute|O|red}}, 0 Airpower.
* '''Notes:'''
   
** There is an LoS-Check at {{MapRoute|M|green}} (14 Cn1 for Hard Mode)
 
** There is an LoS-Check at {{MapRoute|M|green}} (14 Cn1 for Hard Mode)
** Going for S-Ranks on this Boss Node is not recommended as the Boss is very tanky, but the escorts are rather fragile and can be dispatched by two ships with Night Battle DA
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** Going for S ranks on this Boss Node is not recommended as the Boss is very tanky, but the escorts are rather fragile and can be dispatched by two ships with Night Battle DA
** Sending LBAS to the preboss node or airstrike node and relying on Boss Support instead is also an option
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** Sending LBAS to the preboss node or airstrike node and relying on Boss Support is an option
** A 6DD Fleet forgoes Air Power for the possibility of Utilizing the [[Elite Torpedo Squadron Command Facility]]
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** A 6DD Fleet forgoes Air Power for the possibility of Utilizing the {{CommandFacility}} {{Equipment/Link|Elite Torpedo Squadron Command Facility}}.
** Using AACI is highly recommended.
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** Using [[AACI]] is highly recommended.
** Progress through the phase slowly, morale will take a heavy hit during this phase making it hard to score victories unless morale has recovered fully.
      
==Phase 2: Transporting Supplies to Rekata==
 
==Phase 2: Transporting Supplies to Rekata==
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* '''Fleet: AV CL 0-1FBB 4-5DD (FAST Strike Force (7 Ships))'''
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* '''1AV, 1CL, 0-1FBB, 4-5DD, (FAST Strike Force)'''
* '''Route:''' {{MapRoute|2|grey|P|red|Q|blue|S|red|S1|red|T|green|T2|red}}
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* Route: {{MapRoute|2|grey|P|red|Q|blue|S|red|S1|red|T|green|T2|red}}
* '''LBAS:''' Range 6 to {{MapRoute|T2|red}}, 68/136 AD/AP on Hard
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* LBAS: Range 6 to {{MapRoute|T2|red}}, 68/136 AD/AP on Hard.
* '''Notes:'''
   
** There is an LoS-Check at {{MapRoute|T|green}} (14 Cn1 for Hard Mode)
 
** There is an LoS-Check at {{MapRoute|T|green}} (14 Cn1 for Hard Mode)
** A slow fleet would take an additional Airstrike {{MapRoute|S3|pink}}
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** A '''slow''' fleet would take an additional Air Node at {{MapRoute|S3|pink}}
   −
==Phase 2.5: Unlocking the Boss Node ==
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==Phase 2.5: Unlocking the Boss Node==
   −
To unlock the Path to the Boss, Node {{MapRoute|R|red}} has to be S-Ranked. For the fleet used refer to the following phase as it is the same fleet.
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To unlock the Path to the Boss, Node {{MapRoute|R|red}} has to be S-Ranked. For the fleet used refer to Phase 3 below as it is the same fleet.
    
==Phase 3: Fight against the Crab Rave Princess==
 
==Phase 3: Fight against the Crab Rave Princess==
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* '''Fleet: 2FBB XX CL 3DD (FAST Strike Force)'''
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* '''2FBB, 1CL, 3DD, 1XX (FAST Strike Force)'''
** XX may be CA(V), AV, CLT
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** XX may be a CA(V), AV, or CLT.
* '''Route:''' {{MapRoute|2|grey|P|red|Q|blue|R|red|U|pink|W|red|W2|red}}
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* Route: {{MapRoute|2|grey|P|red|Q|blue|R|red|U|pink|W|red|W2|red}}
* '''LBAS:''' Range 8 to {{MapRoute|W2|red}}, 71/159 AP/AS on Hard
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* LBAS: Range 8 to {{MapRoute|W2|red}}, 71/159 AP/AS on Hard.
* '''Notes:'''
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** It may be preferrable to equip a second '''{{Equipment/Link|Type 0 Observation Seaplane}} instead of an AP shell on the Battleships.
** It may be preferrable to equip a second [[Type 0 Observation Seaplane]]s instead of an AP shell on the Battleships
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** [[Special Attacks#Kongou-Class_Touch|''Kongou''-Class Touch]] (in this case [[Hiei Kai Ni C]] + [[Kirishima]]) may be used here to great effect.
** Kongou-Class Special Attacks (In this case Hiei + Kirishima) may be used here to great effect
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** Boss support is recommended.
** Debuffing this boss is optional
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** Depending on the CL/AV/CAV choice, one of them should be [[SPF|fighter]] muled.
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** Debuffing this boss is optional.
    
==Phase 4: Debuff Phase==
 
==Phase 4: Debuff Phase==
   −
Once Last Dance is reached, the following steps can be performed to debuff the boss on Hard mode:
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Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss on Hard mode:
    
* {{MapRoute|W2|red}} on LD (A rank) OR {{MapRoute|W|red}} (S rank)
 
* {{MapRoute|W2|red}} on LD (A rank) OR {{MapRoute|W|red}} (S rank)
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